Fixed filling the screen red when text or BG layers are hidden

This commit is contained in:
Sasuke 2020-01-11 23:53:42 +09:00
parent 9dba96fd43
commit 6b41323b68

View file

@ -252,21 +252,30 @@ uint32_t stfight_video_device::screen_update_stfight(screen_device &screen, bitm
m_temp_sprite_bitmap.fill(-1, cliprect);
draw_sprites(screen, m_temp_sprite_bitmap, cliprect);
if (m_bg_tilemap->enabled())
{
m_temp_bitmap.fill(-1, cliprect);
m_bg_tilemap->draw(screen, m_temp_bitmap, cliprect, 0, 0);
mix_txlayer(screen, bitmap, m_temp_bitmap, cliprect, m_bg_clut, 0x00, 0x00, 0x00, false);
}
if (m_vregs[0x07] & 0x40) mix_txlayer(screen, bitmap, m_temp_sprite_bitmap, cliprect, m_spr_clut, 0x80, 0x100, 0x100, false); // low priority sprites
if (m_fg_tilemap->enabled())
{
m_temp_bitmap.fill(-1, cliprect);
m_fg_tilemap->draw(screen, m_temp_bitmap, cliprect, 0, 0);
mix_txlayer(screen, bitmap, m_temp_bitmap, cliprect, m_fg_clut, 0x40, 0x00, 0x00, false);
}
if (m_vregs[0x07] & 0x40) mix_txlayer(screen, bitmap, m_temp_sprite_bitmap, cliprect, m_spr_clut, 0x80, 0x100, 0x000, false); // high priority sprites
if (m_tx_tilemap->enabled())
{
m_temp_bitmap.fill(-1, cliprect);
m_tx_tilemap->draw(screen, m_temp_bitmap, cliprect, 0, 0);
mix_txlayer(screen, bitmap, m_temp_bitmap, cliprect, m_tx_clut, 0xc0, 0x00, 0x00, true);
}
//
return 0;
}