mirror of
https://github.com/leozide/leocad
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169 lines
3.3 KiB
C++
169 lines
3.3 KiB
C++
#ifndef _PIECEINF_H_
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#define _PIECEINF_H_
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#include <stdio.h>
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#include "lc_math.h"
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#include "lc_array.h"
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#define LC_PIECE_HAS_DEFAULT 0x01 // Piece has triangles using the default color
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#define LC_PIECE_HAS_SOLID 0x02 // Piece has triangles using a solid color
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#define LC_PIECE_HAS_TRANSLUCENT 0x04 // Piece has triangles using a translucent color
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#define LC_PIECE_HAS_LINES 0x08 // Piece has lines
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#define LC_PIECE_PLACEHOLDER 0x10 // Placeholder for a piece not in the library
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#define LC_PIECE_MODEL 0x20 // Piece is a model
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#define LC_PIECE_NAME_LEN 256
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class lcSynthInfo;
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class PieceInfo
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{
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public:
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PieceInfo();
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~PieceInfo();
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QString GetSaveID() const;
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const lcBoundingBox& GetBoundingBox() const
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{
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return mBoundingBox;
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}
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void SetBoundingBox(const lcVector3& Min, const lcVector3& Max)
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{
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mBoundingBox.Min = Min;
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mBoundingBox.Max = Max;
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}
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lcSynthInfo* GetSynthInfo() const
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{
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return mSynthInfo;
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}
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void SetSynthInfo(lcSynthInfo* SynthInfo)
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{
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mSynthInfo = SynthInfo;
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}
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lcMesh* GetMesh() const
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{
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return mMesh;
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}
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lcModel* GetModel() const
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{
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return mModel;
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}
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void SetMesh(lcMesh* Mesh)
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{
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mMesh = Mesh;
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}
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void AddRef()
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{
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mRefCount++;
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if (!mLoaded)
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Load();
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}
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void Release(bool AllowUnload)
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{
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mRefCount--;
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if (!mRefCount && AllowUnload)
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Unload();
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}
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void UnloadIfUnused()
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{
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if (!mRefCount && mLoaded)
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Unload();
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}
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bool IsLoaded() const
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{
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return mLoaded;
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}
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bool IsPlaceholder() const
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{
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return (mFlags & LC_PIECE_PLACEHOLDER) != 0;
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}
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bool IsModel() const
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{
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return (mFlags & LC_PIECE_MODEL) != 0;
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}
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bool IsTemporary() const
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{
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return (mFlags & (LC_PIECE_PLACEHOLDER | LC_PIECE_MODEL)) != 0;
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}
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void SetZipFile(int ZipFileType, int ZipFileIndex)
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{
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mZipFileType = ZipFileType;
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mZipFileIndex = ZipFileIndex;
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}
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bool IsPatterned() const
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{
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const char* Name = m_strName;
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while (*Name)
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{
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if (*Name < '0' || *Name > '9')
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break;
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Name++;
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}
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if (*Name == 'P')
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return true;
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return false;
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}
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bool IsSubPiece() const
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{
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return (m_strDescription[0] == '~');
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}
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void ZoomExtents(const lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix, float* EyePos = NULL) const;
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void AddRenderMesh(lcScene& Scene);
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void AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, bool Focused, bool Selected) const;
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void CreatePlaceholder(const char* Name);
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void SetPlaceholder();
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void SetModel(lcModel* Model, bool UpdateMesh);
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bool IncludesModel(const lcModel* Model) const;
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bool MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const;
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bool BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 Planes[6]) const;
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void GetPartsList(int DefaultColorIndex, lcPartsList& PartsList) const;
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void GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcArray<lcModelPartsEntry>& ModelParts) const;
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void UpdateBoundingBox(lcArray<lcModel*>& UpdatedModels);
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public:
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// Attributes
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char m_strName[LC_PIECE_NAME_LEN];
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char m_strDescription[128];
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int mZipFileType;
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int mZipFileIndex;
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lcuint32 mFlags;
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protected:
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bool mLoaded;
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int mRefCount;
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lcModel* mModel;
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lcMesh* mMesh;
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lcBoundingBox mBoundingBox;
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lcSynthInfo* mSynthInfo;
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void Load();
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void Unload();
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};
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#endif // _PIECEINF_H_
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