mirror of
https://github.com/leozide/leocad
synced 2024-12-27 21:58:37 +01:00
1276 lines
34 KiB
C++
1276 lines
34 KiB
C++
#include "lc_global.h"
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#include "lc_math.h"
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#include "lc_colors.h"
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "light.h"
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#include "lc_application.h"
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#include "lc_context.h"
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#define LC_LIGHT_SPHERE_RADIUS 5.0f
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#define LC_LIGHT_TARGET_RADIUS 2.5f
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#define LC_LIGHT_SPOT_CONE_HEIGHT 10.0f
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#define LC_LIGHT_SPOT_CONE_RADIUS 7.5f
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#define LC_LIGHT_DIRECTIONAL_RADIUS 5.0f
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#define LC_LIGHT_DIRECTIONAL_HEIGHT 7.5f
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#define LC_LIGHT_POSITION_EDGE 7.5f
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static const std::array<QLatin1String, static_cast<int>(lcLightType::Count)> gLightTypes = { QLatin1String("POINT"), QLatin1String("SPOT"), QLatin1String("DIRECTIONAL"), QLatin1String("AREA") };
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static const std::array<QLatin1String, static_cast<int>(lcLightAreaShape::Count)> gLightAreaShapes = { QLatin1String("RECTANGLE"), QLatin1String("SQUARE"), QLatin1String("DISK"), QLatin1String("ELLIPSE") };
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lcLight::lcLight(const lcVector3& Position, lcLightType LightType)
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: lcObject(lcObjectType::Light), mLightType(LightType)
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{
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mWorldMatrix = lcMatrix44Translation(Position);
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mPOVRayLight = false;
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mEnableCutoff = false;
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mLightDiffuse = 1.0f;
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mLightSpecular = 1.0f;
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mSpotExponent = 10.0f;
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mPOVRayExponent = 1.0f;
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mSpotCutoff = LightType != lcLightType::Directional ? 40.0f : 0.0f;
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UpdateLightType();
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mPositionKeys.ChangeKey(mWorldMatrix.GetTranslation(), 1, true);
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mRotationKeys.ChangeKey(lcMatrix33(mWorldMatrix), 1, true);
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mColorKeys.ChangeKey(mColor, 1, true);
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mPowerKeys.ChangeKey(mPower, 1, true);
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mAttenuationDistanceKeys.ChangeKey(mAttenuationDistance, 1, true);
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mAttenuationPowerKeys.ChangeKey(mAttenuationPower, 1, true);
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mSpotConeAngleKeys.ChangeKey(mSpotConeAngle, 1, true);
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mSpotPenumbraAngleKeys.ChangeKey(mSpotPenumbraAngle, 1, true);
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mSpotTightnessKeys.ChangeKey(mSpotTightness, 1, true);
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mAreaGridKeys.ChangeKey(mAreaGrid, 1, true);
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mLightDiffuseKeys.ChangeKey(mLightDiffuse, 1, true);
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mLightSpecularKeys.ChangeKey(mLightSpecular, 1, true);
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mSpotCutoffKeys.ChangeKey(mSpotCutoff, 1, true);
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mSpotExponentKeys.ChangeKey(mSpotExponent, 1, true);
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UpdatePosition(1);
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}
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void lcLight::UpdateLightType()
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{
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mSizeKeys.RemoveAll();
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switch (mLightType)
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{
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case lcLightType::Point:
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mSize = lcVector2(0.0f, 0.0f);
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break;
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case lcLightType::Spot:
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mSize = lcVector2(0.0f, 0.0f);
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break;
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case lcLightType::Directional:
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mSize = lcVector2(0.00918f * LC_DTOR, 0.0f);
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break;
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case lcLightType::Area:
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mSize = lcVector2(200.0f, 200.0f);
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break;
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case lcLightType::Count:
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break;
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}
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mSizeKeys.ChangeKey(mSize, 1, true);
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}
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QString lcLight::GetLightTypeString(lcLightType LightType)
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{
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switch (LightType)
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{
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case lcLightType::Point:
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return QT_TRANSLATE_NOOP("Light Names", "Point Light");
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case lcLightType::Spot:
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return QT_TRANSLATE_NOOP("Light Names", "Spot Light");
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case lcLightType::Directional:
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return QT_TRANSLATE_NOOP("Light Names", "Directional Light");
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case lcLightType::Area:
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return QT_TRANSLATE_NOOP("Light Names", "Area Light");
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case lcLightType::Count:
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break;
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}
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return QString();
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}
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QString lcLight::GetAreaShapeString(lcLightAreaShape LightAreaShape)
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{
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switch (LightAreaShape)
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{
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case lcLightAreaShape::Rectangle:
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return QT_TRANSLATE_NOOP("Light Shapes", "Rectangle");
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case lcLightAreaShape::Square:
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return QT_TRANSLATE_NOOP("Light Shapes", "Square");
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case lcLightAreaShape::Disk:
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return QT_TRANSLATE_NOOP("Light Shapes", "Disk");
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case lcLightAreaShape::Ellipse:
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return QT_TRANSLATE_NOOP("Light Shapes", "Ellipse");
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case lcLightAreaShape::Count:
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break;
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}
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return QString();
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}
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void lcLight::SaveLDraw(QTextStream& Stream) const
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{
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const QLatin1String LineEnding("\r\n");
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if (mPOVRayLight)
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Stream << QLatin1String("0 !LEOCAD LIGHT POV_RAY") << LineEnding;
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if (!mCastShadow)
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Stream << QLatin1String("0 !LEOCAD LIGHT SHADOWLESS") << LineEnding;
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const float* Matrix = mWorldMatrix;
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const float Numbers[12] = { Matrix[12], -Matrix[14], Matrix[13], Matrix[0], -Matrix[8], Matrix[4], -Matrix[2], Matrix[10], -Matrix[6], Matrix[1], -Matrix[9], Matrix[5] };
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if (mPositionKeys.GetSize() > 1)
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mPositionKeys.SaveKeysLDraw(Stream, "LIGHT", "POSITION");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT POSITION ") << Numbers[0] << ' ' << Numbers[1] << ' ' << Numbers[2] << LineEnding;
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if (!IsPointLight())
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{
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if (mRotationKeys.GetSize() > 1)
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mRotationKeys.SaveKeysLDraw(Stream, "LIGHT", "ROTATION");
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else
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Stream << QLatin1String("0 !LEOCAD LIGHT ROTATION ") << Numbers[3] << ' ' << Numbers[4] << ' ' << Numbers[5] << ' ' << Numbers[6] << ' ' << Numbers[7] << ' ' << Numbers[8] << ' ' << Numbers[9] << ' ' << Numbers[10] << ' ' << Numbers[11] << LineEnding;
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}
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SaveAttribute(Stream, mColor, mColorKeys, "LIGHT", "COLOR");
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SaveAttribute(Stream, mSize, mSizeKeys, "LIGHT", "SIZE");
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SaveAttribute(Stream, mPower, mPowerKeys, "LIGHT", "POWER");
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SaveAttribute(Stream, mAttenuationDistance, mAttenuationDistanceKeys, "LIGHT", "ATTENUATION_DISTANCE");
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SaveAttribute(Stream, mAttenuationPower, mAttenuationPowerKeys, "LIGHT", "ATTENUATION_POWER");
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if (!mPOVRayLight)
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{
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SaveAttribute(Stream, mLightDiffuse, mLightDiffuseKeys, "LIGHT", "DIFFUSE");
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SaveAttribute(Stream, mLightSpecular, mLightSpecularKeys, "LIGHT", "SPECULAR");
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}
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// SaveAttribute(Stream, (mPOVRayLight ? mPOVRayExponent : mSpotExponent), mSpotExponentKeys, "LIGHT", "POWER");
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if (mEnableCutoff && !mPOVRayLight)
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{
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SaveAttribute(Stream, mSpotCutoff, mSpotCutoffKeys, "LIGHT", "CUTOFF_DISTANCE");
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}
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switch (mLightType)
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{
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case lcLightType::Count:
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case lcLightType::Point:
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break;
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case lcLightType::Spot:
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SaveAttribute(Stream, mSpotConeAngle, mSpotConeAngleKeys, "LIGHT", "SPOT_CONE_ANGLE");
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SaveAttribute(Stream, mSpotPenumbraAngle, mSpotPenumbraAngleKeys, "LIGHT", "SPOT_PENUMBRA_ANGLE");
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SaveAttribute(Stream, mSpotTightness, mSpotTightnessKeys, "LIGHT", "SPOT_TIGHTNESS");
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break;
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case lcLightType::Directional:
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SaveAttribute(Stream, mSpotExponent, mSpotExponentKeys, "LIGHT", "STRENGTH");
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break;
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case lcLightType::Area:
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Stream << QLatin1String("0 !LEOCAD LIGHT AREA_SHAPE ") << gLightAreaShapes[static_cast<int>(mAreaShape)] << LineEnding;
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SaveAttribute(Stream, mAreaGrid, mAreaGridKeys, "LIGHT", "AREA_GRID");
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break;
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}
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Stream << QLatin1String("0 !LEOCAD LIGHT TYPE ") << gLightTypes[static_cast<int>(mLightType)] << QLatin1String(" NAME ") << mName << LineEnding;
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}
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void lcLight::CreateName(const lcArray<lcLight*>& Lights)
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{
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if (!mName.isEmpty())
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{
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bool Found = false;
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for (const lcLight* Light : Lights)
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{
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if (Light->GetName() == mName)
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{
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Found = true;
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break;
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}
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}
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if (!Found)
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return;
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}
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int MaxLightNumber = 0;
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QString Prefix;
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switch (mLightType)
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{
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case lcLightType::Point:
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Prefix = QLatin1String("Point Light ");
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break;
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case lcLightType::Spot:
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Prefix = QLatin1String("Spot Light ");
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break;
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case lcLightType::Directional:
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Prefix = QLatin1String("Directional Light ");
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break;
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case lcLightType::Area:
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Prefix = QLatin1String("Area Light ");
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break;
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case lcLightType::Count:
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break;
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}
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for (const lcLight* Light : Lights)
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{
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QString LightName = Light->GetName();
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if (LightName.startsWith(Prefix))
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{
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bool Ok = false;
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int LightNumber = LightName.mid(Prefix.size()).toInt(&Ok);
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if (Ok && LightNumber > MaxLightNumber)
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MaxLightNumber = LightNumber;
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}
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}
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mName = Prefix + QString::number(MaxLightNumber + 1);
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}
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bool lcLight::ParseLDrawLine(QTextStream& Stream)
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{
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while (!Stream.atEnd())
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{
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QString Token;
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Stream >> Token;
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if (Token == QLatin1String("POSITION"))
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{
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lcVector3 Position;
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Stream >> Position[0] >> Position[1] >> Position[2];
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Position = lcVector3LDrawToLeoCAD(Position);
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mWorldMatrix.SetTranslation(Position);
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mPositionKeys.ChangeKey(Position, 1, true);
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}
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else if (Token == QLatin1String("POSITION_KEY"))
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mPositionKeys.LoadKeysLDraw(Stream); // todo: convert from ldraw
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else if (Token == QLatin1String("ROTATION"))
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{
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float Numbers[9];
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for (int TokenIdx = 0; TokenIdx < 9; TokenIdx++)
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Stream >> Numbers[TokenIdx];
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float* Matrix = mWorldMatrix;
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Matrix[0] = Numbers[0];
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Matrix[8] = -Numbers[1];
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Matrix[4] = Numbers[2];
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Matrix[2] = -Numbers[3];
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Matrix[10] = Numbers[4];
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Matrix[6] = -Numbers[5];
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Matrix[1] = Numbers[6];
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Matrix[9] = -Numbers[7];
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Matrix[5] = Numbers[8];
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mRotationKeys.ChangeKey(lcMatrix33(mWorldMatrix), 1, true);
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}
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else if (Token == QLatin1String("ROTATION_KEY"))
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mRotationKeys.LoadKeysLDraw(Stream); // todo: convert from ldraw
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else if (LoadAttribute(Stream, Token, mColor, mColorKeys, "COLOR"))
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continue;
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else if (LoadAttribute(Stream, Token, mSize, mSizeKeys, "SIZE"))
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continue;
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else if (LoadAttribute(Stream, Token, mPower, mPowerKeys, "POWER"))
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continue;
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else if (LoadAttribute(Stream, Token, mAttenuationDistance, mAttenuationDistanceKeys, "ATTENUATION_DISTANCE"))
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continue;
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else if (LoadAttribute(Stream, Token, mAttenuationPower, mAttenuationPowerKeys, "ATTENUATION_POWER"))
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continue;
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else if (LoadAttribute(Stream, Token, mSpotConeAngle, mSpotConeAngleKeys, "SPOT_CONE_ANGLE"))
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continue;
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else if (LoadAttribute(Stream, Token, mSpotPenumbraAngle, mSpotPenumbraAngleKeys, "SPOT_PENUMBRA_ANGLE"))
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continue;
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else if (LoadAttribute(Stream, Token, mSpotTightness, mSpotTightnessKeys, "SPOT_TIGHTNESS"))
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continue;
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else if (Token == QLatin1String("AREA_SHAPE"))
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{
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QString AreaShape;
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Stream >> AreaShape;
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for (size_t ShapeIndex = 0; ShapeIndex < gLightAreaShapes.size(); ShapeIndex++)
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{
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if (AreaShape == gLightAreaShapes[ShapeIndex])
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{
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mAreaShape = static_cast<lcLightAreaShape>(ShapeIndex);
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break;
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}
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}
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}
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else if (LoadAttribute(Stream, Token, mAreaGrid, mAreaGridKeys, "AREA_GRID"))
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continue;
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// else if (Token == QLatin1String("POWER") || Token == QLatin1String("STRENGTH"))
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// {
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// if (mPOVRayLight)
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// {
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// Stream >> mPOVRayExponent;
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// mSpotExponentKeys.ChangeKey(mPOVRayExponent, 1, true);
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// }
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// else
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// {
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// Stream >> mSpotExponent;
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// mSpotExponentKeys.ChangeKey(mSpotExponent, 1, true);
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// }
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// }
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else if (Token == QLatin1String("DIFFUSE"))
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{
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Stream >>mLightDiffuse;
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mLightDiffuseKeys.ChangeKey(mLightDiffuse, 1, true);
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}
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else if (Token == QLatin1String("SPECULAR"))
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{
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Stream >>mLightSpecular;
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mLightSpecularKeys.ChangeKey(mLightSpecular, 1, true);
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}
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else if ((mSpotCutoffSet = Token == QLatin1String("CUTOFF_DISTANCE")))
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{
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mEnableCutoff = true;
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Stream >> mSpotCutoff;
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mSpotCutoffKeys.ChangeKey(mSpotCutoff, 1, true);
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}
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else if (Token == QLatin1String("TYPE"))
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{
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QString Type;
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Stream >> Type;
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for (size_t TypeIndex = 0; TypeIndex < gLightTypes.size(); TypeIndex++)
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{
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if (Type == gLightTypes[TypeIndex])
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{
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mLightType = static_cast<lcLightType>(TypeIndex);
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break;
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}
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}
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}
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else if (Token == QLatin1String("POV_RAY"))
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{
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mPOVRayLight = true;
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}
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else if (Token == QLatin1String("SHADOWLESS"))
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{
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mCastShadow = false;
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}
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else if ((Token == QLatin1String("POWER_KEY")) || (Token == QLatin1String("STRENGTH_KEY")))
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mSpotExponentKeys.LoadKeysLDraw(Stream);
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else if (Token == QLatin1String("DIFFUSE_KEY"))
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mLightDiffuseKeys.LoadKeysLDraw(Stream);
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else if (Token == QLatin1String("SPECULAR_KEY"))
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mLightSpecularKeys.LoadKeysLDraw(Stream);
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else if (Token == QLatin1String("CUTOFF_DISTANCE_KEY"))
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mSpotCutoffKeys.LoadKeysLDraw(Stream);
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else if (Token == QLatin1String("NAME"))
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{
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mName = Stream.readAll().trimmed();
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mName.replace("\"", "");
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// Set default settings per light type
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switch (mLightType)
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{
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case lcLightType::Point:
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case lcLightType::Spot:
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break;
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case lcLightType::Directional:
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if (!mSpotCutoffSet)
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{
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mSpotCutoff = 0.0f;
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mSpotCutoffKeys.ChangeKey(mSpotCutoff, 1, true);
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}
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break;
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case lcLightType::Area:
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case lcLightType::Count:
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break;
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}
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return true;
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}
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}
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return false;
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}
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void lcLight::CompareBoundingBox(lcVector3& Min, lcVector3& Max)
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{
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const lcVector3 Point = mWorldMatrix.GetTranslation();
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// TODO: this should check the entire mesh
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Min = lcMin(Point, Min);
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Max = lcMax(Point, Max);
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}
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void lcLight::UpdateLight(lcStep Step, lcLightProperties Props, int Property)
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{
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switch(Property)
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{
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case LC_LIGHT_DIFFUSE:
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mLightDiffuse = Props.mLightDiffuse;
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mLightDiffuseKeys.ChangeKey(mLightDiffuse, Step, false);
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break;
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case LC_LIGHT_SPECULAR:
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mLightSpecular = Props.mLightSpecular;
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mLightSpecularKeys.ChangeKey(mLightSpecular, Step, false);
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break;
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case LC_LIGHT_EXPONENT:
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if (Props.mPOVRayLight)
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{
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mPOVRayExponent = Props.mSpotExponent;
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mSpotExponentKeys.ChangeKey(mPOVRayExponent, Step, false);
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}
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else
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{
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mSpotExponent = Props.mSpotExponent;
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mSpotExponentKeys.ChangeKey(mSpotExponent, Step, false);
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}
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break;
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case LC_LIGHT_CUTOFF:
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mSpotCutoff = Props.mSpotCutoff;
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mSpotCutoffKeys.ChangeKey(mSpotCutoff, Step, false);
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break;
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case LC_LIGHT_USE_CUTOFF:
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mEnableCutoff = Props.mEnableCutoff;
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break;
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case LC_LIGHT_POVRAY:
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mPOVRayLight = Props.mPOVRayLight;
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break;
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}
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UpdatePosition(Step);
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}
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void lcLight::RayTest(lcObjectRayTest& ObjectRayTest) const
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{
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if (IsPointLight())
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{
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float Distance;
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if (lcSphereRayMinIntersectDistance(mWorldMatrix.GetTranslation(), LC_LIGHT_SPHERE_RADIUS, ObjectRayTest.Start, ObjectRayTest.End, &Distance) && (Distance < ObjectRayTest.Distance))
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{
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ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
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ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_POSITION;
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ObjectRayTest.Distance = Distance;
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}
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return;
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}
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if (mLightType == lcLightType::Spot)
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{
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const lcVector3 Direction = -lcVector3(mWorldMatrix[2]);
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const lcVector3 Position = mWorldMatrix.GetTranslation() - Direction * LC_LIGHT_SPOT_CONE_HEIGHT;
|
|
float Distance;
|
|
|
|
if (lcConeRayMinIntersectDistance(Position, Direction, LC_LIGHT_SPOT_CONE_RADIUS, LC_LIGHT_SPOT_CONE_HEIGHT, ObjectRayTest.Start, ObjectRayTest.End, &Distance) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_POSITION;
|
|
ObjectRayTest.Distance = Distance;
|
|
}
|
|
}
|
|
else if (mLightType == lcLightType::Area)
|
|
{
|
|
const lcVector3 Direction = -lcVector3(mWorldMatrix[2]);
|
|
const lcVector3 Position = mWorldMatrix.GetTranslation();
|
|
const lcVector4 Plane(Direction, -lcDot(Direction, Position));
|
|
lcVector3 Intersection;
|
|
|
|
if (lcLineSegmentPlaneIntersection(&Intersection, ObjectRayTest.Start, ObjectRayTest.End, Plane))
|
|
{
|
|
const lcVector3 XAxis = lcVector3(mWorldMatrix[0]);
|
|
const lcVector3 YAxis = lcVector3(mWorldMatrix[1]);
|
|
lcVector3 IntersectionDirection = Intersection - Position;
|
|
|
|
float x = lcDot(IntersectionDirection, XAxis);
|
|
float y = lcDot(IntersectionDirection, YAxis);
|
|
|
|
if (fabsf(x) < mSize.x / 2.0f && fabsf(y) < mSize.y / 2.0f)
|
|
{
|
|
float Distance = lcLength(Intersection - ObjectRayTest.Start);
|
|
|
|
if (Distance < ObjectRayTest.Distance)
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_POSITION;
|
|
ObjectRayTest.Distance = Distance;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mWorldMatrix);
|
|
lcVector3 Start = lcMul31(ObjectRayTest.Start, InverseWorldMatrix);
|
|
lcVector3 End = lcMul31(ObjectRayTest.End, InverseWorldMatrix);
|
|
|
|
float Distance;
|
|
lcVector3 Plane;
|
|
|
|
if (mLightType == lcLightType::Directional)
|
|
{
|
|
if (lcCylinderRayMinIntersectDistance(LC_LIGHT_DIRECTIONAL_RADIUS, LC_LIGHT_DIRECTIONAL_HEIGHT, Start, End, &Distance) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_POSITION;
|
|
ObjectRayTest.Distance = Distance;
|
|
ObjectRayTest.PieceInfoRayTest.Plane = Plane;
|
|
}
|
|
}
|
|
|
|
if (IsSelected())
|
|
{
|
|
if (lcSphereRayMinIntersectDistance(lcMul31(lcVector3(0,0,-mTargetDistance), mWorldMatrix), LC_LIGHT_TARGET_RADIUS, ObjectRayTest.Start, ObjectRayTest.End, &Distance) && (Distance < ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcLight*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_LIGHT_SECTION_TARGET;
|
|
ObjectRayTest.Distance = Distance;
|
|
}
|
|
}
|
|
}
|
|
|
|
void lcLight::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
|
|
{
|
|
if (IsPointLight())
|
|
{
|
|
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
|
|
if (lcDot3(mWorldMatrix.GetTranslation(), ObjectBoxTest.Planes[PlaneIdx]) + ObjectBoxTest.Planes[PlaneIdx][3] > LC_LIGHT_SPHERE_RADIUS)
|
|
return;
|
|
|
|
ObjectBoxTest.Objects.Add(const_cast<lcLight*>(this));
|
|
return;
|
|
}
|
|
|
|
lcVector3 Min(-LC_LIGHT_POSITION_EDGE, -LC_LIGHT_POSITION_EDGE, -LC_LIGHT_POSITION_EDGE); // todo: fix light box test
|
|
lcVector3 Max( LC_LIGHT_POSITION_EDGE, LC_LIGHT_POSITION_EDGE, LC_LIGHT_POSITION_EDGE);
|
|
|
|
lcVector4 LocalPlanes[6];
|
|
|
|
for (int PlaneIdx = 0; PlaneIdx < 6; PlaneIdx++)
|
|
{
|
|
const lcVector3 Normal = lcMul30(ObjectBoxTest.Planes[PlaneIdx], mWorldMatrix);
|
|
LocalPlanes[PlaneIdx] = lcVector4(Normal, ObjectBoxTest.Planes[PlaneIdx][3] - lcDot3(mWorldMatrix[3], Normal));
|
|
}
|
|
|
|
if (lcBoundingBoxIntersectsVolume(Min, Max, LocalPlanes))
|
|
{
|
|
ObjectBoxTest.Objects.Add(const_cast<lcLight*>(this));
|
|
return;
|
|
}
|
|
}
|
|
|
|
void lcLight::MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance, bool FirstMove)
|
|
{
|
|
const quint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_LIGHT_SECTION_POSITION || Section == LC_LIGHT_SECTION_INVALID)
|
|
{
|
|
const lcVector3 Position = mWorldMatrix.GetTranslation() + Distance;
|
|
|
|
SetPosition(Position, Step, AddKey);
|
|
|
|
mWorldMatrix.SetTranslation(Position);
|
|
}
|
|
else
|
|
{
|
|
if (FirstMove)
|
|
mTargetMovePosition = lcMul31(lcVector3(0.0f, 0.0f, -mTargetDistance), mWorldMatrix);
|
|
|
|
mTargetMovePosition += Distance;
|
|
|
|
lcVector3 CurrentDirection = -lcNormalize(mTargetMovePosition - mWorldMatrix.GetTranslation());
|
|
lcMatrix33 WorldMatrix;
|
|
|
|
WorldMatrix.r[0] = lcCross(lcVector3(mWorldMatrix.r[1]), CurrentDirection);
|
|
WorldMatrix.r[1] = lcCross(CurrentDirection, WorldMatrix.r[0]);
|
|
WorldMatrix.r[2] = CurrentDirection;
|
|
|
|
WorldMatrix.Orthonormalize();
|
|
|
|
SetRotation(WorldMatrix, Step, AddKey);
|
|
|
|
mWorldMatrix = lcMatrix44(WorldMatrix, mWorldMatrix.GetTranslation());
|
|
}
|
|
}
|
|
|
|
void lcLight::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame)
|
|
{
|
|
if (IsPointLight())
|
|
return;
|
|
|
|
if (GetFocusSection() != LC_LIGHT_SECTION_POSITION)
|
|
return;
|
|
|
|
lcVector3 Distance = mWorldMatrix.GetTranslation() - Center;
|
|
const lcMatrix33 LocalToWorldMatrix = lcMatrix33(mWorldMatrix);
|
|
|
|
const lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
|
|
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
|
|
|
|
const lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
|
|
|
|
Distance = lcMul(Distance, WorldToLocalMatrix);
|
|
Distance = lcMul(Distance, NewLocalToWorldMatrix);
|
|
|
|
NewLocalToWorldMatrix.Orthonormalize();
|
|
|
|
SetPosition(Center + Distance, Step, AddKey);
|
|
SetRotation(NewLocalToWorldMatrix, Step, AddKey);
|
|
}
|
|
|
|
bool lcLight::SetLightType(lcLightType LightType)
|
|
{
|
|
if (static_cast<int>(LightType) < 0 || LightType >= lcLightType::Count)
|
|
return false;
|
|
|
|
if (mLightType == LightType)
|
|
return false;
|
|
|
|
mLightType = LightType;
|
|
|
|
UpdateLightType();
|
|
|
|
return true;
|
|
}
|
|
|
|
void lcLight::SetColor(const lcVector3& Color, lcStep Step, bool AddKey)
|
|
{
|
|
mColorKeys.ChangeKey(Color, Step, AddKey);
|
|
}
|
|
|
|
void lcLight::SetAttenuationDistance(float Distance, lcStep Step, bool AddKey)
|
|
{
|
|
mAttenuationDistanceKeys.ChangeKey(Distance, Step, AddKey);
|
|
}
|
|
|
|
void lcLight::SetAttenuationPower(float Power, lcStep Step, bool AddKey)
|
|
{
|
|
mAttenuationPowerKeys.ChangeKey(Power, Step, AddKey);
|
|
}
|
|
|
|
void lcLight::SetSpotConeAngle(float Angle, lcStep Step, bool AddKey)
|
|
{
|
|
mSpotConeAngleKeys.ChangeKey(Angle, Step, AddKey);
|
|
}
|
|
|
|
void lcLight::SetSpotPenumbraAngle(float Angle, lcStep Step, bool AddKey)
|
|
{
|
|
mSpotPenumbraAngleKeys.ChangeKey(Angle, Step, AddKey);
|
|
}
|
|
|
|
void lcLight::SetSpotTightness(float Tightness, lcStep Step, bool AddKey)
|
|
{
|
|
mSpotTightnessKeys.ChangeKey(Tightness, Step, AddKey);
|
|
}
|
|
|
|
bool lcLight::SetAreaShape(lcLightAreaShape AreaShape)
|
|
{
|
|
if (static_cast<int>(AreaShape) < 0 || AreaShape >= lcLightAreaShape::Count)
|
|
return false;
|
|
|
|
if (mAreaShape != AreaShape)
|
|
{
|
|
mAreaShape = AreaShape;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool lcLight::SetAreaGrid(lcVector2i AreaGrid, lcStep Step, bool AddKey)
|
|
{
|
|
mAreaGridKeys.ChangeKey(AreaGrid, Step, AddKey);
|
|
|
|
return true;
|
|
}
|
|
|
|
void lcLight::SetSize(lcVector2 Size, lcStep Step, bool AddKey)
|
|
{
|
|
if (mLightType == lcLightType::Area && (mAreaShape == lcLightAreaShape::Square || mAreaShape == lcLightAreaShape::Disk))
|
|
Size[1] = Size[0];
|
|
|
|
mSizeKeys.ChangeKey(Size, Step, AddKey);
|
|
}
|
|
|
|
void lcLight::SetPower(float Power, lcStep Step, bool AddKey)
|
|
{
|
|
mPowerKeys.ChangeKey(Power, Step, AddKey);
|
|
}
|
|
|
|
bool lcLight::SetCastShadow(bool CastShadow)
|
|
{
|
|
if (mCastShadow != CastShadow)
|
|
{
|
|
mCastShadow = CastShadow;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void lcLight::InsertTime(lcStep Start, lcStep Time)
|
|
{
|
|
mPositionKeys.InsertTime(Start, Time);
|
|
mRotationKeys.InsertTime(Start, Time);
|
|
mColorKeys.InsertTime(Start, Time);
|
|
mSpotConeAngleKeys.InsertTime(Start, Time);
|
|
mSpotPenumbraAngleKeys.InsertTime(Start, Time);
|
|
mSpotTightnessKeys.InsertTime(Start, Time);
|
|
mAreaGridKeys.InsertTime(Start, Time);
|
|
mSizeKeys.InsertTime(Start, Time);
|
|
mPowerKeys.InsertTime(Start, Time);
|
|
mAttenuationDistanceKeys.InsertTime(Start, Time);
|
|
mAttenuationPowerKeys.InsertTime(Start, Time);
|
|
|
|
mLightDiffuseKeys.InsertTime(Start, Time);
|
|
mLightSpecularKeys.InsertTime(Start, Time);
|
|
mSpotCutoffKeys.InsertTime(Start, Time);
|
|
mSpotExponentKeys.InsertTime(Start, Time);
|
|
}
|
|
|
|
void lcLight::RemoveTime(lcStep Start, lcStep Time)
|
|
{
|
|
mPositionKeys.RemoveTime(Start, Time);
|
|
mRotationKeys.RemoveTime(Start, Time);
|
|
mColorKeys.RemoveTime(Start, Time);
|
|
mSpotConeAngleKeys.RemoveTime(Start, Time);
|
|
mSpotPenumbraAngleKeys.RemoveTime(Start, Time);
|
|
mSpotTightnessKeys.RemoveTime(Start, Time);
|
|
mAreaGridKeys.RemoveTime(Start, Time);
|
|
mSizeKeys.RemoveTime(Start, Time);
|
|
mPowerKeys.RemoveTime(Start, Time);
|
|
mAttenuationDistanceKeys.RemoveTime(Start, Time);
|
|
mAttenuationPowerKeys.RemoveTime(Start, Time);
|
|
|
|
mLightDiffuseKeys.RemoveTime(Start, Time);
|
|
mLightSpecularKeys.RemoveTime(Start, Time);
|
|
mSpotCutoffKeys.RemoveTime(Start, Time);
|
|
mSpotExponentKeys.RemoveTime(Start, Time);
|
|
}
|
|
|
|
void lcLight::UpdatePosition(lcStep Step)
|
|
{
|
|
const lcVector3 Position = mPositionKeys.CalculateKey(Step);
|
|
|
|
if (IsPointLight())
|
|
{
|
|
mWorldMatrix = lcMatrix44Translation(Position);
|
|
}
|
|
else
|
|
{
|
|
const lcMatrix33 Rotation = mRotationKeys.CalculateKey(Step);
|
|
|
|
mWorldMatrix = lcMatrix44(Rotation, Position);
|
|
}
|
|
|
|
mColor = mColorKeys.CalculateKey(Step);
|
|
mSpotConeAngle = mSpotConeAngleKeys.CalculateKey(Step);
|
|
mSpotPenumbraAngle = mSpotPenumbraAngleKeys.CalculateKey(Step);
|
|
mSpotTightness = mSpotTightnessKeys.CalculateKey(Step);
|
|
mAreaGrid = mAreaGridKeys.CalculateKey(Step);
|
|
mSize = mSizeKeys.CalculateKey(Step);
|
|
mPower = mPowerKeys.CalculateKey(Step);
|
|
mAttenuationDistance = mAttenuationDistanceKeys.CalculateKey(Step);
|
|
mAttenuationPower = mAttenuationPowerKeys.CalculateKey(Step);
|
|
|
|
mLightDiffuse = mLightDiffuseKeys.CalculateKey(Step);
|
|
mLightSpecular = mLightSpecularKeys.CalculateKey(Step);
|
|
mSpotCutoff = mSpotCutoffKeys.CalculateKey(Step);
|
|
mSpotExponent = mSpotExponentKeys.CalculateKey(Step);
|
|
}
|
|
|
|
void lcLight::DrawInterface(lcContext* Context, const lcScene& Scene) const
|
|
{
|
|
Q_UNUSED(Scene);
|
|
Context->SetMaterial(lcMaterialType::UnlitColor);
|
|
|
|
switch (mLightType)
|
|
{
|
|
case lcLightType::Point:
|
|
DrawPointLight(Context);
|
|
break;
|
|
|
|
case lcLightType::Spot:
|
|
DrawSpotLight(Context);
|
|
break;
|
|
|
|
case lcLightType::Directional:
|
|
DrawDirectionalLight(Context);
|
|
break;
|
|
|
|
case lcLightType::Area:
|
|
DrawAreaLight(Context);
|
|
break;
|
|
|
|
case lcLightType::Count:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void lcLight::DrawPointLight(lcContext* Context) const
|
|
{
|
|
SetupLightMatrix(Context);
|
|
|
|
DrawSphere(Context, lcVector3(0.0f, 0.0f, 0.0f), LC_LIGHT_SPHERE_RADIUS);
|
|
}
|
|
|
|
void lcLight::DrawSpotLight(lcContext* Context) const
|
|
{
|
|
SetupLightMatrix(Context);
|
|
|
|
constexpr int ConeEdges = 8;
|
|
float Verts[(ConeEdges + 1) * 3];
|
|
float* CurVert = Verts;
|
|
|
|
for (int EdgeIndex = 0; EdgeIndex < ConeEdges; EdgeIndex++)
|
|
{
|
|
float c = cosf((float)EdgeIndex / ConeEdges * LC_2PI) * LC_LIGHT_SPOT_CONE_RADIUS;
|
|
float s = sinf((float)EdgeIndex / ConeEdges * LC_2PI) * LC_LIGHT_SPOT_CONE_RADIUS;
|
|
|
|
*CurVert++ = c;
|
|
*CurVert++ = s;
|
|
*CurVert++ = 0.0f;
|
|
}
|
|
|
|
*CurVert++ = 0.0f;
|
|
*CurVert++ = 0.0f;
|
|
*CurVert++ = LC_LIGHT_SPOT_CONE_HEIGHT;
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
const GLushort Indices[(ConeEdges + 4) * 2] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 0,
|
|
0, 8, 2, 8, 4, 8, 6, 8,
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, (ConeEdges + 4) * 2, GL_UNSIGNED_SHORT, 0);
|
|
|
|
if (IsSelected())
|
|
{
|
|
DrawCone(Context, mTargetDistance);
|
|
DrawTarget(Context);
|
|
}
|
|
}
|
|
|
|
void lcLight::DrawDirectionalLight(lcContext* Context) const
|
|
{
|
|
SetupLightMatrix(Context);
|
|
|
|
DrawCylinder(Context, LC_LIGHT_DIRECTIONAL_RADIUS, LC_LIGHT_DIRECTIONAL_HEIGHT);
|
|
|
|
if (IsSelected())
|
|
DrawTarget(Context);
|
|
}
|
|
|
|
void lcLight::DrawAreaLight(lcContext* Context) const
|
|
{
|
|
SetupLightMatrix(Context);
|
|
|
|
if (mAreaShape == lcLightAreaShape::Square || mAreaShape == lcLightAreaShape::Rectangle)
|
|
{
|
|
float Verts[4 * 3];
|
|
float* CurVert = Verts;
|
|
|
|
*CurVert++ = -mSize.x / 2.0f;
|
|
*CurVert++ = -mSize.y / 2.0f;
|
|
*CurVert++ = 0.0f;
|
|
|
|
*CurVert++ = mSize.x / 2.0f;
|
|
*CurVert++ = -mSize.y / 2.0f;
|
|
*CurVert++ = 0.0f;
|
|
|
|
*CurVert++ = mSize.x / 2.0f;
|
|
*CurVert++ = mSize.y / 2.0f;
|
|
*CurVert++ = 0.0f;
|
|
|
|
*CurVert++ = -mSize.x / 2.0f;
|
|
*CurVert++ = mSize.y / 2.0f;
|
|
*CurVert++ = 0.0f;
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
const GLushort Indices[(4 + 2) * 2] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 0,
|
|
0, 2, 1, 3,
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, (4 + 2) * 2, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
else
|
|
{
|
|
constexpr int CircleEdges = 16;
|
|
|
|
float Verts[CircleEdges * 3];
|
|
float* CurVert = Verts;
|
|
|
|
for (int EdgeIndex = 0; EdgeIndex < CircleEdges; EdgeIndex++)
|
|
{
|
|
float c = cosf((float)EdgeIndex / CircleEdges * LC_2PI) * mSize.x / 2.0f;
|
|
float s = sinf((float)EdgeIndex / CircleEdges * LC_2PI) * mSize.y / 2.0f;
|
|
|
|
*CurVert++ = c;
|
|
*CurVert++ = s;
|
|
*CurVert++ = 0.0f;
|
|
}
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
const GLushort Indices[(CircleEdges + 2) * 2] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8,
|
|
8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 0,
|
|
0, 8, 4, 12
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, (CircleEdges + 2) * 2, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
if (IsSelected())
|
|
DrawTarget(Context);
|
|
}
|
|
|
|
void lcLight::SetupLightMatrix(lcContext* Context) const
|
|
{
|
|
Context->SetWorldMatrix(mWorldMatrix);
|
|
|
|
const lcPreferences& Preferences = lcGetPreferences();
|
|
const float LineWidth = Preferences.mLineWidth;
|
|
|
|
if (IsSelected(LC_LIGHT_SECTION_POSITION))
|
|
{
|
|
const lcVector4 SelectedColor = lcVector4FromColor(Preferences.mObjectSelectedColor);
|
|
const lcVector4 FocusedColor = lcVector4FromColor(Preferences.mObjectFocusedColor);
|
|
|
|
Context->SetLineWidth(2.0f * LineWidth);
|
|
|
|
if (IsFocused(LC_LIGHT_SECTION_POSITION))
|
|
Context->SetColor(FocusedColor);
|
|
else
|
|
Context->SetColor(SelectedColor);
|
|
}
|
|
else
|
|
{
|
|
const lcVector4 LightColor = lcVector4FromColor(Preferences.mLightColor);
|
|
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(LightColor);
|
|
}
|
|
}
|
|
|
|
void lcLight::DrawSphere(lcContext* Context, const lcVector3& Center, float Radius) const
|
|
{
|
|
constexpr int Slices = 6;
|
|
constexpr int NumIndices = 3 * Slices + 6 * Slices * (Slices - 2) + 3 * Slices;
|
|
constexpr int NumVertices = (Slices - 1) * Slices + 2;
|
|
lcVector3 Vertices[NumVertices];
|
|
quint16 Indices[NumIndices];
|
|
|
|
lcVector3* Vertex = Vertices;
|
|
quint16* Index = Indices;
|
|
|
|
*Vertex++ = Center + lcVector3(0, 0, Radius);
|
|
|
|
for (int i = 1; i < Slices; i++)
|
|
{
|
|
const float r0 = Radius * sinf(i * (LC_PI / Slices));
|
|
const float z0 = Radius * cosf(i * (LC_PI / Slices));
|
|
|
|
for (int j = 0; j < Slices; j++)
|
|
{
|
|
const float x0 = r0 * sinf(j * (LC_2PI / Slices));
|
|
const float y0 = r0 * cosf(j * (LC_2PI / Slices));
|
|
|
|
*Vertex++ = Center + lcVector3(x0, y0, z0);
|
|
}
|
|
}
|
|
|
|
*Vertex++ = Center + lcVector3(0, 0, -Radius);
|
|
|
|
for (quint16 i = 0; i < Slices - 1; i++)
|
|
{
|
|
*Index++ = 0;
|
|
*Index++ = 1 + i;
|
|
*Index++ = 1 + i + 1;
|
|
}
|
|
|
|
*Index++ = 0;
|
|
*Index++ = 1;
|
|
*Index++ = 1 + Slices - 1;
|
|
|
|
for (quint16 i = 0; i < Slices - 2; i++)
|
|
{
|
|
quint16 Row1 = 1 + i * Slices;
|
|
quint16 Row2 = 1 + (i + 1) * Slices;
|
|
|
|
for (quint16 j = 0; j < Slices - 1; j++)
|
|
{
|
|
*Index++ = Row1 + j;
|
|
*Index++ = Row2 + j + 1;
|
|
*Index++ = Row2 + j;
|
|
|
|
*Index++ = Row1 + j;
|
|
*Index++ = Row1 + j + 1;
|
|
*Index++ = Row2 + j + 1;
|
|
}
|
|
|
|
*Index++ = Row1 + Slices - 1;
|
|
*Index++ = Row2 + 0;
|
|
*Index++ = Row2 + Slices - 1;
|
|
|
|
*Index++ = Row1 + Slices - 1;
|
|
*Index++ = Row2 + 0;
|
|
*Index++ = Row1 + 0;
|
|
}
|
|
|
|
for (quint16 i = 0; i < Slices - 1; i++)
|
|
{
|
|
*Index++ = (Slices - 1) * Slices + 1;
|
|
*Index++ = (Slices - 1) * (Slices - 1) + i;
|
|
*Index++ = (Slices - 1) * (Slices - 1) + i + 1;
|
|
}
|
|
|
|
*Index++ = (Slices - 1) * Slices + 1;
|
|
*Index++ = (Slices - 1) * (Slices - 1) + (Slices - 2) + 1;
|
|
*Index++ = (Slices - 1) * (Slices - 1);
|
|
|
|
Context->SetVertexBufferPointer(Vertices);
|
|
Context->SetVertexFormatPosition(3);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_TRIANGLES, NumIndices, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
void lcLight::DrawCylinder(lcContext* Context, float Radius, float Height) const
|
|
{
|
|
constexpr int Slices = 8;
|
|
|
|
float Verts[(Slices * 2) * 3];
|
|
float* CurVert = Verts;
|
|
|
|
for (int EdgeIndex = 0; EdgeIndex < Slices; EdgeIndex++)
|
|
{
|
|
float c = cosf((float)EdgeIndex / Slices * LC_2PI) * Radius;
|
|
float s = sinf((float)EdgeIndex / Slices * LC_2PI) * Radius;
|
|
|
|
*CurVert++ = c;
|
|
*CurVert++ = s;
|
|
*CurVert++ = Height;
|
|
*CurVert++ = c;
|
|
*CurVert++ = s;
|
|
*CurVert++ = 0.0f;
|
|
}
|
|
|
|
const GLushort Indices[48] =
|
|
{
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
|
|
0, 2, 2, 4, 4, 6, 6, 8, 8, 10, 10, 12, 12, 14, 14, 0,
|
|
1, 3, 3, 5, 5, 7, 7, 9, 9, 11, 11, 13, 13, 15, 15, 1,
|
|
};
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 48, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
void lcLight::DrawTarget(lcContext* Context) const
|
|
{
|
|
float Verts[2 * 3];
|
|
float* CurVert = Verts;
|
|
|
|
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = 0.0f;
|
|
*CurVert++ = 0.0f; *CurVert++ = 0.0f; *CurVert++ = -mTargetDistance;
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
const GLushort Indices[2] =
|
|
{
|
|
0, 1
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 2, GL_UNSIGNED_SHORT, 0);
|
|
|
|
const lcPreferences& Preferences = lcGetPreferences();
|
|
const float LineWidth = Preferences.mLineWidth;
|
|
|
|
if (IsSelected(LC_LIGHT_SECTION_TARGET))
|
|
{
|
|
const lcVector4 SelectedColor = lcVector4FromColor(Preferences.mObjectSelectedColor);
|
|
const lcVector4 FocusedColor = lcVector4FromColor(Preferences.mObjectFocusedColor);
|
|
|
|
Context->SetLineWidth(2.0f * LineWidth);
|
|
|
|
if (IsFocused(LC_LIGHT_SECTION_TARGET))
|
|
Context->SetColor(FocusedColor);
|
|
else
|
|
Context->SetColor(SelectedColor);
|
|
}
|
|
else
|
|
{
|
|
const lcVector4 LightColor = lcVector4FromColor(Preferences.mLightColor);
|
|
|
|
Context->SetLineWidth(LineWidth);
|
|
Context->SetColor(LightColor);
|
|
}
|
|
|
|
DrawSphere(Context, lcVector3(0.0f, 0.0f, -mTargetDistance), LC_LIGHT_TARGET_RADIUS);
|
|
}
|
|
|
|
void lcLight::DrawCone(lcContext* Context, float TargetDistance) const
|
|
{
|
|
constexpr int ConeEdges = 16;
|
|
const float OuterRadius = tanf(LC_DTOR * mSpotConeAngle / 2.0f) * TargetDistance;
|
|
|
|
float Verts[(ConeEdges * 2 + 1) * 3];
|
|
float* CurVert = Verts;
|
|
|
|
for (int EdgeIndex = 0; EdgeIndex < ConeEdges; EdgeIndex++)
|
|
{
|
|
const float c = cosf((float)EdgeIndex / ConeEdges * LC_2PI);
|
|
const float s = sinf((float)EdgeIndex / ConeEdges * LC_2PI);
|
|
|
|
*CurVert++ = c * OuterRadius;
|
|
*CurVert++ = s * OuterRadius;
|
|
*CurVert++ = -TargetDistance;
|
|
}
|
|
|
|
*CurVert++ = 0.0f;
|
|
*CurVert++ = 0.0f;
|
|
*CurVert++ = 0.0f;
|
|
|
|
const bool DrawPenumbra = mSpotPenumbraAngle > 1.0f;
|
|
|
|
if (DrawPenumbra)
|
|
{
|
|
const float InnerRadius = tanf(LC_DTOR * (mSpotConeAngle / 2.0f - mSpotPenumbraAngle)) * TargetDistance;
|
|
|
|
for (int EdgeIndex = 0; EdgeIndex < ConeEdges; EdgeIndex++)
|
|
{
|
|
const float c = cosf((float)EdgeIndex / ConeEdges * LC_2PI);
|
|
const float s = sinf((float)EdgeIndex / ConeEdges * LC_2PI);
|
|
|
|
*CurVert++ = c * InnerRadius;
|
|
*CurVert++ = s * InnerRadius;
|
|
*CurVert++ = -TargetDistance;
|
|
}
|
|
}
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormatPosition(3);
|
|
|
|
constexpr GLushort Indices[(ConeEdges * 2 + 4) * 2] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8,
|
|
8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 0,
|
|
16, 0, 16, 4, 16, 8, 16, 12,
|
|
17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25,
|
|
25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31, 32, 32, 17
|
|
};
|
|
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, DrawPenumbra ? (ConeEdges * 2 + 4) * 2 : (ConeEdges + 4) * 2, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
void lcLight::RemoveKeyFrames()
|
|
{
|
|
mPositionKeys.RemoveAll();
|
|
mPositionKeys.ChangeKey(mWorldMatrix.GetTranslation(), 1, true);
|
|
|
|
mRotationKeys.RemoveAll();
|
|
mRotationKeys.ChangeKey(lcMatrix33(mWorldMatrix), 1, true);
|
|
|
|
mColorKeys.RemoveAll();
|
|
mColorKeys.ChangeKey(mColor, 1, true);
|
|
|
|
mSpotConeAngleKeys.RemoveAll();
|
|
mSpotConeAngleKeys.ChangeKey(mSpotConeAngle, 1, false);
|
|
|
|
mSpotPenumbraAngleKeys.RemoveAll();
|
|
mSpotPenumbraAngleKeys.ChangeKey(mSpotPenumbraAngle, 1, true);
|
|
|
|
mSpotTightnessKeys.RemoveAll();
|
|
mSpotTightnessKeys.ChangeKey(mSpotTightness, 1, true);
|
|
|
|
mAreaGridKeys.RemoveAll();
|
|
mAreaGridKeys.ChangeKey(mAreaGrid, 1, true);
|
|
|
|
mSizeKeys.RemoveAll();
|
|
mSizeKeys.ChangeKey(mSize, 1, true);
|
|
|
|
mPowerKeys.RemoveAll();
|
|
mPowerKeys.ChangeKey(mPower, 1, true);
|
|
|
|
mAttenuationDistanceKeys.RemoveAll();
|
|
mAttenuationDistanceKeys.ChangeKey(mAttenuationDistance, 1, true);
|
|
|
|
mAttenuationPowerKeys.RemoveAll();
|
|
mAttenuationPowerKeys.ChangeKey(mAttenuationPower, 1, true);
|
|
|
|
mLightDiffuseKeys.RemoveAll();
|
|
mLightDiffuseKeys.ChangeKey(mLightDiffuse, 1, true);
|
|
|
|
mLightSpecularKeys.RemoveAll();
|
|
mLightSpecularKeys.ChangeKey(mLightSpecular, 1, true);
|
|
|
|
mSpotCutoffKeys.RemoveAll();
|
|
mSpotCutoffKeys.ChangeKey(mSpotCutoff, 1, true);
|
|
|
|
mSpotExponentKeys.RemoveAll();
|
|
mSpotExponentKeys.ChangeKey(mSpotExponent, 1, true);
|
|
}
|
|
|
|
bool lcLight::Setup(int LightIndex)
|
|
{
|
|
Q_UNUSED(LightIndex);
|
|
|
|
return true;
|
|
}
|