hh*: workaround for games being unplayable due to conflict with mouse button (nw)

This commit is contained in:
hap 2019-12-16 12:05:19 +01:00
parent 193d6e11a8
commit 53d0ab4c15
4 changed files with 21 additions and 12 deletions

View file

@ -444,7 +444,7 @@ WRITE8_MEMBER(cgang_state::ppi3_a_w)
WRITE8_MEMBER(cgang_state::ppi3_b_w)
{
// PA0-PA4: cosmogang motor power
// PB0-PB4: cosmogang motor power
m_cg_motor_on = data & 0x1f;
// PB5: game over(winning) lamp

View file

@ -44,6 +44,9 @@
//#include "hh_cop400_test.lh" // common test-layout - use external artwork
// workaround to disable default LMB on IPT_BUTTON1 when running MAME with -mouse, conflict with clickable artwork
#define PORT_BUTTON1_NOMOUSE PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1_INDEXED(0))
class hh_cop400_state : public driver_device
{
@ -203,7 +206,7 @@ static INPUT_PORTS_START( ctstein )
PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN.2") // G2 port L
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Red Button")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE PORT_NAME("Red Button")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Yellow Button")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Green Button")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Blue Button")
@ -898,7 +901,7 @@ static INPUT_PORTS_START( funjacks )
PORT_START("IN.2") // D2 port G
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON6 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) // positioned at 1 o'clock on panel, increment clockwise
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE // positioned at 1 o'clock on panel, increment clockwise
PORT_START("IN.3") // port G
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
@ -1349,7 +1352,7 @@ READ8_MEMBER(lightfgt_state::read_g)
static INPUT_PORTS_START( lightfgt )
PORT_START("IN.0") // SO port G
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON6 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) // note: button 1 is on the left side from player perspective
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE // note: button 1 is on the left side from player perspective
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_COCKTAIL

View file

@ -68,6 +68,9 @@
#include "hh_pic16_test.lh" // common test-layout - use external artwork
// workaround to disable default LMB on IPT_BUTTON1 when running MAME with -mouse, conflict with clickable artwork
#define PORT_BUTTON1_NOMOUSE PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1_INDEXED(0))
class hh_pic16_state : public driver_device
{
@ -260,7 +263,7 @@ static INPUT_PORTS_START( touchme )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Skill")
PORT_START("IN.1") // B1 port A
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Blue Button")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE PORT_NAME("Blue Button")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Yellow Button")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Red Button")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Green Button")
@ -602,7 +605,7 @@ WRITE8_MEMBER(maniac_state::write_c)
static INPUT_PORTS_START( maniac )
PORT_START("IN.0") // port A
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // top button, increment clockwise
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE PORT_PLAYER(1) // top button, increment clockwise
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
@ -726,7 +729,7 @@ WRITE8_MEMBER(matchme_state::write_c)
static INPUT_PORTS_START( matchme )
PORT_START("IN.0") // C4 port C
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // purple
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE // purple
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pink
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) // yellow
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) // blue

View file

@ -249,6 +249,9 @@
//#include "hh_tms1k_test.lh" // common test-layout - use external artwork
// workaround to disable default LMB on IPT_BUTTON1 when running MAME with -mouse, conflict with clickable artwork
#define PORT_BUTTON1_NOMOUSE PORT_CODE(KEYCODE_LCONTROL) PORT_CODE(JOYCODE_BUTTON1_INDEXED(0))
// machine_start/reset
@ -6970,7 +6973,7 @@ static INPUT_PORTS_START( simon )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Green Button")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE PORT_NAME("Green Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Red Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Yellow Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Blue Button")
@ -7133,7 +7136,7 @@ static INPUT_PORTS_START( ssimon )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Yellow Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Green Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Blue Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Red Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE PORT_NAME("P1 Red Button")
PORT_START("IN.4") // R9
PORT_CONFNAME( 0x0f, 0x02, DEF_STR( Difficulty ) )
@ -11271,7 +11274,7 @@ static INPUT_PORTS_START( copycat )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Green Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Red Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Orange Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Yellow Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE PORT_NAME("Yellow Button")
PORT_START("IN.1") // R5
PORT_CONFNAME( 0x0f, 0x01, DEF_STR( Difficulty ) )
@ -11380,7 +11383,7 @@ static INPUT_PORTS_START( copycatm2 )
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Orange Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Red Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Yellow Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE PORT_NAME("Yellow Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Green Button")
INPUT_PORTS_END
@ -11463,7 +11466,7 @@ WRITE16_MEMBER(ditto_state::write_o)
static INPUT_PORTS_START( ditto )
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Yellow Button")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_BUTTON1_NOMOUSE PORT_NAME("Yellow Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Blue Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Orange Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Red Button")