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https://github.com/SleepingInsomniac/lx_chess_cr
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Add disambiguation to SAN generation
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6 changed files with 133 additions and 24 deletions
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@ -1,5 +1,5 @@
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name: lx_chess
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name: lx_chess
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version: 0.1.0
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version: 0.1.3
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authors:
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authors:
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- Alex Clink <alexclink@gmail.com>
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- Alex Clink <alexclink@gmail.com>
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100
spec/lx_chess/game/move_to_san_spec.cr
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100
spec/lx_chess/game/move_to_san_spec.cr
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@ -0,0 +1,100 @@
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require "../../spec_helper"
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include LxChess
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describe Game do
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describe "#move_to_san" do
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it "converts pawn captures" do
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game = Game.new players: [Player.new, Player.new]
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place(game.board, {
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"e4" => 'P',
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"d5" => 'p',
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})
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debug_board(game, ["e4", "d5"])
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san = game.move_to_san(from: "e4", to: "d5", turn: 0)
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puts san.to_s
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san.to_s.should eq("exd5")
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end
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it "converts pawn moves" do
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game = Game.new players: [Player.new, Player.new]
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place(game.board, {"e2" => 'P'})
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debug_board(game, ["e2", "e4"])
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san = game.move_to_san(from: "e2", to: "e4", turn: 0)
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puts san.to_s
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san.to_s.should eq("e4")
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end
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it "disambiguates pawn captures" do
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game = Game.new players: [Player.new, Player.new]
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place(game.board, {
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"c4" => 'P',
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"e4" => 'P',
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"d5" => 'p',
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})
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debug_board(game, ["e4", "d5"])
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san = game.move_to_san(from: "e4", to: "d5", turn: 0)
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puts san.to_s
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san.to_s.should eq("exd5")
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debug_board(game, ["c4", "d5"])
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san = game.move_to_san(from: "c4", to: "d5", turn: 0)
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puts san.to_s
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san.to_s.should eq("cxd5")
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end
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it "disambiguates rook moves" do
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game = Game.new players: [Player.new, Player.new]
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place(game.board, {
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"e4" => 'R',
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"d5" => 'R',
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})
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debug_board(game, ["e4", "e5"])
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san = game.move_to_san(from: "e4", to: "e5", turn: 0)
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puts san.to_s
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san.to_s.should eq("Ree5")
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end
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it "disambiguates knight moves" do
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game = Game.new players: [Player.new, Player.new]
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place(game.board, {
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"f3" => 'N',
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"e2" => 'N',
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})
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debug_board(game, ["e2", "d4"])
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san = game.move_to_san(from: "e2", to: "d4", turn: 0)
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puts san.to_s
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san.to_s.should eq("Ned4")
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end
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it "disambiguates knight moves on the same file" do
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game = Game.new players: [Player.new, Player.new]
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place(game.board, {
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"e4" => 'N',
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"e2" => 'N',
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})
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debug_board(game, ["e2", "c3"])
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san = game.move_to_san(from: "e2", to: "c3", turn: 0)
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puts san.to_s
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san.to_s.should eq("Ne2c3")
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end
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it "detects check" do
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game = Game.new players: [Player.new, Player.new]
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game.board["e1"] = Piece.from_fen('K')
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game.board["c8"] = Piece.from_fen('r')
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debug_board(game, ["c8", "e8"])
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san = game.move_to_san(from: "c8", to: "e8", turn: 1)
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puts san.to_s
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san.to_s.should eq("Re8+")
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end
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it "detects checkmate" do
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fen = Fen.parse("r1bqkb1r/pppp1ppp/2n2n2/4p2Q/2B1P3/8/PPPP1PPP/RNB1K1NR w KQkq - 4 4")
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game = Game.new(board: fen.board, players: [Player.new, Player.new])
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san = game.move_to_san(from: "h5", to: "f7", turn: 0)
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debug_board(game, ["h5", "f7"])
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puts san.to_s
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san.to_s.should eq("Qxf7#")
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end
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end
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end
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@ -74,25 +74,6 @@ describe Game do
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end
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end
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end
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end
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describe "#move_to_san" do
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it "detects check" do
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game = Game.new players: [Player.new, Player.new]
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game.board["e1"] = Piece.from_fen('K')
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game.board["c8"] = Piece.from_fen('r')
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debug_board(game, ["c8", "e8"])
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san = game.move_to_san(from: "c8", to: "e8", turn: 1)
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san.to_s.should eq("Re8+")
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end
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it "detects checkmate" do
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fen = Fen.parse("r1bqkb1r/pppp1ppp/2n2n2/4p2Q/2B1P3/8/PPPP1PPP/RNB1K1NR w KQkq - 4 4")
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game = Game.new(board: fen.board, players: [Player.new, Player.new])
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san = game.move_to_san(from: "h5", to: "f7", turn: 0)
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debug_board(game, ["h5", "f7"])
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san.to_s.should eq("Qxf7#")
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end
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end
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describe "#in_check?" do
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describe "#in_check?" do
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it "detects if the player is in check" do
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it "detects if the player is in check" do
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game = Game.new players: [Player.new, Player.new]
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game = Game.new players: [Player.new, Player.new]
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@ -175,18 +175,46 @@ module LxChess
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end
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end
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end
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end
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candidate_move_sets = @board.select do |candidate|
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next unless candidate
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next if candidate == piece
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candidate.fen_symbol == piece.fen_symbol
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end.compact.map do |candidate|
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moves(candidate.index)
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end.compact.select do |move_set|
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move_set.moves.includes?(to)
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end
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origin = nil
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takes = en_passant || !@board[to].nil?
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if candidate_move_sets.any?
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origin ||= ""
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origin += @board.cord(from)[0]
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end
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if candidate_move_sets.any? { |set| @board.cord(set.piece.index)[0] == @board.cord(from)[0] }
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origin ||= ""
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origin += @board.cord(from)[1]
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end
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if origin.nil? && piece.pawn? && takes
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origin = @board.cord(from)[0].to_s
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end
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Notation.new(
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Notation.new(
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square: @board.cord(to),
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square: @board.cord(to),
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promotion: promotion,
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promotion: promotion,
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piece_abbr: piece.fen_symbol,
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piece_abbr: piece.fen_symbol,
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from: @board.cord(from),
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from: @board.cord(from),
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to: @board.cord(to),
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to: @board.cord(to),
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takes: en_passant || !@board[to].nil?,
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takes: takes,
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en_passant: en_passant,
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en_passant: en_passant,
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check: check && !checkmate,
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check: check && !checkmate,
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checkmate: checkmate,
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checkmate: checkmate,
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castles_k: castles_k,
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castles_k: castles_k,
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castles_q: castles_q
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castles_q: castles_q,
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origin: origin
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)
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)
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end
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end
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when castles_q?
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when castles_q?
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"O-O-O"
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"O-O-O"
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else
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else
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piece_abbr != 'P' || @takes ? piece_abbr : nil
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piece_abbr unless piece_abbr == 'P'
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end
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end
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if @en_passant
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if @en_passant
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@ -1,3 +1,3 @@
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module LxChess
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module LxChess
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VERSION = "0.1.2"
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VERSION = "0.1.3"
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end
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end
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