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sega/model2.cpp and hash/saturn.xml - Last Bronx title changes for Japanese sets. (#10423)
* sega/model2.cpp - Include subtitle to Last Bronx Japanese set. * has/saturn.xml - Just simply Last Bronx.
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2 changed files with 4 additions and 4 deletions
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@ -5457,7 +5457,7 @@ Olympic Soccer (Fra) T-7904H-09
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<publisher>Sega</publisher>
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<info name="serial" value="GS-9152"/>
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<info name="release" value="19970801"/>
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<info name="alt_title" value="LAST BRONX ラストブロンクス"/>
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<info name="alt_title" value="ラストブロンクス"/>
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<sharedfeat name="compatibility" value="NTSC-J"/>
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<part name="cdrom" interface="sat_cdrom">
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<diskarea name="cdrom">
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@ -11732,7 +11732,7 @@ Sega logo animation draws offset [VDP2]
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<publisher>Sega</publisher>
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<info name="serial" value="GS-9152"/>
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<info name="release" value="19970801"/>
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<info name="alt_title" value="LAST BRONX ラストブロンクス"/>
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<info name="alt_title" value="ラストブロンクス"/>
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<sharedfeat name="compatibility" value="NTSC-J"/>
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<part name="cdrom" interface="sat_cdrom">
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<diskarea name="cdrom">
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@ -23907,7 +23907,7 @@ Sega logo animation draws offset [VDP2]
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<publisher>Sega</publisher>
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<info name="serial" value="GS-9152"/>
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<info name="release" value="19970801"/>
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<info name="alt_title" value="LAST BRONX ラストブロンクス"/>
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<info name="alt_title" value="ラストブロンクス"/>
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<sharedfeat name="compatibility" value="NTSC-J"/>
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<part name="cdrom" interface="sat_cdrom">
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<diskarea name="cdrom">
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@ -7412,7 +7412,7 @@ GAME( 1996, schamp, 0, model2b, schamp, model2b_state, empty_
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GAME( 1996, sfight, schamp, model2b, schamp, model2b_state, empty_init, ROT0, "Sega", "Sonic the Fighters (Japan)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, lastbrnx, 0, model2b, vf2, model2b_state, empty_init, ROT0, "Sega", "Last Bronx (Export, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, lastbrnxu, lastbrnx, model2b, vf2, model2b_state, empty_init, ROT0, "Sega", "Last Bronx (USA, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, lastbrnxj, lastbrnx, model2b, vf2, model2b_state, empty_init, ROT0, "Sega", "Last Bronx (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, lastbrnxj, lastbrnx, model2b, vf2, model2b_state, empty_init, ROT0, "Sega", "Last Bronx: Tokyo Bangaichi (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, doa, 0, model2b_0229, doa, model2b_state, init_doa, ROT0, "Tecmo", "Dead or Alive (Model 2B, Revision C)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) // Jan 10 1997
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GAME( 1996, doab, doa, model2b_0229, doa, model2b_state, init_doa, ROT0, "Tecmo", "Dead or Alive (Model 2B, Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS ) // Dec 4 1996
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GAME( 1996, sgt24h, 0, overrev2b, sgt24h, model2b_state, init_sgt24h, ROT0, "Jaleco", "Super GT 24h", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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