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bmc/popobear.cpp: hooked up one DIP bank
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This commit is contained in:
parent
bf54761b48
commit
0cc364ecd4
2 changed files with 47 additions and 50 deletions
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@ -488,31 +488,56 @@ void popobear_state::main_map(address_map &map)
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// TODO: unconfirmed diplocations
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static INPUT_PORTS_START( popobear )
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PORT_START("DSW1")
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PORT_START("IN0")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("IN1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME( 0x0e, 0x00, "Coin_A" ) PORT_DIPLOCATION("SW1:2,3,4")
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PORT_DIPSETTING( 0x0c, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x0e, "Freeplay" )
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PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
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PORT_DIPSETTING( 0x10, "2" )
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PORT_DIPSETTING( 0x00, "3" )
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PORT_DIPSETTING( 0x20, "4" )
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PORT_DIPSETTING( 0x30, "5" )
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PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,8")
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PORT_DIPSETTING( 0x80, DEF_STR( Very_Easy ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( Hard ) )
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PORT_DIPNAME( 0x0e, 0x0e, "Coin_A" ) PORT_DIPLOCATION("SW1:2,3,4")
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PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0a, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
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PORT_DIPSETTING( 0x20, "2" )
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PORT_DIPSETTING( 0x30, "3" )
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PORT_DIPSETTING( 0x10, "4" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,8")
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PORT_DIPSETTING( 0x40, DEF_STR( Very_Easy ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
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PORT_BIT( 0x1e00, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_DIPNAME( 0x2000, 0x2000, "Service?" ) // hangs if flipped on during attract
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 )
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PORT_START("DSW2")
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PORT_START("DSW2") // TODO: where are this read?
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PORT_DIPNAME( 0x01, 0x00, "Arrow" ) PORT_DIPLOCATION("SW2:1")
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PORT_DIPSETTING( 0x01, DEF_STR( No ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
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@ -537,34 +562,6 @@ static INPUT_PORTS_START( popobear )
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PORT_DIPNAME( 0x80, 0x00, "DSW2:8" ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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PORT_START("IN0")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
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PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("IN1")
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PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
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PORT_BIT( 0x1e00, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_DIPNAME( 0x2000, 0x2000, "Service?" ) // hangs if flipped on during attract
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 )
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INPUT_PORTS_END
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@ -4,7 +4,7 @@
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/*
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Dyna D0404 PCB
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This PCB is newer hardware than the one is misc/dyna_d0404.cpp, possibly the next one.
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This PCB is newer hardware than the one is misc/cb2001.cpp, possibly the next one.
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It seems Dyna got rid of some legacy features like physical DIPs, color PROMs and AY sound.
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While the CPU is sanded off, ROM seems to contain valid ARM code.
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Currently unknown what produces the sound.
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