leocad/common/lc_texture.h
2013-08-09 04:57:18 +00:00

56 lines
747 B
C++

#ifndef _LC_TEXTURE_H_
#define _LC_TEXTURE_H_
#include "opengl.h"
#define LC_TEXTURE_WRAPU 0x01
#define LC_TEXTURE_WRAPV 0x02
#define LC_TEXTURE_MIPMAPS 0x04
#define LC_TEXTURE_NAME_LEN 256
class Image;
class lcTexture
{
public:
lcTexture();
~lcTexture();
bool Load(const char* FileName, int Flags = 0);
bool Load(lcMemFile& File, int Flags = 0);
bool Load(Image& image, int Flags);
void Unload();
int AddRef()
{
mRefCount++;
if (mRefCount == 1)
Load();
return mRefCount;
}
int Release()
{
mRefCount--;
if (!mRefCount)
Unload();
return mRefCount;
}
int mWidth;
int mHeight;
char mName[LC_TEXTURE_NAME_LEN];
GLuint mTexture;
protected:
bool Load();
int mRefCount;
};
#endif // _LC_TEXTURE_H_