mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
1213 lines
19 KiB
C++
1213 lines
19 KiB
C++
#include "lc_global.h"
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#include "lc_commands.h"
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#include "system.h"
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lcCommand gCommands[LC_NUM_COMMANDS] =
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{
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// LC_FILE_NEW
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{
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"File.New",
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"&New",
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"Create a new project",
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"Ctrl+N"
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},
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// LC_FILE_OPEN
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{
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"File.Open",
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"&Open...",
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"Open an existing project",
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"Ctrl+O"
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},
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// LC_FILE_MERGE
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{
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"File.Merge",
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"&Merge...",
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"Merge the contents of another project with the current one",
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""
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},
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// LC_FILE_SAVE
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{
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"File.Save",
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"&Save",
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"Save the active project",
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"Ctrl+S"
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},
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// LC_FILE_SAVEAS
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{
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"File.SaveAs",
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"Save &As...",
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"Save the active project with a new name",
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""
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},
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// LC_FILE_SAVE_IMAGE
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{
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"File.SaveImage",
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"Save &Image...",
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"Save a picture of the current view",
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""
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},
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// LC_FILE_EXPORT_3DS
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{
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"File.Export.3DS",
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"3D &Studio...",
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"Export the project in 3D Studio 3DS format",
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""
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},
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// LC_FILE_EXPORT_HTML
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{
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"File.Export.HTML",
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"&HTML...",
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"Create an HTML page for this project",
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""
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},
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// LC_FILE_EXPORT_BRICKLINK
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{
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"File.Export.BrickLink",
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"&BrickLink...",
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"Export a list of parts used in BrickLink XML format",
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""
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},
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// LC_FILE_EXPORT_CSV
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{
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"File.Export.CSV",
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"&CSV...",
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"Export a list of parts used in comma delimited file format",
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""
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},
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// LC_FILE_EXPORT_POVRAY
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{
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"File.Export.POVRay",
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"&POV-Ray...",
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"Export the project in POV-Ray format",
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""
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},
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// LC_FILE_EXPORT_WAVEFRONT
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{
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"File.Export.Wavefront",
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"&Wavefront...",
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"Export the project in Wavefront OBJ format",
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""
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},
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// LC_FILE_PROPERTIES
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{
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"File.Properties",
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"Prope&rties...",
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"Display project properties",
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""
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},
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// LC_FILE_TERRAIN_EDITOR
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{
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"File.TerrainEditor",
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"&Terrain Editor...",
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"Edit terrain",
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""
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},
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// LC_FILE_PRINT
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{
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"File.Print",
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"&Print...",
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"Print the active project",
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""
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},
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// LC_FILE_PRINT_PREVIEW
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{
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"File.PrintPreview",
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"Print Pre&view...",
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"Display how the project would look if printed",
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""
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},
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// LC_FILE_PRINT_BOM
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{
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"File.PrintBOM",
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"Print &Bill of Materials...",
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"Print a list of parts used",
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""
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},
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// LC_FILE_RECENT1
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{
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"File.Recent1",
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"&Recent1",
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"Open this document",
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""
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},
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// LC_FILE_RECENT2
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{
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"File.Recent2",
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"&Recent2",
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"Open this document",
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""
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},
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// LC_FILE_RECENT3
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{
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"File.Recent3",
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"&Recent3",
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"Open this document",
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""
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},
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// LC_FILE_RECENT4
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{
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"File.Recent4",
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"&Recent4",
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"Open this document",
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""
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},
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// LC_FILE_EXIT
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{
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"File.Exit",
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"E&xit",
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"Quit the application; prompts to save project",
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""
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},
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// LC_EDIT_UNDO
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{
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"Edit.Undo",
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"&Undo",
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"Undo the last action",
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"Ctrl+Z"
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},
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// LC_EDIT_REDO
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{
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"Edit.Redo",
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"&Redo",
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"Redo the previously undone action",
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"Ctrl+Y"
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},
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// LC_EDIT_CUT
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{
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"Edit.Cut",
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"Cu&t",
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"Cut the selection and put it on the Clipboard",
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"Ctrl+X"
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},
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// LC_EDIT_COPY
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{
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"Edit.Copy",
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"&Copy",
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"Copy the selection and put it on the Clipboard",
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"Ctrl+C"
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},
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// LC_EDIT_PASTE
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{
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"Edit.Paste",
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"&Paste",
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"Insert Clipboard contents",
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"Ctrl+V"
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},
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// LC_EDIT_FIND
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{
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"Edit.Find",
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"&Find...",
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"Find object",
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"Ctrl+F",
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},
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// LC_EDIT_FIND_NEXT
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{
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"Edit.FindNext",
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"Find Ne&xt",
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"Find next object",
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"F3",
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},
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// LC_EDIT_FIND_PREVIOUS
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{
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"Edit.FindPrevious",
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"Find Pre&vious",
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"Find object",
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"Shift+F3",
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},
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// LC_EDIT_SELECT_ALL
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{
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"Edit.SelectAll",
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"Select &All",
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"Select all pieces in the project",
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"Ctrl+A"
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},
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// LC_EDIT_SELECT_NONE
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{
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"Edit.SelectNone",
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"Select &None",
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"De-select everything",
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""
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},
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// LC_EDIT_SELECT_INVERT
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{
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"Edit.SelectInvert",
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"Select &Invert",
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"Invert the current selection set",
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"Ctrl+I"
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},
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// LC_EDIT_SELECT_BY_NAME
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{
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"Edit.SelectByName",
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"Select by Na&me...",
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"Select objects by name",
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""
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},
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// LC_EDIT_LOCK_X
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{
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"Edit.Lock.LockX",
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"Lock X",
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"Prevents movement and rotation along the X axis",
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""
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},
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// LC_EDIT_LOCK_Y
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{
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"Edit.Lock.LockY",
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"Lock Y",
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"Prevents movement and rotation along the Y axis",
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""
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},
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// LC_EDIT_LOCK_Z
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{
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"Edit.Lock.LockZ",
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"Lock Z",
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"Prevents movement and rotation along the Z axis",
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""
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},
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// LC_EDIT_LOCK_TOGGLE
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{
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"Edit.Lock.Toggle",
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"Lock Toggle",
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"Toggle locked axes",
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""
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},
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// LC_EDIT_LOCK_NONE
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{
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"Edit.Lock.None",
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"Unlock All",
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"Allows movement and rotation in all directions",
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""
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},
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// LC_EDIT_SNAP_X
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{
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"Edit.Snap.SnapX",
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"Snap X",
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"Snap movement along the X axis to fixed intervals",
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""
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},
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// LC_EDIT_SNAP_Y
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{
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"Edit.Snap.SnapY",
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"Snap Y",
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"Snap movement along the Y axis to fixed intervals",
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""
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},
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// LC_EDIT_SNAP_Z
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{
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"Edit.Snap.SnapZ",
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"Snap Z",
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"Snap movement along the Z axis to fixed intervals",
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""
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},
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// LC_EDIT_SNAP_TOGGLE
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{
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"Edit.Snap.Toggle",
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"Snap Toggle",
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"Toggle snap axes",
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""
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},
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// LC_EDIT_SNAP_NONE
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{
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"Edit.Snap.None",
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"Snap None",
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"Disable snapping along all axes",
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""
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},
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// LC_EDIT_SNAP_ALL
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{
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"Edit.Snap.All",
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"Snap All",
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"Snap movement along all axes to fixed intervals",
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""
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},
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// LC_EDIT_SNAP_ANGLE
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{
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"Edit.SnapAngle.Toggle",
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"Snap Angle Toggle",
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"Snap rotations to fixed intervals",
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""
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},
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// LC_EDIT_SNAP_MOVE_XY0
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{
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"Edit.SnapMove.XY0",
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"None",
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"Do not snap movement along the XY plane",
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"0"
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},
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// LC_EDIT_SNAP_MOVE_XY1
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{
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"Edit.SnapMove.XY1",
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"1/20 Stud",
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"Snap movement along the XY plane to 1/20 stud",
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"1"
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},
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// LC_EDIT_SNAP_MOVE_XY2
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{
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"Edit.SnapMove.XY2",
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"1/4 Stud",
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"Snap movement along the XY plane to 1/4 stud",
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"2"
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},
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// LC_EDIT_SNAP_MOVE_XY3
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{
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"Edit.SnapMove.XY3",
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"1 Flat",
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"Snap movement along the XY plane to 1 flat",
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"3"
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},
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// LC_EDIT_SNAP_MOVE_XY4
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{
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"Edit.SnapMove.XY4",
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"1/2 Stud",
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"Snap movement along the XY plane to 1/2 stud",
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"4"
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},
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// LC_EDIT_SNAP_MOVE_XY5
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{
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"Edit.SnapMove.XY5",
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"1 Stud",
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"Snap movement along the XY plane to 1 stud",
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"5"
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},
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// LC_EDIT_SNAP_MOVE_XY6
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{
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"Edit.SnapMove.XY6",
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"2 Studs",
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"Snap movement along the XY plane to 2 studs",
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"6"
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},
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// LC_EDIT_SNAP_MOVE_XY7
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{
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"Edit.SnapMove.XY7",
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"3 Studs",
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"Snap movement along the XY plane to 3 studs",
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"7"
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},
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// LC_EDIT_SNAP_MOVE_XY8
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{
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"Edit.SnapMove.XY8",
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"4 Studs",
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"Snap movement along the XY plane to 4 studs",
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"8"
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},
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// LC_EDIT_SNAP_MOVE_XY9
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{
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"Edit.SnapMove.XY9",
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"8 Studs",
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"Snap movement along the XY plane to 8 studs",
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"9"
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},
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// LC_EDIT_SNAP_MOVE_Z0
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{
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"Edit.SnapMove.Z0",
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"None",
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"Do not snap movement along the Z axis",
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"Ctrl+Shift+0"
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},
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// LC_EDIT_SNAP_MOVE_Z1
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{
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"Edit.SnapMove.Z1",
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"1/20 Stud",
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"Snap movement along the Z axis to 1/20 stud",
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"Ctrl+Shift+1"
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},
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// LC_EDIT_SNAP_MOVE_Z2
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{
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"Edit.SnapMove.Z2",
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"1/4 Stud",
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"Snap movement along the Z axis to 1/4 stud",
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"Ctrl+Shift+2"
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},
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// LC_EDIT_SNAP_MOVE_Z3
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{
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"Edit.SnapMove.Z3",
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"1 Flat",
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"Snap movement along the Z axis to 1 flat",
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"Ctrl+Shift+3"
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},
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// LC_EDIT_SNAP_MOVE_Z4
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{
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"Edit.SnapMove.Z4",
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"1/2 Stud",
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"Snap movement along the Z axis to 1/2 stud",
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"Ctrl+Shift+4"
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},
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// LC_EDIT_SNAP_MOVE_Z5
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{
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"Edit.SnapMove.Z5",
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"1 Stud",
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"Snap movement along the Z axis to 1 stud",
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"Ctrl+Shift+5"
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},
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// LC_EDIT_SNAP_MOVE_Z6
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{
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"Edit.SnapMove.Z6",
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"1 Brick",
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"Snap movement along the Z axis to 1 brick",
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"Ctrl+Shift+6"
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},
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// LC_EDIT_SNAP_MOVE_Z7
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{
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"Edit.SnapMove.Z7",
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"2 Bricks",
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"Snap movement along the Z axis to 2 bricks",
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"Ctrl+Shift+7"
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},
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// LC_EDIT_SNAP_MOVE_Z8
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{
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"Edit.SnapMove.Z8",
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"4 Bricks",
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"Snap movement along the Z axis to 4 bricks",
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"Ctrl+Shift+8"
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},
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// LC_EDIT_SNAP_MOVE_Z9
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{
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"Edit.SnapMove.Z9",
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"8 Bricks",
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"Snap movement along the Z axis to 8 bricks",
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"Ctrl+Shift+9"
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},
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// LC_EDIT_SNAP_ANGLE0
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{
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"Edit.SnapAngle.Angle0",
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"None",
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"Do not snap rotations",
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"Shift+0"
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},
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// LC_EDIT_SNAP_ANGLE1
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{
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"Edit.SnapAngle.Angle1",
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"1 Degree",
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"Snap rotations to 1 degree",
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"Shift+1"
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},
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// LC_EDIT_SNAP_ANGLE2
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{
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"Edit.SnapAngle.Angle2",
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"5 Degrees",
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"Snap rotations to 5 degrees",
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"Shift+2"
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},
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// LC_EDIT_SNAP_ANGLE3
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{
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"Edit.SnapAngle.Angle3",
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"10 Degrees",
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"Snap rotations to 10 degrees",
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"Shift+3"
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},
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// LC_EDIT_SNAP_ANGLE4
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{
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"Edit.SnapAngle.Angle4",
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"15 Degrees",
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"Snap rotations to 15 degrees",
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"Shift+4"
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},
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// LC_EDIT_SNAP_ANGLE5
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{
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"Edit.SnapAngle.Angle5",
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"30 Degrees",
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"Snap rotations to 30 degrees",
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"Shift+5"
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},
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// LC_EDIT_SNAP_ANGLE6
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{
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"Edit.SnapAngle.Angle6",
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"45 Degrees",
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"Snap rotations to 45 degrees",
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"Shift+6"
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},
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// LC_EDIT_SNAP_ANGLE7
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{
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"Edit.SnapAngle.Angle7",
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"60 Degrees",
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"Snap rotations to 60 degrees",
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"Shift+7"
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},
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// LC_EDIT_SNAP_ANGLE8
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{
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"Edit.SnapAngle.Angle8",
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"90 Degrees",
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"Snap rotations to 90 degrees",
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"Shift+8"
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},
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// LC_EDIT_SNAP_ANGLE9
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{
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"Edit.SnapAngle.Angle9",
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"180 Degrees",
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"Snap rotations to 180 degrees",
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"Shift+9"
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},
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// LC_EDIT_TRANSFORM
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{
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"Edit.Transform",
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"Transform",
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"Apply transform to selected objects",
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""
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},
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// LC_EDIT_TRANSFORM_ABSOLUTE_TRANSLATION
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{
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"Edit.TransformAbsoluteTranslation",
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"Absolute Translation",
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"Switch to absolute translation mode when applying transforms",
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""
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},
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// LC_EDIT_TRANSFORM_RELATIVE_TRANSLATION
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{
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"Edit.TransformRelativeTranslation",
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"Relative Translation",
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"Switch to relative translation mode when applying transforms",
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""
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},
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// LC_EDIT_TRANSFORM_ABSOLUTE_ROTATION
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{
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"Edit.TransformAbsoluteRotation",
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"Absolute Rotation",
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"Switch to absolute rotation mode when applying transforms",
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""
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},
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// LC_EDIT_TRANSFORM_RELATIVE_ROTATION
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{
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"Edit.TransformRelativeRotation",
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"Relative Rotation",
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"Switch to relative rotation mode when applying transforms",
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""
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},
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// LC_EDIT_ACTION_INSERT
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{
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"Edit.Tool.Insert",
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"Insert",
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"Add new pieces to the model",
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""
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},
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// LC_EDIT_ACTION_LIGHT
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{
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"Edit.Tool.Light",
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"Light",
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"Add new omni light sources to the model",
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""
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},
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// LC_EDIT_ACTION_SPOTLIGHT
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{
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"Edit.Tool.Spotlight",
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"Spotlight",
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"Add new spotlights to the model",
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""
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},
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// LC_EDIT_ACTION_CAMERA
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{
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"Edit.Tool.Camera",
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"Camera",
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"Create a new camera",
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""
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},
|
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// LC_EDIT_ACTION_SELECT
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{
|
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"Edit.Tool.Select",
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"Select",
|
|
"Select objects (hold the CTRL key down or drag the mouse to select multiple objects)",
|
|
"Shift+S"
|
|
},
|
|
// LC_EDIT_ACTION_MOVE
|
|
{
|
|
"Edit.Tool.Move",
|
|
"Move",
|
|
"Move selected objects",
|
|
"Shift+M"
|
|
},
|
|
// LC_EDIT_ACTION_ROTATE
|
|
{
|
|
"Edit.Tool.Rotate",
|
|
"Rotate",
|
|
"Rotate selected pieces",
|
|
"Shift+R"
|
|
},
|
|
// LC_EDIT_ACTION_DELETE
|
|
{
|
|
"Edit.Tool.Delete",
|
|
"Delete",
|
|
"Delete objects",
|
|
"Shift+D"
|
|
},
|
|
// LC_EDIT_ACTION_PAINT
|
|
{
|
|
"Edit.Tool.Paint",
|
|
"Paint",
|
|
"Change piece color",
|
|
"Shift+N"
|
|
},
|
|
// LC_EDIT_ACTION_ZOOM
|
|
{
|
|
"Edit.Tool.Zoom",
|
|
"Zoom",
|
|
"Zoom in or out",
|
|
"Shift+Z"
|
|
},
|
|
// LC_EDIT_ACTION_PAN
|
|
{
|
|
"Edit.Tool.Pan",
|
|
"Pan",
|
|
"Pan the current view",
|
|
"Shift+P"
|
|
},
|
|
// LC_EDIT_ACTION_ROTATE_VIEW
|
|
{
|
|
"Edit.Tool.RotateView",
|
|
"Rotate View",
|
|
"Rotate the current view",
|
|
"Shift+T"
|
|
},
|
|
// LC_EDIT_ACTION_ROLL
|
|
{
|
|
"Edit.Tool.Roll",
|
|
"Roll",
|
|
"Roll the current view",
|
|
"Shift+L"
|
|
},
|
|
// LC_EDIT_ACTION_ZOOM_REGION
|
|
{
|
|
"Edit.Tool.ZoomRegion",
|
|
"Zoom Region",
|
|
"Zoom into a region of the screen",
|
|
""
|
|
},
|
|
// LC_EDIT_CANCEL
|
|
{
|
|
"Edit.Cancel",
|
|
"Cancel Action",
|
|
"Cancel current mouse action",
|
|
"Esc"
|
|
},
|
|
// LC_VIEW_PREFERENCES
|
|
{
|
|
"View.Preferences",
|
|
"P&references...",
|
|
"Change program settings",
|
|
""
|
|
},
|
|
// LC_VIEW_ZOOM_IN
|
|
{
|
|
"View.ZoomIn",
|
|
"Zoom In",
|
|
"Zoom in",
|
|
"+"
|
|
},
|
|
// LC_VIEW_ZOOM_OUT
|
|
{
|
|
"View.ZoomOut",
|
|
"Zoom Out",
|
|
"Zoom out",
|
|
"-"
|
|
},
|
|
// LC_VIEW_ZOOM_EXTENTS
|
|
{
|
|
"View.ZoomExtents",
|
|
"Zoom E&xtents",
|
|
"Fit all pieces in current the view (hold the CTRL key down to zoom all views)",
|
|
""
|
|
},
|
|
// LC_VIEW_LOOK_AT
|
|
{
|
|
"View.LookAt",
|
|
"Look At",
|
|
"Rotate view so selected pieces are at center",
|
|
""
|
|
},
|
|
// LC_VIEW_VIEWPOINT_FRONT
|
|
{
|
|
"View.Viewpoint.Front",
|
|
"&Front",
|
|
"View model from the front",
|
|
"F"
|
|
},
|
|
// LC_VIEW_VIEWPOINT_BACK
|
|
{
|
|
"View.Viewpoint.Back",
|
|
"&Back",
|
|
"View model from the back",
|
|
"B"
|
|
},
|
|
// LC_VIEW_VIEWPOINT_TOP
|
|
{
|
|
"View.Viewpoint.Top",
|
|
"&Top",
|
|
"View model from the top",
|
|
"T"
|
|
},
|
|
// LC_VIEW_VIEWPOINT_BOTTOM
|
|
{
|
|
"View.Viewpoint.Bottom",
|
|
"B&ottom",
|
|
"View model from the bottom",
|
|
"O"
|
|
},
|
|
// LC_VIEW_VIEWPOINT_LEFT
|
|
{
|
|
"View.Viewpoint.Left",
|
|
"&Left",
|
|
"View model from the left",
|
|
"L"
|
|
},
|
|
// LC_VIEW_VIEWPOINT_RIGHT
|
|
{
|
|
"View.Viewpoint.Right",
|
|
"&Right",
|
|
"View model from the right",
|
|
"R"
|
|
},
|
|
// LC_VIEW_VIEWPOINT_HOME
|
|
{
|
|
"View.Viewpoint.Home",
|
|
"&Home",
|
|
"View model from the default position",
|
|
"H"
|
|
},
|
|
// LC_VIEW_CAMERA_NONE
|
|
{
|
|
"View.Cameras.None",
|
|
"None",
|
|
"Do not use a camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA1
|
|
{
|
|
"View.Cameras.Camera01",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA2
|
|
{
|
|
"View.Cameras.Camera02",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA3
|
|
{
|
|
"View.Cameras.Camera03",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA4
|
|
{
|
|
"View.Cameras.Camera04",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA5
|
|
{
|
|
"View.Cameras.Camera05",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA6
|
|
{
|
|
"View.Cameras.Camera06",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA7
|
|
{
|
|
"View.Cameras.Camera07",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA8
|
|
{
|
|
"View.Cameras.Camera08",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA9
|
|
{
|
|
"View.Cameras.Camera09",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA10
|
|
{
|
|
"View.Cameras.Camera10",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA11
|
|
{
|
|
"View.Cameras.Camera11",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA12
|
|
{
|
|
"View.Cameras.Camera12",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA13
|
|
{
|
|
"View.Cameras.Camera13",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA14
|
|
{
|
|
"View.Cameras.Camera14",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA15
|
|
{
|
|
"View.Cameras.Camera15",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA16
|
|
{
|
|
"View.Cameras.Camera16",
|
|
"Camera",
|
|
"Use this camera",
|
|
""
|
|
},
|
|
// LC_VIEW_CAMERA_RESET
|
|
{
|
|
"View.Cameras.Reset",
|
|
"Reset",
|
|
"Reset views to their default positions",
|
|
""
|
|
},
|
|
// LC_VIEW_TIME_FIRST
|
|
{
|
|
"View.Time.First",
|
|
"First",
|
|
"Go to the first step of the model",
|
|
"Alt+Up"
|
|
},
|
|
// LC_VIEW_TIME_PREVIOUS
|
|
{
|
|
"View.Time.Previous",
|
|
"Previous",
|
|
"Go to the previous step",
|
|
"Alt+Left"
|
|
},
|
|
// LC_VIEW_TIME_NEXT
|
|
{
|
|
"View.Time.Next",
|
|
"Next",
|
|
"Go to the next step",
|
|
"Alt+Right"
|
|
},
|
|
// LC_VIEW_TIME_LAST
|
|
{
|
|
"View.Time.Last",
|
|
"Last",
|
|
"Go to the last step of the model",
|
|
"Alt+Down"
|
|
},
|
|
// LC_VIEW_TIME_INSERT
|
|
{
|
|
"View.Time.Insert",
|
|
"Insert",
|
|
"Insert new step",
|
|
""
|
|
},
|
|
// LC_VIEW_TIME_DELETE
|
|
{
|
|
"View.Time.Delete",
|
|
"Delete",
|
|
"Delete current step",
|
|
""
|
|
},
|
|
// LC_VIEW_TIME_ADD_KEYS
|
|
{
|
|
"View.Time.AddKeys",
|
|
"Add Keys",
|
|
"Toggle adding new animation keys",
|
|
""
|
|
},
|
|
// LC_VIEW_SPLIT_HORIZONTAL
|
|
{
|
|
"View.SplitHorizontal",
|
|
"Split &Horizontal",
|
|
"Split the current view horizontally",
|
|
""
|
|
},
|
|
// LC_VIEW_SPLIT_VERTICAL
|
|
{
|
|
"View.SplitVertical",
|
|
"Split &Vertical",
|
|
"Split the current view vertically",
|
|
""
|
|
},
|
|
// LC_VIEW_REMOVE_VIEW
|
|
{
|
|
"View.RemoveView",
|
|
"Re&move View",
|
|
"Remove the current view",
|
|
""
|
|
},
|
|
// LC_VIEW_RESET_VIEWS
|
|
{
|
|
"View.ResetViews",
|
|
"Rese&t Views",
|
|
"Reset all views",
|
|
""
|
|
},
|
|
// LC_VIEW_FULLSCREEN
|
|
{
|
|
"View.FullScreen",
|
|
"&Full Screen",
|
|
"Toggle fullscreen mode",
|
|
""
|
|
},
|
|
// LC_VIEW_PROJECTION_PERSPECTIVE
|
|
{
|
|
"View.Projection.Perspective",
|
|
"&Perspective",
|
|
"Set the current camera to use a perspective projection",
|
|
""
|
|
},
|
|
// LC_VIEW_PROJECTION_ORTHO
|
|
{
|
|
"View.Projection.Orthographic",
|
|
"&Ortho",
|
|
"Set the current camera to use an orthographic projection",
|
|
""
|
|
},
|
|
// LC_VIEW_PROJECTION_CYCLE
|
|
{
|
|
"View.Projection.Cycle",
|
|
"&Cycle",
|
|
"Cycle to next projection type",
|
|
""
|
|
},
|
|
// LC_VIEW_PROJECTION_FOCUS
|
|
{
|
|
"View.Projection.Focus",
|
|
"&Focus",
|
|
"Focus projection on selected piece",
|
|
""
|
|
},
|
|
// LC_PIECE_INSERT
|
|
{
|
|
"Piece.Insert",
|
|
"&Insert",
|
|
"Add a new piece to the model",
|
|
"Insert"
|
|
},
|
|
// LC_PIECE_DELETE
|
|
{
|
|
"Piece.Delete",
|
|
"&Delete",
|
|
"Delete selected objects",
|
|
"Delete"
|
|
},
|
|
// LC_PIECE_MOVE_PLUSX
|
|
{
|
|
"Piece.Move.PlusX",
|
|
"Move +X",
|
|
"Move selected objects along the X axis",
|
|
"Down"
|
|
},
|
|
// LC_PIECE_MOVE_MINUSX
|
|
{
|
|
"Piece.Move.MinusX",
|
|
"Move -X",
|
|
"Move selected objects along the X axis",
|
|
"Up"
|
|
},
|
|
// LC_PIECE_MOVE_PLUSY
|
|
{
|
|
"Piece.Move.PlusY",
|
|
"Move +Y",
|
|
"Move selected objects along the Y axis",
|
|
"Right"
|
|
},
|
|
// LC_PIECE_MOVE_MINUSY
|
|
{
|
|
"Piece.Move.MinusY",
|
|
"Move -Y",
|
|
"Move selected objects along the Y axis",
|
|
"Left"
|
|
},
|
|
// LC_PIECE_MOVE_PLUSZ
|
|
{
|
|
"Piece.Move.PlusZ",
|
|
"Move +Z",
|
|
"Move selected objects along the Z axis",
|
|
"PgUp"
|
|
},
|
|
// LC_PIECE_MOVE_MINUSZ
|
|
{
|
|
"Piece.Move.MinusZ",
|
|
"Move -Z",
|
|
"Move selected objects along the Z axis",
|
|
"PgDown"
|
|
},
|
|
// LC_PIECE_ROTATE_PLUSX
|
|
{
|
|
"Piece.Rotate.PlusX",
|
|
"Rotate +X",
|
|
"Rotate selected objects along the X axis",
|
|
"Shift+Down"
|
|
},
|
|
// LC_PIECE_ROTATE_MINUSX
|
|
{
|
|
"Piece.Rotate.MinusX",
|
|
"Rotate -X",
|
|
"Rotate selected objects along the X axis",
|
|
"Shift+Up"
|
|
},
|
|
// LC_PIECE_ROTATE_PLUSY
|
|
{
|
|
"Piece.Rotate.PlusY",
|
|
"Rotate +Y",
|
|
"Rotate selected objects along the Y axis",
|
|
"Shift+Right"
|
|
},
|
|
// LC_PIECE_ROTATE_MINUSY
|
|
{
|
|
"Piece.Rotate.MinusY",
|
|
"Rotate -Y",
|
|
"Rotate selected objects along the Y axis",
|
|
"Shift+Left"
|
|
},
|
|
// LC_PIECE_ROTATE_PLUSZ
|
|
{
|
|
"Piece.Rotate.PlusZ",
|
|
"Rotate +Z",
|
|
"Rotate selected objects along the Z axis",
|
|
"Shift+PgUp"
|
|
},
|
|
// LC_PIECE_ROTATE_MINUSZ
|
|
{
|
|
"Piece.Rotate.MinusZ",
|
|
"Rotate -Z",
|
|
"Rotate selected objects along the Z axis",
|
|
"Shift+PgDown"
|
|
},
|
|
// LC_PIECE_MINIFIG_WIZARD
|
|
{
|
|
"Piece.MinifigWizard",
|
|
"Minifig &Wizard...",
|
|
"Add a new minifig to the model",
|
|
""
|
|
},
|
|
// LC_PIECE_ARRAY
|
|
{
|
|
"Piece.Array",
|
|
"A&rray...",
|
|
"Make copies of the selected pieces",
|
|
""
|
|
},
|
|
// LC_PIECE_GROUP
|
|
{
|
|
"Piece.Group",
|
|
"&Group...",
|
|
"Group selected pieces together",
|
|
"Ctrl+G"
|
|
},
|
|
// LC_PIECE_UNGROUP
|
|
{
|
|
"Piece.Ungroup",
|
|
"&Ungroup",
|
|
"Ungroup selected group",
|
|
"Ctrl+U"
|
|
},
|
|
// LC_PIECE_GROUP_ADD
|
|
{
|
|
"Piece.GroupAdd",
|
|
"&Add to Group",
|
|
"Add focused piece to selected group",
|
|
""
|
|
},
|
|
// LC_PIECE_GROUP_REMOVE
|
|
{
|
|
"Piece.GroupRemove",
|
|
"Re&move from Group",
|
|
"Remove focused piece from group",
|
|
""
|
|
},
|
|
// LC_PIECE_GROUP_EDIT
|
|
{
|
|
"Piece.GroupEdit",
|
|
"&Edit Groups...",
|
|
"Edit groups",
|
|
""
|
|
},
|
|
// LC_PIECE_HIDE_SELECTED
|
|
{
|
|
"Piece.HideSelected",
|
|
"&Hide Selected",
|
|
"Hide selected objects",
|
|
"Ctrl+H"
|
|
},
|
|
// LC_PIECE_HIDE_UNSELECTED
|
|
{
|
|
"Piece.HideUnselected",
|
|
"Hide &Unselected",
|
|
"Hide objects that are not selected",
|
|
""
|
|
},
|
|
// LC_PIECE_UNHIDE_ALL
|
|
{
|
|
"Piece.UnhideAll",
|
|
"U&nhide All",
|
|
"Show all hidden objects",
|
|
""
|
|
},
|
|
// LC_PIECE_SHOW_EARLIER
|
|
{
|
|
"Piece.ShowEarlier",
|
|
"Show Earlier",
|
|
"Show selected pieces one step earlier",
|
|
""
|
|
},
|
|
// LC_PIECE_SHOW_LATER
|
|
{
|
|
"Piece.ShowLater",
|
|
"Show Later",
|
|
"Show selected pieces one step later",
|
|
""
|
|
},
|
|
// LC_HELP_HOMEPAGE
|
|
{
|
|
"Help.HomePage",
|
|
"LeoCAD &Home Page",
|
|
"Open LeoCAD's home page on the internet using your default web browser",
|
|
""
|
|
},
|
|
// LC_HELP_EMAIL
|
|
{
|
|
"Help.Email",
|
|
"Send Support &E-Mail",
|
|
"Send an e-mail message for help or support using your default e-mail client",
|
|
""
|
|
},
|
|
// LC_HELP_UPDATES
|
|
{
|
|
"Help.Updates",
|
|
"Check for &Updates...",
|
|
"Check if a newer LeoCAD version or parts library has been released",
|
|
""
|
|
},
|
|
// LC_HELP_ABOUT
|
|
{
|
|
"Help.About",
|
|
"&About...",
|
|
"Display program version number and system information",
|
|
""
|
|
}
|
|
};
|
|
|
|
LC_CASSERT(sizeof(gCommands)/sizeof(gCommands[0]) == LC_NUM_COMMANDS);
|