konmedal68k.cpp: adjusted some dips definitions

This commit is contained in:
Ivan Vangelista 2021-09-23 07:49:46 +02:00
parent fd1bba9a58
commit 5c447ee722

View file

@ -421,6 +421,29 @@ static INPUT_PORTS_START( kzaurus )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( kattobas )
PORT_INCLUDE( kzaurus )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x1000, 0x0000, "Player Assist" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPNAME( 0x2000, 0x0000, "Start Time" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x0000, "Quick" )
PORT_DIPSETTING( 0x2000, DEF_STR( Normal ) )
INPUT_PORTS_END
static INPUT_PORTS_START( spcpokan )
PORT_INCLUDE( kzaurus )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x3000, 0x0000, "Play Timer" ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0000, "36 sec" )
PORT_DIPSETTING( 0x1000, "30 sec" )
PORT_DIPSETTING( 0x2000, "24 sec" )
PORT_DIPSETTING( 0x3000, "18 sec" )
INPUT_PORTS_END
static INPUT_PORTS_START( crossmg2 )
PORT_START("IN0")
PORT_DIPNAME( 0x0001, 0x0001, "IN0")
@ -774,7 +797,7 @@ ROM_START(unkkonmd) // probably Dragon Palace
ROM_LOAD("662-unk-2d.bin", 0x000000, 0x080000, CRC(8133c41c) SHA1(c0ee21d3d8def86221ef9be008b910d1a58796b0))
ROM_END
// GS562 PCB with no K056766 color DAC and no IC 20D 8Kbyte SRAM (palette RAM?), possible have no video output or have it implemented in some unusual way.
// GS562 PCB with no K056766 color DAC and no IC 20D 8Kbyte SRAM
// at 1st boot press Service1 to initialise NVRAM
ROM_START( crossmg2 )
ROM_REGION( 0x80000, "maincpu", 0 )
@ -806,10 +829,10 @@ GAME( 1995, kzaurus, 0, kzaurus, kzaurus, konmedal68k_state, empty_init, ROT0,
GAME( 1996, dobouchn, 0, kzaurus, kzaurus, konmedal68k_state, empty_init, ROT0, "Konami", "Dobou-Chan (ver JAA)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1997, unkkonmd, 0, gs662, kzaurus, konmedal68k_state, empty_init, ROT0, "Konami", "unknown Konami medal game (game code GS662)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS)
GAME( 1997, koropens, 0, koropens, kzaurus, konmedal68k_state, empty_init, ROT0, "Konami", "Korokoro Pensuke", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1998, kattobas, 0, koropens, kzaurus, konmedal68k_state, empty_init, ROT0, "Konami", "Kattobase Power Pro Kun", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1998, kattobas, 0, koropens, kattobas, konmedal68k_state, empty_init, ROT0, "Konami", "Kattobase Power Pro Kun", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1999, pwrchanc, 0, koropens, kzaurus, konmedal68k_state, empty_init, ROT0, "Konami", "Powerful Chance", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1999, ymcapsul, 0, kzaurus, kzaurus, konmedal68k_state, empty_init, ROT0, "Konami", "Yu-Gi-Oh Monster Capsule", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1999, spcpokan, 0, spcpokan, kzaurus, konmedal68k_state, empty_init, ROT0, "Konami", "Space Pokan", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS)
GAME( 1999, spcpokan, 0, spcpokan, spcpokan, konmedal68k_state, empty_init, ROT0, "Konami", "Space Pokan", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS)
// Higher resolution display. These are Pachinko / Pachislot machines, will require simulation of mechanical parts / ball sensors.
GAME( 1996, crossmg2, 0, slot, crossmg2, konmedal68k_slot_state, empty_init, ROT0, "Konami", "Cross Magic Mark 2", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_MECHANICAL )