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MESS-specific: Added hook for default keyboard key names
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1 changed files with 16 additions and 0 deletions
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@ -209,6 +209,7 @@ struct _input_field_state
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UINT8 impulse; /* counter for impulse controls */
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UINT8 impulse; /* counter for impulse controls */
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UINT8 last; /* were we pressed last time? */
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UINT8 last; /* were we pressed last time? */
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UINT8 joydir; /* digital joystick direction index */
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UINT8 joydir; /* digital joystick direction index */
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char * name; /* overridden name */
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};
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};
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@ -737,6 +738,8 @@ const input_port_config *input_port_by_index(const input_port_config *portlist,
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const char *input_field_name(const input_field_config *field)
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const char *input_field_name(const input_field_config *field)
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{
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{
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/* if we have a non-default name, use that */
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/* if we have a non-default name, use that */
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if ((field->state != NULL) && (field->state->name != NULL))
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return field->state->name;
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if (field->name != NULL)
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if (field->name != NULL)
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return field->name;
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return field->name;
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@ -1585,6 +1588,19 @@ static void init_port_state(running_machine *machine)
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*changedinfotail = init_field_callback_info(field);
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*changedinfotail = init_field_callback_info(field);
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changedinfotail = &(*changedinfotail)->next;
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changedinfotail = &(*changedinfotail)->next;
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}
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}
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#ifdef MESS
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/* MESS-specific code to name keyboard key names */
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if ((field->type == IPT_KEYBOARD) && (field->name == NULL))
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{
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astring *name = mess_get_keyboard_key_name(field);
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if (name != NULL)
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{
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field->state->name = auto_strdup(astring_c(name));
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astring_free(name);
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}
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}
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#endif /* MESS */
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}
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}
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}
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}
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