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New working clones
------------------ Majestic Twelve - The Space Invaders Part IV (US) [Arcadecomponents.com]
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2 changed files with 28 additions and 1 deletions
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@ -4310,6 +4310,31 @@ ROM_START( majest12u )
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ROM_LOAD( "c64-11.ic43", 0x200, 0x117, CRC(f116413e) SHA1(696a8c404ef3d6d832e0fcf530452344f96dd0b2) )
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ROM_END
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// this is identical to ssia, but the region-defining byte which is changed to 0x02 (US). All labels are original and the new ROM's number (17) does fill a hole, so seems original.
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ROM_START( majest12ua )
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ROM_REGION( 0x80000, "maincpu", 0 ) /* 512k for 68000 code */
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ROM_LOAD16_BYTE( "c64_15.ic9", 0x00000, 0x40000, CRC(3a6d591b) SHA1(cc08aa89046e774046d1e47afb7d124c9a6b0b88) )
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ROM_LOAD16_BYTE( "c64_17.ic8", 0x00001, 0x40000, CRC(fd514ad9) SHA1(14646ed90dad208b5874191a329396f35f3c0a0d) )
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ROM_REGION( 0x100000, "tc0100scn_1", ROMREGION_ERASEFF )
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/* empty! */
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ROM_REGION( 0x100000, "sprites", 0 ) /* OBJ */
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ROM_LOAD( "c64-01.1", 0x000000, 0x100000, CRC(a1b4f486) SHA1(bdd6bf144e50fe7b1d4cf4504471a689669415a4) )
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ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */
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ROM_LOAD( "c64-09.13", 0x00000, 0x10000, CRC(88d7f65c) SHA1(d6383bf8fd035772fa3c57b26b727eefe1aadd93) )
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ROM_REGION( 0x20000, "ymsnd:adpcma", 0 ) /* ADPCM samples */
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ROM_LOAD( "c64-02.2", 0x00000, 0x20000, CRC(3cb0b907) SHA1(7cbe437fe584575a2f26a582095fd49665c7003e) )
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/* no Delta-T samples */
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ROM_REGION( 0x400, "plds", 0 ) // originals are protected PAL16L8s, these are brute-forced and reversed for GAL16V8s
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ROM_LOAD( "c64-10.ic42", 0x000, 0x117, CRC(08e8c3d6) SHA1(9e1f0c8a70af7355d82c2bac249363415c2293e2) )
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ROM_LOAD( "c64-11.ic43", 0x200, 0x117, CRC(f116413e) SHA1(696a8c404ef3d6d832e0fcf530452344f96dd0b2) )
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ROM_END
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ROM_START( majest12j )
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ROM_REGION( 0x80000, "maincpu", 0 ) /* 512k for 68000 code */
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ROM_LOAD16_BYTE( "c64-07.10", 0x00000, 0x20000, CRC(f29ed5c9) SHA1(62283af1c08457db54057ee59a95fb7a3797b897) )
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@ -5494,7 +5519,8 @@ GAME( 1990, quizhq, 0, quizhq, quizhq, taitof2_state, empty_in
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GAME( 1990, ssi, 0, ssi, ssi, taitof2_state, empty_init, ROT270, "Taito Corporation Japan", "Super Space Invaders '91 (World, Rev 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, ssia, ssi, ssi, ssi, taitof2_state, empty_init, ROT270, "Taito Corporation Japan", "Super Space Invaders '91 (World)", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, ssib, ssi, ssi, ssi, taitof2_state, empty_init, ROT270, "Taito Corporation Japan", "Super Space Invaders '91 (World, earlier?)", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, majest12u, ssi, ssi, majest12u, taitof2_state, empty_init, ROT270, "Taito America Corporation", "Majestic Twelve - The Space Invaders Part IV (US)", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, majest12u, ssi, ssi, majest12u, taitof2_state, empty_init, ROT270, "Taito America Corporation", "Majestic Twelve - The Space Invaders Part IV (US, earlier?)", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, majest12ua, ssi, ssi, majest12u, taitof2_state, empty_init, ROT270, "Taito America Corporation", "Majestic Twelve - The Space Invaders Part IV (US)", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, majest12j, ssi, ssi, majest12j, taitof2_state, empty_init, ROT270, "Taito Corporation", "Majestic Twelve - The Space Invaders Part IV (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1990, gunfront, 0, gunfront, gunfront, taitof2_state, empty_init, ROT270, "Taito Corporation Japan", "Gun & Frontier (World)", MACHINE_SUPPORTS_SAVE )
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@ -40270,6 +40270,7 @@ liquidk // 1990.?? C49 (c) 1990 Taito Corporation Japan
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liquidku // 1990.?? C49 (c) 1990 Taito America Corporation (US)
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majest12j // 1990.11 C64 (c) 1990 Taito Corporation (Japan)
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majest12u // 1990.11 C64 (c) 1990 Taito America Corporation (US)
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majest12ua // 1990.11 C64 (c) 1990 Taito America Corporation (US)
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megablst // 1989.?? C11 (c) 1989 Taito Corporation Japan (World)
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megablstj // 1989.11 C11 (c) 1989 Taito Corporation (Japan)
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megablstu // 1989.?? C11 (c) 1989 Taito America Corporation (US)
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