mame/plugins/data/button_char.lua

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local default_text =
{
-- Alphabetic Buttons (NeoGeo): A~D,H,Z
["A"] = 1, -- BTN_A
["B"] = 2, -- BTN_B
["C"] = 3, -- BTN_C
["D"] = 4, -- BTN_D
["H"] = 8, -- BTN_H
["Z"] = 26, -- BTN_Z
-- Numerical Buttons (Capcom): 1~10
["a"] = 27, -- BTN_1
["b"] = 28, -- BTN_2
["c"] = 29, -- BTN_3
["d"] = 30, -- BTN_4
["e"] = 31, -- BTN_5
["f"] = 32, -- BTN_6
["g"] = 33, -- BTN_7
["h"] = 34, -- BTN_8
["i"] = 35, -- BTN_9
["j"] = 36, -- BTN_10
-- Directions of Arrow, Joystick Ball
["+"] = 39, -- BTN_+
["."] = 40, -- DIR_...
["1"] = 41, -- DIR_1
["2"] = 42, -- DIR_2
["3"] = 43, -- DIR_3
["4"] = 44, -- DIR_4
["5"] = 45, -- Joystick Ball
["6"] = 46, -- DIR_6
["7"] = 47, -- DIR_7
["8"] = 48, -- DIR_8
["9"] = 49, -- DIR_9
["N"] = 50, -- DIR_N
-- Special Buttons
["S"] = 51, -- BTN_START
["P"] = 53, -- BTN_PUNCH
["K"] = 54, -- BTN_KICK
["G"] = 55, -- BTN_GUARD
-- Composition of Arrow Directions
["!"] = 90, -- Arrow
["k"] = 100, -- Half Circle Back
["l"] = 101, -- Half Circle Front Up
["m"] = 102, -- Half Circle Front
["n"] = 103, -- Half Circle Back Up
["o"] = 104, -- 1/4 Cir For 2 Down
["p"] = 105, -- 1/4 Cir Down 2 Back
["q"] = 106, -- 1/4 Cir Back 2 Up
["r"] = 107, -- 1/4 Cir Up 2 For
["s"] = 108, -- 1/4 Cir Back 2 Down
["t"] = 109, -- 1/4 Cir Down 2 For
["u"] = 110, -- 1/4 Cir For 2 Up
["v"] = 111, -- 1/4 Cir Up 2 Back
["w"] = 112, -- Full Clock Forward
["x"] = 113, -- Full Clock Back
["y"] = 114, -- Full Count Forward
["z"] = 115, -- Full Count Back
["L"] = 116, -- 2x Forward
["M"] = 117, -- 2x Back
["Q"] = 118, -- Dragon Screw Forward
["R"] = 119, -- Dragon Screw Back
-- Big letter Text
["^"] = 121, -- AIR
["?"] = 122, -- DIR
["X"] = 124, -- TAP
-- Condition of Positions
["|"] = 125, -- Jump
["O"] = 126, -- Hold
["-"] = 127, -- Air
["="] = 128, -- Squatting
["~"] = 131, -- Charge
-- Special Character Text
["`"] = 135, -- Small Dot
["@"] = 136, -- Double Ball
[")"] = 137, -- Single Ball
["("] = 138, -- Solid Ball
["*"] = 139, -- Star
["&"] = 140, -- Solid star
["%"] = 141, -- Triangle
["$"] = 142, -- Solid Triangle
["#"] = 143, -- Double Square
["]"] = 144, -- Single Square
["["] = 145, -- Solid Square
["{"] = 146, -- Down Triangle
["}"] = 147, -- Solid Down Triangle
["<"] = 148, -- Diamond
[">"] = 149, -- Solid Diamond
}
local expand_text =
{
-- Alphabetic Buttons (NeoGeo): S (Slash Button)
["s"] = 19, -- BTN_S
-- Special Buttons
["S"] = 52, -- BTN_SELECT
-- Multiple Punches & Kicks
["E"] = 57, -- Light Punch
["F"] = 58, -- Middle Punch
["G"] = 59, -- Strong Punch
["H"] = 60, -- Light Kick
["I"] = 61, -- Middle Kick
["J"] = 62, -- Strong Kick
["T"] = 63, -- 3 Kick
["U"] = 64, -- 3 Punch
["V"] = 65, -- 2 Kick
["W"] = 66, -- 2 Pick
-- Composition of Arrow Directions
["!"] = 91, -- Continue Arrow
-- Charge of Arrow Directions
["1"] = 92, -- Charge DIR_1
["2"] = 93, -- Charge DIR_2
["3"] = 94, -- Charge DIR_3
["4"] = 95, -- Charge DIR_4
["6"] = 96, -- Charge DIR_6
["7"] = 97, -- Charge DIR_7
["8"] = 98, -- Charge DIR_8
["9"] = 99, -- Charge DIR_9
-- Big letter Text
["M"] = 123, -- MAX
-- Condition of Positions
["-"] = 129, -- Close
["="] = 130, -- Away
["*"] = 132, -- Serious Tap
["?"] = 133, -- Any Button
}
local convert_text =
{
-- Alphabetic Buttons: A~Z
["A-button"] = 1, -- BTN_A
["B-button"] = 2, -- BTN_B
["C-button"] = 3, -- BTN_C
["D-button"] = 4, -- BTN_D
["E-button"] = 5, -- BTN_E
["F-button"] = 6, -- BTN_F
["G-button"] = 7, -- BTN_G
["H-button"] = 8, -- BTN_H
["I-button"] = 9, -- BTN_I
["J-button"] = 10, -- BTN_J
["K-button"] = 11, -- BTN_K
["L-button"] = 12, -- BTN_L
["M-button"] = 13, -- BTN_M
["N-button"] = 14, -- BTN_N
["O-button"] = 15, -- BTN_O
["P-button"] = 16, -- BTN_P
["Q-button"] = 17, -- BTN_Q
["R-button"] = 18, -- BTN_R
["S-button"] = 19, -- BTN_S
["T-button"] = 20, -- BTN_T
["U-button"] = 21, -- BTN_U
["V-button"] = 22, -- BTN_V
["W-button"] = 23, -- BTN_W
["X-button"] = 24, -- BTN_X
["Y-button"] = 25, -- BTN_Y
["Z-button"] = 26, -- BTN_Z
-- Special Moves and Buttons
["decrease"] = 37, -- BTN_DEC
["increase"] = 38, -- BTN_INC
["BALL"] = 45, -- Joystick Ball
["start"] = 51, -- BTN_START
["select"] = 52, -- BTN_SELECT
["punch"] = 53, -- BTN_PUNCH
["kick"] = 54, -- BTN_KICK
["guard"] = 55, -- BTN_GUARD
["L-punch"] = 57, -- Light Punch
["M-punch"] = 58, -- Middle Punch
["S-punch"] = 59, -- Strong Punch
["L-kick"] = 60, -- Light Kick
["M-kick"] = 61, -- Middle Kick
["S-kick"] = 62, -- Strong Kick
["3-kick"] = 63, -- 3 Kick
["3-punch"] = 64, -- 3 Punch
["2-kick"] = 65, -- 2 Kick
["2-punch"] = 66, -- 2 Pick
-- Custom Buttons and Cursor Buttons
["custom1"] = 67, -- CUSTOM_1
["custom2"] = 68, -- CUSTOM_2
["custom3"] = 69, -- CUSTOM_3
["custom4"] = 70, -- CUSTOM_4
["custom5"] = 71, -- CUSTOM_5
["custom6"] = 72, -- CUSTOM_6
["custom7"] = 73, -- CUSTOM_7
["custom8"] = 74, -- CUSTOM_8
["up"] = 75, -- (Cursor Up)
["down"] = 76, -- (Cursor Down)
["left"] = 77, -- (Cursor Left)
["right"] = 78, -- (Cursor Right)
-- Player Lever
["lever"] = 79, -- Non Player Lever
["nplayer"] = 80, -- Gray Color Lever
["1player"] = 81, -- 1 Player Lever
["2player"] = 82, -- 2 Player Lever
["3player"] = 83, -- 3 Player Lever
["4player"] = 84, -- 4 Player Lever
["5player"] = 85, -- 5 Player Lever
["6player"] = 86, -- 6 Player Lever
["7player"] = 87, -- 7 Player Lever
["8player"] = 88, -- 8 Player Lever
-- Composition of Arrow Directions
["-->"] = 90, -- Arrow
["==>"] = 91, -- Continue Arrow
["hcb"] = 100, -- Half Circle Back
["huf"] = 101, -- Half Circle Front Up
["hcf"] = 102, -- Half Circle Front
["hub"] = 103, -- Half Circle Back Up
["qfd"] = 104, -- 1/4 Cir For 2 Down
["qdb"] = 105, -- 1/4 Cir Down 2 Back
["qbu"] = 106, -- 1/4 Cir Back 2 Up
["quf"] = 107, -- 1/4 Cir Up 2 For
["qbd"] = 108, -- 1/4 Cir Back 2 Down
["qdf"] = 109, -- 1/4 Cir Down 2 For
["qfu"] = 110, -- 1/4 Cir For 2 Up
["qub"] = 111, -- 1/4 Cir Up 2 Back
["fdf"] = 112, -- Full Clock Forward
["fub"] = 113, -- Full Clock Back
["fuf"] = 114, -- Full Count Forward
["fdb"] = 115, -- Full Count Back
["xff"] = 116, -- 2x Forward
["xbb"] = 117, -- 2x Back
["dsf"] = 118, -- Dragon Screw Forward
["dsb"] = 119, -- Dragon Screw Back
-- Big letter Text
["AIR"] = 121, -- AIR
["DIR"] = 122, -- DIR
["MAX"] = 123, -- MAX
["TAP"] = 124, -- TAP
-- Condition of Positions
["jump"] = 125, -- Jump
["hold"] = 126, -- Hold
["air"] = 127, -- Air
["sit"] = 128, -- Squatting
["close"] = 129, -- Close
["away"] = 130, -- Away
["charge"] = 131, -- Charge
["tap"] = 132, -- Serious Tap
["button"] = 133, -- Any Button
}
local function convert_char(str)
2019-11-29 17:17:34 +01:00
str = str:gsub("@(%g+)", function(s) if convert_text[s] then return utf8.char(convert_text[s] + 0xe000) end return s end)
str = str:gsub("_(%g)", function(s) if default_text[s] then return utf8.char(default_text[s] + 0xe000) end return s end)
str = str:gsub("%^(%g)", function(s) if expand_text[s] then return utf8.char(expand_text[s] + 0xe000) end return s end)
return str
end
return convert_char