leocad/common/object.h
2024-01-07 11:39:34 -08:00

110 lines
2.7 KiB
C++

#pragma once
#include "lc_math.h"
#include "lc_array.h"
#include "lc_objectproperty.h"
enum class lcObjectType
{
Piece,
Camera,
Light
};
struct lcObjectSection
{
lcObject* Object = nullptr;
quint32 Section = 0;
};
struct lcPieceInfoRayTest
{
const PieceInfo* Info = nullptr;
lcMatrix44 Transform;
lcVector3 Plane;
};
struct lcObjectRayTest
{
lcCamera* ViewCamera;
bool PiecesOnly;
bool IgnoreSelected;
lcVector3 Start;
lcVector3 End;
float Distance = FLT_MAX;
lcObjectSection ObjectSection;
lcPieceInfoRayTest PieceInfoRayTest;
};
struct lcObjectBoxTest
{
lcCamera* ViewCamera;
lcVector4 Planes[6];
lcArray<lcObject*> Objects;
};
#define LC_OBJECT_TRANSFORM_MOVE_X 0x001
#define LC_OBJECT_TRANSFORM_MOVE_Y 0x002
#define LC_OBJECT_TRANSFORM_MOVE_Z 0x004
#define LC_OBJECT_TRANSFORM_MOVE_XYZ (LC_OBJECT_TRANSFORM_MOVE_X | LC_OBJECT_TRANSFORM_MOVE_Y | LC_OBJECT_TRANSFORM_MOVE_Z)
#define LC_OBJECT_TRANSFORM_ROTATE_X 0x010
#define LC_OBJECT_TRANSFORM_ROTATE_Y 0x020
#define LC_OBJECT_TRANSFORM_ROTATE_Z 0x040
#define LC_OBJECT_TRANSFORM_ROTATE_XYZ (LC_OBJECT_TRANSFORM_ROTATE_X | LC_OBJECT_TRANSFORM_ROTATE_Y | LC_OBJECT_TRANSFORM_ROTATE_Z)
#define LC_OBJECT_TRANSFORM_SCALE_X 0x100
#define LC_OBJECT_TRANSFORM_SCALE_Y 0x200
#define LC_OBJECT_TRANSFORM_SCALE_Z 0x400
#define LC_OBJECT_TRANSFORM_SCALE_XYZ (LC_OBJECT_TRANSFORM_SCALE_X | LC_OBJECT_TRANSFORM_SCALE_Y | LC_OBJECT_TRANSFORM_SCALE_Z)
class lcObject
{
public:
lcObject(lcObjectType ObjectType);
virtual ~lcObject();
lcObject(const lcObject&) = delete;
lcObject(lcObject&&) = delete;
lcObject& operator=(const lcObject&) = delete;
lcObject& operator=(lcObject&&) = delete;
public:
bool IsPiece() const
{
return mObjectType == lcObjectType::Piece;
}
bool IsCamera() const
{
return mObjectType == lcObjectType::Camera;
}
bool IsLight() const
{
return mObjectType == lcObjectType::Light;
}
lcObjectType GetType() const
{
return mObjectType;
}
virtual bool IsSelected() const = 0;
virtual bool IsSelected(quint32 Section) const = 0;
virtual void SetSelected(bool Selected) = 0;
virtual void SetSelected(quint32 Section, bool Selected) = 0;
virtual bool IsFocused() const = 0;
virtual bool IsFocused(quint32 Section) const = 0;
virtual void SetFocused(quint32 Section, bool Focused) = 0;
virtual quint32 GetFocusSection() const = 0;
virtual quint32 GetAllowedTransforms() const = 0;
virtual lcVector3 GetSectionPosition(quint32 Section) const = 0;
virtual void RayTest(lcObjectRayTest& ObjectRayTest) const = 0;
virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const = 0;
virtual void DrawInterface(lcContext* Context, const lcScene& Scene) const = 0;
virtual void RemoveKeyFrames() = 0;
virtual QString GetName() const = 0;
private:
lcObjectType mObjectType;
};