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leocad/resources/shaders/unlit_texture_modulate_ps.glsl
2018-11-22 16:13:02 -08:00

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GLSL

LC_PIXEL_INPUT vec2 PixelTexCoord;
LC_PIXEL_OUTPUT
uniform mediump vec4 MaterialColor;
uniform sampler2D Texture;
void main()
{
LC_SHADER_PRECISION vec4 TexelColor = texture2D(Texture, PixelTexCoord);
gl_FragColor = vec4(MaterialColor.rgb, TexelColor.a * MaterialColor.a);
}