mame/docs/hlsl.txt

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HLSL-Related Enable Switches
----------------------------
Name Values Description
hlsl_enable 0/1 Enables HLSL post-processing in Direct3D 9 modes.
yiq_enable 0/1 Enables YIQ-colorspace post-processing. Causes a
performance drop but gives a much more authentic
NTSC TV appearance on TV-based systems when configured
properly.
hlslpath [path] Path to the .fx files that are in use. (default: hlsl)
hlsl_ini_read 0/1 Enable HLSL INI reading.
hlsl_ini_write 0/1 Enable HLSL INI writing.
hlslini %g HLSL INI file name for running game. (default: %g)
hlsl_prescale_x [horizontal] HLSL pre-scale override factor for X (0 for auto).
hlsl_prescale_y [vertical] HLSL pre-scale override factor for Y (0 for auto).
hlsl_preset 0-3 HLSL preset to use.
hlsl_write 0/1 Enable HLSL AVI writing (huge disk bandwidth suggested).
hlsl_snap_width [width] HLSL upscaled-snapshot width. (default: 2048)
hlsl_snap_height [height] HLSL upscaled-snapshot height. (default: 1536)
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Surface/Color Processing Parameters
-----------------------------------
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Name Values Description
shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel.
shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel.
shadow_mask_x_count 1+ The count of shadow mask elements, X (usually 640-ish)
shadow_mask_y_count 1+ The count of shadow mask elements, X (usually 480-ish)
shadow_mask_usize 0.0 to 1.0 These parameters define the *in-use* pixel count on the
shadow_mask_vsize 0.0 to 1.0 X and Y axes of the shadow mask texture.
curvature 0.0 to 1.0 Screen curvature. Affects borders and shadow mask.
pincushion 0.0 to 1.0 Image curvature. Affects the source image only.
scanline_alpha 0.0 to 1.0 The overall darkness of each scanline furrow.
scanline_size 0.0 to 4.0 The overall height of each scanline.
scanline_height [height] Individual height scaling value for scanlines.
scanline_bright_scale 0.0 to 2.0 The overall brightness multiplier for each scanline.
scanline_bright_offset 0.0 to 1.0 The overall brightness additive value for each scanline.
scanline_jitter 0.0 to 2.0 The relative scanline movement per field.
defocus [xval,yval] This defines the overall defocus radius for the three
post-converged beams. Values allowed range from 0.0 to
32.0.
converge_x [r,g,b] Convergence in screen-relative X direction.
converge_y [r,g,b] Convergence in screen-relative Y direction.
radial_converge_x [r,g,b] Radial convergence in screen-relative X direction.
radial_converge_y [r,g,b] Radial convergence in screen-relative Y direction.
Allowed values for convergence: -150 to 150 for each color.
red_ratio [r,g,b] These parameters define a 3x3 matrix which is multiplied
grn_ratio [r,g,b] by the incoming RGB signal. This can be used for any
blu_ratio [r,g,b] standard matrix convolution, including H/S/V or simply
affecting the TV-style tint.
saturation 0.0 to 4.0 This parameter defines the amount each color channel is
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raised above said channel's baseline grayscale value.
A value of 0.0 gives a gamma-correct grayscale image,
whereas 1.0 is full saturation, with each channel being
oversaturated equally beyond that.
offset [r,g,b] These parameters define a value for each color channel
that is added to said channel after scaling and after
matrix convolution. (-2.0 to 2.0)
scale [r,g,b] These parameters define a value for each color channel
that is multiplied with said channel after matrix
convolution. (-2.0 to 2.0)
power [r,g,b] These parameters define the exponent for each color
channel that is applied after scaling, offsetting,
saturation and matrix convolution. (-4.0 to 4.0)
floor [r,g,b] These parameters define the lower limit of each final
color channel value; 0.05, for example, raises the
minimum to 0.05 but re-scales to leave the max at 1.0.
phosphor_life [r,g,b] These parameters define the phosphor lifetime for each
channel, with 0.0 representing no phosphorescence and
1.0 leaving the channel on indefinitely. Values allowed
range from 0.0 to 1.0.
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NTSC Processing Parameters
--------------------------
Name Default Values Description
yiq_cc 3.59754545 Color Carrier frequency for NTSC signal processing
yiq_a 0.5 A value for NTSC signal processing
yiq_b 0.5 B value for NTSC signal processing
yiq_o 0.0 Outgoing Color Carrier phase offset for NTSC signal processing
yiq_p 1.0 Incoming Pixel Clock scaling value for NTSC signal processing
yiq_n 1.0 Y filter notch width for NTSC signal processing
yiq_y 6.0 Y filter cutoff frequency for NTSC signal processing
yiq_i 1.2 I filter cutoff frequency for NTSC signal processing
yiq_q 0.6 Q filter cutoff frequency for NTSC signal processing
yiq_scan_time 52.6 Horizontal scanline duration for NTSC signal processing (in usec)
yiq_phase_count 2 Phase Count value for NTSC signal processing (3 for NES, else 2)