quickpick5: correct nvram range

Systems promoted to working
---------------------------
Wai Wai Jockey [hap]
This commit is contained in:
hap 2024-10-31 10:44:57 +01:00
parent 152389867e
commit 488cca4090

View file

@ -340,7 +340,7 @@ void waijockey_state::common_map(address_map &map)
{
map(0x0000, 0x7fff).rom().region("maincpu", 0);
map(0x8000, 0xbfff).bankr(m_bank);
map(0xc000, 0xdbff).ram().share("nvram");
map(0xc000, 0xdbff).ram();
map(0xdc00, 0xdc0f).rw(m_k053252, FUNC(k053252_device::read), FUNC(k053252_device::write));
map(0xdc40, 0xdc4f).rw(FUNC(waijockey_state::k244_r), FUNC(waijockey_state::k244_w));
map(0xdc80, 0xdc80).portr("DSW1");
@ -365,12 +365,14 @@ void waijockey_state::common_map(address_map &map)
void quickpick5_state::quickpick5_main(address_map &map)
{
common_map(map);
map(0xd000, 0xd3ff).ram().share("nvram");
map(0xddc0, 0xddc0).w(FUNC(quickpick5_state::serial_io_w));
}
void waijockey_state::waijockey_main(address_map &map)
{
common_map(map);
map(0xc000, 0xc3ff).ram().share("nvram");
map(0xdd41, 0xdd41).nopr(); // DSW3?
map(0xddc0, 0xddc0).nopw(); // bit 6 - coin counter OUT
map(0xde80, 0xde80).w(FUNC(waijockey_state::scrollx_w<0>));
@ -401,22 +403,20 @@ static INPUT_PORTS_START( quickpick5 )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, "Jack Pot" ) PORT_DIPLOCATION("DIPSW1:5,6")
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "DIPSW1:4" )
PORT_DIPNAME( 0x30, 0x30, "Jackpot" ) PORT_DIPLOCATION("DIPSW1:5,6")
PORT_DIPSETTING( 0x30, "300" )
PORT_DIPSETTING( 0x20, "500" )
PORT_DIPSETTING( 0x10, "700" )
PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0xc0, 0xc0, "Max Pay" ) PORT_DIPLOCATION("DIPSW1:7,8")
PORT_DIPNAME( 0xc0, 0xc0, "Max Pay" ) PORT_DIPLOCATION("DIPSW1:7,8")
PORT_DIPSETTING( 0xc0, "400" )
PORT_DIPSETTING( 0x80, "500" )
PORT_DIPSETTING( 0x40, "700" )
PORT_DIPSETTING( 0x00, "1000" )
PORT_START("DSW2")
PORT_DIPNAME( 0x0f, 0x0f, "Max Payout" ) PORT_DIPLOCATION("DIPSW2:1,2,3,4")
PORT_DIPNAME( 0x0f, 0x0f, "Max Payout" ) PORT_DIPLOCATION("DIPSW2:1,2,3,4")
PORT_DIPSETTING( 0x0f, "65%" )
PORT_DIPSETTING( 0x0e, "70%" )
PORT_DIPSETTING( 0x0d, "75%" )
@ -433,15 +433,15 @@ static INPUT_PORTS_START( quickpick5 )
PORT_DIPSETTING( 0x02, "91%" )
PORT_DIPSETTING( 0x01, "92%" )
PORT_DIPSETTING( 0x00, "94%" )
PORT_DIPNAME( 0x30, 0x30, "Button Time" ) PORT_DIPLOCATION("DIPSW2:5,6")
PORT_DIPNAME( 0x30, 0x30, "Button Time" ) PORT_DIPLOCATION("DIPSW2:5,6")
PORT_DIPSETTING( 0x30, "15 Seconds" )
PORT_DIPSETTING( 0x20, "20 Seconds" )
PORT_DIPSETTING( 0x10, "30 Seconds" )
PORT_DIPSETTING( 0x00, "40 Seconds" )
PORT_DIPNAME( 0x40, 0x00, "Backup Memory" ) PORT_DIPLOCATION("DIPSW2:7")
PORT_DIPNAME( 0x40, 0x00, "Backup Memory" ) PORT_DIPLOCATION("DIPSW2:7")
PORT_DIPSETTING( 0x00, "Clear" )
PORT_DIPSETTING( 0x40, "Keep" )
PORT_DIPNAME( 0x80, 0x00, "Attract Sound" ) PORT_DIPLOCATION("DIPSW2:8")
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DIPSW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -527,7 +527,7 @@ static INPUT_PORTS_START( waijockey )
PORT_DIPSETTING( 0x02, "1 Coin/14 Credits" )
PORT_DIPSETTING( 0x01, "1 Coin/15 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/16 Credits" )
PORT_DIPNAME( 0xf0, 0xf0, "Max Payout" ) PORT_DIPLOCATION("DIPSW1:5,6,7,8")
PORT_DIPNAME( 0xf0, 0xf0, "Max Payout" ) PORT_DIPLOCATION("DIPSW1:5,6,7,8")
PORT_DIPSETTING( 0xf0, "60%" )
PORT_DIPSETTING( 0xe0, "62%" )
PORT_DIPSETTING( 0xd0, "64%" )
@ -546,28 +546,20 @@ static INPUT_PORTS_START( waijockey )
PORT_DIPSETTING( 0x00, "90%" )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSW2:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSW2:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSW2:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DIPSW2:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Game Play Mode" ) PORT_DIPLOCATION("DIPSW2:5") // more like gameplay test mode
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DIPSW2:1" )
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "DIPSW2:2" )
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "DIPSW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "DIPSW2:4" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("DIPSW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Payout Mode" ) PORT_DIPLOCATION("DIPSW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Attract Sound" ) PORT_DIPLOCATION("DIPSW2:7")
PORT_DIPNAME( 0x20, 0x20, "Payout Mode" ) PORT_DIPLOCATION("DIPSW2:6")
PORT_DIPSETTING( 0x00, "Credits" )
PORT_DIPSETTING( 0x20, "Medals" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DIPSW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Backup Memory" ) PORT_DIPLOCATION("DIPSW2:8")
PORT_DIPNAME( 0x80, 0x00, "Backup Memory" ) PORT_DIPLOCATION("DIPSW2:8")
PORT_DIPSETTING( 0x00, "Clear" )
PORT_DIPSETTING( 0x80, "Keep" )
@ -583,7 +575,7 @@ INPUT_PORTS_END
void waijockey_state::machine_start()
{
m_bank->configure_entries(0, 0x2, memregion("maincpu")->base()+0x8000, 0x4000);
m_bank->configure_entries(0, 2, memregion("maincpu")->base() + 0x8000, 0x4000);
save_item(NAME(m_control));
save_item(NAME(m_scrollx));
@ -721,5 +713,5 @@ ROM_END
} // anonymous namespace
GAME( 1991, quickp5, 0, quickpick5, quickpick5, quickpick5_state, empty_init, ROT0, "Konami", "Quick Pick 5", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS)
GAME( 1993, waijockey, 0, waijockey, waijockey, waijockey_state, empty_init, ROT0, "Konami", "Wai Wai Jockey", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING) // problem with nvram
GAME( 1991, quickp5, 0, quickpick5, quickpick5, quickpick5_state, empty_init, ROT0, "Konami", "Quick Pick 5", MACHINE_SUPPORTS_SAVE )
GAME( 1993, waijockey, 0, waijockey, waijockey, waijockey_state, empty_init, ROT0, "Konami", "Wai Wai Jockey", MACHINE_SUPPORTS_SAVE )