leocad/common/lc_library.cpp

2253 lines
57 KiB
C++

#include "lc_global.h"
#include "lc_library.h"
#include "lc_zipfile.h"
#include "lc_file.h"
#include "pieceinf.h"
#include "lc_colors.h"
#include "lc_texture.h"
#include "lc_category.h"
#include "lc_application.h"
#include "lc_mainwindow.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <ctype.h>
#include <locale.h>
#define LC_LIBRARY_CACHE_VERSION 0x0102
#define LC_LIBRARY_CACHE_ARCHIVE 0x0001
#define LC_LIBRARY_CACHE_DIRECTORY 0x0002
lcPiecesLibrary::lcPiecesLibrary()
{
mNumOfficialPieces = 0;
mLibraryPath[0] = 0;
mCacheFileName[0] = 0;
mCacheFileModifiedTime = 0;
mLibraryFileName[0] = 0;
mUnofficialFileName[0] = 0;
mZipFiles[LC_ZIPFILE_OFFICIAL] = NULL;
mZipFiles[LC_ZIPFILE_UNOFFICIAL] = NULL;
mCacheFile = NULL;
mCacheFileName[0] = 0;
mSaveCache = false;
}
lcPiecesLibrary::~lcPiecesLibrary()
{
Unload();
}
void lcPiecesLibrary::Unload()
{
SaveCacheFile();
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
delete mPieces[PieceIdx];
mPieces.RemoveAll();
for (int PrimitiveIdx = 0; PrimitiveIdx < mPrimitives.GetSize(); PrimitiveIdx++)
delete mPrimitives[PrimitiveIdx];
mPrimitives.RemoveAll();
for (int TextureIdx = 0; TextureIdx < mTextures.GetSize(); TextureIdx++)
delete mTextures[TextureIdx];
mTextures.RemoveAll();
mNumOfficialPieces = 0;
delete mZipFiles[LC_ZIPFILE_OFFICIAL];
mZipFiles[LC_ZIPFILE_OFFICIAL] = NULL;
delete mZipFiles[LC_ZIPFILE_UNOFFICIAL];
mZipFiles[LC_ZIPFILE_UNOFFICIAL] = NULL;
}
PieceInfo* lcPiecesLibrary::FindPiece(const char* PieceName, bool CreatePlaceholderIfMissing)
{
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
if (!strcmp(PieceName, mPieces[PieceIdx]->m_strName))
return mPieces[PieceIdx];
if (CreatePlaceholderIfMissing)
return CreatePlaceholder(PieceName);
return NULL;
}
PieceInfo* lcPiecesLibrary::CreatePlaceholder(const char* PieceName)
{
PieceInfo* Info = new PieceInfo();
Info->CreatePlaceholder(PieceName);
mPieces.Add(Info);
return Info;
}
lcTexture* lcPiecesLibrary::FindTexture(const char* TextureName)
{
for (int TextureIdx = 0; TextureIdx < mTextures.GetSize(); TextureIdx++)
if (!strcmp(TextureName, mTextures[TextureIdx]->mName))
return mTextures[TextureIdx];
return NULL;
}
bool lcPiecesLibrary::Load(const char* LibraryPath, const char* CachePath)
{
Unload();
if (OpenArchive(LibraryPath, LC_ZIPFILE_OFFICIAL))
{
lcMemFile ColorFile;
if (!mZipFiles[LC_ZIPFILE_OFFICIAL]->ExtractFile("ldraw/ldconfig.ldr", ColorFile) || !lcLoadColorFile(ColorFile))
lcLoadDefaultColors();
strcpy(mLibraryPath, LibraryPath);
char* Slash = lcMax(strrchr(mLibraryPath, '/'), strrchr(mLibraryPath, '\\'));
if (*Slash)
*(Slash + 1) = 0;
char UnofficialFileName[LC_MAXPATH];
strcpy(UnofficialFileName, mLibraryPath);
strcat(UnofficialFileName, "/ldrawunf.zip");
OpenArchive(UnofficialFileName, LC_ZIPFILE_UNOFFICIAL);
ReadArchiveDescriptions(LibraryPath, UnofficialFileName, CachePath);
}
else
{
strcpy(mLibraryPath, LibraryPath);
int i = strlen(mLibraryPath) - 1;
if ((mLibraryPath[i] != '\\') && (mLibraryPath[i] != '/'))
strcat(mLibraryPath, "/");
if (OpenDirectory(mLibraryPath))
{
char FileName[LC_MAXPATH];
lcDiskFile ColorFile;
sprintf(FileName, "%sldconfig.ldr", mLibraryPath);
if (!ColorFile.Open(FileName, "rt") || !lcLoadColorFile(ColorFile))
lcLoadDefaultColors();
}
else
return false;
}
lcLoadDefaultCategories();
gMainWindow->UpdateCategories();
return true;
}
bool lcPiecesLibrary::OpenArchive(const char* FileName, lcZipFileType ZipFileType)
{
lcZipFile* ZipFile = new lcZipFile();
if (!ZipFile->OpenRead(FileName))
{
delete ZipFile;
return false;
}
mZipFiles[ZipFileType] = ZipFile;
if (ZipFileType == LC_ZIPFILE_OFFICIAL)
strcpy(mLibraryFileName, FileName);
else
strcpy(mUnofficialFileName, FileName);
for (int FileIdx = 0; FileIdx < ZipFile->mFiles.GetSize(); FileIdx++)
{
lcZipFileInfo& FileInfo = ZipFile->mFiles[FileIdx];
char NameBuffer[LC_PIECE_NAME_LEN];
char* Name = NameBuffer;
const char* Src = FileInfo.file_name;
char* Dst = Name;
while (*Src && Dst - Name < LC_PIECE_NAME_LEN)
{
if (*Src >= 'a' && *Src <= 'z')
*Dst = *Src + 'A' - 'a';
else if (*Src == '\\')
*Dst = '/';
else
*Dst = *Src;
Src++;
Dst++;
}
if (Dst - Name <= 4)
continue;
Dst -= 4;
if (memcmp(Dst, ".DAT", 4))
{
if (!memcmp(Dst, ".PNG", 4) && !memcmp(Name, "LDRAW/PARTS/TEXTURES/", 21))
{
lcTexture* Texture = new lcTexture();
mTextures.Add(Texture);
*Dst = 0;
strncpy(Texture->mName, Name + 21, sizeof(Texture->mName));
Texture->mName[sizeof(Texture->mName) - 1] = 0;
}
continue;
}
*Dst = 0;
if (ZipFileType == LC_ZIPFILE_OFFICIAL)
{
if (memcmp(Name, "LDRAW/", 6))
continue;
Name += 6;
}
if (!memcmp(Name, "PARTS/", 6))
{
Name += 6;
if (memcmp(Name, "S/", 2))
{
PieceInfo* Info = FindPiece(Name, false);
if (!Info)
{
Info = new PieceInfo();
mPieces.Add(Info);
strncpy(Info->m_strName, Name, sizeof(Info->m_strName));
Info->m_strName[sizeof(Info->m_strName) - 1] = 0;
}
Info->SetZipFile(ZipFileType, FileIdx);
}
else
{
int PrimitiveIndex = FindPrimitiveIndex(Name);
if (PrimitiveIndex == -1)
mPrimitives.Add(new lcLibraryPrimitive(Name, ZipFileType, FileIdx, false, true));
else
mPrimitives[PrimitiveIndex]->SetZipFile(ZipFileType, FileIdx);
}
}
else if (!memcmp(Name, "P/", 2))
{
Name += 2;
int PrimitiveIndex = FindPrimitiveIndex(Name);
if (PrimitiveIndex == -1)
mPrimitives.Add(new lcLibraryPrimitive(Name, ZipFileType, FileIdx, (memcmp(Name, "STU", 3) == 0), false));
else
mPrimitives[PrimitiveIndex]->SetZipFile(ZipFileType, FileIdx);
}
}
return true;
}
void lcPiecesLibrary::ReadArchiveDescriptions(const char* OfficialFileName, const char* UnofficialFileName, const char* CachePath)
{
bool CacheValid = false;
struct stat OfficialStat, UnofficialStat;
strcpy(mCacheFileName, CachePath);
mCacheFileModifiedTime = 0;
if (mCacheFileName[0])
{
int Length = strlen(mCacheFileName);
if (mCacheFileName[Length] != '/' && mCacheFileName[Length] != '\\')
strcat(mCacheFileName, "/");
strcat(mCacheFileName, "library.cache");
}
if (stat(OfficialFileName, &OfficialStat) == 0)
{
lcuint64 CheckSum[4] =
{
(lcuint64)OfficialStat.st_size, (lcuint64)OfficialStat.st_mtime, 0, 0
};
if (stat(UnofficialFileName, &UnofficialStat) == 0)
{
CheckSum[2] = (lcuint64)UnofficialStat.st_size;
CheckSum[3] = (lcuint64)UnofficialStat.st_mtime;
}
lcZipFile CacheFile;
if (CacheFile.OpenRead(mCacheFileName))
{
lcMemFile VersionFile;
if (CacheFile.ExtractFile("version", VersionFile))
{
lcuint32 CacheVersion;
lcuint32 CacheFlags;
if (VersionFile.ReadU32(&CacheVersion, 1) && VersionFile.ReadU32(&CacheFlags, 1) &&
CacheVersion == LC_LIBRARY_CACHE_VERSION && CacheFlags == LC_LIBRARY_CACHE_ARCHIVE)
{
lcuint64 CacheCheckSum[4];
if (VersionFile.ReadU64(CacheCheckSum, 4))
CacheValid = (memcmp(CacheCheckSum, CheckSum, sizeof(CheckSum)) == 0);
}
}
}
if (CacheValid)
CacheValid = LoadCacheIndex(CacheFile);
}
if (CacheValid)
{
struct stat CacheStat;
if (stat(mCacheFileName, &CacheStat) == 0)
mCacheFileModifiedTime = CacheStat.st_mtime;
}
else
{
lcMemFile PieceFile;
mSaveCache = true;
for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++)
{
PieceInfo* Info = mPieces[PieceInfoIndex];
mZipFiles[Info->mZipFileType]->ExtractFile(Info->mZipFileIndex, PieceFile, 256);
PieceFile.Seek(0, SEEK_END);
PieceFile.WriteU8(0);
char* Src = (char*)PieceFile.mBuffer + 2;
char* Dst = Info->m_strDescription;
for (;;)
{
if (*Src != '\r' && *Src != '\n' && *Src && Dst - Info->m_strDescription < (int)sizeof(Info->m_strDescription) - 1)
{
*Dst++ = *Src++;
continue;
}
*Dst = 0;
break;
}
}
}
}
bool lcPiecesLibrary::OpenDirectory(const char* Path)
{
char FileName[LC_MAXPATH];
lcArray<String> FileList;
strcpy(FileName, Path);
strcat(FileName, "parts.lst");
lcDiskFile PartsList;
if (PartsList.Open(FileName, "rt"))
{
char Line[1024];
while (PartsList.ReadLine(Line, sizeof(Line)))
{
char* Chr = Line;
char* Ext = NULL;
while (*Chr)
{
if (*Chr >= 'a' && *Chr <= 'z')
*Chr = *Chr + 'A' - 'a';
else if (*Chr == '.')
Ext = Chr;
else if (isspace(*Chr))
{
*Chr++ = 0;
break;
}
Chr++;
}
if (Ext && !strcmp(Ext, ".DAT"))
*Ext = 0;
while (*Chr && isspace(*Chr))
Chr++;
char* Description = Chr;
while (*Chr)
{
if (*Chr == '\r' || *Chr == '\n')
{
*Chr = 0;
break;
}
Chr++;
}
if (!*Line || !*Description)
continue;
PieceInfo* Info = new PieceInfo();
mPieces.Add(Info);
strncpy(Info->m_strName, Line, sizeof(Info->m_strName));
Info->m_strName[sizeof(Info->m_strName) - 1] = 0;
strncpy(Info->m_strDescription, Description, sizeof(Info->m_strDescription));
Info->m_strDescription[sizeof(Info->m_strDescription) - 1] = 0;
}
}
if (!mPieces.GetSize())
{
strcpy(FileName, Path);
strcat(FileName, "parts/");
int PathLength = strlen(FileName);
g_App->GetFileList(FileName, FileList);
mPieces.AllocGrow(FileList.GetSize());
for (int FileIdx = 0; FileIdx < FileList.GetSize(); FileIdx++)
{
char Name[LC_PIECE_NAME_LEN];
const char* Src = (const char*)FileList[FileIdx] + PathLength;
char* Dst = Name;
while (*Src && Dst - Name < (int)sizeof(Name))
{
if (*Src >= 'a' && *Src <= 'z')
*Dst = *Src + 'A' - 'a';
else if (*Src == '\\')
*Dst = '/';
else
*Dst = *Src;
Src++;
Dst++;
}
if (Dst - Name <= 4)
continue;
Dst -= 4;
if (memcmp(Dst, ".DAT", 4))
continue;
*Dst = 0;
lcDiskFile PieceFile;
if (!PieceFile.Open(FileList[FileIdx], "rt"))
continue;
char Line[1024];
if (!PieceFile.ReadLine(Line, sizeof(Line)))
continue;
PieceInfo* Info = new PieceInfo();
mPieces.Add(Info);
Src = (char*)Line + 2;
Dst = Info->m_strDescription;
for (;;)
{
if (*Src != '\r' && *Src != '\n' && *Src && Dst - Info->m_strDescription < (int)sizeof(Info->m_strDescription) - 1)
{
*Dst++ = *Src++;
continue;
}
*Dst = 0;
break;
}
strncpy(Info->m_strName, Name, sizeof(Info->m_strName));
Info->m_strName[sizeof(Info->m_strName) - 1] = 0;
}
}
if (!mPieces.GetSize())
return false;
const char* PrimitiveDirectories[] = { "p/", "p/48/", "parts/s/" };
bool SubFileDirectories[] = { false, false, true };
for (int DirectoryIdx = 0; DirectoryIdx < (int)(sizeof(PrimitiveDirectories) / sizeof(PrimitiveDirectories[0])); DirectoryIdx++)
{
strcpy(FileName, Path);
int PathLength = strlen(FileName);
strcat(FileName, PrimitiveDirectories[DirectoryIdx]);
PathLength += strchr(PrimitiveDirectories[DirectoryIdx], '/') - PrimitiveDirectories[DirectoryIdx] + 1;
g_App->GetFileList(FileName, FileList);
for (int FileIdx = 0; FileIdx < FileList.GetSize(); FileIdx++)
{
char Name[LC_PIECE_NAME_LEN];
const char* Src = (const char*)FileList[FileIdx] + PathLength;
char* Dst = Name;
while (*Src && Dst - Name < (int)sizeof(Name))
{
if (*Src >= 'a' && *Src <= 'z')
*Dst = *Src + 'A' - 'a';
else if (*Src == '\\')
*Dst = '/';
else
*Dst = *Src;
Src++;
Dst++;
}
if (Dst - Name <= 4)
continue;
Dst -= 4;
if (memcmp(Dst, ".DAT", 4))
continue;
*Dst = 0;
bool SubFile = SubFileDirectories[DirectoryIdx];
lcLibraryPrimitive* Prim = new lcLibraryPrimitive(Name, LC_NUM_ZIPFILES, 0, !SubFile && (memcmp(Name, "STU", 3) == 0), SubFile);
mPrimitives.Add(Prim);
}
}
strcpy(FileName, Path);
strcat(FileName, "parts/textures/");
int PathLength = strlen(FileName);
g_App->GetFileList(FileName, FileList);
mTextures.AllocGrow(FileList.GetSize());
for (int FileIdx = 0; FileIdx < FileList.GetSize(); FileIdx++)
{
char Name[LC_MAXPATH];
const char* Src = (const char*)FileList[FileIdx] + PathLength;
char* Dst = Name;
while (*Src && Dst - Name < (int)sizeof(Name))
{
if (*Src >= 'a' && *Src <= 'z')
*Dst = *Src + 'A' - 'a';
else if (*Src == '\\')
*Dst = '/';
else
*Dst = *Src;
Src++;
Dst++;
}
if (Dst - Name <= 4)
continue;
Dst -= 4;
if (memcmp(Dst, ".PNG", 4))
continue;
*Dst = 0;
lcTexture* Texture = new lcTexture();
mTextures.Add(Texture);
strncpy(Texture->mName, Name, sizeof(Texture->mName));
Texture->mName[sizeof(Texture->mName) - 1] = 0;
}
return true;
}
bool lcPiecesLibrary::OpenCache()
{
struct stat CacheStat;
if (!mCacheFileName[0])
return false;
if (stat(mCacheFileName, &CacheStat) != 0 || mCacheFileModifiedTime != (lcuint64)CacheStat.st_mtime)
return false;
mCacheFile = new lcZipFile;
if (!mCacheFile->OpenRead(mCacheFileName))
{
delete mCacheFile;
mCacheFile = NULL;
return false;
}
return true;
}
void lcPiecesLibrary::CloseCache()
{
delete mCacheFile;
mCacheFile = NULL;
SaveCacheFile();
}
bool lcPiecesLibrary::LoadCacheIndex(lcZipFile& CacheFile)
{
lcMemFile IndexFile;
if (!CacheFile.ExtractFile("index", IndexFile))
return false;
lcuint32 NumFiles;
if (!IndexFile.ReadU32(&NumFiles, 1) || NumFiles != (lcuint32)mPieces.GetSize())
return false;
for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++)
{
PieceInfo* Info = mPieces[PieceInfoIndex];
lcuint8 Length;
if (!IndexFile.ReadU8(&Length, 1) || Length >= sizeof(Info->m_strDescription))
return false;
if (!IndexFile.ReadBuffer(Info->m_strDescription, Length) || !IndexFile.ReadU32(&Info->mFlags, 1))
return false;
Info->m_strDescription[Length] = 0;
if (!IndexFile.ReadFloats(Info->m_fDimensions, 6))
return false;
}
return true;
}
bool lcPiecesLibrary::LoadCachePiece(PieceInfo* Info)
{
if ((Info->mFlags & LC_PIECE_CACHED) == 0)
return false;
if (mCacheFile)
{
lcMemFile PieceFile;
if (!mCacheFile->ExtractFile(Info->m_strName, PieceFile))
return false;
Info->mMesh = new lcMesh;
return Info->mMesh->FileLoad(PieceFile);
}
else
{
struct stat CacheStat;
if (stat(mCacheFileName, &CacheStat) != 0 || mCacheFileModifiedTime != (lcuint64)CacheStat.st_mtime)
return false;
lcZipFile CacheFile;
if (!CacheFile.OpenRead(mCacheFileName))
return false;
lcMemFile PieceFile;
if (!CacheFile.ExtractFile(Info->m_strName, PieceFile))
return false;
Info->mMesh = new lcMesh;
return Info->mMesh->FileLoad(PieceFile);
}
}
void lcPiecesLibrary::SaveCacheFile()
{
struct stat CacheStat;
lcZipFile CacheFile;
if (!mSaveCache)
return;
if (stat(mCacheFileName, &CacheStat) != 0 || mCacheFileModifiedTime != (lcuint64)CacheStat.st_mtime)
{
if (!CacheFile.OpenWrite(mCacheFileName, false))
return;
struct stat OfficialStat, UnofficialStat;
if (stat(mLibraryFileName, &OfficialStat) != 0)
return;
lcuint64 CheckSum[4] =
{
(lcuint64)OfficialStat.st_size, (lcuint64)OfficialStat.st_mtime, 0, 0
};
if (stat(mUnofficialFileName, &UnofficialStat) == 0)
{
CheckSum[2] = (lcuint64)UnofficialStat.st_size;
CheckSum[3] = (lcuint64)UnofficialStat.st_mtime;
}
lcMemFile VersionFile;
VersionFile.WriteU32(LC_LIBRARY_CACHE_VERSION);
VersionFile.WriteU32(LC_LIBRARY_CACHE_ARCHIVE);
VersionFile.WriteU64(CheckSum, 4);
CacheFile.AddFile("version", VersionFile);
}
else
{
if (!CacheFile.OpenWrite(mCacheFileName, true))
return;
CacheFile.DeleteFile("index");
}
lcMemFile IndexFile;
int NumPieces = 0;
IndexFile.WriteU32(0);
for (int PieceIdx = 0; PieceIdx < mPieces.GetSize(); PieceIdx++)
{
PieceInfo* Info = mPieces[PieceIdx];
if (Info->mFlags & LC_PIECE_PLACEHOLDER)
continue;
bool Cached = (Info->mFlags & LC_PIECE_CACHED) != 0;
if (Info->mMesh)
Info->mFlags |= LC_PIECE_CACHED;
int Length = strlen(Info->m_strDescription);
IndexFile.WriteU8(Length);
IndexFile.WriteBuffer(Info->m_strDescription, Length);
IndexFile.WriteU32(Info->mFlags);
IndexFile.WriteFloats(Info->m_fDimensions, 6);
NumPieces++;
if (Cached || !Info->mMesh)
continue;
lcMemFile PieceFile;
Info->mMesh->FileSave(PieceFile);
CacheFile.AddFile(Info->m_strName, PieceFile);
Info->mFlags |= LC_PIECE_CACHED;
Info->Release();
}
IndexFile.Seek(0, SEEK_SET);
IndexFile.WriteU32(mPieces.GetSize());
CacheFile.AddFile("index", IndexFile);
mSaveCache = false;
}
int LibraryMeshSectionCompare(lcLibraryMeshSection* const& a, lcLibraryMeshSection* const& b)
{
if (a->mPrimitiveType != b->mPrimitiveType)
{
int PrimitiveOrder[LC_MESH_NUM_PRIMITIVE_TYPES] =
{
LC_MESH_TRIANGLES,
LC_MESH_TEXTURED_TRIANGLES,
LC_MESH_LINES,
LC_MESH_TEXTURED_LINES,
};
for (int PrimitiveType = 0; PrimitiveType < LC_MESH_NUM_PRIMITIVE_TYPES; PrimitiveType++)
{
int Primitive = PrimitiveOrder[PrimitiveType];
if (a->mPrimitiveType == Primitive)
return -1;
if (b->mPrimitiveType == Primitive)
return 1;
}
}
bool TranslucentA = lcIsColorTranslucent(a->mColor);
bool TranslucentB = lcIsColorTranslucent(b->mColor);
if (TranslucentA != TranslucentB)
return TranslucentA ? 1 : -1;
return a->mColor > b->mColor ? -1 : 1;
}
bool lcPiecesLibrary::LoadPiece(PieceInfo* Info)
{
lcLibraryMeshData MeshData;
lcArray<lcLibraryTextureMap> TextureStack;
if (Info->mZipFileType != LC_NUM_ZIPFILES && mZipFiles[Info->mZipFileType])
{
if (LoadCachePiece(Info))
return true;
lcMemFile PieceFile;
if (!mZipFiles[Info->mZipFileType]->ExtractFile(Info->mZipFileIndex, PieceFile))
return false;
const char* OldLocale = setlocale(LC_NUMERIC, "C");
bool Ret = ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData);
setlocale(LC_NUMERIC, OldLocale);
if (!Ret)
return false;
}
else
{
char Name[LC_PIECE_NAME_LEN];
strcpy(Name, Info->m_strName);
strlwr(Name);
char FileName[LC_MAXPATH];
lcDiskFile PieceFile;
sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name);
if (!PieceFile.Open(FileName, "rt"))
return false;
const char* OldLocale = setlocale(LC_NUMERIC, "C");
bool Ret = ReadMeshData(PieceFile, lcMatrix44Identity(), 16, TextureStack, MeshData);
setlocale(LC_NUMERIC, OldLocale);
if (!Ret)
return false;
}
lcMesh* Mesh = new lcMesh();
int NumIndices = 0;
for (int SectionIdx = 0; SectionIdx < MeshData.mSections.GetSize(); SectionIdx++)
{
lcLibraryMeshSection* Section = MeshData.mSections[SectionIdx];
Section->mColor = lcGetColorIndex(Section->mColor);
NumIndices += Section->mIndices.GetSize();
}
MeshData.mSections.Sort(LibraryMeshSectionCompare);
Mesh->Create(MeshData.mSections.GetSize(), MeshData.mVertices.GetSize(), MeshData.mTexturedVertices.GetSize(), NumIndices);
lcVertex* DstVerts = (lcVertex*)Mesh->mVertexBuffer.mData;
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
for (int VertexIdx = 0; VertexIdx < MeshData.mVertices.GetSize(); VertexIdx++)
{
lcVertex& DstVertex = *DstVerts++;
const lcVector3& SrcPosition = MeshData.mVertices[VertexIdx].Position;
lcVector3& DstPosition = DstVertex.Position;
DstPosition = lcVector3(SrcPosition.x / 25.0f, SrcPosition.z / 25.0f, -SrcPosition.y / 25.0f);
Min.x = lcMin(Min.x, DstPosition.x);
Min.y = lcMin(Min.y, DstPosition.y);
Min.z = lcMin(Min.z, DstPosition.z);
Max.x = lcMax(Max.x, DstPosition.x);
Max.y = lcMax(Max.y, DstPosition.y);
Max.z = lcMax(Max.z, DstPosition.z);
}
lcVertexTextured* DstTexturedVerts = (lcVertexTextured*)DstVerts;
for (int VertexIdx = 0; VertexIdx < MeshData.mTexturedVertices.GetSize(); VertexIdx++)
{
lcVertexTextured& DstVertex = *DstTexturedVerts++;
lcVertexTextured& SrcVertex = MeshData.mTexturedVertices[VertexIdx];
const lcVector3& SrcPosition = SrcVertex.Position;
lcVector3& DstPosition = DstVertex.Position;
DstPosition = lcVector3(SrcPosition.x / 25.0f, SrcPosition.z / 25.0f, -SrcPosition.y / 25.0f);
DstVertex.TexCoord = SrcVertex.TexCoord;
Min.x = lcMin(Min.x, DstPosition.x);
Min.y = lcMin(Min.y, DstPosition.y);
Min.z = lcMin(Min.z, DstPosition.z);
Max.x = lcMax(Max.x, DstPosition.x);
Max.y = lcMax(Max.y, DstPosition.y);
Max.z = lcMax(Max.z, DstPosition.z);
}
Info->m_fDimensions[0] = Max.x;
Info->m_fDimensions[1] = Max.y;
Info->m_fDimensions[2] = Max.z;
Info->m_fDimensions[3] = Min.x;
Info->m_fDimensions[4] = Min.y;
Info->m_fDimensions[5] = Min.z;
NumIndices = 0;
for (int SectionIdx = 0; SectionIdx < MeshData.mSections.GetSize(); SectionIdx++)
{
lcMeshSection& DstSection = Mesh->mSections[SectionIdx];
lcLibraryMeshSection* SrcSection = MeshData.mSections[SectionIdx];
DstSection.ColorIndex = SrcSection->mColor;
DstSection.PrimitiveType = (SrcSection->mPrimitiveType == LC_MESH_TRIANGLES || SrcSection->mPrimitiveType == LC_MESH_TEXTURED_TRIANGLES) ? GL_TRIANGLES : GL_LINES;
DstSection.NumIndices = SrcSection->mIndices.GetSize();
DstSection.Texture = SrcSection->mTexture;
if (DstSection.Texture)
DstSection.Texture->AddRef();
if (Mesh->mNumVertices < 0x10000)
{
DstSection.IndexOffset = NumIndices * 2;
lcuint16* Index = (lcuint16*)Mesh->mIndexBuffer.mData + NumIndices;
for (int IndexIdx = 0; IndexIdx < DstSection.NumIndices; IndexIdx++)
*Index++ = SrcSection->mIndices[IndexIdx];
}
else
{
DstSection.IndexOffset = NumIndices * 4;
lcuint32* Index = (lcuint32*)Mesh->mIndexBuffer.mData + NumIndices;
for (int IndexIdx = 0; IndexIdx < DstSection.NumIndices; IndexIdx++)
*Index++ = SrcSection->mIndices[IndexIdx];
}
if (DstSection.PrimitiveType == GL_TRIANGLES)
{
if (DstSection.ColorIndex == gDefaultColor)
Info->mFlags |= LC_PIECE_HAS_DEFAULT;
else
{
if (lcIsColorTranslucent(DstSection.ColorIndex))
Info->mFlags |= LC_PIECE_HAS_TRANSLUCENT;
else
Info->mFlags |= LC_PIECE_HAS_SOLID;
}
}
else
Info->mFlags |= LC_PIECE_HAS_LINES;
NumIndices += DstSection.NumIndices;
}
Mesh->UpdateBuffers();
Info->mMesh = Mesh;
Info->AddRef();
if (mZipFiles[LC_ZIPFILE_OFFICIAL])
mSaveCache = true;
return true;
}
bool lcPiecesLibrary::LoadTexture(lcTexture* Texture)
{
char Name[LC_MAXPATH], FileName[LC_MAXPATH];
strcpy(Name, Texture->mName);
strlwr(Name);
if (mZipFiles[LC_ZIPFILE_OFFICIAL])
{
lcMemFile TextureFile;
sprintf(FileName, "ldraw/parts/textures/%s.png", Name);
if (!mZipFiles[LC_ZIPFILE_UNOFFICIAL] || !mZipFiles[LC_ZIPFILE_UNOFFICIAL]->ExtractFile(FileName, TextureFile))
if (!mZipFiles[LC_ZIPFILE_OFFICIAL]->ExtractFile(FileName, TextureFile))
return false;
if (!Texture->Load(TextureFile))
return false;
}
else
{
sprintf(FileName, "%sparts/textures/%s.png", mLibraryPath, Name);
if (!Texture->Load(FileName))
return false;
}
return true;
}
int lcPiecesLibrary::FindPrimitiveIndex(const char* Name)
{
for (int PrimitiveIndex = 0; PrimitiveIndex < mPrimitives.GetSize(); PrimitiveIndex++)
if (!strcmp(mPrimitives[PrimitiveIndex]->mName, Name))
return PrimitiveIndex;
return -1;
}
bool lcPiecesLibrary::LoadPrimitive(int PrimitiveIndex)
{
lcLibraryPrimitive* Primitive = mPrimitives[PrimitiveIndex];
lcArray<lcLibraryTextureMap> TextureStack;
if (mZipFiles[LC_ZIPFILE_OFFICIAL])
{
lcMemFile PrimFile;
if (!mZipFiles[Primitive->mZipFileType]->ExtractFile(Primitive->mZipFileIndex, PrimFile))
return false;
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData))
return false;
}
else
{
char Name[LC_PIECE_NAME_LEN];
strcpy(Name, Primitive->mName);
strlwr(Name);
char FileName[LC_MAXPATH];
lcDiskFile PrimFile;
if (Primitive->mSubFile)
sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name);
else
sprintf(FileName, "%sp/%s.dat", mLibraryPath, Name);
if (!PrimFile.Open(FileName, "rt"))
return false;
if (!ReadMeshData(PrimFile, lcMatrix44Identity(), 16, TextureStack, Primitive->mMeshData))
return false;
}
Primitive->mLoaded = true;
return true;
}
bool lcPiecesLibrary::ReadMeshData(lcFile& File, const lcMatrix44& CurrentTransform, lcuint32 CurrentColorCode, lcArray<lcLibraryTextureMap>& TextureStack, lcLibraryMeshData& MeshData)
{
char Buffer[1024];
char* Line;
while (File.ReadLine(Buffer, sizeof(Buffer)))
{
lcuint32 ColorCode, ColorCodeHex;
int LineType;
Line = Buffer;
if (sscanf(Line, "%d", &LineType) != 1)
continue;
if (LineType == 0)
{
char* Token = Line;
while (*Token && *Token <= 32)
Token++;
Token++;
while (*Token && *Token <= 32)
Token++;
char* End = Token;
while (*End && *End > 32)
End++;
*End = 0;
if (!strcmp(Token, "!TEXMAP"))
{
Token += 8;
while (*Token && *Token <= 32)
Token++;
End = Token;
while (*End && *End > 32)
End++;
*End = 0;
bool Start = false;
bool Next = false;
if (!strcmp(Token, "START"))
{
Token += 6;
Start = true;
}
else if (!strcmp(Token, "NEXT"))
{
Token += 5;
Next = true;
}
if (Start || Next)
{
while (*Token && *Token <= 32)
Token++;
End = Token;
while (*End && *End > 32)
End++;
*End = 0;
if (!strcmp(Token, "PLANAR"))
{
Token += 7;
char FileName[LC_MAXPATH];
lcVector3 Points[3];
sscanf(Token, "%f %f %f %f %f %f %f %f %f %s", &Points[0].x, &Points[0].y, &Points[0].z, &Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z, FileName);
char* Ch;
for (Ch = FileName; *Ch; Ch++)
{
if (*Ch >= 'a' && *Ch <= 'z')
*Ch = *Ch + 'A' - 'a';
else if (*Ch == '\\')
*Ch = '/';
}
if (Ch - FileName > 4)
{
Ch -= 4;
if (!memcmp(Ch, ".PNG", 4))
*Ch = 0;
}
lcLibraryTextureMap& Map = TextureStack.Add();
Map.Next = false;
Map.Fallback = false;
Map.Texture = FindTexture(FileName);
for (int EdgeIdx = 0; EdgeIdx < 2; EdgeIdx++)
{
lcVector3 Normal = Points[EdgeIdx + 1] - Points[0];
float Length = lcLength(Normal);
Normal /= Length;
Map.Params[EdgeIdx].x = Normal.x / Length;
Map.Params[EdgeIdx].y = Normal.y / Length;
Map.Params[EdgeIdx].z = Normal.z / Length;
Map.Params[EdgeIdx].w = -lcDot(Normal, Points[0]) / Length;
}
}
}
else if (!strcmp(Token, "FALLBACK"))
{
if (TextureStack.GetSize())
TextureStack[TextureStack.GetSize() - 1].Fallback = true;
}
else if (!strcmp(Token, "END"))
{
if (TextureStack.GetSize())
TextureStack.RemoveIndex(TextureStack.GetSize() - 1);
}
continue;
}
else if (!strcmp(Token, "!:"))
{
Token += 3;
Line = Token;
if (!TextureStack.GetSize())
continue;
}
else
continue;
}
if (sscanf(Line, "%d %d", &LineType, &ColorCode) != 2)
continue;
if (LineType < 1 || LineType > 4)
continue;
if (ColorCode == 0)
{
sscanf(Line, "%d %i", &LineType, &ColorCodeHex);
if (ColorCode != ColorCodeHex)
ColorCode = ColorCodeHex | LC_COLOR_DIRECT;
}
if (ColorCode == 16)
ColorCode = CurrentColorCode;
lcLibraryTextureMap* TextureMap = NULL;
if (TextureStack.GetSize())
{
TextureMap = &TextureStack[TextureStack.GetSize() - 1];
if (TextureMap->Fallback)
continue;
}
int Dummy;
lcVector3 Points[4];
switch (LineType)
{
case 1:
{
char FileName[LC_MAXPATH];
float fm[12];
sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f %f %f %f %s", &LineType, &Dummy, &fm[0], &fm[1], &fm[2], &fm[3], &fm[4], &fm[5], &fm[6], &fm[7], &fm[8], &fm[9], &fm[10], &fm[11], FileName);
char* Ch;
for (Ch = FileName; *Ch; Ch++)
{
if (*Ch >= 'a' && *Ch <= 'z')
*Ch = *Ch + 'A' - 'a';
else if (*Ch == '\\')
*Ch = '/';
}
if (Ch - FileName > 4)
{
Ch -= 4;
if (!memcmp(Ch, ".DAT", 4))
*Ch = 0;
}
int PrimitiveIndex = FindPrimitiveIndex(FileName);
lcMatrix44 IncludeTransform(lcVector4(fm[3], fm[6], fm[9], 0.0f), lcVector4(fm[4], fm[7], fm[10], 0.0f), lcVector4(fm[5], fm[8], fm[11], 0.0f), lcVector4(fm[0], fm[1], fm[2], 1.0f));
IncludeTransform = lcMul(IncludeTransform, CurrentTransform);
if (PrimitiveIndex != -1)
{
lcLibraryPrimitive* Primitive = mPrimitives[PrimitiveIndex];
if (!Primitive->mLoaded && !LoadPrimitive(PrimitiveIndex))
continue;
if (Primitive->mStud)
MeshData.AddMeshDataNoDuplicateCheck(Primitive->mMeshData, IncludeTransform, ColorCode, TextureMap);
else if (!Primitive->mSubFile)
MeshData.AddMeshData(Primitive->mMeshData, IncludeTransform, ColorCode, TextureMap);
else
{
if (mZipFiles[LC_ZIPFILE_OFFICIAL])
{
lcMemFile IncludeFile;
if (!mZipFiles[Primitive->mZipFileType]->ExtractFile(Primitive->mZipFileIndex, IncludeFile))
continue;
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData))
continue;
}
else
{
char Name[LC_PIECE_NAME_LEN];
strcpy(Name, Primitive->mName);
strlwr(Name);
lcDiskFile IncludeFile;
if (Primitive->mSubFile)
sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name);
else
sprintf(FileName, "%sp/%s.dat", mLibraryPath, Name);
if (!IncludeFile.Open(FileName, "rt"))
continue;
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData))
continue;
}
}
}
else
{
for (int PieceInfoIndex = 0; PieceInfoIndex < mPieces.GetSize(); PieceInfoIndex++)
{
PieceInfo* Info = mPieces[PieceInfoIndex];
if (strcmp(Info->m_strName, FileName))
continue;
if (mZipFiles[LC_ZIPFILE_OFFICIAL])
{
lcMemFile IncludeFile;
if (!mZipFiles[Info->mZipFileType]->ExtractFile(Info->mZipFileIndex, IncludeFile))
break;
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData))
break;
}
else
{
char Name[LC_PIECE_NAME_LEN];
strcpy(Name, Info->m_strName);
strlwr(Name);
lcDiskFile IncludeFile;
sprintf(FileName, "%sparts/%s.dat", mLibraryPath, Name);
if (!IncludeFile.Open(FileName, "rt"))
break;
if (!ReadMeshData(IncludeFile, IncludeTransform, ColorCode, TextureStack, MeshData))
break;
}
break;
}
}
} break;
case 2:
{
sscanf(Line, "%d %i %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z, &Points[1].x, &Points[1].y, &Points[1].z);
Points[0] = lcMul31(Points[0], CurrentTransform);
Points[1] = lcMul31(Points[1], CurrentTransform);
if (TextureMap)
{
MeshData.AddTexturedLine(LineType, ColorCode, *TextureMap, Points);
if (TextureMap->Next)
TextureStack.RemoveIndex(TextureStack.GetSize() - 1);
}
else
MeshData.AddLine(LineType, ColorCode, Points);
} break;
case 3:
{
sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z,
&Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z);
Points[0] = lcMul31(Points[0], CurrentTransform);
Points[1] = lcMul31(Points[1], CurrentTransform);
Points[2] = lcMul31(Points[2], CurrentTransform);
if (TextureMap)
{
MeshData.AddTexturedLine(LineType, ColorCode, *TextureMap, Points);
if (TextureMap->Next)
TextureStack.RemoveIndex(TextureStack.GetSize() - 1);
}
else
MeshData.AddLine(LineType, ColorCode, Points);
} break;
case 4:
{
sscanf(Line, "%d %i %f %f %f %f %f %f %f %f %f %f %f %f", &LineType, &Dummy, &Points[0].x, &Points[0].y, &Points[0].z,
&Points[1].x, &Points[1].y, &Points[1].z, &Points[2].x, &Points[2].y, &Points[2].z, &Points[3].x, &Points[3].y, &Points[3].z);
Points[0] = lcMul31(Points[0], CurrentTransform);
Points[1] = lcMul31(Points[1], CurrentTransform);
Points[2] = lcMul31(Points[2], CurrentTransform);
Points[3] = lcMul31(Points[3], CurrentTransform);
if (TextureMap)
{
MeshData.AddTexturedLine(LineType, ColorCode, *TextureMap, Points);
if (TextureMap->Next)
TextureStack.RemoveIndex(TextureStack.GetSize() - 1);
}
else
MeshData.AddLine(LineType, ColorCode, Points);
} break;
}
}
return true;
}
void lcLibraryMeshData::ResequenceQuad(lcVector3* Vertices, int a, int b, int c, int d)
{
lcVector3 TempVertices[4];
memcpy(TempVertices, Vertices, sizeof(TempVertices));
Vertices[0] = TempVertices[a];
Vertices[1] = TempVertices[b];
Vertices[2] = TempVertices[c];
Vertices[3] = TempVertices[d];
}
void lcLibraryMeshData::TestQuad(lcVector3* Vertices)
{
lcVector3 v01 = Vertices[1] - Vertices[0];
lcVector3 v02 = Vertices[2] - Vertices[0];
lcVector3 v03 = Vertices[3] - Vertices[0];
lcVector3 cp1 = lcCross(v01, v02);
lcVector3 cp2 = lcCross(v02, v03);
if (lcDot(cp1, cp2) > 0.0f)
return;
lcVector3 v12 = Vertices[2] - Vertices[1];
lcVector3 v13 = Vertices[3] - Vertices[1];
lcVector3 v23 = Vertices[3] - Vertices[2];
if (lcDot(lcCross(v12, v01), lcCross(v01, v13)) > 0.0f)
{
if (-lcDot(lcCross(v02, v12), lcCross(v12, v23)) > 0.0f)
ResequenceQuad(Vertices, 1, 2, 3, 0);
else
ResequenceQuad(Vertices, 0, 3, 1, 2);
}
else
{
if (-lcDot(lcCross(v02, v12), lcCross(v12, v23)) > 0.0f)
ResequenceQuad(Vertices, 0, 1, 3, 2);
else
ResequenceQuad(Vertices, 1, 2, 3, 0);
}
}
void lcLibraryMeshData::AddLine(int LineType, lcuint32 ColorCode, lcVector3* Vertices)
{
lcLibraryMeshSection* Section = NULL;
int SectionIdx;
LC_MESH_PRIMITIVE_TYPE PrimitiveType = (LineType == 2) ? LC_MESH_LINES : LC_MESH_TRIANGLES;
for (SectionIdx = 0; SectionIdx < mSections.GetSize(); SectionIdx++)
{
Section = mSections[SectionIdx];
if (Section->mColor == ColorCode && Section->mPrimitiveType == PrimitiveType && Section->mTexture == NULL)
break;
}
if (SectionIdx == mSections.GetSize())
{
Section = new lcLibraryMeshSection(PrimitiveType, ColorCode, NULL);
mSections.Add(Section);
}
if (LineType == 4)
TestQuad(Vertices);
int Indices[4] = { -1, -1, -1, -1 };
for (int IndexIdx = 0; IndexIdx < LineType; IndexIdx++)
{
const lcVector3& Position = Vertices[IndexIdx];
for (int VertexIdx = mVertices.GetSize() - 1; VertexIdx >= 0; VertexIdx--)
{
lcVertex& DstVertex = mVertices[VertexIdx];
if (Position == DstVertex.Position)
{
Indices[IndexIdx] = VertexIdx;
break;
}
}
if (Indices[IndexIdx] == -1)
{
Indices[IndexIdx] = mVertices.GetSize();
lcVertex& DstVertex = mVertices.Add();
DstVertex.Position = Position;
}
}
switch (LineType)
{
case 4:
if (Indices[0] != Indices[2] && Indices[0] != Indices[3] && Indices[2] != Indices[3])
{
Section->mIndices.Add(Indices[2]);
Section->mIndices.Add(Indices[3]);
Section->mIndices.Add(Indices[0]);
}
case 3:
if (Indices[0] != Indices[1] && Indices[0] != Indices[2] && Indices[1] != Indices[2])
{
Section->mIndices.Add(Indices[0]);
Section->mIndices.Add(Indices[1]);
Section->mIndices.Add(Indices[2]);
}
break;
case 2:
if (Indices[0] != Indices[1])
{
Section->mIndices.Add(Indices[0]);
Section->mIndices.Add(Indices[1]);
}
break;
}
}
void lcLibraryMeshData::AddTexturedLine(int LineType, lcuint32 ColorCode, const lcLibraryTextureMap& Map, lcVector3* Vertices)
{
lcLibraryMeshSection* Section = NULL;
int SectionIdx;
LC_MESH_PRIMITIVE_TYPE PrimitiveType = (LineType == 2) ? LC_MESH_TEXTURED_LINES : LC_MESH_TEXTURED_TRIANGLES;
for (SectionIdx = 0; SectionIdx < mSections.GetSize(); SectionIdx++)
{
Section = mSections[SectionIdx];
if (Section->mColor == ColorCode && Section->mPrimitiveType == PrimitiveType && Section->mTexture == Map.Texture)
break;
}
if (SectionIdx == mSections.GetSize())
{
Section = new lcLibraryMeshSection(PrimitiveType, ColorCode, Map.Texture);
mSections.Add(Section);
}
if (LineType == 4)
TestQuad(Vertices);
int Indices[4] = { -1, -1, -1, -1 };
for (int IndexIdx = 0; IndexIdx < LineType; IndexIdx++)
{
const lcVector3& Position = Vertices[IndexIdx];
lcVector2 TexCoord(lcDot3(lcVector3(Position.x, Position.y, Position.z), Map.Params[0]) + Map.Params[0].w,
lcDot3(lcVector3(Position.x, Position.y, Position.z), Map.Params[1]) + Map.Params[1].w);
for (int VertexIdx = mTexturedVertices.GetSize() - 1; VertexIdx >= 0; VertexIdx--)
{
lcVertexTextured& DstVertex = mTexturedVertices[VertexIdx];
if (Position == DstVertex.Position && TexCoord == DstVertex.TexCoord)
{
Indices[IndexIdx] = VertexIdx;
break;
}
}
if (Indices[IndexIdx] == -1)
{
Indices[IndexIdx] = mTexturedVertices.GetSize();
lcVertexTextured& DstVertex = mTexturedVertices.Add();
DstVertex.Position = Position;
DstVertex.TexCoord = TexCoord;
}
}
switch (LineType)
{
case 4:
if (Indices[0] != Indices[2] && Indices[0] != Indices[3] && Indices[2] != Indices[3])
{
Section->mIndices.Add(Indices[2]);
Section->mIndices.Add(Indices[3]);
Section->mIndices.Add(Indices[0]);
}
case 3:
if (Indices[0] != Indices[1] && Indices[0] != Indices[2] && Indices[1] != Indices[2])
{
Section->mIndices.Add(Indices[0]);
Section->mIndices.Add(Indices[1]);
Section->mIndices.Add(Indices[2]);
}
break;
case 2:
if (Indices[0] != Indices[1])
{
Section->mIndices.Add(Indices[0]);
Section->mIndices.Add(Indices[1]);
}
break;
}
}
void lcLibraryMeshData::AddMeshData(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap)
{
int VertexCount = Data.mVertices.GetSize();
lcArray<lcuint32> IndexRemap(VertexCount);
const float DistanceEpsilon = 0.05f;
if (!TextureMap)
{
mVertices.AllocGrow(VertexCount);
for (int SrcVertexIdx = 0; SrcVertexIdx < VertexCount; SrcVertexIdx++)
{
lcVector3 Position = lcMul31(Data.mVertices[SrcVertexIdx].Position, Transform);
int Index = -1;
for (int DstVertexIdx = mVertices.GetSize() - 1; DstVertexIdx >= 0; DstVertexIdx--)
{
lcVertex& DstVertex = mVertices[DstVertexIdx];
// if (Vertex == mVertices[DstVertexIdx])
if (fabsf(Position.x - DstVertex.Position.x) < DistanceEpsilon && fabsf(Position.y - DstVertex.Position.y) < DistanceEpsilon && fabsf(Position.z - DstVertex.Position.z) < DistanceEpsilon)
{
Index = DstVertexIdx;
break;
}
}
if (Index == -1)
{
Index = mVertices.GetSize();
lcVertex& DstVertex = mVertices.Add();
DstVertex.Position = Position;
}
IndexRemap.Add(Index);
}
}
else
{
mTexturedVertices.AllocGrow(VertexCount);
for (int SrcVertexIdx = 0; SrcVertexIdx < VertexCount; SrcVertexIdx++)
{
lcVertex& SrcVertex = Data.mVertices[SrcVertexIdx];
lcVector3 Position = lcMul31(SrcVertex.Position, Transform);
lcVector2 TexCoord(lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[0]) + TextureMap->Params[0].w,
lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[1]) + TextureMap->Params[1].w);
int Index = -1;
for (int DstVertexIdx = mTexturedVertices.GetSize() - 1; DstVertexIdx >= 0; DstVertexIdx--)
{
lcVertexTextured& DstVertex = mTexturedVertices[DstVertexIdx];
// if (Vertex == mTexturedVertices[DstVertexIdx])
if (fabsf(Position.x - DstVertex.Position.x) < DistanceEpsilon && fabsf(Position.y - DstVertex.Position.y) < DistanceEpsilon && fabsf(Position.z - DstVertex.Position.z) < DistanceEpsilon &&
fabsf(TexCoord.x - DstVertex.TexCoord.x) < 0.01f && fabsf(TexCoord.y - DstVertex.TexCoord.y) < 0.01f)
{
Index = DstVertexIdx;
break;
}
}
if (Index == -1)
{
Index = mTexturedVertices.GetSize();
lcVertexTextured& DstVertex = mTexturedVertices.Add();
DstVertex.Position = Position;
DstVertex.TexCoord = TexCoord;
}
IndexRemap.Add(Index);
}
}
int TexturedVertexCount = Data.mTexturedVertices.GetSize();
lcArray<lcuint32> TexturedIndexRemap(TexturedVertexCount);
if (TexturedVertexCount)
{
mTexturedVertices.AllocGrow(TexturedVertexCount);
for (int SrcVertexIdx = 0; SrcVertexIdx < TexturedVertexCount; SrcVertexIdx++)
{
lcVertexTextured& SrcVertex = Data.mTexturedVertices[SrcVertexIdx];
lcVector3 Position = lcMul31(SrcVertex.Position, Transform);
int Index = -1;
for (int DstVertexIdx = mTexturedVertices.GetSize() - 1; DstVertexIdx >= 0; DstVertexIdx--)
{
lcVertexTextured& DstVertex = mTexturedVertices[DstVertexIdx];
// if (Vertex == mTexturedVertices[DstVertexIdx])
if (fabsf(Position.x - DstVertex.Position.x) < 0.1f && fabsf(Position.y - DstVertex.Position.y) < 0.1f && fabsf(Position.z - DstVertex.Position.z) < 0.1f &&
fabsf(SrcVertex.TexCoord.x - DstVertex.TexCoord.x) < 0.01f && fabsf(SrcVertex.TexCoord.y - DstVertex.TexCoord.y) < 0.01f)
{
Index = DstVertexIdx;
break;
}
}
if (Index == -1)
{
Index = mTexturedVertices.GetSize();
lcVertexTextured& DstVertex = mTexturedVertices.Add();
DstVertex.Position = Position;
DstVertex.TexCoord = SrcVertex.TexCoord;
}
TexturedIndexRemap.Add(Index);
}
}
for (int SrcSectionIdx = 0; SrcSectionIdx < Data.mSections.GetSize(); SrcSectionIdx++)
{
lcLibraryMeshSection* SrcSection = Data.mSections[SrcSectionIdx];
lcLibraryMeshSection* DstSection = NULL;
lcuint32 ColorCode = SrcSection->mColor == 16 ? CurrentColorCode : SrcSection->mColor;
lcTexture* Texture;
if (SrcSection->mTexture)
Texture = SrcSection->mTexture;
else if (TextureMap)
Texture = TextureMap->Texture;
else
Texture = NULL;
for (int DstSectionIdx = 0; DstSectionIdx < mSections.GetSize(); DstSectionIdx++)
{
lcLibraryMeshSection* Section = mSections[DstSectionIdx];
if (Section->mColor == ColorCode && Section->mPrimitiveType == SrcSection->mPrimitiveType && Section->mTexture == Texture)
{
DstSection = Section;
break;
}
}
if (!DstSection)
{
DstSection = new lcLibraryMeshSection(SrcSection->mPrimitiveType, ColorCode, Texture);
mSections.Add(DstSection);
}
DstSection->mIndices.AllocGrow(SrcSection->mIndices.GetSize());
if (!SrcSection->mTexture)
{
for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++)
DstSection->mIndices.Add(IndexRemap[SrcSection->mIndices[IndexIdx]]);
}
else
{
for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++)
DstSection->mIndices.Add(TexturedIndexRemap[SrcSection->mIndices[IndexIdx]]);
}
}
}
void lcLibraryMeshData::AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Data, const lcMatrix44& Transform, lcuint32 CurrentColorCode, lcLibraryTextureMap* TextureMap)
{
lcuint32 BaseIndex;
if (!TextureMap)
{
BaseIndex = mVertices.GetSize();
mVertices.AllocGrow(Data.mVertices.GetSize());
for (int SrcVertexIdx = 0; SrcVertexIdx < Data.mVertices.GetSize(); SrcVertexIdx++)
{
lcVertex& Vertex = mVertices.Add();
Vertex.Position = lcMul31(Data.mVertices[SrcVertexIdx].Position, Transform);
}
}
else
{
BaseIndex = mTexturedVertices.GetSize();
mTexturedVertices.AllocGrow(Data.mVertices.GetSize());
for (int SrcVertexIdx = 0; SrcVertexIdx < Data.mVertices.GetSize(); SrcVertexIdx++)
{
lcVertex& SrcVertex = Data.mVertices[SrcVertexIdx];
lcVertexTextured& DstVertex = mTexturedVertices.Add();
lcVector3 Position = lcMul31(SrcVertex.Position, Transform);
lcVector2 TexCoord(lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[0]) + TextureMap->Params[0].w,
lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[1]) + TextureMap->Params[1].w);
DstVertex.Position = Position;
DstVertex.TexCoord = TexCoord;
}
}
int TexturedVertexCount = Data.mTexturedVertices.GetSize();
lcuint32 BaseTexturedIndex = mTexturedVertices.GetSize();
if (TexturedVertexCount)
{
mTexturedVertices.AllocGrow(TexturedVertexCount);
for (int SrcVertexIdx = 0; SrcVertexIdx < TexturedVertexCount; SrcVertexIdx++)
{
lcVertexTextured& SrcVertex = Data.mTexturedVertices[SrcVertexIdx];
lcVertexTextured& DstVertex = mTexturedVertices.Add();
DstVertex.Position = lcMul31(SrcVertex.Position, Transform);
DstVertex.TexCoord = SrcVertex.TexCoord;
}
}
for (int SrcSectionIdx = 0; SrcSectionIdx < Data.mSections.GetSize(); SrcSectionIdx++)
{
lcLibraryMeshSection* SrcSection = Data.mSections[SrcSectionIdx];
lcLibraryMeshSection* DstSection = NULL;
lcuint32 ColorCode = SrcSection->mColor == 16 ? CurrentColorCode : SrcSection->mColor;
lcTexture* Texture;
if (SrcSection->mTexture)
Texture = SrcSection->mTexture;
else if (TextureMap)
Texture = TextureMap->Texture;
else
Texture = NULL;
for (int DstSectionIdx = 0; DstSectionIdx < mSections.GetSize(); DstSectionIdx++)
{
lcLibraryMeshSection* Section = mSections[DstSectionIdx];
if (Section->mColor == ColorCode && Section->mPrimitiveType == SrcSection->mPrimitiveType && Section->mTexture == Texture)
{
DstSection = Section;
break;
}
}
if (!DstSection)
{
DstSection = new lcLibraryMeshSection(SrcSection->mPrimitiveType, ColorCode, Texture);
mSections.Add(DstSection);
}
DstSection->mIndices.AllocGrow(SrcSection->mIndices.GetSize());
if (!SrcSection->mTexture)
{
for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++)
DstSection->mIndices.Add(BaseIndex + SrcSection->mIndices[IndexIdx]);
}
else
{
for (int IndexIdx = 0; IndexIdx < SrcSection->mIndices.GetSize(); IndexIdx++)
DstSection->mIndices.Add(BaseTexturedIndex + SrcSection->mIndices[IndexIdx]);
}
}
}
bool lcPiecesLibrary::PieceInCategory(PieceInfo* Info, const String& CategoryKeywords) const
{
String PieceName;
if (Info->m_strDescription[0] == '~' || Info->m_strDescription[0] == '_')
PieceName = Info->m_strDescription + 1;
else
PieceName = Info->m_strDescription;
PieceName.MakeLower();
String Keywords = CategoryKeywords;
Keywords.MakeLower();
return PieceName.Match(Keywords);
}
void lcPiecesLibrary::GetCategoryEntries(int CategoryIndex, bool GroupPieces, lcArray<PieceInfo*>& SinglePieces, lcArray<PieceInfo*>& GroupedPieces)
{
if (gCategories[CategoryIndex].Name == "Search Results")
GroupPieces = false;
SearchPieces(gCategories[CategoryIndex].Keywords, GroupPieces, SinglePieces, GroupedPieces);
}
void lcPiecesLibrary::SearchPieces(const String& CategoryKeywords, bool GroupPieces, lcArray<PieceInfo*>& SinglePieces, lcArray<PieceInfo*>& GroupedPieces)
{
SinglePieces.RemoveAll();
GroupedPieces.RemoveAll();
for (int i = 0; i < mPieces.GetSize(); i++)
{
PieceInfo* Info = mPieces[i];
if (!PieceInCategory(Info, CategoryKeywords))
continue;
if (!GroupPieces)
{
SinglePieces.Add(Info);
continue;
}
// Check if it's a patterned piece.
if (Info->IsPatterned())
{
PieceInfo* Parent;
// Find the parent of this patterned piece.
char ParentName[LC_PIECE_NAME_LEN];
strcpy(ParentName, Info->m_strName);
*strchr(ParentName, 'P') = '\0';
Parent = FindPiece(ParentName, false);
if (Parent)
{
// Check if the parent was added as a single piece.
int Index = SinglePieces.FindIndex(Parent);
if (Index != -1)
SinglePieces.RemoveIndex(Index);
Index = GroupedPieces.FindIndex(Parent);
if (Index == -1)
GroupedPieces.Add(Parent);
}
else
{
// Patterned pieces should have a parent but in case they don't just add them anyway.
SinglePieces.Add(Info);
}
}
else
{
// Check if this piece has already been added to this category by one of its children.
int Index = GroupedPieces.FindIndex(Info);
if (Index == -1)
SinglePieces.Add(Info);
}
}
}
void lcPiecesLibrary::GetPatternedPieces(PieceInfo* Parent, lcArray<PieceInfo*>& Pieces) const
{
char Name[LC_PIECE_NAME_LEN];
strcpy(Name, Parent->m_strName);
strcat(Name, "P");
Pieces.RemoveAll();
for (int i = 0; i < mPieces.GetSize(); i++)
{
PieceInfo* Info = mPieces[i];
if (strncmp(Name, Info->m_strName, strlen(Name)) == 0)
Pieces.Add(Info);
}
// Sometimes pieces with A and B versions don't follow the same convention (for example, 3040Pxx instead of 3040BPxx).
if (Pieces.GetSize() == 0)
{
strcpy(Name, Parent->m_strName);
int Len = strlen(Name);
if (Name[Len-1] < '0' || Name[Len-1] > '9')
Name[Len-1] = 'P';
for (int i = 0; i < mPieces.GetSize(); i++)
{
PieceInfo* Info = mPieces[i];
if (strncmp(Name, Info->m_strName, strlen(Name)) == 0)
Pieces.Add(Info);
}
}
}
void lcPiecesLibrary::CreateBuiltinPieces()
{
const char* Pieces[][2] =
{
{ "3005", "Brick 1 x 1" },
{ "3004", "Brick 1 x 2" },
{ "3622", "Brick 1 x 3" },
{ "3010", "Brick 1 x 4" },
{ "3009", "Brick 1 x 6" },
{ "3008", "Brick 1 x 8" },
{ "6111", "Brick 1 x 10" },
{ "6112", "Brick 1 x 12" },
{ "2465", "Brick 1 x 16" },
{ "3003", "Brick 2 x 2" },
{ "3002", "Brick 2 x 3" },
{ "3001", "Brick 2 x 4" },
{ "2456", "Brick 2 x 6" },
{ "3007", "Brick 2 x 8" },
{ "3006", "Brick 2 x 10" },
{ "2356", "Brick 4 x 6" },
{ "6212", "Brick 4 x 10" },
{ "4202", "Brick 4 x 12" },
{ "30400", "Brick 4 x 18" },
{ "4201", "Brick 8 x 8" },
{ "4204", "Brick 8 x 16" },
{ "733", "Brick 10 x 10" },
{ "3024", "Plate 1 x 1" },
{ "3023", "Plate 1 x 2" },
{ "3623", "Plate 1 x 3" },
{ "3710", "Plate 1 x 4" },
{ "3666", "Plate 1 x 6" },
{ "3460", "Plate 1 x 8" },
{ "4477", "Plate 1 x 10" },
{ "60479", "Plate 1 x 12" },
{ "3022", "Plate 2 x 2" },
{ "3021", "Plate 2 x 3" },
{ "3020", "Plate 2 x 4" },
{ "3795", "Plate 2 x 6" },
{ "3034", "Plate 2 x 8" },
{ "3832", "Plate 2 x 10" },
{ "2445", "Plate 2 x 12" },
{ "91988", "Plate 2 x 14" },
{ "4282", "Plate 2 x 16" },
{ "3031", "Plate 4 x 4" },
{ "3032", "Plate 4 x 6" },
{ "3035", "Plate 4 x 8" },
{ "3030", "Plate 4 x 10" },
{ "3029", "Plate 4 x 12" },
{ "3958", "Plate 6 x 6" },
{ "3036", "Plate 6 x 8" },
{ "3033", "Plate 6 x 10" },
{ "3028", "Plate 6 x 12" },
{ "3456", "Plate 6 x 14" },
{ "3027", "Plate 6 x 16" },
{ "3026", "Plate 6 x 24" },
{ "41539", "Plate 8 x 8" },
{ "728", "Plate 8 x 11" },
{ "92438", "Plate 8 x 16" },
};
for (unsigned int PieceIdx = 0; PieceIdx < sizeof(Pieces) / sizeof(Pieces[0]); PieceIdx++)
{
PieceInfo* Info = new PieceInfo();
mPieces.Add(Info);
strncpy(Info->m_strName, Pieces[PieceIdx][0], sizeof(Info->m_strName));
Info->m_strName[sizeof(Info->m_strName) - 1] = 0;
strncpy(Info->m_strDescription, Pieces[PieceIdx][1], sizeof(Info->m_strDescription));
Info->m_strDescription[sizeof(Info->m_strDescription) - 1] = 0;
Info->mFlags = LC_PIECE_GENERATED;
}
lcLoadDefaultColors();
lcLoadDefaultCategories(true);
gMainWindow->UpdateCategories();
}
bool lcPiecesLibrary::GeneratePiece(PieceInfo* Info)
{
const int StudSides = 16;
bool Brick = !strncmp(Info->m_strDescription, "Brick ", 6);
bool Plate = !strncmp(Info->m_strDescription, "Plate ", 6);
if (Brick || Plate)
{
int StudsX, StudsY;
float MinZ = Brick ? -0.96f : -0.32f;
sscanf(Info->m_strDescription + 6, "%d x %d", &StudsY, &StudsX);
int NumVertices = (StudSides * 2 + 1) * StudsX * StudsY + 16;
int NumIndices = ((StudSides * 3) * StudsX * StudsY + 28) * 3 + ((StudSides * 2) * StudsX * StudsY + 24) * 2;
Info->mFlags |= LC_PIECE_HAS_DEFAULT | LC_PIECE_HAS_LINES;
Info->m_fDimensions[0] = 0.4f * StudsX;
Info->m_fDimensions[1] = 0.4f * StudsY;
Info->m_fDimensions[2] = 0.16f;
Info->m_fDimensions[3] = -0.4f * StudsX;
Info->m_fDimensions[4] = -0.4f * StudsY;
Info->m_fDimensions[5] = MinZ;
lcMesh* Mesh = new lcMesh();
Mesh->Create(2, NumVertices, 0, NumIndices);
float* Verts = (float*)Mesh->mVertexBuffer.mData;
lcuint16* Indices = (lcuint16*)Mesh->mIndexBuffer.mData;
const lcVector3 OutBoxMin(-0.4f * StudsX, -0.4f * StudsY, MinZ);
const lcVector3 OutBoxMax(0.4f * StudsX, 0.4f * StudsY, 0.0f);
*Verts++ = OutBoxMin[0]; *Verts++ = OutBoxMin[1]; *Verts++ = OutBoxMin[2];
*Verts++ = OutBoxMin[0]; *Verts++ = OutBoxMax[1]; *Verts++ = OutBoxMin[2];
*Verts++ = OutBoxMax[0]; *Verts++ = OutBoxMax[1]; *Verts++ = OutBoxMin[2];
*Verts++ = OutBoxMax[0]; *Verts++ = OutBoxMin[1]; *Verts++ = OutBoxMin[2];
*Verts++ = OutBoxMin[0]; *Verts++ = OutBoxMin[1]; *Verts++ = OutBoxMax[2];
*Verts++ = OutBoxMin[0]; *Verts++ = OutBoxMax[1]; *Verts++ = OutBoxMax[2];
*Verts++ = OutBoxMax[0]; *Verts++ = OutBoxMax[1]; *Verts++ = OutBoxMax[2];
*Verts++ = OutBoxMax[0]; *Verts++ = OutBoxMin[1]; *Verts++ = OutBoxMax[2];
const lcVector3 InBoxMin(-0.4f * StudsX + 0.16f, -0.4f * StudsY + 0.16f, MinZ);
const lcVector3 InBoxMax(0.4f * StudsX - 0.16f, 0.4f * StudsY - 0.16f, -0.16f);
*Verts++ = InBoxMin[0]; *Verts++ = InBoxMin[1]; *Verts++ = InBoxMin[2];
*Verts++ = InBoxMin[0]; *Verts++ = InBoxMax[1]; *Verts++ = InBoxMin[2];
*Verts++ = InBoxMax[0]; *Verts++ = InBoxMax[1]; *Verts++ = InBoxMin[2];
*Verts++ = InBoxMax[0]; *Verts++ = InBoxMin[1]; *Verts++ = InBoxMin[2];
*Verts++ = InBoxMin[0]; *Verts++ = InBoxMin[1]; *Verts++ = InBoxMax[2];
*Verts++ = InBoxMin[0]; *Verts++ = InBoxMax[1]; *Verts++ = InBoxMax[2];
*Verts++ = InBoxMax[0]; *Verts++ = InBoxMax[1]; *Verts++ = InBoxMax[2];
*Verts++ = InBoxMax[0]; *Verts++ = InBoxMin[1]; *Verts++ = InBoxMax[2];
for (int x = 0; x < StudsX; x++)
{
for (int y = 0; y < StudsY; y++)
{
const lcVector3 Center(((float)StudsX / 2.0f - x) * 0.8f - 0.4f, ((float)StudsY / 2.0f - y) * 0.8f - 0.4f, 0.0f);
*Verts++ = Center[0]; *Verts++ = Center[1]; *Verts++ = 0.16f;
for (int Step = 0; Step < StudSides; Step++)
{
float s = Center[0] + sinf((float)Step / (float)StudSides * LC_2PI) * 0.24f;
float c = Center[1] + cosf((float)Step / (float)StudSides * LC_2PI) * 0.24f;
*Verts++ = s; *Verts++ = c; *Verts++ = 0.16f;
*Verts++ = s; *Verts++ = c; *Verts++ = 0.0f;
}
}
}
lcMeshSection* Section = &Mesh->mSections[0];
Section->ColorIndex = gDefaultColor;
Section->IndexOffset = 0;
Section->NumIndices = ((StudSides * 3) * StudsX * StudsY + 28) * 3;
Section->PrimitiveType = GL_TRIANGLES;
Section->Texture = NULL;
*Indices++ = 0; *Indices++ = 1; *Indices++ = 8;
*Indices++ = 1; *Indices++ = 8; *Indices++ = 9;
*Indices++ = 2; *Indices++ = 3; *Indices++ = 10;
*Indices++ = 3; *Indices++ = 10; *Indices++ = 11;
*Indices++ = 0; *Indices++ = 8; *Indices++ = 11;
*Indices++ = 0; *Indices++ = 11; *Indices++ = 3;
*Indices++ = 1; *Indices++ = 9; *Indices++ = 10;
*Indices++ = 1; *Indices++ = 10; *Indices++ = 2;
*Indices++ = 7; *Indices++ = 6; *Indices++ = 5;
*Indices++ = 7; *Indices++ = 5; *Indices++ = 4;
*Indices++ = 0; *Indices++ = 1; *Indices++ = 5;
*Indices++ = 0; *Indices++ = 5; *Indices++ = 4;
*Indices++ = 2; *Indices++ = 3; *Indices++ = 7;
*Indices++ = 2; *Indices++ = 7; *Indices++ = 6;
*Indices++ = 0; *Indices++ = 3; *Indices++ = 7;
*Indices++ = 0; *Indices++ = 7; *Indices++ = 4;
*Indices++ = 1; *Indices++ = 2; *Indices++ = 6;
*Indices++ = 1; *Indices++ = 6; *Indices++ = 5;
*Indices++ = 15; *Indices++ = 14; *Indices++ = 13;
*Indices++ = 15; *Indices++ = 13; *Indices++ = 12;
*Indices++ = 8; *Indices++ = 9; *Indices++ = 13;
*Indices++ = 8; *Indices++ = 13; *Indices++ = 12;
*Indices++ = 10; *Indices++ = 11; *Indices++ = 15;
*Indices++ = 10; *Indices++ = 15; *Indices++ = 14;
*Indices++ = 8; *Indices++ = 11; *Indices++ = 15;
*Indices++ = 8; *Indices++ = 15; *Indices++ = 12;
*Indices++ = 9; *Indices++ = 10; *Indices++ = 14;
*Indices++ = 9; *Indices++ = 14; *Indices++ = 13;
for (int x = 0; x < StudsX; x++)
{
for (int y = 0; y < StudsY; y++)
{
int CenterIndex = 16 + (StudSides * 2 + 1) * (x + StudsX * y);
int BaseIndex = CenterIndex + 1;
for (int Step = 0; Step < StudSides; Step++)
{
*Indices++ = CenterIndex;
*Indices++ = BaseIndex + Step * 2;
*Indices++ = BaseIndex + ((Step + 1) % StudSides) * 2;
*Indices++ = BaseIndex + Step * 2;
*Indices++ = BaseIndex + Step * 2 + 1;
*Indices++ = BaseIndex + ((Step + 1) % StudSides) * 2;
*Indices++ = BaseIndex + ((Step + 1) % StudSides) * 2;
*Indices++ = BaseIndex + Step * 2 + 1;
*Indices++ = BaseIndex + ((Step + 1) % StudSides) * 2 + 1;
}
}
}
Section = &Mesh->mSections[1];
Section->ColorIndex = gEdgeColor;
Section->IndexOffset = (char*)Indices - (char*)Mesh->mIndexBuffer.mData;
Section->NumIndices = ((StudSides * 2) * StudsX * StudsY + 24) * 2;
Section->PrimitiveType = GL_LINES;
Section->Texture = NULL;
*Indices++ = 0; *Indices++ = 1; *Indices++ = 1; *Indices++ = 2;
*Indices++ = 2; *Indices++ = 3; *Indices++ = 3; *Indices++ = 0;
*Indices++ = 4; *Indices++ = 5; *Indices++ = 5; *Indices++ = 6;
*Indices++ = 6; *Indices++ = 7; *Indices++ = 7; *Indices++ = 4;
*Indices++ = 0; *Indices++ = 4; *Indices++ = 1; *Indices++ = 5;
*Indices++ = 2; *Indices++ = 6; *Indices++ = 3; *Indices++ = 7;
*Indices++ = 8; *Indices++ = 9; *Indices++ = 9; *Indices++ = 10;
*Indices++ = 10; *Indices++ = 11; *Indices++ = 11; *Indices++ = 8;
*Indices++ = 12; *Indices++ = 13; *Indices++ = 13; *Indices++ = 14;
*Indices++ = 14; *Indices++ = 15; *Indices++ = 15; *Indices++ = 12;
*Indices++ = 8; *Indices++ = 12; *Indices++ = 9; *Indices++ = 13;
*Indices++ = 10; *Indices++ = 14; *Indices++ = 11; *Indices++ = 15;
for (int x = 0; x < StudsX; x++)
{
for (int y = 0; y < StudsY; y++)
{
int BaseIndex = 16 + (StudSides * 2 + 1) * (x + StudsX * y) + 1;
for (int Step = 0; Step < StudSides; Step++)
{
*Indices++ = BaseIndex + Step * 2;
*Indices++ = BaseIndex + ((Step + 1) % StudSides) * 2;
*Indices++ = BaseIndex + Step * 2 + 1;
*Indices++ = BaseIndex + ((Step + 1) % StudSides) * 2 + 1;
}
}
}
Mesh->UpdateBuffers();
Info->mMesh = Mesh;
}
return false;
}