2016-03-05 10:20:01 +01:00
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#
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# DIRECT3D POST-PROCESSING OPTIONS
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#
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shadow_mask_tile_mode 1
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2016-03-26 11:18:08 +01:00
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shadow_mask_alpha 0.5
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2016-03-05 10:20:01 +01:00
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shadow_mask_texture monochrome-matrix.png
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shadow_mask_x_count 2
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shadow_mask_y_count 2
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shadow_mask_usize 0.5
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shadow_mask_vsize 0.5
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2016-05-05 22:46:56 +02:00
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shadow_mask_uoffset 0.05
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shadow_mask_voffset 0.05
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2016-04-18 20:25:28 +02:00
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distortion 0.0
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cubic_distortion 0.0
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distort_corner 0.0
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2016-03-05 10:20:01 +01:00
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round_corner 0.0
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smooth_border 0.0
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reflection 0.0
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vignetting 0.0
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scanline_alpha 0.0
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2016-03-26 11:18:08 +01:00
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defocus 0.5,0.5
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2016-03-05 10:20:01 +01:00
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converge_x 0.0,0.0,0.0
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converge_y 0.0,0.0,0.0
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radial_converge_x 0.0,0.0,0.0
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radial_converge_y 0.0,0.0,0.0
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red_ratio 1.0,0.0,0.0
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2016-03-26 11:18:08 +01:00
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grn_ratio 0.1,1.0,0.0
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blu_ratio 0.0,0.05,1.0
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saturation 2.0
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2016-03-26 18:05:21 +01:00
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offset 0.0,0.10,0.05
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2016-03-26 11:18:08 +01:00
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scale 0.9,0.8,1.0
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2016-03-26 18:05:21 +01:00
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power 1.4,1.2,1.8
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2016-03-05 10:20:01 +01:00
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floor 0.0,0.0,0.0
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2017-01-05 18:30:07 +01:00
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phosphor_life 0.65,0.65,0.65
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2016-03-05 10:20:01 +01:00
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#
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# NTSC POST-PROCESSING OPTIONS
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#
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yiq_enable 0
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#
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# BLOOM POST-PROCESSING OPTIONS
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#
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bloom_blend_mode 1
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2016-03-26 11:18:08 +01:00
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bloom_scale 0.5
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2016-03-05 10:20:01 +01:00
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bloom_overdrive 0.0,0.0,0.0
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bloom_lvl0_weight 1.0
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bloom_lvl1_weight 0.64
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bloom_lvl2_weight 0.32
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bloom_lvl3_weight 0.16
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bloom_lvl4_weight 0.08
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2016-03-28 20:19:01 +02:00
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bloom_lvl5_weight 0.06
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2016-03-05 10:20:01 +01:00
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bloom_lvl6_weight 0.04
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bloom_lvl7_weight 0.02
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2016-03-28 20:19:01 +02:00
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bloom_lvl8_weight 0.01
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