Fixes wotw36b1gre by adding custom visible area (bezel artwork *may* need to be adjusted)

Adds GAME_NOT_WORKING to Space Fortress
This commit is contained in:
Zsolt Vasvari 2008-01-07 03:36:21 +00:00
parent 2d844fe392
commit 162c8fe076

View file

@ -1131,6 +1131,7 @@ MACHINE_DRIVER_END
static MACHINE_DRIVER_START( wotw )
MDRV_IMPORT_FROM(cinemat_jmi_16k)
MDRV_SCREEN_VISIBLE_AREA(0, 1120, 0, 767)
MDRV_IMPORT_FROM(wotw_sound)
MACHINE_DRIVER_END
@ -1496,7 +1497,7 @@ GAMEL(1980, starcas1, starcas, starcas, starcas, 0, ORIENTATION_FLIP_Y,
GAMEL(1980, starcasp, starcas, starcas, starcas, 0, ORIENTATION_FLIP_Y, "Cinematronics", "Star Castle (prototype)", GAME_SUPPORTS_SAVE, layout_starcas )
GAMEL(1980, starcase, starcas, starcas, starcas, 0, ORIENTATION_FLIP_Y, "Cinematronics (Mottoeis license)", "Star Castle (Mottoeis)", GAME_SUPPORTS_SAVE, layout_starcas )
GAMEL(1980, stellcas, starcas, starcas, starcas, 0, ORIENTATION_FLIP_Y, "bootleg", "Stellar Castle (Elettronolo)", GAME_SUPPORTS_SAVE, layout_starcas )
GAMEL(1981, spaceftr, starcas, starcas, starcas, 0, ORIENTATION_FLIP_Y, "Zaccaria", "Space Fortress (Zaccaria)", GAME_SUPPORTS_SAVE, layout_starcas )
GAMEL(1981, spaceftr, starcas, starcas, starcas, 0, ORIENTATION_FLIP_Y, "Zaccaria", "Space Fortress (Zaccaria)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING, layout_starcas )
GAMEL(1981, solarq, 0, solarq, solarq, 0, ORIENTATION_FLIP_Y ^ ORIENTATION_FLIP_X, "Cinematronics", "Solar Quest", GAME_SUPPORTS_SAVE, layout_solarq )
GAME( 1981, boxingb, 0, boxingb, boxingb, boxingb, ORIENTATION_FLIP_Y, "Cinematronics", "Boxing Bugs", GAME_SUPPORTS_SAVE )
GAME( 1981, wotw, 0, wotw, wotw, 0, ORIENTATION_FLIP_Y, "Cinematronics", "War of the Worlds", GAME_SUPPORTS_SAVE )