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1
.gitattributes
vendored
1
.gitattributes
vendored
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@ -2563,6 +2563,7 @@ src/mame/drivers/pengo.c svneol=native#text/plain
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src/mame/drivers/peplus.c svneol=native#text/plain
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src/mame/drivers/peyper.c svneol=native#text/plain
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src/mame/drivers/pgm.c svneol=native#text/plain
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src/mame/drivers/pgm2.c svneol=native#text/plain
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src/mame/drivers/phoenix.c svneol=native#text/plain
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src/mame/drivers/photon.c svneol=native#text/plain
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src/mame/drivers/photon2.c svneol=native#text/plain
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107
src/mame/drivers/pgm2.c
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107
src/mame/drivers/pgm2.c
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@ -0,0 +1,107 @@
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/* PGM 2 hardware.
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Motherboard is bare bones stuff, probably only contains the video processor, no ROMs.
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Makes use of internal ROM ASICS, newer than those found on the best protected PGM games. Games actually boot to a warning screen even if you remove all program roms!
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Encrypted.
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I'm guessing it's ARM based, but not sure.
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*/
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#include "emu.h"
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#include "cpu/arm7/arm7.h"
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#include "cpu/arm7/arm7core.h"
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class pgm2_state : public driver_device
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{
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public:
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pgm2_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag)
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{ }
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};
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static ADDRESS_MAP_START( pgm2_map, AS_PROGRAM, 32 )
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AM_RANGE(0x00000000, 0x00003fff) AM_ROM
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ADDRESS_MAP_END
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static INPUT_PORTS_START( pgm2 )
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INPUT_PORTS_END
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static SCREEN_UPDATE(pgm2)
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{
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return 0;
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}
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static SCREEN_EOF(pgm2)
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{
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}
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static VIDEO_START(pgm2)
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{
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}
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static MACHINE_START( pgm2 )
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{
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}
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static MACHINE_RESET( pgm2 )
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{
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}
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static MACHINE_CONFIG_START( pgm2, pgm2_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", ARM7, 20000000) // ??
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MCFG_CPU_PROGRAM_MAP(pgm2_map)
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MCFG_DEVICE_DISABLE()
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MCFG_MACHINE_START( pgm2 )
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MCFG_MACHINE_RESET( pgm2 )
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
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MCFG_SCREEN_SIZE(64*8, 64*8)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 56*8-1, 0*8, 28*8-1)
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MCFG_SCREEN_UPDATE(pgm2)
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MCFG_SCREEN_EOF(pgm2)
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MCFG_PALETTE_LENGTH(0x1000)
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MCFG_VIDEO_START(pgm2)
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MACHINE_CONFIG_END
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ROM_START( orleg2 )
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ROM_REGION( 0x800000, "maincpu", 0 ) /* 68000 Code */
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ROM_LOAD16_WORD_SWAP( "xyj2_v104cn.u7", 0x000000, 0x800000, CRC(7c24a4f5) SHA1(3cd9f9264ef2aad0869afdf096e88eb8d74b2570) )
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ROM_REGION( 0xc00000, "tiles", ROMREGION_ERASEFF ) /* 8x8 Text Tiles + 32x32 BG Tiles */
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ROM_REGION( 0x1c00000, "sprcol", ROMREGION_ERASEFF ) /* Sprite Colour Data */
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ROM_REGION( 0x1000000, "sprmask", ROMREGION_ERASEFF ) /* Sprite Masks + Colour Indexes */
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ROM_REGION( 0x1000000, "ics", ROMREGION_ERASEFF ) /* Samples - (8 bit mono 11025Hz) - */
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ROM_REGION( 0x2000000, "others", 0 )
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ROM_LOAD16_WORD_SWAP( "ig-a.u26", 0x000000, 0x2000000, CRC(7051d020) SHA1(3d9b24c6fda4c9699bb9f00742e0888059b623e1) )
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ROM_LOAD16_WORD_SWAP( "ig-a.u35", 0x000000, 0x0800000, CRC(083a8315) SHA1(0dba25e132fbb12faa59ced648c27b881dc73478) )
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ROM_LOAD16_WORD_SWAP( "ig-a.u36", 0x000000, 0x0800000, CRC(e197221d) SHA1(5574b1e3da4b202db725be906dd868edc2fd4634) )
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ROM_LOAD16_WORD_SWAP( "ig-a.u2", 0x000000, 0x1000000, CRC(8250688c) SHA1(d2488477afc528aeee96826065deba2bce4f0a7d) )
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ROM_LOAD16_WORD_SWAP( "ig-a.u4", 0x000000, 0x0200000, CRC(fa444c32) SHA1(31e5e3efa92d52bf9ab97a0ece51e3b77f52ce8a) )
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ROM_LOAD16_WORD_SWAP( "ig-a.u12", 0x000000, 0x1000000, CRC(113a331c) SHA1(ee6b31bb2b052cc8799573de0d2f0a83f0ab4f6a) )
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ROM_LOAD16_WORD_SWAP( "ig-a.u16", 0x000000, 0x1000000, CRC(fbf411c8) SHA1(5089b5cc9bbf6496ef1367c6255e63e9ab895117) )
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ROM_LOAD16_WORD_SWAP( "ig-a.u18", 0x000000, 0x2000000, CRC(43501fa6) SHA1(58ccce6d393964b771fec3f5c583e3ede57482a3) )
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ROM_END
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/* PGM2 */
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GAME( 2007, orleg2, 0, pgm2, pgm2, 0, ROT0, "IGS", "Oriental Legend 2", GAME_IS_SKELETON )
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