mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
100 lines
1.9 KiB
C++
100 lines
1.9 KiB
C++
#include "opengl.h"
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#include "debug.h"
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#ifdef LC_DEBUG
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#define LC_MAX_DEBUG_LINES 100
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typedef struct
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{
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Vector3 pt1;
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Vector3 pt2;
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Vector3 color;
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} LC_DEBUG_LINE;
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static LC_DEBUG_LINE DebugLines[LC_MAX_DEBUG_LINES];
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static int NumDebugLines;
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void ClearDebugLines()
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{
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NumDebugLines = 0;
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}
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void AddDebugLine(const Vector3& pt1, const Vector3& pt2, const Vector3& Color)
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{
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if (NumDebugLines == LC_MAX_DEBUG_LINES-1)
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return;
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DebugLines[NumDebugLines].pt1 = pt1;
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DebugLines[NumDebugLines].pt2 = pt2;
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DebugLines[NumDebugLines].color = Color;
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NumDebugLines++;
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}
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#define LC_MAX_DEBUG_QUADS 100
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typedef struct
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{
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Vector3 pt1;
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Vector3 pt2;
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Vector3 pt3;
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Vector3 pt4;
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Vector4 color;
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} LC_DEBUG_QUAD;
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static LC_DEBUG_QUAD DebugQuads[LC_MAX_DEBUG_QUADS];
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static int NumDebugQuads;
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void ClearDebugQuads()
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{
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NumDebugQuads = 0;
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}
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void AddDebugQuad(const Vector3& pt1, const Vector3& pt2, const Vector3& pt3, const Vector3& pt4, const Vector4& Color)
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{
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if (NumDebugQuads == LC_MAX_DEBUG_QUADS-1)
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return;
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DebugQuads[NumDebugQuads].pt1 = pt1;
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DebugQuads[NumDebugQuads].pt2 = pt2;
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DebugQuads[NumDebugQuads].pt3 = pt3;
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DebugQuads[NumDebugQuads].pt4 = pt4;
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DebugQuads[NumDebugQuads].color = Color;
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NumDebugQuads++;
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}
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void RenderDebugPrimitives()
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{
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glBegin(GL_LINES);
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for (int i = 0; i < NumDebugLines; i++)
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{
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glColor3fv((float*)&DebugLines[i].color);
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glVertex3fv((float*)&DebugLines[i].pt1);
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glVertex3fv((float*)&DebugLines[i].pt2);
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}
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glEnd();
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glDepthMask(GL_FALSE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glBegin(GL_QUADS);
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for (int i = 0; i < NumDebugQuads; i++)
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{
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glColor4fv((float*)&DebugQuads[i].color);
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glVertex3fv((float*)&DebugQuads[i].pt1);
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glVertex3fv((float*)&DebugQuads[i].pt2);
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glVertex3fv((float*)&DebugQuads[i].pt3);
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glVertex3fv((float*)&DebugQuads[i].pt4);
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}
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glEnd();
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glDisable(GL_BLEND);
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glDepthMask(GL_TRUE);
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}
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#endif // LC_DEBUG
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