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-ui/selmenu.cpp: Don't ignore character input when no pointer is active.
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-ui/menu.cpp: Handle menus resetting items from custom pointer handlers better.
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parent
31d5a50e8a
commit
09877a4f62
2 changed files with 3 additions and 2 deletions
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@ -1177,13 +1177,14 @@ std::pair<int, bool> menu::handle_pointer_update(uint32_t flags, ui_event const
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// give derived class a chance to handle it
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if ((track_pointer::IDLE == m_pointer_state) || (track_pointer::CUSTOM == m_pointer_state))
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{
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bool const wascustom(track_pointer::CUSTOM == m_pointer_state);
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auto const [key, take, redraw] = custom_pointer_updated(changed, uievt);
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if (take)
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{
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m_pointer_state = track_pointer::CUSTOM;
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return std::make_pair(key, redraw);
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}
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else if (track_pointer::CUSTOM == m_pointer_state)
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else if (wascustom)
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{
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if (uievt.pointer_buttons)
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{
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@ -1733,7 +1733,7 @@ bool menu_select_launch::handle_events(u32 flags, event &ev)
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// text input goes to the search field unless there's an error message displayed
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case ui_event::type::IME_CHAR:
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if (!pointer_idle())
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if (have_pointer() && !pointer_idle())
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break;
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if (exclusive_input_pressed(ev.iptkey, IPT_UI_FOCUS_NEXT, 0) || exclusive_input_pressed(ev.iptkey, IPT_UI_FOCUS_PREV, 0))
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