leocad/common/image.cpp

137 lines
2.5 KiB
C++

#include "lc_global.h"
#include "image.h"
#include "opengl.h"
Image::Image()
{
mData = NULL;
mWidth = 0;
mHeight = 0;
mFormat = LC_PIXEL_FORMAT_INVALID;
}
Image::~Image()
{
FreeData();
}
int Image::GetBPP() const
{
switch (mFormat)
{
case LC_PIXEL_FORMAT_INVALID:
return 0;
case LC_PIXEL_FORMAT_A8:
return 1;
case LC_PIXEL_FORMAT_L8A8:
return 2;
case LC_PIXEL_FORMAT_R8G8B8:
return 3;
case LC_PIXEL_FORMAT_R8G8B8A8:
return 4;
}
return 0;
}
bool Image::HasAlpha() const
{
switch (mFormat)
{
case LC_PIXEL_FORMAT_INVALID:
return false;
case LC_PIXEL_FORMAT_A8:
return true;
case LC_PIXEL_FORMAT_L8A8:
return true;
case LC_PIXEL_FORMAT_R8G8B8:
return false;
case LC_PIXEL_FORMAT_R8G8B8A8:
return true;
}
return 0;
}
void Image::FreeData()
{
free(mData);
mData = NULL;
mWidth = 0;
mHeight = 0;
mFormat = LC_PIXEL_FORMAT_INVALID;
}
void Image::Allocate(int Width, int Height, lcPixelFormat Format)
{
FreeData();
mWidth = Width;
mHeight = Height;
mFormat = Format;
mData = (unsigned char*)malloc(mWidth * mHeight * GetBPP());
}
void Image::ResizePow2()
{
int i, shifted_x, shifted_y;
shifted_x = mWidth;
for (i = 0; ((i < 16) && (shifted_x != 0)); i++)
shifted_x = shifted_x >> 1;
shifted_x = (i != 0) ? 1 << (i-1) : 1;
shifted_y = mHeight;
for (i = 0; ((i < 16) && (shifted_y != 0)); i++)
shifted_y = shifted_y >> 1;
shifted_y = (i != 0) ? 1 << (i-1) : 1;
if ((shifted_x != mWidth) || (shifted_y != mHeight))
Resize (shifted_x, shifted_y);
}
void Image::Resize(int width, int height)
{
int i, j, k, components, stx, sty;
float accumx, accumy;
unsigned char* bits;
components = GetBPP();
bits = (unsigned char*)malloc(width * height * components);
for (j = 0; j < mHeight; j++)
{
accumy = (float)height*j/(float)mHeight;
sty = (int)floor(accumy);
for (i = 0; i < mWidth; i++)
{
accumx = (float)width*i/(float)mWidth;
stx = (int)floor(accumx);
for (k = 0; k < components; k++)
bits[(stx+sty*width)*components+k] = mData[(i+j*mWidth)*components+k];
}
}
free (mData);
mData = bits;
mWidth = width;
mHeight = height;
}
void Image::FromOpenGL(int Width, int Height)
{
Allocate(Width, Height, LC_PIXEL_FORMAT_R8G8B8A8);
lcuint8* Buffer = (lcuint8*)malloc(Width * Height * 4);
glPixelStorei (GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Buffer);
for (int Row = 0; Row < Height; Row++)
memcpy(mData + (Row * Width * 4), Buffer + ((Height - Row - 1) * Width * 4), Width * 4);
free(Buffer);
}