leocad/common/project.h

450 lines
12 KiB
C++

#ifndef _PROJECT_H_
#define _PROJECT_H_
#include "object.h"
#include "opengl.h"
#include "lc_array.h"
#include "lc_math.h"
#include "lc_commands.h"
#include "str.h"
#define LC_DRAW_SNAP_A 0x0004 // Snap Angle
#define LC_DRAW_SNAP_X 0x0008 // Snap X
#define LC_DRAW_SNAP_Y 0x0010 // Snap Y
#define LC_DRAW_SNAP_Z 0x0020 // Snap Z
#define LC_DRAW_SNAP_XYZ (LC_DRAW_SNAP_X | LC_DRAW_SNAP_Y | LC_DRAW_SNAP_Z)
#define LC_DRAW_GLOBAL_SNAP 0x0040 // Don't allow relative snap.
#define LC_DRAW_LOCK_X 0x0100 // Lock X
#define LC_DRAW_LOCK_Y 0x0200 // Lock Y
#define LC_DRAW_LOCK_Z 0x0400 // Lock Z
#define LC_DRAW_LOCK_XYZ (LC_DRAW_LOCK_X | LC_DRAW_LOCK_Y | LC_DRAW_LOCK_Z)
#define LC_DRAW_MOVEAXIS 0x0800 // Move on fixed axis
//#define LC_DRAW_PREVIEW 0x1000 // Show piece position
#define LC_DRAW_CM_UNITS 0x2000 // Use centimeters
//#define LC_DRAW_3DMOUSE 0x4000 // Mouse moves in all directions
#define LC_SCENE_FOG 0x004 // Enable fog
#define LC_SCENE_BG 0x010 // Draw bg image
#define LC_SCENE_BG_TILE 0x040 // Tile bg image
#define LC_SCENE_FLOOR 0x080 // Render floor
#define LC_SCENE_GRADIENT 0x100 // Draw gradient
#define LC_HTML_SINGLEPAGE 0x01
#define LC_HTML_INDEX 0x02
#define LC_HTML_IMAGES 0x04
#define LC_HTML_LISTEND 0x08
#define LC_HTML_LISTSTEP 0x10
#define LC_HTML_HIGHLIGHT 0x20
//#define LC_HTML_HTMLEXT 0x40
//#define LC_HTML_LISTID 0x80
#define LC_SEL_NO_PIECES 0x001 // No pieces in the project
#define LC_SEL_PIECE 0x002 // piece selected
#define LC_SEL_CAMERA 0x004 // camera selected
#define LC_SEL_LIGHT 0x010 // light selected
#define LC_SEL_MULTIPLE 0x020 // multiple pieces selected
#define LC_SEL_UNSELECTED 0x040 // at least 1 piece unselected
#define LC_SEL_HIDDEN 0x080 // at least one piece hidden
#define LC_SEL_GROUP 0x100 // at least one piece selected is grouped
#define LC_SEL_FOCUSGROUP 0x200 // focused piece is grouped
#define LC_SEL_CANGROUP 0x400 // can make a new group
enum LC_NOTIFY
{
LC_CAPTURE_LOST
};
enum lcBackgroundType
{
LC_BACKGROUND_SOLID,
LC_BACKGROUND_GRADIENT,
LC_BACKGROUND_IMAGE
};
class lcModelProperties
{
public:
void LoadDefaults();
void SaveDefaults();
bool operator==(const lcModelProperties& Properties)
{
if (mName != Properties.mName || mAuthor != Properties.mAuthor ||
mDescription != Properties.mDescription || mComments != Properties.mComments)
return false;
if (mBackgroundType != Properties.mBackgroundType || mBackgroundSolidColor != Properties.mBackgroundSolidColor ||
mBackgroundGradientColor1 != Properties.mBackgroundGradientColor1 || mBackgroundGradientColor2 != Properties.mBackgroundGradientColor2 ||
mBackgroundImage != Properties.mBackgroundImage || mBackgroundImageTile != Properties.mBackgroundImageTile)
return false;
if (mFogEnabled != Properties.mFogEnabled || mFogDensity != Properties.mFogDensity ||
mFogColor != Properties.mFogColor || mAmbientColor != Properties.mAmbientColor)
return false;
return true;
}
String mName;
String mAuthor;
String mDescription;
String mComments;
lcBackgroundType mBackgroundType;
lcVector3 mBackgroundSolidColor;
lcVector3 mBackgroundGradientColor1;
lcVector3 mBackgroundGradientColor2;
String mBackgroundImage;
bool mBackgroundImageTile;
bool mFogEnabled;
float mFogDensity;
lcVector3 mFogColor;
lcVector3 mAmbientColor;
};
enum LC_TRANSFORM_TYPE
{
LC_TRANSFORM_ABSOLUTE_TRANSLATION,
LC_TRANSFORM_RELATIVE_TRANSLATION,
LC_TRANSFORM_ABSOLUTE_ROTATION,
LC_TRANSFORM_RELATIVE_ROTATION
};
enum LC_MOUSE_TRACK
{
LC_TRACK_NONE,
LC_TRACK_START_LEFT,
LC_TRACK_LEFT,
LC_TRACK_START_RIGHT,
LC_TRACK_RIGHT
};
// Mouse control overlays.
enum LC_OVERLAY_MODES
{
LC_OVERLAY_NONE,
LC_OVERLAY_MOVE_X,
LC_OVERLAY_MOVE_Y,
LC_OVERLAY_MOVE_Z,
LC_OVERLAY_MOVE_XY,
LC_OVERLAY_MOVE_XZ,
LC_OVERLAY_MOVE_YZ,
LC_OVERLAY_MOVE_XYZ,
LC_OVERLAY_ROTATE_X,
LC_OVERLAY_ROTATE_Y,
LC_OVERLAY_ROTATE_Z,
LC_OVERLAY_ROTATE_XY,
LC_OVERLAY_ROTATE_XZ,
LC_OVERLAY_ROTATE_YZ,
LC_OVERLAY_ROTATE_XYZ,
LC_OVERLAY_ZOOM,
LC_OVERLAY_PAN,
LC_OVERLAY_ROTATE_VIEW_X,
LC_OVERLAY_ROTATE_VIEW_Y,
LC_OVERLAY_ROTATE_VIEW_Z,
LC_OVERLAY_ROTATE_VIEW_XYZ
};
class Piece;
class Camera;
class Light;
class Group;
class Terrain;
class PieceInfo;
class View;
class Image;
class TexFont;
// Undo support
#include "lc_file.h"
struct LC_UNDOINFO
{
lcMemFile file;
char strText[21];
LC_UNDOINFO* pNext;
LC_UNDOINFO() { pNext = NULL; }
};
struct LC_FILEENTRY
{
lcMemFile File;
char FileName[LC_MAXPATH];
};
struct lcPiecesUsedEntry
{
PieceInfo* Info;
int ColorIndex;
int Count;
};
struct lcSearchOptions
{
bool MatchInfo;
bool MatchColor;
bool MatchName;
PieceInfo* Info;
int ColorIndex;
char Name[256];
};
enum lcObjectProperty
{
LC_PART_POSITION,
LC_PART_ROTATION,
LC_PART_SHOW,
LC_PART_HIDE,
LC_PART_COLOR,
LC_PART_ID,
LC_CAMERA_POSITION,
LC_CAMERA_TARGET,
LC_CAMERA_UP,
LC_CAMERA_FOV,
LC_CAMERA_NEAR,
LC_CAMERA_FAR,
LC_CAMERA_NAME
};
enum lcTool
{
LC_TOOL_INSERT,
LC_TOOL_LIGHT,
LC_TOOL_SPOTLIGHT,
LC_TOOL_CAMERA,
LC_TOOL_SELECT,
LC_TOOL_MOVE,
LC_TOOL_ROTATE,
LC_TOOL_ERASER,
LC_TOOL_PAINT,
LC_TOOL_ZOOM,
LC_TOOL_PAN,
LC_TOOL_ROTATE_VIEW,
LC_TOOL_ROLL,
LC_TOOL_ZOOM_REGION
};
class Project
{
public:
Project();
~Project();
public:
bool IsModified()
{ return m_bModified; }
unsigned char GetLastStep();
unsigned short GetCurrentTime ()
{ return m_nCurStep; }
void SetCurrentTime(unsigned short Time)
{
m_nCurStep = (unsigned char)Time;
CalculateStep();
}
void SetCurrentPiece(PieceInfo* pInfo)
{ m_pCurPiece = pInfo; }
float* GetBackgroundColor() // todo: remove
{ return mProperties.mBackgroundSolidColor; }
unsigned long GetSnap() const
{ return m_nSnap; }
int GetOverlayMode() const
{ return m_OverlayMode; }
void GetSnapIndex(int* SnapXY, int* SnapZ, int* SnapAngle) const;
void GetSnapText(char* SnapXY, char* SnapZ, char* SnapAngle) const;
void GetSnapDistance(float* SnapXY, float* SnapZ) const;
void GetTimeRange(int* from, int* to)
{
*from = m_nCurStep;
*to = 255;
}
void ConvertToUserUnits(lcVector3& Value) const;
void ConvertFromUserUnits(lcVector3& Value) const;
void UpdateInterface();
void SetPathName (const char* lpszPathName, bool bAddToMRU);
void SetTitle (const char* lpszTitle);
public:
void DeleteContents(bool bUndo);
void LoadDefaults(bool cameras);
void BeginPieceDrop(PieceInfo* Info);
void OnPieceDropMove(int x, int y);
void EndPieceDrop(bool Accept);
void BeginColorDrop();
void GetPiecesUsed(lcArray<lcPiecesUsedEntry>& PiecesUsed) const;
void CreateImages(Image* images, int width, int height, unsigned short from, unsigned short to, bool hilite);
void Render(View* view, bool bToMemory);
void CheckAutoSave();
bool GetSelectionCenter(lcVector3& Center) const;
bool GetFocusPosition(lcVector3& Position) const;
Object* GetFocusObject() const;
Group* AddGroup (const char* name, Group* pParent, float x, float y, float z);
void TransformSelectedObjects(LC_TRANSFORM_TYPE Type, const lcVector3& Transform);
void ModifyObject(Object* Object, lcObjectProperty Property, void* Value);
void ZoomActiveView(int Amount);
void AddView(View* view);
void RemoveView(View* view);
void UpdateAllViews();
bool SetActiveView(View* view);
View* GetActiveView() const
{
return m_ActiveView;
}
// Objects
lcArray<Piece*> mPieces;
lcArray<Camera*> mCameras;
lcArray<Light*> mLights;
Group* m_pGroups;
Terrain* m_pTerrain;
char m_strTitle[LC_MAXPATH];
char m_strPathName[LC_MAXPATH];
bool m_bModified;
protected:
View* m_ActiveView;
lcArray<View*> m_ViewList;
// Piece library
TexFont* m_pScreenFont;
// Undo support
LC_UNDOINFO* m_pUndoList;
LC_UNDOINFO* m_pRedoList;
bool m_bUndoOriginal;
void CheckPoint (const char* text);
bool RemoveSelectedObjects();
void GetPieceInsertPosition(Piece* OffsetPiece, lcVector3& Position, lcVector4& Rotation);
void GetPieceInsertPosition(View* view, int MouseX, int MouseY, lcVector3& Position, lcVector4& Orientation);
lcObjectSection FindObjectFromPoint(View* view, int x, int y, bool PiecesOnly = false);
lcArray<lcObjectSection> FindObjectsInBox(View* View, float x1, float y1, float x2, float y2);
void SelectAndFocusNone(bool bFocusOnly);
void SelectGroup(Group* TopGroup, bool Select);
void FocusOrDeselectObject(const lcObjectSection& ObjectSection);
void ClearSelectionAndSetFocus(const lcObjectSection& ObjectSection)
{
ClearSelectionAndSetFocus(ObjectSection.Object, ObjectSection.Section);
}
void ClearSelectionAndSetFocus(Object* Object, lcuintptr Section);
void CalculateStep();
static int InstanceOfName(const String& existingString, const String& candidateString, String& baseNameOut );
void FindPiece(bool FindFirst, bool SearchForward);
lcSearchOptions mSearchOptions;
// Movement.
bool MoveSelectedObjects(lcVector3& Move, lcVector3& Remainder, bool Snap, bool Lock);
bool RotateSelectedObjects(lcVector3& Delta, lcVector3& Remainder, bool Snap, bool Lock);
void SnapVector(lcVector3& Delta) const
{
lcVector3 Dummy;
SnapVector(Delta, Dummy);
}
void SnapVector(lcVector3& Delta, lcVector3& Leftover) const;
void SnapRotationVector(lcVector3& Delta, lcVector3& Leftover) const;
// Rendering functions.
void RenderBackground(View* view);
void RenderScenePieces(View* view, bool DrawInterface);
void RenderSceneObjects(View* view);
void RenderViewports(View* view);
void RenderOverlays(View* view);
void RenderInitialize();
void CreateHTMLPieceList(FILE* f, int nStep, bool bImages, const char* ext);
void Export3DStudio();
void ExportPOVRay(lcFile& File);
void ZoomExtents(int FirstView, int LastView);
lcFile* m_pTrackFile;
bool m_bTrackCancel;
int m_nTracking;
int m_nDownX;
int m_nDownY;
float m_fTrack[3];
int m_nMouse;
lcVector3 m_MouseSnapLeftover;
lcVector3 m_MouseTotalDelta;
int m_OverlayMode;
bool m_OverlayActive;
lcVector3 m_OverlayCenter;
lcVector3 m_OverlayTrackStart;
lcVector3 m_OverlayDelta;
void MouseUpdateOverlays(View* view, int x, int y);
void ActivateOverlay(View* view, int Action, int OverlayMode);
void UpdateOverlayScale();
bool StopTracking(bool bAccept);
void StartTracking(int mode);
void UpdateSelection();
void RemoveEmptyGroups();
public:
void OnLeftButtonDown(View* view);
void OnLeftButtonUp(View* view);
void OnLeftButtonDoubleClick(View* view);
void OnMiddleButtonDown(View* view);
void OnMiddleButtonUp(View* view);
void OnRightButtonDown(View* view);
void OnRightButtonUp(View* view);
void OnMouseMove(View* view);
void OnMouseWheel(View* view, float Direction);
void SetAction(int Action);
int GetCurAction() const
{
return m_nCurAction;
}
int GetAction() const;
void HandleNotify(LC_NOTIFY id, unsigned long param);
void HandleCommand(LC_COMMANDS id);
lcuint32 m_nSnap;
protected:
// State variables
int mTransformType;
int m_nCurAction;
PieceInfo* m_pCurPiece;
PieceInfo* mDropPiece;
bool m_bAddKeys;
unsigned char m_nCurStep;
lcuint16 m_nMoveSnap;
lcuint16 m_nAngleSnap;
char m_strFooter[256];
char m_strHeader[256];
lcModelProperties mProperties;
lcTexture* m_pBackground;
lcTexture* mGridTexture;
protected:
bool DoSave(const char* FileName);
bool FileLoad(lcFile* file, bool bUndo, bool bMerge);
void FileSave(lcFile* file, bool bUndo);
void FileReadLDraw(lcFile* file, const lcMatrix44& CurrentTransform, int* nOk, int DefColor, int* nStep, lcArray<LC_FILEENTRY*>& FileArray);
void FileReadMPD(lcFile& MPD, lcArray<LC_FILEENTRY*>& FileArray) const;
public:
bool OnNewDocument();
bool OnOpenDocument(const char* FileName);
bool OpenProject(const char* FileName);
bool SaveModified();
void SetModifiedFlag(bool Modified);
};
#endif // _PROJECT_H_