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Updating of DOCS/hlsl.txt for cover new command additions. (nw)
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1 changed files with 49 additions and 23 deletions
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@ -7,16 +7,16 @@ yiq_enable 0/1 Enables YIQ-colorspace post-processing.
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performance drop but gives a much more authentic
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NTSC TV appearance on TV-based systems when configured
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properly.
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hlslpath [path] Path to the .fx files that are in use. (default: hlsl)
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hlsl_ini_read 0/1 Enable HLSL INI reading.
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hlsl_ini_write 0/1 Enable HLSL INI writing.
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hlslini %g HLSL INI file name for running game. (default: %g)
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hlsl_prescale_x [horizontal] HLSL pre-scale override factor for X (0 for auto).
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hlsl_prescale_y [vertical] HLSL pre-scale override factor for Y (0 for auto).
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hlsl_preset 0-3 HLSL preset to use.
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hlsl_write 0/1 Enable HLSL AVI writing (huge disk bandwidth suggested).
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hlsl_snap_width [width] HLSL upscaled-snapshot width. (default: 2048)
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hlsl_snap_height [height] HLSL upscaled-snapshot height. (default: 1536)
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hlslpath [path] Path to the .fx files that are in use. (default: hlsl)
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hlsl_ini_read 0/1 Enable HLSL INI reading. (default: 0)
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hlsl_ini_write 0/1 Enable HLSL INI writing. (default: 0)
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hlslini %g HLSL INI file name for running game. (default: %g)
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hlsl_prescale_x [horizontal] HLSL pre-scale override factor for X. (0 for auto)
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hlsl_prescale_y [vertical] HLSL pre-scale override factor for Y. (0 for auto)
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hlsl_preset -1 through 3 HLSL preset to use. (default: -1)
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hlsl_write 0/1 Enable HLSL AVI writing. (huge disk bandwidth suggested)
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hlsl_snap_width [width] HLSL upscaled-snapshot width. (default: 2048)
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hlsl_snap_height [height] HLSL upscaled-snapshot height. (default: 1536)
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Surface/Color Processing Parameters
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@ -25,8 +25,8 @@ Surface/Color Processing Parameters
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Name Values Description
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shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel.
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shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel.
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shadow_mask_x_count 1+ The count of shadow mask elements, X (usually 640-ish)
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shadow_mask_y_count 1+ The count of shadow mask elements, X (usually 480-ish)
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shadow_mask_x_count 1+ The count of shadow mask elements, X (usually 640-ish).
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shadow_mask_y_count 1+ The count of shadow mask elements, Y (usually 480-ish).
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shadow_mask_usize 0.0 to 1.0 These parameters define the *in-use* pixel count on the
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shadow_mask_vsize 0.0 to 1.0 X and Y axes of the shadow mask texture.
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curvature 0.0 to 1.0 Screen curvature. Affects borders and shadow mask.
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@ -76,14 +76,40 @@ NTSC Processing Parameters
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--------------------------
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Name Default Values Description
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yiq_cc 3.59754545 Color Carrier frequency for NTSC signal processing
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yiq_a 0.5 A value for NTSC signal processing
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yiq_b 0.5 B value for NTSC signal processing
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yiq_o 0.0 Outgoing Color Carrier phase offset for NTSC signal processing
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yiq_p 1.0 Incoming Pixel Clock scaling value for NTSC signal processing
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yiq_n 1.0 Y filter notch width for NTSC signal processing
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yiq_y 6.0 Y filter cutoff frequency for NTSC signal processing
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yiq_i 1.2 I filter cutoff frequency for NTSC signal processing
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yiq_q 0.6 Q filter cutoff frequency for NTSC signal processing
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yiq_scan_time 52.6 Horizontal scanline duration for NTSC signal processing (in usec)
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yiq_phase_count 2 Phase Count value for NTSC signal processing (3 for NES, else 2)
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yiq_cc 3.59754545 Color Carrier frequency for NTSC signal processing.
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yiq_a 0.5 A value for NTSC signal processing.
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yiq_b 0.5 B value for NTSC signal processing.
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yiq_o 0.0 Outgoing Color Carrier phase offset for NTSC signal processing.
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yiq_p 1.0 Incoming Pixel Clock scaling value for NTSC signal processing.
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yiq_n 1.0 Y filter notch width for NTSC signal processing.
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yiq_y 6.0 Y filter cutoff frequency for NTSC signal processing.
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yiq_i 1.2 I filter cutoff frequency for NTSC signal processing.
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yiq_q 0.6 Q filter cutoff frequency for NTSC signal processing.
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yiq_scan_time 52.6 Horizontal scanline duration for NTSC signal processing. (usec)
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yiq_phase_count 2 Phase Count value for NTSC signal processing. (3 for NES, else 2)
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Vector Post-Processing Options
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------------------------------
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Name Default Values Description
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vector_length_scale 0.8 How much length affects vector fade. (0.00-1.00)
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vector_length_ratio 500.0 Vector fade length (4.0 - vectors fade the most at and above 4
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pixels, etc.) (0.000 - 1000.000)
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Bloom Post-Processing Options
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-----------------------------
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Name Default Values Description
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vector_bloom_scale 0.300 Intensity factor for vector bloom. (0.000-1.000)
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raster_bloom_scale 0.225 Intensity factor for raster bloom. (0.000-1.000)
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bloom_lvl0_weight 1.00 Bloom level 0 (full-size target) weight. (0.00-1.00)
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bloom_lvl1_weight 0.21 Bloom level 1 (half-size target) weight. (0.00-1.00)
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bloom_lvl2_weight 0.19 Bloom level 2 (quarter-size target) weight. (0.00-1.00)
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bloom_lvl3_weight 0.17 Bloom level 3 (.) weight. (0.00-1.00)
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bloom_lvl4_weight 0.14 Bloom level 4 (.) weight. (0.00-1.00)
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bloom_lvl5_weight 0.14 Bloom level 5 (.) weight. (0.00-1.00)
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bloom_lvl6_weight 0.13 Bloom level 6 (.) weight. (0.00-1.00)
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bloom_lvl7_weight 0.12 Bloom level 7 (.) weight. (0.00-1.00)
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bloom_lvl8_weight 0.11 Bloom level 8 (.) weight. (0.00-1.00)
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bloom_lvl9_weight 0.10 Bloom level 9 (.) weight. (0.00-1.00)
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bloom_lvl10_weight 0.09 Bloom level 10 (1x1 target) weight. (0.00-1.00)
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