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deco_mlc.cpp: Dumped and added a Korean Stadium Hero '96 clone (#11681)
* deco_mlc.cpp: New WORKING clone ----------------------------------- Stadium Hero '96 (Korea, Dream Island license) [Taksangs] * mame.lst: Add 'stadhr96k' * Fix copy-paste error
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2 changed files with 37 additions and 13 deletions
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@ -811,6 +811,28 @@ ROM_START( stadhr96j2 )
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ROM_REGION16_BE( 0x80, "eeprom", ROMREGION_ERASE00 )
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ROM_END
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ROM_START( stadhr96k )
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ROM_REGION( 0x100000, "maincpu", 0 )
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ROM_LOAD32_WORD( "sh_kr.2a", 0x0000000, 0x080000, CRC(5731a89c) SHA1(fc5c0740b47e4eee49f128dede5ab66ecf36f8ca) ) // No label on ROM
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ROM_LOAD32_WORD( "sh_kr.2b", 0x0000002, 0x080000, CRC(9f43d85a) SHA1(af1e28213e5c0ecde3f5e914be08666f01b5b149) ) // No label on ROM
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ROM_REGION( 0x1800000, "gfx1", 0 )
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ROM_LOAD16_BYTE( "mcm-00.2e", 0x0000001, 0x400000, CRC(c1919c3c) SHA1(168000ff1512a147d7029ee8878dd70de680fb08) )
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ROM_LOAD16_BYTE( "mcm-01.8m", 0x0000000, 0x400000, CRC(2255d47d) SHA1(ba3298e781fce1c84f68290bc464f2bc991382c0) )
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ROM_LOAD16_BYTE( "mcm-02.4e", 0x0800001, 0x400000, CRC(38c39822) SHA1(393d2c1c3c0bcb99df706d32ee3f8b681891dcac) )
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ROM_LOAD16_BYTE( "mcm-03.10m",0x0800000, 0x400000, CRC(4bd84ca7) SHA1(43dad8ced344f8d629d36f30ab2332879ba067d2) )
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ROM_LOAD16_BYTE( "mcm-04.6e", 0x1000001, 0x400000, CRC(7c0bd84c) SHA1(730b085a893d3c70592a8b4aecaeeaf4aceede56) )
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ROM_LOAD16_BYTE( "mcm-05.11m",0x1000000, 0x400000, CRC(476f03d7) SHA1(5c58ab4fc0e29f76619827bc27fa64cce2627e48) )
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ROM_REGION( 0x80000, "gfx2", 0 )
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ROM_LOAD( "eae02-0.6h", 0x000000, 0x080000, CRC(57c30ca8) SHA1(e3bd2faf4637078c5594f62c7bc6db3067809cf9) )
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ROM_REGION( 0x800000, "ymz", 0 )
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ROM_LOAD( "mcm-06.6a", 0x000000, 0x400000, CRC(fbc178f3) SHA1(f44cb913177b6552b30c139505c3284bc445ba13) )
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ROM_REGION16_BE( 0x80, "eeprom", ROMREGION_ERASE00 )
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ROM_END
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ROM_START( hoops96 )
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ROM_REGION( 0x100000, "maincpu", 0 )
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@ -1051,16 +1073,17 @@ void deco_mlc_state::init_acchi() // sound ROMs don't appear to be scrambled
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/***************************************************************************/
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GAME( 1995, avengrgs, 0, avengrgs, mlc, deco_mlc_state, init_avengrgs, ROT0, "Data East Corporation", "Avengers In Galactic Storm (US/Europe 1.0)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, avengrgsj, avengrgs, avengrgs, mlc, deco_mlc_state, init_avengrgs, ROT0, "Data East Corporation", "Avengers In Galactic Storm (Japan 1.2)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, stadhr96, 0, stadhr96, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Europe, EAJ)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAJ ^^
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GAME( 1996, stadhr96u, stadhr96, stadhr96, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (USA, EAH)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAH ^^
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GAME( 1996, stadhr96j, stadhr96, stadhr96, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Japan, EAD)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAD (this isn't a Konami region code!)
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GAME( 1996, stadhr96j2, stadhr96, stadhr96, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Japan?, EAE)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) // Rom labels are EAE ^^
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GAME( 1996, skullfng, 0, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT270, "Data East Corporation", "Skull Fang (Europe 1.13)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) // Version 1.13, Europe, Master 96.02.19 13:45
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GAME( 1996, skullfngj, skullfng, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT270, "Data East Corporation", "Skull Fang - Kuhga Gaiden (Japan 1.09)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) // Version 1.09, Japan, Master 96.02.08 14:39
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GAME( 1996, skullfnga, skullfng, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT270, "Data East Corporation", "Skull Fang - Kuhga Gaiden (Asia 1.13)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) // Version 1.13, Asia, Master 96.02.19 13:49
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GAME( 1996, hoops96, 0, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Hoops '96 (Europe/Asia 2.0)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, ddream95, hoops96, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Dunk Dream '95 (Japan 1.4, EAM)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, hoops95, hoops96, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Hoops (Europe/Asia 1.7)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, acchi, 0, acchi, mlc, deco_mlc_state, init_acchi, ROT0, "Data East Corporation", "Janken Game Acchi Muite Hoi! (Japan 1.3)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, avengrgs, 0, avengrgs, mlc, deco_mlc_state, init_avengrgs, ROT0, "Data East Corporation", "Avengers In Galactic Storm (US/Europe 1.0)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, avengrgsj, avengrgs, avengrgs, mlc, deco_mlc_state, init_avengrgs, ROT0, "Data East Corporation", "Avengers In Galactic Storm (Japan 1.2)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, stadhr96, 0, stadhr96, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Europe, EAJ, Tuning license)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAJ ^^
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GAME( 1996, stadhr96u, stadhr96, stadhr96, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (USA, EAH)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAH ^^
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GAME( 1996, stadhr96j, stadhr96, stadhr96, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Japan, EAD)", MACHINE_IMPERFECT_GRAPHICS ) // Rom labels are EAD (this isn't a Konami region code!)
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GAME( 1996, stadhr96j2, stadhr96, stadhr96, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Japan?, EAE)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) // Rom labels are EAE ^^
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GAME( 1996, stadhr96k, stadhr96, stadhr96, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Stadium Hero '96 (Korea, Dream Island license)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, skullfng, 0, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT270, "Data East Corporation", "Skull Fang (Europe 1.13)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) // Version 1.13, Europe, Master 96.02.19 13:45
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GAME( 1996, skullfngj, skullfng, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT270, "Data East Corporation", "Skull Fang - Kuhga Gaiden (Japan 1.09)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) // Version 1.09, Japan, Master 96.02.08 14:39
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GAME( 1996, skullfnga, skullfng, mlc_6bpp, mlc, deco_mlc_state, init_mlc, ROT270, "Data East Corporation", "Skull Fang - Kuhga Gaiden (Asia 1.13)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING ) // Version 1.13, Asia, Master 96.02.19 13:49
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GAME( 1996, hoops96, 0, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Hoops '96 (Europe/Asia 2.0)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, ddream95, hoops96, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Dunk Dream '95 (Japan 1.4, EAM)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, hoops95, hoops96, mlc_5bpp, mlc, deco_mlc_state, init_mlc, ROT0, "Data East Corporation", "Hoops (Europe/Asia 1.7)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, acchi, 0, acchi, mlc, deco_mlc_state, init_acchi, ROT0, "Data East Corporation", "Janken Game Acchi Muite Hoi! (Japan 1.3)", MACHINE_IMPERFECT_GRAPHICS )
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@ -16687,6 +16687,7 @@ skullfngj // MCH (c) 1996 Data East Corporation (Japan)
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stadhr96 // MCM (c) 1996 Data East Corporation (World)
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stadhr96j // MCM (c) 1996 Data East Corporation (Japan)
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stadhr96j2 // MCM (c) 1996 Data East Corporation (Japan)
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stadhr96k // ??? (c) 1996 Data East Corporation
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stadhr96u // MCM (c) 1996 Data East Corporation (USA)
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@source:dataeast/decocass.cpp
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