mirror of
https://github.com/wyan/m48plus
synced 2024-11-16 07:47:40 +01:00
206 lines
5.4 KiB
Objective-C
206 lines
5.4 KiB
Objective-C
/*
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* m48InMemoryAudioFile.m
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*
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* This file is part of m48
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*
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* Thankfully provided by Aran Mulholland
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*
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* Copyright (C) 2009 Aran Mulholland
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#import "m48InMemoryAudioFile.h"
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@implementation m48InMemoryAudioFile
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@synthesize packetCount;
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@synthesize audioData;
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@synthesize volume;
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//overide init method
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- (id)init
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{
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[super init];
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//set the index
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packetIndex = 0;
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leftPacketIndex = 0;
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rightPacketIndex = 0;
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isPlaying = NO;
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return self;
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}
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- (void)dealloc {
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//release the AudioBuffer
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free(audioData);
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free(leftAudioData);
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free(rightAudioData);
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free(monoFloatDataLeft);
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free(monoFloatDataRight);
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[super dealloc];
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}
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-(void)play{
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if(isPlaying){
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isPlaying = NO;
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}
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else{
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isPlaying = YES;
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}
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}
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//open and read a wav file
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-(OSStatus)open:(NSString *)filePath{
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//print out the file path
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////DEBUG NSLog(@"FilePath: ");
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////DEBUG NSLog(filePath);
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//get a ref to the audio file, need one to open it
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CFURLRef audioFileURL = CFURLCreateFromFileSystemRepresentation (NULL, (const UInt8 *)[filePath cStringUsingEncoding:[NSString defaultCStringEncoding]] , strlen([filePath cStringUsingEncoding:[NSString defaultCStringEncoding]]), false);
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//open the audio file
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OSStatus result = AudioFileOpenURL (audioFileURL, 0x01, 0, &mAudioFile);
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//were there any errors reading? if so deal with them first
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if (result != noErr) {
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////DEBUG NSLog([NSString stringWithFormat:@"Could not open file: %s", filePath]);
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packetCount = -1;
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}
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//otherwise
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else{
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//get the file info
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[self getFileInfo];
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//how many packets read? (packets are the number of stereo samples in this case)
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//////DEBUG NSLog([NSString stringWithFormat:@"File Opened, packet Count: %d", packetCount]);
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UInt32 packetsRead = packetCount;
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OSStatus result = -1;
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//free the audioBuffer just in case it contains some data
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free(audioData);
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UInt32 numBytesRead = -1;
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//if we didn't get any packets dop nothing, nothing to read
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if (packetCount <= 0) { }
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//otherwise fill our in memory audio buffer with the whole file (i wouldnt use this with very large files btw)
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else{
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//allocate the buffer
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audioData = (UInt32 *)malloc(sizeof(UInt32) * packetCount);
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//read the packets
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result = AudioFileReadPackets (mAudioFile, false, &numBytesRead, NULL, 0, &packetsRead, audioData);
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}
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if (result==noErr){
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monoFloatDataLeft = (float *)malloc(sizeof(float) * packetCount);
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monoFloatDataRight = (float *)malloc(sizeof(float) * packetCount);
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leftAudioData = (SInt16 *)malloc(sizeof(SInt16) * packetCount);
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rightAudioData = (SInt16 *)malloc(sizeof(SInt16) * packetCount);
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//now we need to copy the sample data
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UInt32 sample;
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SInt16 left;
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SInt16 right;
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for (UInt32 i = 0; i < packetCount; i++){
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sample = *(audioData + i);
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left = sample >> 16;
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right = sample;
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leftAudioData[i] = left;
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rightAudioData[i] = right;
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//turn it into the range -1.0 - 1.0
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monoFloatDataLeft[i] = (float)left / 32768.0;
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monoFloatDataRight[i] = (float)right / 32768.0;
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}
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//print out general info about the file
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////DEBUG NSLog([NSString stringWithFormat:@"Packets read from file: %d\n", packetsRead]);
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////DEBUG NSLog([NSString stringWithFormat:@"Bytes read from file: %d\n", numBytesRead]);
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//for a stereo 32 bit per sample file this is ok
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////DEBUG NSLog([NSString stringWithFormat:@"Sample count: %d\n", numBytesRead / 2]);
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//for a 32bit per stereo sample at 44100khz this is correct
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////DEBUG NSLog([NSString stringWithFormat:@"Time in Seconds: %f.4\n", ((float)numBytesRead / 4.0) / 44100.0]);
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}
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}
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CFRelease (audioFileURL);
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return result;
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}
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- (OSStatus) getFileInfo {
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OSStatus result = -1;
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double duration;
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if (mAudioFile == nil){}
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else{
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UInt32 dataSize = sizeof packetCount;
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result = AudioFileGetProperty(mAudioFile, kAudioFilePropertyAudioDataPacketCount, &dataSize, &packetCount);
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if (result==noErr) {
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duration = ((double)packetCount * 2) / 44100;
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}
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else{
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packetCount = -1;
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}
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}
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return result;
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}
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//gets the next packet from the buffer, if we have reached the end of the buffer return 0
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-(UInt32)getNextPacket{
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UInt32 returnValue = 0;
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//if the packetCount has gone to the end of the file, reset it. Audio will loop.
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if (packetIndex >= packetCount){
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packetIndex = 0;
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isPlaying = YES;
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}
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//i always like to set a variable and then return it during development so i can
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//see the value while debugging
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if(isPlaying){
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returnValue = audioData[packetIndex++];
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return returnValue;
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}
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else{
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return 0;
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}
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}
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//gets the current index (where we are up to in the buffer)
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-(SInt64)getIndex{
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return packetIndex;
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}
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-(void)reset{
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packetIndex = 0;
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}
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@end
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