Initial work on console interface (nw)

Use Ctrl-Z to close console on any OS. To start use -console parameter
This commit is contained in:
Miodrag Milanovic 2016-10-09 14:38:41 +02:00
parent d0ee476b0a
commit 3c4c4e08ed
5 changed files with 210 additions and 107 deletions

View file

@ -2281,11 +2281,11 @@ int InputBuffer::incrementalHistorySearch(PromptBase& pi, int startChar) {
break;
// job control is its own thing
#ifndef _WIN32
//#ifndef _WIN32
case ctrlChar('Z'): // ctrl-Z, job control
disableRawMode(); // Returning to Linux (whatever) shell, leave raw
// mode
raise(SIGSTOP); // Break out in mid-line
// raise(SIGSTOP); // Break out in mid-line
enableRawMode(); // Back from Linux shell, re-enter raw mode
{
bufferSize = historyLineLength + 1;
@ -2295,9 +2295,9 @@ int InputBuffer::incrementalHistorySearch(PromptBase& pi, int startChar) {
dynamicRefresh(dp, tempUnicode.get(), historyLineLength,
historyLinePosition);
}
continue;
break;
#endif
fprintf(stdout, "\n");
std::exit(0);
//#endif
// these characters update the search string, and hence the selected input
// line
@ -2929,16 +2929,18 @@ int InputBuffer::getInputLine(PromptBase& pi) {
beep();
break;
#ifndef _WIN32
//#ifndef _WIN32
case ctrlChar('Z'): // ctrl-Z, job control
disableRawMode(); // Returning to Linux (whatever) shell, leave raw
// mode
raise(SIGSTOP); // Break out in mid-line
//raise(SIGSTOP); // Break out in mid-line
enableRawMode(); // Back from Linux shell, re-enter raw mode
if (!pi.write()) break; // Redraw prompt
refreshLine(pi); // Refresh the line
break;
#endif
//if (!pi.write()) break; // Redraw prompt
//refreshLine(pi); // Refresh the line
fprintf(stdout,"\n");
std::exit(0);
//break;
//#endif
// DEL, delete the character under the cursor
case 127:

View file

@ -195,6 +195,7 @@ end
if (STANDALONE~=true) then
links {
"frontend",
"linenoise-ng",
}
end
if (MACHINES["NETLIST"]~=null) then

View file

@ -9,6 +9,7 @@
***************************************************************************/
#include "emu.h"
#include "luaengine.h"
#include "mame.h"
#include "chd.h"
#include "emuopts.h"
@ -31,6 +32,10 @@
#include "language.h"
#include "pluginopts.h"
#include "linenoise-ng/include/linenoise.h"
#include <atomic>
#include <thread>
#include <new>
#include <ctype.h>
@ -482,6 +487,189 @@ cli_frontend::~cli_frontend()
mame_options::remove_device_options(m_options);
}
void cli_frontend::start_execution(mame_machine_manager *manager,int argc, char **argv,std::string &option_errors)
{
if (*(m_options.software_name()) != 0)
{
const game_driver *system = mame_options::system(m_options);
if (system == nullptr && *(m_options.system_name()) != 0)
throw emu_fatalerror(EMU_ERR_NO_SUCH_GAME, "Unknown system '%s'", m_options.system_name());
machine_config config(*system, m_options);
software_list_device_iterator iter(config.root_device());
if (iter.count() == 0)
throw emu_fatalerror(EMU_ERR_FATALERROR, "Error: unknown option: %s\n", m_options.software_name());
bool found = false;
bool compatible = false;
for (software_list_device &swlistdev : iter)
{
const software_info *swinfo = swlistdev.find(m_options.software_name());
if (swinfo != nullptr)
{
// loop through all parts
for (const software_part &swpart : swinfo->parts())
{
// only load compatible software this way
if (swlistdev.is_compatible(swpart) == SOFTWARE_IS_COMPATIBLE)
{
device_image_interface *image = software_list_device::find_mountable_image(config, swpart);
if (image != nullptr)
{
std::string val = string_format("%s:%s:%s", swlistdev.list_name(), m_options.software_name(), swpart.name());
// call this in order to set slot devices according to mounting
mame_options::parse_slot_devices(m_options, argc, argv, option_errors, image->instance_name(), val.c_str(), &swpart);
}
compatible = true;
}
}
found = true;
}
if (compatible)
break;
}
if (!compatible)
{
software_list_device::display_matches(config, nullptr, m_options.software_name());
if (!found)
throw emu_fatalerror(EMU_ERR_FATALERROR, nullptr);
else
throw emu_fatalerror(EMU_ERR_FATALERROR, "Software '%s' is incompatible with system '%s'\n", m_options.software_name(), m_options.system_name());
}
}
// parse the command line, adding any system-specific options
if (!mame_options::parse_command_line(m_options, argc, argv, option_errors))
{
// if we failed, check for no command and a system name first; in that case error on the name
if (*(m_options.command()) == 0 && mame_options::system(m_options) == nullptr && *(m_options.system_name()) != 0)
throw emu_fatalerror(EMU_ERR_NO_SUCH_GAME, "Unknown system '%s'", m_options.system_name());
// otherwise, error on the options
throw emu_fatalerror(EMU_ERR_INVALID_CONFIG, "%s", strtrimspace(option_errors).c_str());
}
if (!option_errors.empty())
osd_printf_error("Error in command line:\n%s\n", strtrimspace(option_errors).c_str());
// determine the base name of the EXE
std::string exename = core_filename_extract_base(argv[0], true);
// if we have a command, execute that
if (*(m_options.command()) != 0)
execute_commands(exename.c_str());
// otherwise, check for a valid system
else
{
// We need to preprocess the config files once to determine the web server's configuration
// and file locations
if (m_options.read_config())
{
m_options.revert(OPTION_PRIORITY_INI);
mame_options::parse_standard_inis(m_options, option_errors);
}
if (!option_errors.empty())
osd_printf_error("Error in command line:\n%s\n", strtrimspace(option_errors).c_str());
// if we can't find it, give an appropriate error
const game_driver *system = mame_options::system(m_options);
if (system == nullptr && *(m_options.system_name()) != 0)
throw emu_fatalerror(EMU_ERR_NO_SUCH_GAME, "Unknown system '%s'", m_options.system_name());
// otherwise just run the game
m_result = manager->execute();
}
}
/*
static const char* examples[] = {
"db", "hello", "hallo", "hans", "hansekogge", "seamann", "quetzalcoatl", "quit", "power", NULL
};
void completionHook(char const* prefix, linenoiseCompletions* lc) {
size_t i;
for (i = 0; examples[i] != NULL; ++i) {
if (strncmp(prefix, examples[i], strlen(prefix)) == 0) {
linenoiseAddCompletion(lc, examples[i]);
}
}
}
*/
void read_console(std::atomic<bool>& run, std::atomic<bool>& wait, std::string &cmdLine)
{
char const* prompt = "\x1b[1;36m[MAME]\x1b[0m> ";
while (run.load())
{
while (wait.load())
{
using namespace std::chrono_literals;
std::this_thread::sleep_for(100ms);
}
char* result = linenoise(prompt);
if (result == NULL)
{
continue;
}
/* else if (!strncmp(result, "/history", 8)) {
// Display the current history.
for (int index = 0; ; ++index) {
char* hist = linenoiseHistoryLine(index);
if (hist == NULL) break;
printf("%4d: %s\n", index, hist);
free(hist);
}
}*/
else if (*result == '\0') {
free(result);
continue;
}
cmdLine = std::string(result);
linenoiseHistoryAdd(result);
//prompt = "\x1b[1;36m[MAME]\x1b[0m \x1b[1;32m[test]\x1b[0m> ";
free(result);
wait.store(true);
}
}
void cli_frontend::start_console()
{
linenoiseInstallWindowChangeHandler();
std::string cmdLine = "";
const char* file = "./history";
linenoiseHistoryLoad(file);
//linenoiseSetCompletionCallback(completionHook);
printf(" _/ _/ _/_/ _/ _/ _/_/_/_/\n");
printf(" _/_/ _/_/ _/ _/ _/_/ _/_/ _/ \n");
printf(" _/ _/ _/ _/_/_/_/ _/ _/ _/ _/_/_/ \n");
printf(" _/ _/ _/ _/ _/ _/ _/ \n");
printf("_/ _/ _/ _/ _/ _/ _/_/_/_/ \n");
printf("\n");
printf("%s v%s\n%s\n\n", emulator_info::get_appname(), build_version, emulator_info::get_copyright_info());
std::atomic<bool> run(true), wait(false);
std::thread cinThread(read_console, std::ref(run), std::ref(wait), std::ref(cmdLine));
while (run.load())
{
if (wait.load())
{
//printf("command %s\n", cmdLine.c_str());
cmdLine.clear();
wait.store(false);
}
}
run.store(false);
cinThread.join();
linenoiseHistorySave(file);
linenoiseHistoryFree();
}
//-------------------------------------------------
// execute - execute a game via the standard
// command line interface
@ -505,100 +693,13 @@ int cli_frontend::execute(int argc, char **argv)
manager->start_luaengine();
if (*(m_options.software_name()) != 0)
{
const game_driver *system = mame_options::system(m_options);
if (system == nullptr && *(m_options.system_name()) != 0)
throw emu_fatalerror(EMU_ERR_NO_SUCH_GAME, "Unknown system '%s'", m_options.system_name());
machine_config config(*system, m_options);
software_list_device_iterator iter(config.root_device());
if (iter.count() == 0)
throw emu_fatalerror(EMU_ERR_FATALERROR, "Error: unknown option: %s\n", m_options.software_name());
bool found = false;
bool compatible = false;
for (software_list_device &swlistdev : iter)
{
const software_info *swinfo = swlistdev.find(m_options.software_name());
if (swinfo != nullptr)
{
// loop through all parts
for (const software_part &swpart : swinfo->parts())
{
// only load compatible software this way
if (swlistdev.is_compatible(swpart) == SOFTWARE_IS_COMPATIBLE)
{
device_image_interface *image = software_list_device::find_mountable_image(config, swpart);
if (image != nullptr)
{
std::string val = string_format("%s:%s:%s", swlistdev.list_name(), m_options.software_name(), swpart.name());
// call this in order to set slot devices according to mounting
mame_options::parse_slot_devices(m_options, argc, argv, option_errors, image->instance_name(), val.c_str(), &swpart);
}
compatible = true;
}
}
found = true;
}
if (compatible)
break;
}
if (!compatible)
{
software_list_device::display_matches(config, nullptr, m_options.software_name());
if (!found)
throw emu_fatalerror(EMU_ERR_FATALERROR, nullptr);
else
throw emu_fatalerror(EMU_ERR_FATALERROR, "Software '%s' is incompatible with system '%s'\n", m_options.software_name(), m_options.system_name());
}
}
// parse the command line, adding any system-specific options
if (!mame_options::parse_command_line(m_options,argc, argv, option_errors))
{
// if we failed, check for no command and a system name first; in that case error on the name
if (*(m_options.command()) == 0 && mame_options::system(m_options) == nullptr && *(m_options.system_name()) != 0)
throw emu_fatalerror(EMU_ERR_NO_SUCH_GAME, "Unknown system '%s'", m_options.system_name());
// otherwise, error on the options
throw emu_fatalerror(EMU_ERR_INVALID_CONFIG, "%s", strtrimspace(option_errors).c_str());
}
if (!option_errors.empty())
osd_printf_error("Error in command line:\n%s\n", strtrimspace(option_errors).c_str());
// determine the base name of the EXE
std::string exename = core_filename_extract_base(argv[0], true);
// if we have a command, execute that
if (*(m_options.command()) != 0)
execute_commands(exename.c_str());
// otherwise, check for a valid system
else
{
// We need to preprocess the config files once to determine the web server's configuration
// and file locations
if (m_options.read_config())
{
m_options.revert(OPTION_PRIORITY_INI);
mame_options::parse_standard_inis(m_options,option_errors);
}
if (!option_errors.empty())
osd_printf_error("Error in command line:\n%s\n", strtrimspace(option_errors).c_str());
// if we can't find it, give an appropriate error
const game_driver *system = mame_options::system(m_options);
if (system == nullptr && *(m_options.system_name()) != 0)
throw emu_fatalerror(EMU_ERR_NO_SUCH_GAME, "Unknown system '%s'", m_options.system_name());
// otherwise just run the game
m_result = manager->execute();
if (m_options.console()) {
//manager->lua()->start_console();
start_console();
} else {
start_execution(manager, argc, argv, option_errors);
}
}
// handle exceptions of various types
catch (emu_fatalerror &fatal)
{

View file

@ -61,6 +61,8 @@ private:
void display_help(const char *exename);
void display_suggestions(const char *gamename);
void output_single_softlist(FILE *out, software_list_device &swlist);
void start_execution(mame_machine_manager *manager, int argc, char **argv, std::string &option_errors);
void start_console();
// internal state
emu_options & m_options;

View file

@ -178,10 +178,7 @@ int mame_machine_manager::execute()
// loop across multiple hard resets
bool exit_pending = false;
int error = EMU_ERR_NONE;
if (m_options.console()) {
m_lua->start_console();
}
while (error == EMU_ERR_NONE && !exit_pending)
{
m_new_driver_pending = nullptr;