a2gameio: Add support for the Softape Bright Pen (#12721)

* a2gameio: Add Softape Bright Pen support for the Apple ][/][+
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as-tb-dev 2024-09-21 08:04:29 -04:00 committed by GitHub
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commit 1174af0fe8
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6 changed files with 179 additions and 2 deletions

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@ -3141,6 +3141,8 @@ end
if (BUSES["A2GAMEIO"]~=null) then
files {
MAME_DIR .. "src/devices/bus/a2gameio/brightpen.cpp",
MAME_DIR .. "src/devices/bus/a2gameio/brightpen.h",
MAME_DIR .. "src/devices/bus/a2gameio/computereyes.cpp",
MAME_DIR .. "src/devices/bus/a2gameio/computereyes.h",
MAME_DIR .. "src/devices/bus/a2gameio/gameio.cpp",

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@ -0,0 +1,140 @@
// license:BSD-3-Clause
// copyright-holders:kmg
/*********************************************************************
Apple II Softape Bright Pen interface for the Apple ][/][+
*********************************************************************/
#include "emu.h"
#include "bus/a2gameio/brightpen.h"
#include "screen.h"
namespace {
#define BRIGHTPEN_POINT "BRIGHTPEN_POINT"
#define BRIGHTPEN_X "BRIGHTPEN_X"
#define BRIGHTPEN_Y "BRIGHTPEN_Y"
// ======================> apple2_brightpen_device
class apple2_brightpen_device : public device_t, public device_a2gameio_interface
{
public:
// construction/destruction
apple2_brightpen_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock)
: device_t(mconfig, APPLE2_BRIGHTPEN, tag, owner, clock)
, device_a2gameio_interface(mconfig, *this)
, m_brightpen_point(*this, BRIGHTPEN_POINT)
, m_brightpen_x(*this, BRIGHTPEN_X)
, m_brightpen_y(*this, BRIGHTPEN_Y)
{
}
protected:
// device_t implementation
virtual ioport_constructor device_input_ports() const override;
virtual void device_start() override;
// device_a2gameio_interface implementation
virtual int sw0_r() override;
private:
// input ports
required_ioport m_brightpen_point;
required_ioport m_brightpen_x;
required_ioport m_brightpen_y;
// radius of circle picked up by the bright pen
static constexpr int PEN_X_RADIUS = 2;
static constexpr int PEN_Y_RADIUS = 1;
// brightness threshold
static constexpr int BRIGHTNESS_THRESHOLD = 0x20;
// # of CRT scanlines that sustain brightness
static constexpr int SUSTAIN = 22;
};
//**************************************************************************
// INPUT PORTS
//**************************************************************************
static INPUT_PORTS_START( apple2_brightpen )
PORT_START(BRIGHTPEN_X)
PORT_BIT( 0x3ff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(15) PORT_MINMAX(0, 559) PORT_NAME("Bright Pen X")
PORT_START(BRIGHTPEN_Y)
PORT_BIT( 0x3ff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(15) PORT_MINMAX(0, 191) PORT_NAME("Bright Pen Y")
PORT_START(BRIGHTPEN_POINT)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Bright Pen pointed at screen")
PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
ioport_constructor apple2_brightpen_device::device_input_ports() const
{
return INPUT_PORTS_NAME(apple2_brightpen);
}
void apple2_brightpen_device::device_start()
{
}
// light detection logic based on zapper_sensor.cpp nes_zapper_sensor_device::detect_light
int apple2_brightpen_device::sw0_r()
{
if (!BIT(m_brightpen_point->read(), 0)) return 0;
int pen_x_pos = m_brightpen_x->read();
int pen_y_pos = m_brightpen_y->read();
int beam_vpos = m_screen->vpos();
int beam_hpos = m_screen->hpos();
// update the screen if the beam position is within the radius of the pen
if (!machine().side_effects_disabled())
{
if (!m_screen->vblank())
{
if (beam_vpos > pen_y_pos - PEN_Y_RADIUS || (beam_vpos == pen_y_pos - PEN_Y_RADIUS && beam_hpos >= pen_x_pos - PEN_X_RADIUS))
{
m_screen->update_now();
}
}
}
int brightness_sum = 0;
int pixels_scanned = 0;
// sum brightness of pixels nearby the pen position
for (int i = pen_x_pos - PEN_X_RADIUS; i <= pen_x_pos + PEN_X_RADIUS; i++)
{
for (int j = pen_y_pos - PEN_Y_RADIUS; j <= pen_y_pos + PEN_Y_RADIUS; j++)
{
// look at pixels within circular sensor
if ((pen_x_pos - i) * (pen_x_pos - i) + (pen_y_pos - j) * (pen_y_pos - j) <= PEN_X_RADIUS * PEN_Y_RADIUS)
{
rgb_t pix = m_screen->pixel(i, j);
// only detect light if pen position is near, and behind,
// where the video generator is drawing on the CRT,
if (j <= beam_vpos && j > beam_vpos - SUSTAIN && (j != beam_vpos || i <= beam_hpos))
{
brightness_sum += pix.r() + pix.g() + pix.b();
}
pixels_scanned++;
}
}
}
// light detected if average brightness is above threshold
return (brightness_sum >= BRIGHTNESS_THRESHOLD * pixels_scanned);
}
} // anonymous namespace
//**************************************************************************
// GLOBAL VARIABLES
//**************************************************************************
// device type definition
DEFINE_DEVICE_TYPE_PRIVATE(APPLE2_BRIGHTPEN, device_a2gameio_interface, apple2_brightpen_device, "a2brightpen", "Softape Bright Pen")

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@ -0,0 +1,18 @@
// license:BSD-3-Clause
/*********************************************************************
Apple II Softape Bright Pen interface for a lightpen
*********************************************************************/
#ifndef MAME_BUS_A2GAMEIO_BRIGHTPEN_H
#define MAME_BUS_A2GAMEIO_BRIGHTPEN_H
#pragma once
#include "bus/a2gameio/gameio.h"
// device type declaration
DECLARE_DEVICE_TYPE(APPLE2_BRIGHTPEN, device_a2gameio_interface)
#endif // MAME_BUS_A2GAMEIO_BRIGHTPEN_H

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@ -50,6 +50,7 @@
#include "emu.h"
#include "bus/a2gameio/gameio.h"
#include "bus/a2gameio/brightpen.h"
#include "bus/a2gameio/joystick.h"
#include "bus/a2gameio/joyport.h"
#include "bus/a2gameio/joyport_paddles.h"
@ -68,6 +69,7 @@ DEFINE_DEVICE_TYPE(APPLE2_GAMEIO, apple2_gameio_device, "a2gameio", "Apple II Ga
apple2_gameio_device::apple2_gameio_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock)
: device_t(mconfig, APPLE2_GAMEIO, tag, owner, clock)
, device_single_card_slot_interface<device_a2gameio_interface>(mconfig, *this)
, m_screen(*this, finder_base::DUMMY_TAG)
, m_intf(nullptr)
, m_sw_pullups(false)
{
@ -82,6 +84,7 @@ void apple2_gameio_device::iiandplus_options(device_slot_interface &slot)
slot.option_add("gizmo", APPLE2_GIZMO);
slot.option_add("compeyes", APPLE2_COMPUTEREYES);
slot.option_add("wicojoy", APPLE2_WICO_JOYSTICK);
slot.option_add("brightpen", APPLE2_BRIGHTPEN);
}
void apple2_gameio_device::default_options(device_slot_interface &slot)
@ -105,8 +108,10 @@ void apple2_gameio_device::device_config_complete()
void apple2_gameio_device::device_resolve_objects()
{
if (m_intf)
if (m_intf) {
m_intf->m_connector = this;
m_intf->set_screen(m_screen);
}
}
void apple2_gameio_device::device_start()

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@ -11,6 +11,7 @@
#pragma once
#include "screen.h"
//**************************************************************************
// TYPE DEFINITIONS
@ -37,6 +38,13 @@ public:
set_fixed(false);
}
template <typename T, typename U>
apple2_gameio_device(const machine_config &mconfig, const char *tag, device_t *owner, T &&screen_tag, U &&opts, const char *dflt)
: apple2_gameio_device(mconfig, tag, owner, opts, dflt)
{
m_screen.set_tag(std::forward<T>(screen_tag));
}
// configuration
void set_sw_pullups(bool enabled) { m_sw_pullups = enabled; }
bool has_sw_pullups() const { return m_sw_pullups; }
@ -77,6 +85,8 @@ protected:
virtual void device_resolve_objects() override;
virtual void device_start() override;
optional_device<screen_device> m_screen;
private:
// selected device
device_a2gameio_interface *m_intf;
@ -115,6 +125,8 @@ protected:
virtual void an4_w(int state) { }
virtual void strobe_w(int state) { }
void set_screen(screen_device *screen) { m_screen = screen; }
screen_device *m_screen;
private:
apple2_gameio_device *m_connector;
};

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@ -1155,7 +1155,7 @@ void apple2_state::apple2_common(machine_config &config)
m_softlatch->q_out_cb<6>().append(m_video, FUNC(a2_video_device::an2_w));
m_softlatch->q_out_cb<7>().set(m_gameio, FUNC(apple2_gameio_device::an3_w));
APPLE2_GAMEIO(config, m_gameio, apple2_gameio_device::iiandplus_options, nullptr);
APPLE2_GAMEIO(config, m_gameio, m_screen, apple2_gameio_device::iiandplus_options, nullptr);
/* keyboard controller */
AY3600(config, m_ay3600, 0);