mame/hash/nes_ntbrom.xml

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(MESS) nes.c: major refactoring and improvements of NES/FC cart emulation: [Fabio Priuli] - converted carts, mappers and pcbs to use slot devices - fixed starting of Famicom, Famicom Twin and Dr. PCJr - fixed handling of "no disk" in FDS so that the system displays Mario and Luigi jumping around as expected - added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx) - added YM2413 to VRC-7 (Lagrange Point OST) - added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi (samples are needed because these games use a currently undumpable speech chip) - added support for NES-EVENT pcb used by Nintendo World Championship 1990, including dipswitches - added support for Galoob Game Genie real usage (in addition to the codes which Puggsy added to his cheat collections): when you load ggenie, a second cartslot becomes available to load another game attached to the cheat device (e.g. with "mess.exe nes -cart ggenie -cart2 smb") and you can enter the cheat codes as in a real NES - added support for Nantettatte!! Baseball lock-on mechanism, based on the tests performed by naruko on his carts: when you load nantbb, a second cartslot becomes available to load one of the two update minicarts (91 Hen or OB Hen) - improved emulation of Namcot 163, 175 and 340 boards, based on the tests performed by naruko, lidnariq and bootgod on the real hardware - moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because they cannot be loaded in the NES directly, but only through the nantbb subslot - emulated bus conflict (CPU/PRG) in PCBs documented as having it - partial emulation of open bus, enough to make working the games using it as a sort of protection - fixed crash when loading files using FFE mappers - fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games (e.g. Paris Dakar Rally Special and Escape from Atlantis) - fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots and Road Runner to work state - fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to work state - added working emulation of many bootleg pcbs used for pirate conversions from FDS (Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki Doki Daidassou, Tobidase Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...) - improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B, KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more...) - improved RacerMate Challenge II emulation, but the game is still not working due to unemulated bicycle controller - added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing Skulls & Crossbones gfx (but the game is still not working) - fixed many small inaccuracies in the old code, spot during the conversion - added support for most other known pcbs, even if in most cases emulation is only sketchy - reduced the need of fake alt pbcs for boards which only differed by mirroring handling (these are now recognized through the "mirroring" feature) - removed fake wram which was added to a lot of partially documented pcbs and re-added it only where actually present, so to more accurately document what was really in the carts Out of whatsnew: There's still a lot to do (e.g. to clean up the implementation of the pirate pcbs) but I hope that submitting this now I can get some wider testing help so to catch and fix regressions before next release :)
2013-04-21 21:27:29 +02:00
<?xml version="1.0"?>
<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">
<!--
license:CC0-1.0
-->
<softwarelist name="nes_ntbrom" description="Nintendo Entertainment System - Nantettatte!! Baseball mini-cartridges">
(MESS) nes.c: major refactoring and improvements of NES/FC cart emulation: [Fabio Priuli] - converted carts, mappers and pcbs to use slot devices - fixed starting of Famicom, Famicom Twin and Dr. PCJr - fixed handling of "no disk" in FDS so that the system displays Mario and Luigi jumping around as expected - added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx) - added YM2413 to VRC-7 (Lagrange Point OST) - added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi (samples are needed because these games use a currently undumpable speech chip) - added support for NES-EVENT pcb used by Nintendo World Championship 1990, including dipswitches - added support for Galoob Game Genie real usage (in addition to the codes which Puggsy added to his cheat collections): when you load ggenie, a second cartslot becomes available to load another game attached to the cheat device (e.g. with "mess.exe nes -cart ggenie -cart2 smb") and you can enter the cheat codes as in a real NES - added support for Nantettatte!! Baseball lock-on mechanism, based on the tests performed by naruko on his carts: when you load nantbb, a second cartslot becomes available to load one of the two update minicarts (91 Hen or OB Hen) - improved emulation of Namcot 163, 175 and 340 boards, based on the tests performed by naruko, lidnariq and bootgod on the real hardware - moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because they cannot be loaded in the NES directly, but only through the nantbb subslot - emulated bus conflict (CPU/PRG) in PCBs documented as having it - partial emulation of open bus, enough to make working the games using it as a sort of protection - fixed crash when loading files using FFE mappers - fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games (e.g. Paris Dakar Rally Special and Escape from Atlantis) - fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots and Road Runner to work state - fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to work state - added working emulation of many bootleg pcbs used for pirate conversions from FDS (Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki Doki Daidassou, Tobidase Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...) - improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B, KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more...) - improved RacerMate Challenge II emulation, but the game is still not working due to unemulated bicycle controller - added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing Skulls & Crossbones gfx (but the game is still not working) - fixed many small inaccuracies in the old code, spot during the conversion - added support for most other known pcbs, even if in most cases emulation is only sketchy - reduced the need of fake alt pbcs for boards which only differed by mirroring handling (these are now recognized through the "mirroring" feature) - removed fake wram which was added to a lot of partially documented pcbs and re-added it only where actually present, so to more accurately document what was really in the carts Out of whatsnew: There's still a lot to do (e.g. to clean up the implementation of the pirate pcbs) but I hope that submitting this now I can get some wider testing help so to catch and fix regressions before next release :)
2013-04-21 21:27:29 +02:00
<software name="ntb_91">
<description>Nantettatte!! Baseball '91 Kaimaku Hen (Jpn)</description>
<year>1991</year>
<publisher>Sunsoft</publisher>
<info name="release" value="19910531"/>
<info name="alt_title" value="なんてったって!! ベースボール 子ガメカセット '91開幕編"/>
<part name="cart" interface="ntb_cart">
<feature name="slot" value="ntbrom" />
<dataarea name="rom" size="16384">
(nw) softlist_dev.cpp: validate ROM labels The free-for-all on labels in software lists is not working. There's no consistency, labels are getting excessively long, people are starting to use non-ASCII characters in labels making it harder for others to type them when manipulating files on the command line, and there's too much markup being put in labels. The length limit is 127 characters, same as for labels in MAME itself. This should be long enough to be descriptive. Remember that the Win32 path limit is 260 characters, and many applications and frameworks have issues with longer paths, including Windows Explorer and the .NET framework. Labels are used as filenames, so concessions need to be made for this. I have not abbreviated excessively long labels myself - they're currently causing 135 validity errors. Someone else can fix them. Printable ASCII characters are allowed, with a few exceptions. The exceptions are limited to characters most likely to cause issues for interactive shells and scripts: * ! - csh event substitution (very difficult to escape properly) * $ - sh varibale expansion * % - csh job control, cmd variable expansion * / - UNIX directory separator * : - sh path separator, Windows drive qualifier * \ - sh escape, Windows directory separator Most of the labels that had to be edited were using ! for markup, or using ! and % for titles in labels. Strangely, titles in labels are often forced to lower case, despite this never being enforced for software lists. There are also various other edits to titles used for labels, such as moving articles to the end (with or without a comma), or replacing spaces with underscores. As I already said, there's no consistency at all. There is far too much markup in labels. They're even being used for notes in some cases (e.g. at least one case where a dumper's name is in the label). The XML schema supports metadata - use it. For example, you can use part_id for an unrestricted display name for a software part. You can also use XML comments for notes. And while on the topic of metadata, vgmplay.xml is putting the same thing in the part_id as well as the label. The part_id should have the actual title, not the title mangled to make it more suitable for use as a filename. Addressing this would be a lot of work, given how large the file is. For now, empty data areas in software lists cause a verbose message rather than a validation warning. There are thousands of software lists using empty data areas to indicate the size/width of cartridge RAM/EEPROM/etc.
2020-04-15 21:05:16 +02:00
<rom name="nantettatte baseball '91 kaimaku hen (j) [u].bin" size="16384" crc="fdb61142" sha1="134d2999eca761133236d7abc7cafbd703c628b7" offset="00000" status="baddump" />
(MESS) nes.c: major refactoring and improvements of NES/FC cart emulation: [Fabio Priuli] - converted carts, mappers and pcbs to use slot devices - fixed starting of Famicom, Famicom Twin and Dr. PCJr - fixed handling of "no disk" in FDS so that the system displays Mario and Luigi jumping around as expected - added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx) - added YM2413 to VRC-7 (Lagrange Point OST) - added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi (samples are needed because these games use a currently undumpable speech chip) - added support for NES-EVENT pcb used by Nintendo World Championship 1990, including dipswitches - added support for Galoob Game Genie real usage (in addition to the codes which Puggsy added to his cheat collections): when you load ggenie, a second cartslot becomes available to load another game attached to the cheat device (e.g. with "mess.exe nes -cart ggenie -cart2 smb") and you can enter the cheat codes as in a real NES - added support for Nantettatte!! Baseball lock-on mechanism, based on the tests performed by naruko on his carts: when you load nantbb, a second cartslot becomes available to load one of the two update minicarts (91 Hen or OB Hen) - improved emulation of Namcot 163, 175 and 340 boards, based on the tests performed by naruko, lidnariq and bootgod on the real hardware - moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because they cannot be loaded in the NES directly, but only through the nantbb subslot - emulated bus conflict (CPU/PRG) in PCBs documented as having it - partial emulation of open bus, enough to make working the games using it as a sort of protection - fixed crash when loading files using FFE mappers - fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games (e.g. Paris Dakar Rally Special and Escape from Atlantis) - fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots and Road Runner to work state - fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to work state - added working emulation of many bootleg pcbs used for pirate conversions from FDS (Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki Doki Daidassou, Tobidase Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...) - improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B, KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more...) - improved RacerMate Challenge II emulation, but the game is still not working due to unemulated bicycle controller - added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing Skulls & Crossbones gfx (but the game is still not working) - fixed many small inaccuracies in the old code, spot during the conversion - added support for most other known pcbs, even if in most cases emulation is only sketchy - reduced the need of fake alt pbcs for boards which only differed by mirroring handling (these are now recognized through the "mirroring" feature) - removed fake wram which was added to a lot of partially documented pcbs and re-added it only where actually present, so to more accurately document what was really in the carts Out of whatsnew: There's still a lot to do (e.g. to clean up the implementation of the pirate pcbs) but I hope that submitting this now I can get some wider testing help so to catch and fix regressions before next release :)
2013-04-21 21:27:29 +02:00
</dataarea>
</part>
</software>
<software name="ntb_ob">
<description>Nantettatte!! Baseball OB Allstar Hen (Jpn)</description>
<year>1991</year>
<publisher>Sunsoft</publisher>
<info name="release" value="19910228"/>
<info name="alt_title" value="なんてったって!!ベースボール 子ガメカセット OBオールスター編"/>
<part name="cart" interface="ntb_cart">
<feature name="slot" value="ntbrom" />
<dataarea name="rom" size="16384">
(nw) softlist_dev.cpp: validate ROM labels The free-for-all on labels in software lists is not working. There's no consistency, labels are getting excessively long, people are starting to use non-ASCII characters in labels making it harder for others to type them when manipulating files on the command line, and there's too much markup being put in labels. The length limit is 127 characters, same as for labels in MAME itself. This should be long enough to be descriptive. Remember that the Win32 path limit is 260 characters, and many applications and frameworks have issues with longer paths, including Windows Explorer and the .NET framework. Labels are used as filenames, so concessions need to be made for this. I have not abbreviated excessively long labels myself - they're currently causing 135 validity errors. Someone else can fix them. Printable ASCII characters are allowed, with a few exceptions. The exceptions are limited to characters most likely to cause issues for interactive shells and scripts: * ! - csh event substitution (very difficult to escape properly) * $ - sh varibale expansion * % - csh job control, cmd variable expansion * / - UNIX directory separator * : - sh path separator, Windows drive qualifier * \ - sh escape, Windows directory separator Most of the labels that had to be edited were using ! for markup, or using ! and % for titles in labels. Strangely, titles in labels are often forced to lower case, despite this never being enforced for software lists. There are also various other edits to titles used for labels, such as moving articles to the end (with or without a comma), or replacing spaces with underscores. As I already said, there's no consistency at all. There is far too much markup in labels. They're even being used for notes in some cases (e.g. at least one case where a dumper's name is in the label). The XML schema supports metadata - use it. For example, you can use part_id for an unrestricted display name for a software part. You can also use XML comments for notes. And while on the topic of metadata, vgmplay.xml is putting the same thing in the part_id as well as the label. The part_id should have the actual title, not the title mangled to make it more suitable for use as a filename. Addressing this would be a lot of work, given how large the file is. For now, empty data areas in software lists cause a verbose message rather than a validation warning. There are thousands of software lists using empty data areas to indicate the size/width of cartridge RAM/EEPROM/etc.
2020-04-15 21:05:16 +02:00
<rom name="nantettatte baseball ob allstar hen (j) [u].bin" size="16384" crc="dc0bd3c3" sha1="89ba2b4bf7ba7f7db4f902e4ce20c6dee526433b" offset="00000" status="baddump" />
(MESS) nes.c: major refactoring and improvements of NES/FC cart emulation: [Fabio Priuli] - converted carts, mappers and pcbs to use slot devices - fixed starting of Famicom, Famicom Twin and Dr. PCJr - fixed handling of "no disk" in FDS so that the system displays Mario and Luigi jumping around as expected - added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx) - added YM2413 to VRC-7 (Lagrange Point OST) - added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi (samples are needed because these games use a currently undumpable speech chip) - added support for NES-EVENT pcb used by Nintendo World Championship 1990, including dipswitches - added support for Galoob Game Genie real usage (in addition to the codes which Puggsy added to his cheat collections): when you load ggenie, a second cartslot becomes available to load another game attached to the cheat device (e.g. with "mess.exe nes -cart ggenie -cart2 smb") and you can enter the cheat codes as in a real NES - added support for Nantettatte!! Baseball lock-on mechanism, based on the tests performed by naruko on his carts: when you load nantbb, a second cartslot becomes available to load one of the two update minicarts (91 Hen or OB Hen) - improved emulation of Namcot 163, 175 and 340 boards, based on the tests performed by naruko, lidnariq and bootgod on the real hardware - moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because they cannot be loaded in the NES directly, but only through the nantbb subslot - emulated bus conflict (CPU/PRG) in PCBs documented as having it - partial emulation of open bus, enough to make working the games using it as a sort of protection - fixed crash when loading files using FFE mappers - fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games (e.g. Paris Dakar Rally Special and Escape from Atlantis) - fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots and Road Runner to work state - fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to work state - added working emulation of many bootleg pcbs used for pirate conversions from FDS (Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki Doki Daidassou, Tobidase Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...) - improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B, KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more...) - improved RacerMate Challenge II emulation, but the game is still not working due to unemulated bicycle controller - added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing Skulls & Crossbones gfx (but the game is still not working) - fixed many small inaccuracies in the old code, spot during the conversion - added support for most other known pcbs, even if in most cases emulation is only sketchy - reduced the need of fake alt pbcs for boards which only differed by mirroring handling (these are now recognized through the "mirroring" feature) - removed fake wram which was added to a lot of partially documented pcbs and re-added it only where actually present, so to more accurately document what was really in the carts Out of whatsnew: There's still a lot to do (e.g. to clean up the implementation of the pirate pcbs) but I hope that submitting this now I can get some wider testing help so to catch and fix regressions before next release :)
2013-04-21 21:27:29 +02:00
</dataarea>
</part>
</software>
</softwarelist>