mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
180 lines
4.2 KiB
C++
Executable file
180 lines
4.2 KiB
C++
Executable file
#ifndef _LIBRARY_H_
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#define _LIBRARY_H_
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#include "defines.h"
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#include "str.h"
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#include "array.h"
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class File;
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class FileDisk;
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class Texture;
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class PieceInfo;
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#define LC_CATEGORY_FILE_ID LC_FOURCC('C', 'A', 'T', 0)
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#define LC_CATEGORY_FILE_VERSION 0x0100
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struct PiecesLibraryCategory
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{
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String Name;
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String Keywords;
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};
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class PiecesLibrary
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{
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public:
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PiecesLibrary();
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~PiecesLibrary();
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const char* GetLibraryPath() const
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{
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return m_LibraryPath;
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}
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int GetPieceCount() const
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{
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return m_Pieces.GetSize();
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}
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int GetTextureCount() const
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{
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return m_nTextureCount;
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}
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// Categories.
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bool PieceInCategory(PieceInfo* Info, const String& CategoryKeywords) const;
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int GetFirstCategory(PieceInfo* Info) const;
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void GetCategoryEntries(int CategoryIndex, bool GroupPieces, PtrArray<PieceInfo>& SinglePieces, PtrArray<PieceInfo>& GroupedPieces) const;
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void GetPatternedPieces(PieceInfo* Parent, PtrArray<PieceInfo>& Pieces) const;
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void SetCategory(int Index, const String& Name, const String& Keywords);
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void AddCategory(const String& Name, const String& Keywords);
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void RemoveCategory(int Index);
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void ResetCategories();
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bool SaveCategories();
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bool DoSaveCategories(bool AskName);
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bool LoadCategories(const char* FileName);
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const String& GetCategoryName(int Index) const
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{ return m_Categories[Index].Name; }
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const String& GetCategoryKeywords(int Index) const
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{ return m_Categories[Index].Keywords; }
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int GetNumCategories() const
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{ return m_Categories.GetSize(); }
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int FindCategoryIndex(const String& CategoryName) const
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{
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for (int i = 0; i < m_Categories.GetSize(); i++)
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if (m_Categories[i].Name == CategoryName)
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return i;
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return -1;
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}
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bool Load(const char* libpath);
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void Unload();
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// Search for pieces.
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PieceInfo* FindPieceInfo(const char* name) const;
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PieceInfo* GetPieceInfo(int index) const;
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int GetPieceIndex(PieceInfo *pInfo) const;
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Texture* FindTexture(const char* name) const;
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Texture* GetTexture(int index) const;
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PieceInfo* CreatePiecePlaceholder(const char* Name);
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// File operations.
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bool DeleteAllPieces();
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bool DeletePieces(PtrArray<const char>& Pieces);
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bool LoadUpdate(const char* update);
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bool DeleteTextures(char** Names, int NumTextures);
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bool ImportTexture(const char* Name);
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bool ImportLDrawPiece(const char* Filename, File* NewIdxFile, File* NewBinFile, File* OldIdxFile, File* OldBinFile);
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// Set when pieces are added/removed from the library.
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bool m_Modified;
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protected:
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PtrArray<PieceInfo> m_Pieces;
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char m_LibraryPath[LC_MAXPATH]; // path to the library files
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int m_nMovedCount; // number of moved pieces
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char* m_pMovedReference; // moved pieces list
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int m_nTextureCount; // number of textures
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Texture* m_pTextures; // textures array
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// Categories.
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ObjArray<PiecesLibraryCategory> m_Categories;
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bool m_CategoriesModified;
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char m_CategoriesFile[LC_MAXPATH];
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bool ValidatePiecesFile(FileDisk& IdxFile, FileDisk& BinFile) const;
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bool ValidateTexturesFile(File& IdxFile, File& BinFile) const;
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// File headers
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static const char PiecesBinHeader[32];
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static const char PiecesIdxHeader[32];
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static const int PiecesFileVersion;
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static const char TexturesBinHeader[32];
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static const char TexturesIdxHeader[32];
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static const int TexturesFileVersion;
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};
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// ============================================================================
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// This should be cleaned and moved to the PiecesLibrary class
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struct connection_t
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{
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unsigned char type;
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float pos[3];
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float up[3];
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connection_t* next;
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};
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struct group_t
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{
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connection_t* connections[5];
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void* drawinfo;
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unsigned long infosize;
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group_t* next;
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};
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struct lineinfo_t
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{
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unsigned char type;
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unsigned char color;
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float points[12];
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int indices[4];
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lineinfo_t* next;
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};
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struct texture_t
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{
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float points[20];
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unsigned char color;
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char name[9];
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texture_t* next;
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};
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struct LC_LDRAW_PIECE
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{
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float* verts;
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unsigned int verts_count;
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bool long_info;
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connection_t* connections;
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group_t* groups;
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texture_t* textures;
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char name[LC_MAXPATH];
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char description[65];
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};
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bool ReadLDrawPiece(const char* filename, LC_LDRAW_PIECE* piece);
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bool SaveLDrawPiece(LC_LDRAW_PIECE* piece, File* NewIdxFile, File* NewBinFile, File* OldIdxFile, File* OldBinFile);
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void FreeLDrawPiece(LC_LDRAW_PIECE* piece);
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#endif // _LIBRARY_H_
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