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actually lowering the interleave rate seems to fix it..
probably not an ideal solution, but I was unable to reproduce deadang0119u2red with lower interleave values.
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@ -11,7 +11,6 @@
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- ghunter trackball input is broken
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- coin lockouts
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- driver is currently locking up after 1st level due to CPU comm problems
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Lead Angle
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@ -297,7 +296,7 @@ static MACHINE_DRIVER_START( deadang )
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MDRV_SCREEN_REFRESH_RATE(60)
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MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
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MDRV_INTERLEAVE(200)
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MDRV_INTERLEAVE(1) // the game stops working with higher interleave rates..
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MDRV_MACHINE_RESET(seibu_sound_2)
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