mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
1306 lines
38 KiB
C++
1306 lines
38 KiB
C++
#include "lc_global.h"
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#include "lc_math.h"
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#include "lc_colors.h"
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <float.h>
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#include "lc_file.h"
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#include "camera.h"
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#include "lc_application.h"
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#include "lc_context.h"
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#define LC_CAMERA_POSITION_EDGE 7.5f
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#define LC_CAMERA_TARGET_EDGE 7.5f
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#define LC_CAMERA_SAVE_VERSION 7 // LeoCAD 0.80
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lcCamera::lcCamera(bool Simple)
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: lcObject(lcObjectType::Camera)
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{
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Initialize();
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if (Simple)
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mState |= LC_CAMERA_SIMPLE;
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else
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{
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mPosition.SetValue(lcVector3(-250.0f, -250.0f, 75.0f));
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mTargetPosition.SetValue(lcVector3(0.0f, 0.0f, 0.0f));
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mUpVector.SetValue(lcVector3(-0.2357f, -0.2357f, 0.94281f));
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UpdatePosition(1);
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}
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}
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lcCamera::lcCamera(float ex, float ey, float ez, float tx, float ty, float tz)
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: lcObject(lcObjectType::Camera)
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{
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// Fix the up vector
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lcVector3 UpVector(0, 0, 1), FrontVector(ex - tx, ey - ty, ez - tz), SideVector;
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FrontVector.Normalize();
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if (FrontVector == UpVector)
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SideVector = lcVector3(1, 0, 0);
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else
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SideVector = lcCross(FrontVector, UpVector);
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UpVector = lcCross(SideVector, FrontVector);
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UpVector.Normalize();
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Initialize();
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mPosition.SetValue(lcVector3(ex, ey, ez));
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mTargetPosition.SetValue(lcVector3(tx, ty, tz));
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mUpVector.SetValue(UpVector);
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UpdatePosition(1);
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}
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lcCamera::~lcCamera()
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{
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}
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QString lcCamera::GetCameraTypeString(lcCameraType CameraType)
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{
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switch (CameraType)
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{
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case lcCameraType::Perspective:
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return QT_TRANSLATE_NOOP("Camera Type", "Perspective");
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case lcCameraType::Orthographic:
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return QT_TRANSLATE_NOOP("Camera Type", "Orthographic");
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case lcCameraType::Count:
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break;
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}
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return QString();
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}
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QStringList lcCamera::GetCameraTypeStrings()
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{
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QStringList CameraType;
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for (int CameraTypeIndex = 0; CameraTypeIndex < static_cast<int>(lcCameraType::Count); CameraTypeIndex++)
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CameraType.push_back(GetCameraTypeString(static_cast<lcCameraType>(CameraTypeIndex)));
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return CameraType;
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}
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lcViewpoint lcCamera::GetViewpoint(const QString& ViewpointName)
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{
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const QLatin1String ViewpointNames[] =
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{
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QLatin1String("front"),
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QLatin1String("back"),
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QLatin1String("top"),
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QLatin1String("bottom"),
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QLatin1String("left"),
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QLatin1String("right"),
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QLatin1String("home")
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};
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LC_ARRAY_SIZE_CHECK(ViewpointNames, lcViewpoint::Count);
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for (int ViewpointIndex = 0; ViewpointIndex < static_cast<int>(lcViewpoint::Count); ViewpointIndex++)
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if (ViewpointNames[ViewpointIndex] == ViewpointName)
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return static_cast<lcViewpoint>(ViewpointIndex);
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return lcViewpoint::Count;
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}
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void lcCamera::Initialize()
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{
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m_fovy = 30.0f;
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m_zNear = 25.0f;
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m_zFar = 50000.0f;
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mState = 0;
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}
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void lcCamera::SetName(const QString& Name)
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{
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mName = Name;
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}
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void lcCamera::CreateName(const lcArray<lcCamera*>& Cameras)
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{
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if (!mName.isEmpty())
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{
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bool Found = false;
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for (const lcCamera* Camera : Cameras)
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{
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if (Camera->GetName() == mName)
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{
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Found = true;
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break;
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}
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}
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if (!Found)
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return;
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}
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int MaxCameraNumber = 0;
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const QLatin1String Prefix("Camera ");
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for (const lcCamera* Camera : Cameras)
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{
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QString CameraName = Camera->GetName();
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if (CameraName.startsWith(Prefix))
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{
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bool Ok = false;
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int CameraNumber = CameraName.mid(Prefix.size()).toInt(&Ok);
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if (Ok && CameraNumber > MaxCameraNumber)
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MaxCameraNumber = CameraNumber;
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}
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}
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mName = Prefix + QString::number(MaxCameraNumber + 1);
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}
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bool lcCamera::SetCameraType(lcCameraType CameraType)
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{
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if (static_cast<int>(CameraType) < 0 || CameraType >= lcCameraType::Count)
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return false;
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if (GetCameraType() == CameraType)
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return false;
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SetOrtho(CameraType == lcCameraType::Orthographic);
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return true;
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}
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void lcCamera::SaveLDraw(QTextStream& Stream) const
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{
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const QLatin1String LineEnding("\r\n");
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Stream << QLatin1String("0 !LEOCAD CAMERA FOV ") << m_fovy << QLatin1String(" ZNEAR ") << m_zNear << QLatin1String(" ZFAR ") << m_zFar << LineEnding;
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mPosition.Save(Stream, "CAMERA", "POSITION", true);
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mTargetPosition.Save(Stream, "CAMERA", "TARGET_POSITION", true);
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mUpVector.Save(Stream, "CAMERA", "UP_VECTOR", true);
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Stream << QLatin1String("0 !LEOCAD CAMERA ");
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if (IsHidden())
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Stream << QLatin1String("HIDDEN");
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if (IsOrtho())
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Stream << QLatin1String("ORTHOGRAPHIC ");
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Stream << QLatin1String("NAME ") << mName << LineEnding;
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}
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bool lcCamera::ParseLDrawLine(QTextStream& Stream)
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{
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while (!Stream.atEnd())
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{
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QString Token;
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Stream >> Token;
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if (Token == QLatin1String("HIDDEN"))
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SetHidden(true);
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else if (Token == QLatin1String("ORTHOGRAPHIC"))
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SetOrtho(true);
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else if (Token == QLatin1String("FOV"))
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Stream >> m_fovy;
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else if (Token == QLatin1String("ZNEAR"))
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Stream >> m_zNear;
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else if (Token == QLatin1String("ZFAR"))
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Stream >> m_zFar;
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else if (mPosition.Load(Stream, Token, "POSITION"))
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continue;
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else if (mTargetPosition.Load(Stream, Token, "TARGET_POSITION"))
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continue;
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else if (mUpVector.Load(Stream, Token, "UP_VECTOR"))
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continue;
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else if (Token == QLatin1String("NAME"))
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{
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mName = Stream.readAll().trimmed();
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return true;
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}
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}
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return false;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Camera save/load
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bool lcCamera::FileLoad(lcFile& file)
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{
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quint8 version, ch;
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version = file.ReadU8();
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if (version > LC_CAMERA_SAVE_VERSION)
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return false;
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if (version > 5)
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{
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if (file.ReadU8() != 1)
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return false;
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quint16 time;
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float param[4];
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quint8 type;
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quint32 n;
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file.ReadU32(&n, 1);
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 4);
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file.ReadU8(&type, 1);
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}
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file.ReadU32(&n, 1);
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 4);
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file.ReadU8(&type, 1);
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}
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}
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if (version == 4)
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{
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char Name[81];
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file.ReadBuffer(Name, 80);
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}
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else
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{
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ch = file.ReadU8();
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if (ch == 0xFF)
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return false;
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char Name[81];
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file.ReadBuffer(Name, ch);
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}
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if (version < 3)
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{
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double d[3];
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file.ReadDoubles(d, 3);
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file.ReadDoubles(d, 3);
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file.ReadDoubles(d, 3);
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}
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if (version == 3)
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{
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ch = file.ReadU8();
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while (ch--)
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{
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quint8 step;
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double eye[3], target[3], up[3];
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file.ReadDoubles(eye, 3);
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file.ReadDoubles(target, 3);
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file.ReadDoubles(up, 3);
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file.ReadU8(&step, 1);
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file.ReadS32(); // snapshot
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file.ReadS32(); // cam
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}
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}
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if (version < 4)
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{
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file.ReadDouble(); // m_fovy
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file.ReadDouble(); // m_zFar
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file.ReadDouble(); // m_zNear
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}
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else
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{
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qint32 n;
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if (version < 6)
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{
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quint16 time;
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float param[4];
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quint8 type;
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n = file.ReadS32();
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 3);
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file.ReadU8(&type, 1);
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}
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n = file.ReadS32();
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while (n--)
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{
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file.ReadU16(&time, 1);
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file.ReadFloats(param, 3);
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file.ReadU8(&type, 1);
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}
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}
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float f;
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file.ReadFloats(&f, 1); // m_fovy
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file.ReadFloats(&f, 1); // m_zFar
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file.ReadFloats(&f, 1); // m_zNear
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if (version < 5)
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{
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n = file.ReadS32();
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}
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else
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{
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ch = file.ReadU8();
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file.ReadU8();
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}
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}
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if ((version > 1) && (version < 4))
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{
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quint32 show;
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qint32 user;
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file.ReadU32(&show, 1);
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// if (version > 2)
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file.ReadS32(&user, 1);
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}
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return true;
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}
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void lcCamera::CompareBoundingBox(lcVector3& Min, lcVector3& Max)
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{
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const lcVector3 Points[2] =
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{
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mPosition, mTargetPosition
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};
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for (int i = 0; i < 2; i++)
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{
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const lcVector3& Point = Points[i];
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// TODO: this should check the entire mesh
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Min = lcMin(Point, Min);
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Max = lcMax(Point, Max);
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}
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}
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void lcCamera::MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance)
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{
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if (IsSimple())
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AddKey = false;
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if (IsSelected(LC_CAMERA_SECTION_POSITION))
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{
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mPosition.ChangeKey(mPosition + Distance, Step, AddKey);
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}
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if (IsSelected(LC_CAMERA_SECTION_TARGET))
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{
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mTargetPosition.ChangeKey(mTargetPosition + Distance, Step, AddKey);
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}
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else if (IsSelected(LC_CAMERA_SECTION_UPVECTOR))
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{
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mUpVector.ChangeKey(lcNormalize(mUpVector + Distance), Step, AddKey);
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}
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}
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void lcCamera::MoveRelative(const lcVector3& Distance, lcStep Step, bool AddKey)
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{
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if (IsSimple())
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AddKey = false;
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const lcVector3 Relative = lcMul30(Distance, lcMatrix44Transpose(mWorldView)) * 5.0f;
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mPosition.ChangeKey(mPosition + Relative, Step, AddKey);
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mTargetPosition.ChangeKey(mTargetPosition + Relative, Step, AddKey);
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UpdatePosition(Step);
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}
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void lcCamera::UpdatePosition(lcStep Step)
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{
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mPosition.Update(Step);
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mTargetPosition.Update(Step);
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mUpVector.Update(Step);
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const lcVector3 FrontVector(mPosition - mTargetPosition);
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const lcVector3 SideVector = lcCross(FrontVector, mUpVector);
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const lcVector3 UpVector = lcNormalize(lcCross(SideVector, FrontVector));
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mWorldView = lcMatrix44LookAt(mPosition, mTargetPosition, UpVector);
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}
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void lcCamera::CopyPosition(const lcCamera* Camera)
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{
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m_fovy = Camera->m_fovy;
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m_zNear = Camera->m_zNear;
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m_zFar = Camera->m_zFar;
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mWorldView = Camera->mWorldView;
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mPosition = Camera->mPosition;
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mTargetPosition = Camera->mTargetPosition;
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mUpVector = Camera->mUpVector;
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mState |= (Camera->mState & LC_CAMERA_ORTHO);
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}
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void lcCamera::CopySettings(const lcCamera* camera)
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{
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m_fovy = camera->m_fovy;
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m_zNear = camera->m_zNear;
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m_zFar = camera->m_zFar;
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mState |= (camera->mState & LC_CAMERA_ORTHO);
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}
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void lcCamera::DrawInterface(lcContext* Context, const lcScene& Scene) const
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{
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Q_UNUSED(Scene);
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Context->SetMaterial(lcMaterialType::UnlitColor);
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lcMatrix44 ViewWorldMatrix = lcMatrix44AffineInverse(mWorldView);
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ViewWorldMatrix.SetTranslation(lcVector3(0, 0, 0));
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const lcMatrix44 CameraViewMatrix = lcMul(ViewWorldMatrix, lcMatrix44Translation(mPosition));
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Context->SetWorldMatrix(CameraViewMatrix);
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float Verts[(12 + 8 + 8 + 3 + 4) * 3];
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float* CurVert = Verts;
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float Length = lcLength(mPosition - mTargetPosition);
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*CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE;
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*CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE;
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*CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE;
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*CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE;
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*CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE;
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*CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE;
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*CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE;
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*CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE;
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*CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE * 2;
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*CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE * 2;
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*CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE * 2;
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*CurVert++ = LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE; *CurVert++ = -LC_CAMERA_POSITION_EDGE * 2;
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*CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE - Length;
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*CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE - Length;
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*CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE - Length;
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*CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE - Length;
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*CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE - Length;
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*CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE - Length;
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*CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE - Length;
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*CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE - Length;
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*CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = LC_CAMERA_TARGET_EDGE;
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*CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = LC_CAMERA_TARGET_EDGE;
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*CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = LC_CAMERA_TARGET_EDGE;
|
|
*CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = LC_CAMERA_TARGET_EDGE;
|
|
*CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = -LC_CAMERA_TARGET_EDGE;
|
|
*CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = -LC_CAMERA_TARGET_EDGE;
|
|
*CurVert++ = -LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = -LC_CAMERA_TARGET_EDGE;
|
|
*CurVert++ = LC_CAMERA_TARGET_EDGE; *CurVert++ = -LC_CAMERA_TARGET_EDGE + 25.0f; *CurVert++ = -LC_CAMERA_TARGET_EDGE;
|
|
|
|
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
|
|
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = -Length;
|
|
*CurVert++ = 0.0f; *CurVert++ = 25.0f; *CurVert++ = 0.0f;
|
|
|
|
const GLushort Indices[40 + 24 + 24 + 4 + 16] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 0,
|
|
4, 5, 5, 6, 6, 7, 7, 4,
|
|
0, 4, 1, 5, 2, 6, 3, 7,
|
|
8, 9, 9, 10, 10, 11, 11, 8,
|
|
8, 28, 9, 28, 10, 28, 11, 28,
|
|
12, 13, 13, 14, 14, 15, 15, 12,
|
|
16, 17, 17, 18, 18, 19, 19, 16,
|
|
12, 16, 13, 17, 14, 18, 15, 19,
|
|
20, 21, 21, 22, 22, 23, 23, 20,
|
|
24, 25, 25, 26, 26, 27, 27, 24,
|
|
20, 24, 21, 25, 22, 26, 23, 27,
|
|
28, 29, 28, 30,
|
|
31, 32, 32, 33, 33, 34, 34, 31,
|
|
28, 31, 28, 32, 28, 33, 28, 34
|
|
};
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
const lcPreferences& Preferences = lcGetPreferences();
|
|
const float LineWidth = Preferences.mLineWidth;
|
|
const lcVector4 SelectedColor = lcVector4FromColor(Preferences.mObjectSelectedColor);
|
|
const lcVector4 FocusedColor = lcVector4FromColor(Preferences.mObjectFocusedColor);
|
|
const lcVector4 CameraColor = lcVector4FromColor(Preferences.mCameraColor);
|
|
|
|
if (!IsSelected())
|
|
{
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(CameraColor);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 40 + 24 + 24 + 4, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
else
|
|
{
|
|
if (IsSelected(LC_CAMERA_SECTION_POSITION))
|
|
{
|
|
Context->SetLineWidth(2.0f * LineWidth);
|
|
if (IsFocused(LC_CAMERA_SECTION_POSITION))
|
|
Context->SetColor(FocusedColor);
|
|
else
|
|
Context->SetColor(SelectedColor);
|
|
}
|
|
else
|
|
{
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(CameraColor);
|
|
}
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 40, GL_UNSIGNED_SHORT, 0);
|
|
|
|
if (IsSelected(LC_CAMERA_SECTION_TARGET))
|
|
{
|
|
Context->SetLineWidth(2.0f * LineWidth);
|
|
if (IsFocused(LC_CAMERA_SECTION_TARGET))
|
|
Context->SetColor(FocusedColor);
|
|
else
|
|
Context->SetColor(SelectedColor);
|
|
}
|
|
else
|
|
{
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(CameraColor);
|
|
}
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, 40 * 2);
|
|
|
|
if (IsSelected(LC_CAMERA_SECTION_UPVECTOR))
|
|
{
|
|
Context->SetLineWidth(2.0f * LineWidth);
|
|
if (IsFocused(LC_CAMERA_SECTION_UPVECTOR))
|
|
Context->SetColor(FocusedColor);
|
|
else
|
|
Context->SetColor(SelectedColor);
|
|
}
|
|
else
|
|
{
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(CameraColor);
|
|
}
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, (40 + 24) * 2);
|
|
|
|
Context->SetColor(CameraColor);
|
|
Context->SetLineWidth(LineWidth);
|
|
|
|
float SizeY = tanf(LC_DTOR * m_fovy / 2) * Length;
|
|
float SizeX = SizeY * 1.333f;
|
|
|
|
*CurVert++ = SizeX; *CurVert++ = SizeY; *CurVert++ = -Length;
|
|
*CurVert++ = -SizeX; *CurVert++ = SizeY; *CurVert++ = -Length;
|
|
*CurVert++ = -SizeX; *CurVert++ = -SizeY; *CurVert++ = -Length;
|
|
*CurVert++ = SizeX; *CurVert++ = -SizeY; *CurVert++ = -Length;
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 4 + 16, GL_UNSIGNED_SHORT, (40 + 24 + 24) * 2);
|
|
}
|
|
}
|
|
|
|
QVariant lcCamera::GetPropertyValue(lcObjectPropertyId PropertyId) const
|
|
{
|
|
switch (PropertyId)
|
|
{
|
|
case lcObjectPropertyId::PieceId:
|
|
case lcObjectPropertyId::PieceColor:
|
|
case lcObjectPropertyId::PieceStepShow:
|
|
case lcObjectPropertyId::PieceStepHide:
|
|
case lcObjectPropertyId::CameraName:
|
|
break;
|
|
|
|
case lcObjectPropertyId::CameraType:
|
|
return static_cast<int>(GetCameraType());
|
|
|
|
case lcObjectPropertyId::CameraFOV:
|
|
case lcObjectPropertyId::CameraNear:
|
|
case lcObjectPropertyId::CameraFar:
|
|
case lcObjectPropertyId::CameraPositionX:
|
|
case lcObjectPropertyId::CameraPositionY:
|
|
case lcObjectPropertyId::CameraPositionZ:
|
|
case lcObjectPropertyId::CameraTargetX:
|
|
case lcObjectPropertyId::CameraTargetY:
|
|
case lcObjectPropertyId::CameraTargetZ:
|
|
case lcObjectPropertyId::CameraUpX:
|
|
case lcObjectPropertyId::CameraUpY:
|
|
case lcObjectPropertyId::CameraUpZ:
|
|
case lcObjectPropertyId::LightName:
|
|
case lcObjectPropertyId::LightType:
|
|
case lcObjectPropertyId::LightColor:
|
|
case lcObjectPropertyId::LightPower:
|
|
case lcObjectPropertyId::LightCastShadow:
|
|
case lcObjectPropertyId::LightAttenuationDistance:
|
|
case lcObjectPropertyId::LightAttenuationPower:
|
|
case lcObjectPropertyId::LightPointSize:
|
|
case lcObjectPropertyId::LightSpotSize:
|
|
case lcObjectPropertyId::LightDirectionalSize:
|
|
case lcObjectPropertyId::LightAreaSize:
|
|
case lcObjectPropertyId::LightAreaSizeX:
|
|
case lcObjectPropertyId::LightAreaSizeY:
|
|
case lcObjectPropertyId::LightSpotConeAngle:
|
|
case lcObjectPropertyId::LightSpotPenumbraAngle:
|
|
case lcObjectPropertyId::LightSpotTightness:
|
|
case lcObjectPropertyId::LightAreaShape:
|
|
case lcObjectPropertyId::LightAreaGridX:
|
|
case lcObjectPropertyId::LightAreaGridY:
|
|
case lcObjectPropertyId::ObjectPositionX:
|
|
case lcObjectPropertyId::ObjectPositionY:
|
|
case lcObjectPropertyId::ObjectPositionZ:
|
|
case lcObjectPropertyId::ObjectRotationX:
|
|
case lcObjectPropertyId::ObjectRotationY:
|
|
case lcObjectPropertyId::ObjectRotationZ:
|
|
case lcObjectPropertyId::Count:
|
|
break;
|
|
}
|
|
|
|
return QVariant();
|
|
}
|
|
|
|
bool lcCamera::SetPropertyValue(lcObjectPropertyId PropertyId, lcStep Step, bool AddKey, QVariant Value)
|
|
{
|
|
Q_UNUSED(Step);
|
|
Q_UNUSED(AddKey);
|
|
Q_UNUSED(Value);
|
|
|
|
switch (PropertyId)
|
|
{
|
|
case lcObjectPropertyId::PieceId:
|
|
case lcObjectPropertyId::PieceColor:
|
|
case lcObjectPropertyId::PieceStepShow:
|
|
case lcObjectPropertyId::PieceStepHide:
|
|
case lcObjectPropertyId::CameraName:
|
|
break;
|
|
|
|
case lcObjectPropertyId::CameraType:
|
|
return SetCameraType(static_cast<lcCameraType>(Value.toInt()));
|
|
|
|
case lcObjectPropertyId::CameraFOV:
|
|
case lcObjectPropertyId::CameraNear:
|
|
case lcObjectPropertyId::CameraFar:
|
|
case lcObjectPropertyId::CameraPositionX:
|
|
case lcObjectPropertyId::CameraPositionY:
|
|
case lcObjectPropertyId::CameraPositionZ:
|
|
case lcObjectPropertyId::CameraTargetX:
|
|
case lcObjectPropertyId::CameraTargetY:
|
|
case lcObjectPropertyId::CameraTargetZ:
|
|
case lcObjectPropertyId::CameraUpX:
|
|
case lcObjectPropertyId::CameraUpY:
|
|
case lcObjectPropertyId::CameraUpZ:
|
|
case lcObjectPropertyId::LightName:
|
|
case lcObjectPropertyId::LightType:
|
|
case lcObjectPropertyId::LightColor:
|
|
case lcObjectPropertyId::LightPower:
|
|
case lcObjectPropertyId::LightCastShadow:
|
|
case lcObjectPropertyId::LightAttenuationDistance:
|
|
case lcObjectPropertyId::LightAttenuationPower:
|
|
case lcObjectPropertyId::LightPointSize:
|
|
case lcObjectPropertyId::LightSpotSize:
|
|
case lcObjectPropertyId::LightDirectionalSize:
|
|
case lcObjectPropertyId::LightAreaSize:
|
|
case lcObjectPropertyId::LightAreaSizeX:
|
|
case lcObjectPropertyId::LightAreaSizeY:
|
|
case lcObjectPropertyId::LightSpotConeAngle:
|
|
case lcObjectPropertyId::LightSpotPenumbraAngle:
|
|
case lcObjectPropertyId::LightSpotTightness:
|
|
case lcObjectPropertyId::LightAreaShape:
|
|
case lcObjectPropertyId::LightAreaGridX:
|
|
case lcObjectPropertyId::LightAreaGridY:
|
|
case lcObjectPropertyId::ObjectPositionX:
|
|
case lcObjectPropertyId::ObjectPositionY:
|
|
case lcObjectPropertyId::ObjectPositionZ:
|
|
case lcObjectPropertyId::ObjectRotationX:
|
|
case lcObjectPropertyId::ObjectRotationY:
|
|
case lcObjectPropertyId::ObjectRotationZ:
|
|
case lcObjectPropertyId::Count:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool lcCamera::HasKeyFrame(lcObjectPropertyId PropertyId, lcStep Time) const
|
|
{
|
|
switch (PropertyId)
|
|
{
|
|
case lcObjectPropertyId::PieceId:
|
|
case lcObjectPropertyId::PieceColor:
|
|
case lcObjectPropertyId::PieceStepShow:
|
|
case lcObjectPropertyId::PieceStepHide:
|
|
case lcObjectPropertyId::CameraName:
|
|
case lcObjectPropertyId::CameraType:
|
|
case lcObjectPropertyId::CameraFOV:
|
|
case lcObjectPropertyId::CameraNear:
|
|
case lcObjectPropertyId::CameraFar:
|
|
return false;
|
|
|
|
case lcObjectPropertyId::CameraPositionX:
|
|
case lcObjectPropertyId::CameraPositionY:
|
|
case lcObjectPropertyId::CameraPositionZ:
|
|
return mPosition.HasKeyFrame(Time);
|
|
|
|
case lcObjectPropertyId::CameraTargetX:
|
|
case lcObjectPropertyId::CameraTargetY:
|
|
case lcObjectPropertyId::CameraTargetZ:
|
|
return mTargetPosition.HasKeyFrame(Time);
|
|
|
|
case lcObjectPropertyId::CameraUpX:
|
|
case lcObjectPropertyId::CameraUpY:
|
|
case lcObjectPropertyId::CameraUpZ:
|
|
return mUpVector.HasKeyFrame(Time);
|
|
|
|
case lcObjectPropertyId::LightName:
|
|
case lcObjectPropertyId::LightType:
|
|
case lcObjectPropertyId::LightColor:
|
|
case lcObjectPropertyId::LightPower:
|
|
case lcObjectPropertyId::LightCastShadow:
|
|
case lcObjectPropertyId::LightAttenuationDistance:
|
|
case lcObjectPropertyId::LightAttenuationPower:
|
|
case lcObjectPropertyId::LightPointSize:
|
|
case lcObjectPropertyId::LightSpotSize:
|
|
case lcObjectPropertyId::LightDirectionalSize:
|
|
case lcObjectPropertyId::LightAreaSize:
|
|
case lcObjectPropertyId::LightAreaSizeX:
|
|
case lcObjectPropertyId::LightAreaSizeY:
|
|
case lcObjectPropertyId::LightSpotConeAngle:
|
|
case lcObjectPropertyId::LightSpotPenumbraAngle:
|
|
case lcObjectPropertyId::LightSpotTightness:
|
|
case lcObjectPropertyId::LightAreaShape:
|
|
case lcObjectPropertyId::LightAreaGridX:
|
|
case lcObjectPropertyId::LightAreaGridY:
|
|
case lcObjectPropertyId::ObjectPositionX:
|
|
case lcObjectPropertyId::ObjectPositionY:
|
|
case lcObjectPropertyId::ObjectPositionZ:
|
|
case lcObjectPropertyId::ObjectRotationX:
|
|
case lcObjectPropertyId::ObjectRotationY:
|
|
case lcObjectPropertyId::ObjectRotationZ:
|
|
case lcObjectPropertyId::Count:
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool lcCamera::SetKeyFrame(lcObjectPropertyId PropertyId, lcStep Time, bool KeyFrame)
|
|
{
|
|
switch (PropertyId)
|
|
{
|
|
case lcObjectPropertyId::PieceId:
|
|
case lcObjectPropertyId::PieceColor:
|
|
case lcObjectPropertyId::PieceStepShow:
|
|
case lcObjectPropertyId::PieceStepHide:
|
|
case lcObjectPropertyId::CameraName:
|
|
case lcObjectPropertyId::CameraType:
|
|
case lcObjectPropertyId::CameraFOV:
|
|
case lcObjectPropertyId::CameraNear:
|
|
case lcObjectPropertyId::CameraFar:
|
|
return false;
|
|
|
|
case lcObjectPropertyId::CameraPositionX:
|
|
case lcObjectPropertyId::CameraPositionY:
|
|
case lcObjectPropertyId::CameraPositionZ:
|
|
return mPosition.SetKeyFrame(Time, KeyFrame);
|
|
|
|
case lcObjectPropertyId::CameraTargetX:
|
|
case lcObjectPropertyId::CameraTargetY:
|
|
case lcObjectPropertyId::CameraTargetZ:
|
|
return mTargetPosition.SetKeyFrame(Time, KeyFrame);
|
|
|
|
case lcObjectPropertyId::CameraUpX:
|
|
case lcObjectPropertyId::CameraUpY:
|
|
case lcObjectPropertyId::CameraUpZ:
|
|
return mUpVector.SetKeyFrame(Time, KeyFrame);
|
|
|
|
case lcObjectPropertyId::LightName:
|
|
case lcObjectPropertyId::LightType:
|
|
case lcObjectPropertyId::LightColor:
|
|
case lcObjectPropertyId::LightPower:
|
|
case lcObjectPropertyId::LightCastShadow:
|
|
case lcObjectPropertyId::LightAttenuationDistance:
|
|
case lcObjectPropertyId::LightAttenuationPower:
|
|
case lcObjectPropertyId::LightPointSize:
|
|
case lcObjectPropertyId::LightSpotSize:
|
|
case lcObjectPropertyId::LightDirectionalSize:
|
|
case lcObjectPropertyId::LightAreaSize:
|
|
case lcObjectPropertyId::LightAreaSizeX:
|
|
case lcObjectPropertyId::LightAreaSizeY:
|
|
case lcObjectPropertyId::LightSpotConeAngle:
|
|
case lcObjectPropertyId::LightSpotPenumbraAngle:
|
|
case lcObjectPropertyId::LightSpotTightness:
|
|
case lcObjectPropertyId::LightAreaShape:
|
|
case lcObjectPropertyId::LightAreaGridX:
|
|
case lcObjectPropertyId::LightAreaGridY:
|
|
case lcObjectPropertyId::ObjectPositionX:
|
|
case lcObjectPropertyId::ObjectPositionY:
|
|
case lcObjectPropertyId::ObjectPositionZ:
|
|
case lcObjectPropertyId::ObjectRotationX:
|
|
case lcObjectPropertyId::ObjectRotationY:
|
|
case lcObjectPropertyId::ObjectRotationZ:
|
|
case lcObjectPropertyId::Count:
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void lcCamera::RemoveKeyFrames()
|
|
{
|
|
mPosition.RemoveAllKeys();
|
|
mTargetPosition.RemoveAllKeys();
|
|
mUpVector.RemoveAllKeys();
|
|
}
|
|
|
|
void lcCamera::RayTest(lcObjectRayTest& ObjectRayTest) const
|
|
{
|
|
lcVector3 Min = lcVector3(-LC_CAMERA_POSITION_EDGE, -LC_CAMERA_POSITION_EDGE, -LC_CAMERA_POSITION_EDGE);
|
|
lcVector3 Max = lcVector3(LC_CAMERA_POSITION_EDGE, LC_CAMERA_POSITION_EDGE, LC_CAMERA_POSITION_EDGE);
|
|
|
|
lcVector3 Start = lcMul31(ObjectRayTest.Start, mWorldView);
|
|
lcVector3 End = lcMul31(ObjectRayTest.End, mWorldView);
|
|
|
|
float Distance;
|
|
lcVector3 Plane;
|
|
|
|
if (lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, nullptr, &Plane) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcCamera*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_POSITION;
|
|
ObjectRayTest.Distance = Distance;
|
|
ObjectRayTest.PieceInfoRayTest.Plane = Plane;
|
|
}
|
|
|
|
Min = lcVector3(-LC_CAMERA_TARGET_EDGE, -LC_CAMERA_TARGET_EDGE, -LC_CAMERA_TARGET_EDGE);
|
|
Max = lcVector3(LC_CAMERA_TARGET_EDGE, LC_CAMERA_TARGET_EDGE, LC_CAMERA_TARGET_EDGE);
|
|
|
|
lcMatrix44 WorldView = mWorldView;
|
|
WorldView.SetTranslation(lcMul30(-mTargetPosition, WorldView));
|
|
|
|
Start = lcMul31(ObjectRayTest.Start, WorldView);
|
|
End = lcMul31(ObjectRayTest.End, WorldView);
|
|
|
|
if (lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, nullptr, &Plane) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcCamera*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_TARGET;
|
|
ObjectRayTest.Distance = Distance;
|
|
ObjectRayTest.PieceInfoRayTest.Plane = Plane;
|
|
}
|
|
|
|
const lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView);
|
|
const lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 25, 0), ViewWorld);
|
|
|
|
WorldView = mWorldView;
|
|
WorldView.SetTranslation(lcMul30(-UpVectorPosition, WorldView));
|
|
|
|
Start = lcMul31(ObjectRayTest.Start, WorldView);
|
|
End = lcMul31(ObjectRayTest.End, WorldView);
|
|
|
|
if (lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, nullptr, &Plane) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcCamera*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_CAMERA_SECTION_UPVECTOR;
|
|
ObjectRayTest.Distance = Distance;
|
|
ObjectRayTest.PieceInfoRayTest.Plane = Plane;
|
|
}
|
|
}
|
|
|
|
void lcCamera::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
|
|
{
|
|
lcVector3 Min(-LC_CAMERA_POSITION_EDGE, -LC_CAMERA_POSITION_EDGE, -LC_CAMERA_POSITION_EDGE);
|
|
lcVector3 Max(LC_CAMERA_POSITION_EDGE, LC_CAMERA_POSITION_EDGE, LC_CAMERA_POSITION_EDGE);
|
|
|
|
lcVector4 LocalPlanes[6];
|
|
|
|
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
|
|
{
|
|
const lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], mWorldView);
|
|
LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(mWorldView[3], Normal));
|
|
}
|
|
|
|
if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes))
|
|
{
|
|
ObjectBoxTest.Objects.Add(const_cast<lcCamera*>(this));
|
|
return;
|
|
}
|
|
|
|
Min = lcVector3(-LC_CAMERA_TARGET_EDGE, -LC_CAMERA_TARGET_EDGE, -LC_CAMERA_TARGET_EDGE);
|
|
Max = lcVector3(LC_CAMERA_TARGET_EDGE, LC_CAMERA_TARGET_EDGE, LC_CAMERA_TARGET_EDGE);
|
|
|
|
lcMatrix44 WorldView = mWorldView;
|
|
WorldView.SetTranslation(lcMul30(-mTargetPosition, WorldView));
|
|
|
|
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
|
|
{
|
|
const lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], WorldView);
|
|
LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(WorldView[3], Normal));
|
|
}
|
|
|
|
if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes))
|
|
{
|
|
ObjectBoxTest.Objects.Add(const_cast<lcCamera*>(this));
|
|
return;
|
|
}
|
|
|
|
const lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView);
|
|
const lcVector3 UpVectorPosition = lcMul31(lcVector3(0, 25, 0), ViewWorld);
|
|
|
|
WorldView = mWorldView;
|
|
WorldView.SetTranslation(lcMul30(-UpVectorPosition, WorldView));
|
|
|
|
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
|
|
{
|
|
const lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], WorldView);
|
|
LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(WorldView[3], Normal));
|
|
}
|
|
|
|
if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes))
|
|
{
|
|
ObjectBoxTest.Objects.Add(const_cast<lcCamera*>(this));
|
|
return;
|
|
}
|
|
}
|
|
|
|
void lcCamera::InsertTime(lcStep Start, lcStep Time)
|
|
{
|
|
mPosition.InsertTime(Start, Time);
|
|
mTargetPosition.InsertTime(Start, Time);
|
|
mUpVector.InsertTime(Start, Time);
|
|
}
|
|
|
|
void lcCamera::RemoveTime(lcStep Start, lcStep Time)
|
|
{
|
|
mPosition.RemoveTime(Start, Time);
|
|
mTargetPosition.RemoveTime(Start, Time);
|
|
mUpVector.RemoveTime(Start, Time);
|
|
}
|
|
|
|
void lcCamera::ZoomExtents(float AspectRatio, const lcVector3& Center, const std::vector<lcVector3>& Points, lcStep Step, bool AddKey)
|
|
{
|
|
lcVector3 Position, TargetPosition;
|
|
|
|
if (IsOrtho())
|
|
{
|
|
float MinX = FLT_MAX, MaxX = -FLT_MAX, MinY = FLT_MAX, MaxY = -FLT_MAX;
|
|
|
|
for (lcVector3 Point : Points)
|
|
{
|
|
Point = lcMul30(Point, mWorldView);
|
|
|
|
MinX = lcMin(MinX, Point.x);
|
|
MinY = lcMin(MinY, Point.y);
|
|
MaxX = lcMax(MaxX, Point.x);
|
|
MaxY = lcMax(MaxY, Point.y);
|
|
}
|
|
|
|
const lcVector3 ViewCenter = lcMul30(Center, mWorldView);
|
|
float Width = qMax(fabsf(MaxX - ViewCenter.x), fabsf(ViewCenter.x - MinX)) * 2;
|
|
float Height = qMax(fabsf(MaxY - ViewCenter.y), fabsf(ViewCenter.y - MinY)) * 2;
|
|
|
|
if (Width > Height * AspectRatio)
|
|
Height = Width / AspectRatio;
|
|
|
|
const float f = Height / (m_fovy * (LC_PI / 180.0f));
|
|
|
|
const lcVector3 FrontVector(mTargetPosition - mPosition);
|
|
Position = Center - lcNormalize(FrontVector) * f;
|
|
TargetPosition = Center;
|
|
}
|
|
else
|
|
{
|
|
const lcVector3 CenterPosition(mPosition + Center - mTargetPosition);
|
|
const lcMatrix44 ProjectionMatrix = lcMatrix44Perspective(m_fovy, AspectRatio, m_zNear, m_zFar);
|
|
|
|
std::tie(Position, std::ignore) = lcZoomExtents(CenterPosition, mWorldView, ProjectionMatrix, Points.data(), Points.size());
|
|
TargetPosition = Center;
|
|
}
|
|
|
|
if (IsSimple())
|
|
AddKey = false;
|
|
|
|
mPosition.ChangeKey(Position, Step, AddKey);
|
|
mTargetPosition.ChangeKey(TargetPosition, Step, AddKey);
|
|
|
|
UpdatePosition(Step);
|
|
}
|
|
|
|
void lcCamera::ZoomRegion(float AspectRatio, const lcVector3& Position, const lcVector3& TargetPosition, const lcVector3* Corners, lcStep Step, bool AddKey)
|
|
{
|
|
lcVector3 NewPosition;
|
|
|
|
if (IsOrtho())
|
|
{
|
|
float MinX = FLT_MAX, MaxX = -FLT_MAX, MinY = FLT_MAX, MaxY = -FLT_MAX;
|
|
|
|
for (int PointIdx = 0; PointIdx < 2; PointIdx++)
|
|
{
|
|
const lcVector3 Point = lcMul30(Corners[PointIdx], mWorldView);
|
|
|
|
MinX = lcMin(MinX, Point.x);
|
|
MinY = lcMin(MinY, Point.y);
|
|
MaxX = lcMax(MaxX, Point.x);
|
|
MaxY = lcMax(MaxY, Point.y);
|
|
}
|
|
|
|
float Width = MaxX - MinX;
|
|
float Height = MaxY - MinY;
|
|
|
|
if (Width > Height * AspectRatio)
|
|
Height = Width / AspectRatio;
|
|
|
|
const float f = Height / (m_fovy * (LC_PI / 180.0f));
|
|
|
|
const lcVector3 FrontVector(mTargetPosition - mPosition);
|
|
NewPosition = TargetPosition - lcNormalize(FrontVector) * f;
|
|
}
|
|
else
|
|
{
|
|
const lcMatrix44 WorldView = lcMatrix44LookAt(Position, TargetPosition, mUpVector);
|
|
const lcMatrix44 ProjectionMatrix = lcMatrix44Perspective(m_fovy, AspectRatio, m_zNear, m_zFar);
|
|
|
|
std::tie(NewPosition, std::ignore) = lcZoomExtents(Position, WorldView, ProjectionMatrix, Corners, 2);
|
|
}
|
|
|
|
if (IsSimple())
|
|
AddKey = false;
|
|
|
|
mPosition.ChangeKey(NewPosition, Step, AddKey);
|
|
mTargetPosition.ChangeKey(TargetPosition, Step, AddKey);
|
|
|
|
UpdatePosition(Step);
|
|
}
|
|
|
|
void lcCamera::Zoom(float Distance, lcStep Step, bool AddKey)
|
|
{
|
|
lcVector3 FrontVector(mPosition - mTargetPosition);
|
|
FrontVector.Normalize();
|
|
FrontVector *= -5.0f * Distance;
|
|
|
|
// Don't zoom ortho in if it would cross the ortho focal plane.
|
|
if (IsOrtho())
|
|
{
|
|
if ((Distance > 0) && (lcDot(mPosition + FrontVector - mTargetPosition, mPosition - mTargetPosition) <= 0))
|
|
return;
|
|
}
|
|
|
|
if (IsSimple())
|
|
AddKey = false;
|
|
|
|
mPosition.ChangeKey(mPosition + FrontVector, Step, AddKey);
|
|
|
|
if (!IsOrtho())
|
|
mTargetPosition.ChangeKey(mTargetPosition + FrontVector, Step, AddKey);
|
|
|
|
UpdatePosition(Step);
|
|
}
|
|
|
|
void lcCamera::Pan(const lcVector3& Distance, lcStep Step, bool AddKey)
|
|
{
|
|
if (IsSimple())
|
|
AddKey = false;
|
|
|
|
mPosition.ChangeKey(mPosition + Distance, Step, AddKey);
|
|
mTargetPosition.ChangeKey(mTargetPosition + Distance, Step, AddKey);
|
|
|
|
UpdatePosition(Step);
|
|
}
|
|
|
|
void lcCamera::Orbit(float DistanceX, float DistanceY, const lcVector3& CenterPosition, lcStep Step, bool AddKey)
|
|
{
|
|
lcVector3 FrontVector(mPosition - mTargetPosition);
|
|
lcVector3 UpVector = mUpVector;
|
|
|
|
lcVector3 Z(lcNormalize(lcVector3(FrontVector[0], FrontVector[1], 0)));
|
|
if (qIsNaN(Z[0]) || qIsNaN(Z[1]))
|
|
Z = lcNormalize(lcVector3(UpVector[0], UpVector[1], 0));
|
|
|
|
if (UpVector[2] < 0)
|
|
{
|
|
Z[0] = -Z[0];
|
|
Z[1] = -Z[1];
|
|
}
|
|
|
|
const lcMatrix44 YRot(lcVector4(Z[0], Z[1], 0.0f, 0.0f), lcVector4(-Z[1], Z[0], 0.0f, 0.0f), lcVector4(0.0f, 0.0f, 1.0f, 0.0f), lcVector4(0.0f, 0.0f, 0.0f, 1.0f));
|
|
const lcMatrix44 Transform = lcMul(lcMul(lcMul(lcMatrix44AffineInverse(YRot), lcMatrix44RotationY(DistanceY)), YRot), lcMatrix44RotationZ(-DistanceX));
|
|
|
|
lcVector3 Position = lcMul31(mPosition - CenterPosition, Transform) + CenterPosition;
|
|
lcVector3 TargetPosition = lcMul31(mTargetPosition - CenterPosition, Transform) + CenterPosition;
|
|
UpVector = lcMul31(mUpVector, Transform);
|
|
|
|
if (IsSimple())
|
|
AddKey = false;
|
|
|
|
mPosition.ChangeKey(Position, Step, AddKey);
|
|
mTargetPosition.ChangeKey(TargetPosition, Step, AddKey);
|
|
mUpVector.ChangeKey(UpVector, Step, AddKey);
|
|
|
|
UpdatePosition(Step);
|
|
}
|
|
|
|
void lcCamera::Roll(float Distance, lcStep Step, bool AddKey)
|
|
{
|
|
const lcVector3 FrontVector(mPosition - mTargetPosition);
|
|
const lcMatrix44 Rotation = lcMatrix44FromAxisAngle(FrontVector, Distance);
|
|
|
|
const lcVector3 UpVector = lcMul30(mUpVector, Rotation);
|
|
|
|
if (IsSimple())
|
|
AddKey = false;
|
|
|
|
mUpVector.ChangeKey(UpVector, Step, AddKey);
|
|
|
|
UpdatePosition(Step);
|
|
}
|
|
|
|
void lcCamera::Center(const lcVector3& NewCenter, lcStep Step, bool AddKey)
|
|
{
|
|
const lcMatrix44 Inverse = lcMatrix44AffineInverse(mWorldView);
|
|
const lcVector3 Direction = -lcVector3(Inverse[2]);
|
|
|
|
// float Yaw, Pitch, Roll;
|
|
float Roll;
|
|
|
|
if (fabsf(Direction.z) < 0.9999f)
|
|
{
|
|
// Yaw = atan2f(Direction.y, Direction.x);
|
|
// Pitch = asinf(Direction.z);
|
|
Roll = atan2f(Inverse[0][2], Inverse[1][2]);
|
|
}
|
|
else
|
|
{
|
|
// Yaw = 0.0f;
|
|
// Pitch = asinf(Direction.z);
|
|
Roll = atan2f(Inverse[0][1], Inverse[1][1]);
|
|
}
|
|
|
|
lcVector3 FrontVector(mPosition - NewCenter);
|
|
const lcMatrix44 Rotation = lcMatrix44FromAxisAngle(FrontVector, Roll);
|
|
|
|
lcVector3 UpVector(0, 0, 1), SideVector;
|
|
FrontVector.Normalize();
|
|
if (fabsf(lcDot(UpVector, FrontVector)) > 0.99f)
|
|
SideVector = lcVector3(-1, 0, 0);
|
|
else
|
|
SideVector = lcCross(FrontVector, UpVector);
|
|
UpVector = lcCross(SideVector, FrontVector);
|
|
UpVector.Normalize();
|
|
UpVector = lcMul30(UpVector, Rotation);
|
|
|
|
if (IsSimple())
|
|
AddKey = false;
|
|
|
|
mTargetPosition.ChangeKey(NewCenter, Step, AddKey);
|
|
mUpVector.ChangeKey(UpVector, Step, AddKey);
|
|
|
|
UpdatePosition(Step);
|
|
}
|
|
|
|
void lcCamera::SetViewpoint(lcViewpoint Viewpoint)
|
|
{
|
|
const lcVector3 Positions[] =
|
|
{
|
|
lcVector3( 0.0f, -1250.0f, 0.0f), // lcViewpoint::Front
|
|
lcVector3( 0.0f, 1250.0f, 0.0f), // lcViewpoint::Back
|
|
lcVector3( 0.0f, 0.0f, 1250.0f), // lcViewpoint::Top
|
|
lcVector3( 0.0f, 0.0f, -1250.0f), // lcViewpoint::Bottom
|
|
lcVector3( 1250.0f, 0.0f, 0.0f), // lcViewpoint::Left
|
|
lcVector3(-1250.0f, 0.0f, 0.0f), // lcViewpoint::Right
|
|
lcVector3( 375.0f, -375.0f, 187.5f) // lcViewpoint::Home
|
|
};
|
|
|
|
const lcVector3 Ups[] =
|
|
{
|
|
lcVector3(0.0f, 0.0f, 1.0f),
|
|
lcVector3(0.0f, 0.0f, 1.0f),
|
|
lcVector3(0.0f, 1.0f, 0.0f),
|
|
lcVector3(0.0f,-1.0f, 0.0f),
|
|
lcVector3(0.0f, 0.0f, 1.0f),
|
|
lcVector3(0.0f, 0.0f, 1.0f),
|
|
lcVector3(0.2357f, -0.2357f, 0.94281f)
|
|
};
|
|
|
|
mPosition.ChangeKey(Positions[static_cast<int>(Viewpoint)], 1, false);
|
|
mTargetPosition.ChangeKey(lcVector3(0, 0, 0), 1, false);
|
|
mUpVector.ChangeKey(Ups[static_cast<int>(Viewpoint)], 1, false);
|
|
|
|
UpdatePosition(1);
|
|
}
|
|
|
|
void lcCamera::SetViewpoint(const lcVector3& Position)
|
|
{
|
|
lcVector3 UpVector(0, 0, 1), FrontVector(Position), SideVector;
|
|
FrontVector.Normalize();
|
|
if (fabsf(lcDot(UpVector, FrontVector)) > 0.99f)
|
|
SideVector = lcVector3(-1, 0, 0);
|
|
else
|
|
SideVector = lcCross(FrontVector, UpVector);
|
|
UpVector = lcCross(SideVector, FrontVector);
|
|
UpVector.Normalize();
|
|
|
|
mPosition.ChangeKey(Position, 1, false);
|
|
mTargetPosition.ChangeKey(lcVector3(0, 0, 0), 1, false);
|
|
mUpVector.ChangeKey(UpVector, 1, false);
|
|
|
|
UpdatePosition(1);
|
|
}
|
|
|
|
void lcCamera::SetViewpoint(const lcVector3& Position, const lcVector3& TargetPosition, const lcVector3& Up)
|
|
{
|
|
const lcVector3 Direction = TargetPosition - Position;
|
|
lcVector3 UpVector, SideVector;
|
|
SideVector = lcCross(Direction, Up);
|
|
UpVector = lcCross(SideVector, Direction);
|
|
UpVector.Normalize();
|
|
|
|
mPosition.ChangeKey(Position, 1, false);
|
|
mTargetPosition.ChangeKey(TargetPosition, 1, false);
|
|
mUpVector.ChangeKey(UpVector, 1, false);
|
|
|
|
UpdatePosition(1);
|
|
}
|
|
|
|
void lcCamera::SetAngles(float Latitude, float Longitude, float Distance)
|
|
{
|
|
lcVector3 Position = lcVector3(0, -1, 0);
|
|
lcVector3 TargetPosition = lcVector3(0, 0, 0);
|
|
lcVector3 UpVector = lcVector3(0, 0, 1);
|
|
|
|
const lcMatrix33 LongitudeMatrix = lcMatrix33RotationZ(LC_DTOR * Longitude);
|
|
Position = lcMul(Position, LongitudeMatrix);
|
|
|
|
const lcVector3 SideVector = lcMul(lcVector3(-1, 0, 0), LongitudeMatrix);
|
|
const lcMatrix33 LatitudeMatrix = lcMatrix33FromAxisAngle(SideVector, LC_DTOR * Latitude);
|
|
Position = lcMul(Position, LatitudeMatrix) * Distance;
|
|
UpVector = lcMul(UpVector, LatitudeMatrix);
|
|
|
|
mPosition.ChangeKey(Position, 1, false);
|
|
mTargetPosition.ChangeKey(TargetPosition, 1, false);
|
|
mUpVector.ChangeKey(UpVector, 1, false);
|
|
|
|
UpdatePosition(1);
|
|
}
|
|
|
|
void lcCamera::GetAngles(float& Latitude, float& Longitude, float& Distance) const
|
|
{
|
|
lcVector3 FrontVector(mPosition - mTargetPosition);
|
|
const lcVector3 X(1, 0, 0);
|
|
const lcVector3 Y(0, 1, 0);
|
|
const lcVector3 Z(0, 0, 1);
|
|
|
|
FrontVector.Normalize();
|
|
Latitude = acos(lcDot(-FrontVector, Z)) * LC_RTOD - 90.0f;
|
|
|
|
const lcVector3 CameraXY = -lcNormalize(lcVector3(FrontVector.x, FrontVector.y, 0.0f));
|
|
Longitude = acos(lcDot(CameraXY, Y)) * LC_RTOD;
|
|
|
|
if (lcDot(CameraXY, X) > 0)
|
|
Longitude = -Longitude;
|
|
|
|
Distance = lcLength(mPosition);
|
|
}
|