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cgang: small fix with boss spotlight (nw)
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2 changed files with 14 additions and 7 deletions
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@ -551,7 +551,6 @@ WRITE8_MEMBER(cgang_state::spot_w)
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// d0-d2: ufo boss spotlights
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// d3-d7: cosmo spotlights
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// it strobes them for dimming
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for (int i = 0; i < 8; i++)
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m_spot->matrix(1, data);
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}
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@ -136,11 +136,11 @@
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</element>
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<element name="spotr" defstate="0">
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<rect state="0"><color red="0.2" green="0.0" blue="0.0" /></rect>
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<rect state="1"><color red="0.3" green="0.0" blue="0.0" /></rect>
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<rect state="2"><color red="0.4" green="0.0" blue="0.0" /></rect>
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<rect state="3"><color red="0.5" green="0.0" blue="0.0" /></rect>
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<rect state="4"><color red="0.6" green="0.0" blue="0.0" /></rect>
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<rect state="0"><color red="0.22" green="0.0" blue="0.0" /></rect>
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<rect state="1"><color red="0.29" green="0.0" blue="0.0" /></rect>
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<rect state="2"><color red="0.36" green="0.0" blue="0.0" /></rect>
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<rect state="3"><color red="0.43" green="0.0" blue="0.0" /></rect>
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<rect state="4"><color red="0.5" green="0.0" blue="0.0" /></rect>
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</element>
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<element name="leda" defstate="0">
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@ -485,6 +485,14 @@
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<element name="spot_lamp0" ref="spotr"><bounds x="31.0" y="82.5" width="8.5" height="3" /></element>
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<element name="spot_lamp1" ref="spotr"><bounds x="28.166" y="82.5" width="5.666" height="3" /></element>
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<element name="spot_lamp2" ref="spotr"><bounds x="25.9" y="82.5" width="3.4" height="3" /></element>
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<element name="spot_lamp1" ref="spotr" blend="add"><bounds x="25.9" y="82.5" width="3.4" height="3" /></element>
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<element ref="black"><bounds x="25.9" y="82.5" width="3.4" height="3" /><color alpha="0.5" /></element>
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<element name="spot_lamp1" ref="spotr"><bounds x="32.7" y="82.5" width="3.4" height="3" /></element>
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<element name="spot_lamp0" ref="spotr" blend="add"><bounds x="32.7" y="82.5" width="3.4" height="3" /></element>
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<element ref="black"><bounds x="32.7" y="82.5" width="3.4" height="3" /><color alpha="0.5" /></element>
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<repeat count="8">
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<param name="x" start="23.5" increment="2" />
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<param name="i" start="0" increment="1" />
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