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kiwako/mrjong.cpp: Fixed horizontal sprite offset when screen is flipped. (#10705)
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@ -206,7 +206,7 @@ void mrjong_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
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int sy = m_videoram[offs + 0];
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if (flip_screen())
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{
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sx = 208 - sx;
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sx = 192 - sx;
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sy = 240 - sy;
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flipx = !flipx;
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flipy = !flipy;
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