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Alex Clink 2021-09-02 23:20:21 -04:00
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root = true
[*.cr]
charset = utf-8
end_of_line = lf
insert_final_newline = true
indent_style = space
indent_size = 2
trim_trailing_whitespace = true

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/docs/
/lib/
/bin/
/.shards/
*.dwarf

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language: crystal
# Uncomment the following if you'd like Travis to run specs and check code formatting
# script:
# - crystal spec
# - crystal tool format --check

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The MIT License (MIT)
Copyright (c) 2021 Alex Clink <alexclink@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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# lx_chess
A chess program written in crystal
## Installation
`shards build src/lx_chess.cr`
## Usage
run `lx_chess --help` for usage information
Usage example:
```sh
╰─$ ./bin/lx_chess --fen "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
8: ♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜
7: ♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟
6:
5:
4:
3:
2: ♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟
1: ♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜
a b c d e f g h
```
## Contributing
1. Fork it (<https://github.com/your-github-user/cr_lx_chess/fork>)
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Add some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create a new Pull Request
## Contributors
- [Alex Clink](https://github.com/sleepinginsomniac) - creator and maintainer

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name: lx_chess
version: 0.1.0
authors:
- Alex Clink <alexclink@gmail.com>
targets:
lx_chess:
main: src/lx_chess.cr
crystal: 1.0.0
license: MIT

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require "./spec_helper"
describe LxChess do
it "works" do
expect(false).to eq(true)
end
end

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require "spec"
require "../src/lx_chess"

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require "./lx_chess/version"
require "./lx_chess/board"
require "./lx_chess/terminal"
require "./lx_chess/term_board"
require "./lx_chess/game"
require "./lx_chess/fen"
require "option_parser"
options = {
"fen_string" => "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
}
OptionParser.parse do |parser|
parser.banner = "Usage: lx_chess [fen]"
parser.on("--fen=FEN", "use fen string for board") do |fen_string|
options["fen_string"] = fen_string
end
parser.on("-h", "--help", "Show this help") do
puts parser
exit
end
parser.invalid_option do |flag|
STDERR.puts "ERROR: #{flag} is not a valid option."
STDERR.puts parser
exit(1)
end
end
fen = LxChess::Fen.parse(options["fen_string"])
game = LxChess::Game.new(board: fen.board)
gb = LxChess::TermBoard.new(game.board)
gb.draw
puts
# gb.flip!
# gb.draw
# puts

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require "./piece"
module LxChess
class Board
LETTERS = ('a'..'z').to_a
property :width, :height, :squares
def initialize(@width : Int = 8, @height : Int = 8)
@squares = Array(Piece | Nil).new(@width * @height) { nil }
end
def [](index : Int)
@squares[index]
end
def [](cord : String)
@squares[cord_index(cord)]
end
def at(x : Int, y : Int)
@squares[index(x, y)]
end
def []=(index : Int, value : Piece | Nil)
@squares[index] = value
end
def []=(cord : String, value : Piece | Nil)
@squares[cord_index(cord)] = value
end
def index(x : Int, y : Int)
(y * @width) + x
end
def cord_index(cord : String)
x = LETTERS.index(cord[0]) || 0
y = cord[1].to_i - 1
index(x, y)
end
end
end

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require "./board"
require "./piece"
module LxChess
class Fen
def self.parse(fen : String)
placement, turn, castling, en_passant, halfmove_clock, fullmove_counter = fen.split(/\s+/)
ranks = placement.split('/')
width = ranks.first.size
height = ranks.size
rank = height - 1
board = Board.new(width, height)
ranks.map { |r| r.chars }.each do |pieces|
file = 0
pieces.each do |symbol|
case symbol
when .in_set? "PKQRBNpkqrbn"
piece = Piece.from_fen(symbol)
index = rank * width + file
board[index] = piece
file += 1
when .number?
file += symbol.to_i
else
raise "#{symbol} is not a valid fen symbol"
end
end
rank -= 1
end
Fen.new(board: board)
end
property board : Board
def initialize(
@board : Board
# @turn : Int,
# @castling : String,
# @en_passant : String,
# @halfmove_clock : Int,
# @fullmove_counter : Int
)
end
end
end

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require "./player"
require "./board"
module LxChess
class Game
property turn : Int8, board : Board
def initialize(@board : Board, @players = [] of Player)
@turn = 0
end
end
end

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module LxChess
class Piece
NAMES = ["Pawn", "King", "Queen", "Rook", "Bishop", "Knight"]
SYMBOLS = "♙♔♕♖♗♘--♟♚♛♜♝♞"
FEN_SYMBOLS = "PKQRBN--pkqrbn"
PAWN = 0
KING = 1
QUEEN = 2
ROOK = 3
BISHOP = 4
KNIGHT = 5
def self.from_fen(fen : Char)
id = FEN_SYMBOLS.index(fen).as(Int32).to_i8
Piece.new(id)
end
def initialize(@id : Int8 = 0)
end
def white?
@id & 0b1000 == 0
end
def black?
@id & 0b1000 == 1
end
def color
white? ? :white : :black
end
def name
NAMES[@id & 0b1000]
end
def symbol(force_black = false)
if force_black
SYMBOLS[@id | 0b1000]
else
SYMBOLS[@id]
end
end
def fen_symbol
FEN_SYMBOLS[@id]
end
end
end

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module LxChess
class Player
end
end

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require "colorize"
module LxChess
class TermBoard
LETTERS = ('a'..'z').to_a
property :bg_dark, :bg_light, :fg_dark, :fg_light
def initialize(@board : Board)
@flipped = false
@bg_dark = :green
@bg_light = :light_green
@fg_dark = :black
@fg_light = :white
end
def set_scheme(bg_dark : Symbol, bg_light : Symbol, fg_dark : Symbol, fg_light : Symbol)
@bg_dark = bg_dark
@bg_light = bg_light
@fg_dark = fg_dark
@fg_light = fg_light
end
def flip!
@flipped = !@flipped
end
def width
@board.width
end
def height
@board.height
end
def ranks
@flipped ? 0.upto(height - 1) : (height - 1).downto(0)
end
def files
@flipped ? (width - 1).downto(0) : 0.upto(width - 1)
end
def draw(io = STDOUT)
ranks.each do |y|
io << (y + 1) << ": "
files.each do |x|
index = @board.index(x, y)
piece = @board[index]
background = (index + y) % 2 == 0 ? @bg_dark : @bg_light
if piece
foreground = piece.white? ? @fg_light : @fg_dark
io << piece.symbol(true).colorize.back(background).fore(foreground) << " ".colorize.back(background)
else
io << " ".colorize.back(background)
end
end
io << "\n"
end
io << " "
files.each do |x|
io << LETTERS[x] << " "
end
io
end
end
end

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module LxChess
class Terminal
# ttycom.h : _IOR('t', 104, struct winsize)
# ioccom.h :
# #define _IOC(inout, group, num, len) \
# (inout | ((len & IOCPARM_MASK) << 16) | ((group) << 8) | (num))
# TODO : Figure out how to define this dynamically per system
TIOCGWINSZ = 1074295912
lib C
struct Winsize
rows : UInt16 # rows, in characters
cols : UInt16 # columns, in characters
width : UInt16 # horizontal size, pixels
height : UInt16 # vertical size, pixels
end
fun ioctl(fd : Int32, request : UInt32, winsize : C::Winsize*) : Int32
end
def self.size
C.ioctl(0, TIOCGWINSZ, out screen_size)
screen_size
end
def initialize(@io = STDOUT)
end
end
end

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module LxChess
VERSION = "0.1.0"
end