actually lowering the interleave rate seems to fix it..

probably not an ideal solution, but I was unable to reproduce deadang0119u2red with lower interleave values.
This commit is contained in:
davidhay 2008-01-09 23:58:58 +00:00
parent 11d50bcf20
commit 43fcffd195

View file

@ -11,7 +11,6 @@
- ghunter trackball input is broken
- coin lockouts
- driver is currently locking up after 1st level due to CPU comm problems
Lead Angle
@ -297,7 +296,7 @@ static MACHINE_DRIVER_START( deadang )
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(200)
MDRV_INTERLEAVE(1) // the game stops working with higher interleave rates..
MDRV_MACHINE_RESET(seibu_sound_2)