2016-03-25 18:44:18 +01:00
|
|
|
// license:BSD-3-Clause
|
|
|
|
// copyright-holders:Ryan Holtz
|
|
|
|
//============================================================
|
|
|
|
//
|
|
|
|
// screen_blend.json: Shader used when drawing a final
|
|
|
|
// post-processed screen image to the output window with
|
|
|
|
// modulate blending.
|
|
|
|
//
|
|
|
|
//============================================================
|
2016-02-18 15:57:34 +01:00
|
|
|
{
|
|
|
|
"blend": {
|
|
|
|
"equation": "add",
|
2016-03-25 18:44:18 +01:00
|
|
|
"srcColor": "srcalpha",
|
|
|
|
"dstColor": "1-srcalpha",
|
|
|
|
"srcAlpha": "srcalpha",
|
|
|
|
"dstAlpha": "1-srcalpha"
|
2016-02-18 15:57:34 +01:00
|
|
|
},
|
|
|
|
"depth": {
|
|
|
|
"function": "always"
|
|
|
|
},
|
|
|
|
"cull": { "mode": "none" },
|
|
|
|
"write": {
|
2016-03-25 18:44:18 +01:00
|
|
|
"rgb": true,
|
|
|
|
"alpha": true
|
2016-02-18 15:57:34 +01:00
|
|
|
},
|
|
|
|
"vertex": "vs_screen",
|
|
|
|
"fragment": "fs_screen",
|
|
|
|
"uniforms": [
|
|
|
|
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
|
|
|
|
{ "name": "u_tint", "type": "vec4", "values": [ 1.0, 1.0, 1.0, 1.0 ] }
|
|
|
|
]
|
|
|
|
}
|