m48plus/Classes/m48EmulatorAudioEngine.h
2020-05-05 20:15:30 +02:00

103 lines
2.7 KiB
Objective-C

/*
* m48EmulatorAudioEngine.h
*
* This file is part of m48
*
* Copyright (C) 2009 Markus Gonser, m48@mksg.de
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#import <UIKit/UIKit.h>
#include <AudioUnit/AudioUnit.h>
#import "AudioToolbox/AudioToolbox.h"
#import "m48InMemoryAudioFile.h"
#import <libkern/OSAtomic.h>
#import "xml.h"
//#import "patchwintypes.h"
#define BEEPSAMPLERATE 44100.0
#define BEEPBYTESPERSAMPLE 1
#define BEEPSAMPLEVALHALFMAX 128
#define SOUNDPOLYPHONY 3 // plus beepsound
#define MAXMEMORYAUDIOFILES 6*1024*1024 // 2MB
#define AUDIOCONTINUOUSRENDERING // Mainly for debugging purposes
void playBeep(int freq, int lengthMS);
void stopBeep(void);
void playXmlSoundFX(XmlSoundFX * soundfx, BOOL predicate);
@interface m48EmulatorAudioEngine : NSObject {
//the graph of audio connections
AUGraph _graph;
//the audio output
AudioUnit _output;
//the audio files to play
NSMutableDictionary * _inMemoryAudioFiles;
unsigned long _soundSlotUniqueSessionID;
// Volume settings
BOOL _audioEnabled;
double _audioVolume;
BOOL _audioSkinEnabled;
double _audioSkinVolume;
BOOL _audioEmulatorEnabled;
double _audioEmulatorVolume;
BOOL _audioSubstituteClick;
// Xml stuff
XmlRoot * _currentXml;
XmlBeepType _currentBeepType;
// Render management
OSSpinLock _graphLock;
BOOL _slotIsRendered[SOUNDPOLYPHONY];
BOOL _beepIsRendered;
}
@property AUGraph graph;
@property (nonatomic, retain) NSMutableDictionary * inMemoryAudioFiles;
-(BOOL)loadSoundsFromXml:(XmlRoot *)aXml error:(NSError **)error;
-(void)loadSettings;
-(void)playXmlSoundFX:(XmlSoundFX *)soundfx buttonDown:(BOOL)isDown;
-(void)playBeep;
-(void)stopBeep;
-(void)panic;
-(void)setupAudioSession;
-(void)destroyAudioSession;
-(void)initAudioGraph;
-(void)destroyAudioGraph;
// Helper
-(void)startRenderSlotID:(NSNumber *)slotID;
-(void)stopRenderSlotID:(NSNumber *)slotID;
-(void)startRenderBeep;
-(void)stopRenderBeep;
-(void)resetRendering;
// Debug
-(void)verboseRenderStatus:(NSTimer *)firedTimer;
@end