mame/hash/nes_datach.xml

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<?xml version="1.0"?>
<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">
<!--
license:CC0-1.0
-->
<softwarelist name="nes_datach" description="Nintendo Entertainment System - Datach Joint ROM System mini-cartridges">
<software name="dtc_brsh" supported="partial">
<description>Datach - Battle Rush - Build Up Robot Tournament (Jpn)</description>
<year>1993</year>
<publisher>Bandai</publisher>
<info name="serial" value="DATACH-BURT"/>
<info name="release" value="19931112"/>
<info name="alt_title" value="データック バトルラッシュ"/>
<part name="cart" interface="datach_cart">
<feature name="slot" value="datach_ep1" />
<feature name="pcb_model" value="MINI" />
<feature name="ic1" value="B-AI '93 BATTLE-RUSH" />
<feature name="ic2" value="X24C01" />
<dataarea name="rom" size="262144">
<rom name="b-ai '93 battle-rush.ic1" size="262144" crc="983d8175" sha1="29cc759d5ca214eefc0cc1c6ce0f8b9111e58124" offset="00000" status="baddump" />
</dataarea>
</part>
</software>
<software name="dtc_cray">
<description>Datach - Crayon Shin-Chan - Ora to Poi Poi (Jpn)</description>
<year>1993</year>
<publisher>Bandai</publisher>
<info name="serial" value="DATACH-CSOPP"/>
<info name="release" value="19930827"/>
<info name="alt_title" value="データック クレヨンしんちゃん オラとポイポイ"/>
<part name="cart" interface="datach_cart">
<feature name="slot" value="datach_rom" />
<feature name="pcb" value="BANDAI-DATACH" />
<dataarea name="rom" size="262144">
<rom name="datach - crayon shin-chan - ora to poi poi (japan).prg" size="262144" crc="894efdbc" sha1="6f3c65bd945fe13305a7a39d8cd884a5bf314a8f" offset="00000" status="baddump" />
</dataarea>
</part>
</software>
<software name="dtc_dbz">
<description>Datach - Dragon Ball Z - Gekitou Tenkaichi Budou Kai (Jpn)</description>
<year>1992</year>
<publisher>Bandai</publisher>
<info name="serial" value="DATACH-DBZ"/>
<info name="release" value="19921229"/>
<info name="alt_title" value="データック ドラゴンボールZ 激闘天下一武道会"/>
<part name="cart" interface="datach_cart">
<feature name="slot" value="datach_rom" />
<feature name="pcb" value="BANDAI-DATACH" />
<dataarea name="rom" size="262144">
<rom name="datach - dragon ball z - gekitou tenkaichi budou kai (japan).prg" size="262144" crc="19e81461" sha1="87478b635fefb25fa13c4876e20f505a97426c1b" offset="00000" status="baddump" />
</dataarea>
</part>
</software>
<software name="dtc_jltp">
<description>Datach - J League Super Top Players (Jpn)</description>
<year>1994</year>
<publisher>Bandai</publisher>
<info name="serial" value="DATACH-STP"/>
<info name="release" value="19940422"/>
<info name="alt_title" value="データック Jリーグスーパートッププレイヤーズ"/>
<part name="cart" interface="datach_cart">
<feature name="slot" value="datach_rom" />
<feature name="pcb" value="BANDAI-DATACH" />
<dataarea name="rom" size="262144">
<rom name="datach - j league super top players (japan).prg" size="262144" crc="be06853f" sha1="b2089533e05fe95814d0d77f2729944cbeb95988" offset="00000" status="baddump" />
</dataarea>
</part>
</software>
<software name="dtc_sdgn">
<description>Datach - SD Gundam - Gundam Wars (Jpn)</description>
<year>1993</year>
<publisher>Bandai</publisher>
<info name="serial" value="DATACH-SDGW"/>
<info name="release" value="19930423"/>
<info name="alt_title" value="データック SDガンダム ガンダムウォーズ"/>
<part name="cart" interface="datach_cart">
<feature name="slot" value="datach_rom" />
<feature name="pcb_model" value="MINI" />
<feature name="ic1" value="DATACH GUNDAM" />
<dataarea name="rom" size="262144">
<rom name="datach gundam.ic1" size="262144" crc="0be0a328" sha1="edd7a45a7f27e396b6d686f1861642d509863132" offset="00000" status="baddump" />
</dataarea>
</part>
</software>
<software name="dtc_ultr">
<description>Datach - Ultraman Club - Supokon Fight! (Jpn)</description>
<year>1993</year>
<publisher>Bandai</publisher>
<info name="serial" value="DATACH-UCSF"/>
<info name="release" value="19930423"/>
<info name="alt_title" value="データック ウルトラマン倶楽部 スポ根ファイト!"/>
<part name="cart" interface="datach_cart">
<feature name="slot" value="datach_rom" />
<feature name="pcb" value="BANDAI-DATACH" />
<dataarea name="rom" size="262144">
(nw) softlist_dev.cpp: validate ROM labels The free-for-all on labels in software lists is not working. There's no consistency, labels are getting excessively long, people are starting to use non-ASCII characters in labels making it harder for others to type them when manipulating files on the command line, and there's too much markup being put in labels. The length limit is 127 characters, same as for labels in MAME itself. This should be long enough to be descriptive. Remember that the Win32 path limit is 260 characters, and many applications and frameworks have issues with longer paths, including Windows Explorer and the .NET framework. Labels are used as filenames, so concessions need to be made for this. I have not abbreviated excessively long labels myself - they're currently causing 135 validity errors. Someone else can fix them. Printable ASCII characters are allowed, with a few exceptions. The exceptions are limited to characters most likely to cause issues for interactive shells and scripts: * ! - csh event substitution (very difficult to escape properly) * $ - sh varibale expansion * % - csh job control, cmd variable expansion * / - UNIX directory separator * : - sh path separator, Windows drive qualifier * \ - sh escape, Windows directory separator Most of the labels that had to be edited were using ! for markup, or using ! and % for titles in labels. Strangely, titles in labels are often forced to lower case, despite this never being enforced for software lists. There are also various other edits to titles used for labels, such as moving articles to the end (with or without a comma), or replacing spaces with underscores. As I already said, there's no consistency at all. There is far too much markup in labels. They're even being used for notes in some cases (e.g. at least one case where a dumper's name is in the label). The XML schema supports metadata - use it. For example, you can use part_id for an unrestricted display name for a software part. You can also use XML comments for notes. And while on the topic of metadata, vgmplay.xml is putting the same thing in the part_id as well as the label. The part_id should have the actual title, not the title mangled to make it more suitable for use as a filename. Addressing this would be a lot of work, given how large the file is. For now, empty data areas in software lists cause a verbose message rather than a validation warning. There are thousands of software lists using empty data areas to indicate the size/width of cartridge RAM/EEPROM/etc.
2020-04-15 21:05:16 +02:00
<rom name="datach - ultraman club - supokon fight (japan).prg" size="262144" crc="5b457641" sha1="533170d5eb685231ccd27b9c136ffa4fad68a7b8" offset="00000" status="baddump" />
</dataarea>
</part>
</software>
<software name="dtc_yuyu">
<description>Datach - Yu Yu Hakusho - Bakutou Ankoku Bujutsu Kai (Jpn)</description>
<year>1993</year>
<publisher>Bandai</publisher>
<info name="serial" value="DATACH-BABK"/>
<info name="release" value="19931022"/>
<info name="alt_title" value="データック 幽遊白書 爆闘暗黒武術会"/>
<part name="cart" interface="datach_cart">
<feature name="slot" value="datach_rom" />
<feature name="pcb" value="BANDAI-DATACH" />
<dataarea name="rom" size="262144">
<rom name="datach - yuu yuu hakusho - bakutou ankoku bujutsu kai (japan).prg" size="262144" crc="f51a7f46" sha1="74218aae93e4febfb2284bcf15811453418a2029" offset="00000" status="baddump" />
</dataarea>
</part>
</software>
</softwarelist>