leocad/common/texfont.cpp
2013-01-11 21:02:55 +00:00

214 lines
17 KiB
C++

#include "lc_global.h"
#include <string.h>
#include "texfont.h"
static const unsigned char TextureData[2048] =
{
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0xc0, 0x01, 0x33, 0xc3, 0x00, 0x0c, 0x7f, 0x00, 0x0c, 0x03, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x01, 0x1e, 0xc3, 0x00, 0x0c, 0x00, 0x00, 0x0c, 0x03, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00,
0xe0, 0x81, 0x7f, 0xc3, 0x80, 0x7f, 0x00, 0x00, 0x0c, 0x03, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x1b, 0x1e, 0xc3, 0x3e, 0x0c, 0x7f, 0x00, 0x0c, 0x03, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00,
0x30, 0x0f, 0x33, 0xc3, 0x00, 0x0c, 0x00, 0x00, 0x0c, 0x83, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x06, 0x33, 0xc3, 0x00, 0x0c, 0x00, 0x00, 0x0c, 0x03, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00,
0x30, 0x0f, 0x00, 0xc3, 0x00, 0x0c, 0x00, 0x00, 0x0c, 0x03, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x0d, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0xff, 0x0d, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static const unsigned char GlyphData[] =
{
0x20, 0x4b, 0x80, 0x04, 0x21, 0x1e, 0x70, 0x05, 0x23, 0x4f, 0x80, 0x09, 0x24, 0x67, 0x70, 0x09, 0x25, 0x70, 0x70, 0x0d, 0x26, 0x03, 0x80, 0x0b, 0x28, 0x17, 0x80, 0x05, 0x29, 0x1c, 0x80, 0x05,
0x2a, 0x0e, 0x80, 0x09, 0x2b, 0x26, 0x80, 0x09, 0x2c, 0x16, 0x70, 0x04, 0x2d, 0x21, 0x80, 0x05, 0x2e, 0x1a, 0x70, 0x04, 0x2f, 0x3d, 0x70, 0x04, 0x30, 0x6f, 0x24, 0x09, 0x31, 0x01, 0x37, 0x09,
0x32, 0x0a, 0x37, 0x09, 0x33, 0x13, 0x37, 0x09, 0x34, 0x1c, 0x37, 0x09, 0x35, 0x25, 0x37, 0x09, 0x36, 0x2e, 0x37, 0x09, 0x37, 0x37, 0x37, 0x09, 0x38, 0x40, 0x37, 0x09, 0x39, 0x49, 0x37, 0x09,
0x3a, 0x27, 0x70, 0x04, 0x3b, 0x23, 0x70, 0x04, 0x3c, 0x2b, 0x70, 0x09, 0x3d, 0x2f, 0x80, 0x09, 0x3e, 0x34, 0x70, 0x09, 0x3f, 0x41, 0x70, 0x0a, 0x40, 0x57, 0x70, 0x10, 0x41, 0x52, 0x37, 0x0c,
0x42, 0x5e, 0x37, 0x0c, 0x43, 0x6a, 0x37, 0x0c, 0x44, 0x01, 0x4a, 0x0c, 0x45, 0x0d, 0x4a, 0x0b, 0x46, 0x18, 0x4a, 0x0a, 0x47, 0x22, 0x4a, 0x0d, 0x48, 0x2f, 0x4a, 0x0c, 0x49, 0x3b, 0x4a, 0x05,
0x4a, 0x40, 0x4a, 0x09, 0x4b, 0x49, 0x4a, 0x0b, 0x4c, 0x54, 0x4a, 0x0a, 0x4d, 0x5e, 0x4a, 0x0e, 0x4e, 0x6c, 0x4a, 0x0c, 0x4f, 0x01, 0x5d, 0x0d, 0x50, 0x0e, 0x5d, 0x0b, 0x51, 0x19, 0x5d, 0x0d,
0x52, 0x26, 0x5d, 0x0c, 0x53, 0x32, 0x5d, 0x0b, 0x54, 0x3d, 0x5d, 0x0a, 0x55, 0x47, 0x5d, 0x0c, 0x56, 0x53, 0x5d, 0x0b, 0x57, 0x5e, 0x5d, 0x0f, 0x58, 0x6d, 0x5d, 0x0b, 0x59, 0x01, 0x70, 0x0b,
0x5a, 0x0c, 0x70, 0x0a, 0x5b, 0x41, 0x80, 0x05, 0x5d, 0x46, 0x80, 0x05, 0x5f, 0x38, 0x80, 0x09, 0x61, 0x01, 0x11, 0x0a, 0x62, 0x0b, 0x11, 0x0a, 0x63, 0x15, 0x11, 0x09, 0x64, 0x1e, 0x11, 0x0a,
0x65, 0x28, 0x11, 0x0a, 0x66, 0x32, 0x11, 0x06, 0x67, 0x38, 0x11, 0x0a, 0x68, 0x42, 0x11, 0x0a, 0x69, 0x4c, 0x11, 0x04, 0x6a, 0x50, 0x11, 0x04, 0x6b, 0x54, 0x11, 0x09, 0x6c, 0x5d, 0x11, 0x04,
0x6d, 0x61, 0x11, 0x0e, 0x6e, 0x6f, 0x11, 0x0a, 0x6f, 0x01, 0x24, 0x0a, 0x70, 0x0b, 0x24, 0x0a, 0x71, 0x15, 0x24, 0x0a, 0x72, 0x1f, 0x24, 0x07, 0x73, 0x26, 0x24, 0x09, 0x74, 0x2f, 0x24, 0x06,
0x75, 0x35, 0x24, 0x0a, 0x76, 0x3f, 0x24, 0x09, 0x77, 0x48, 0x24, 0x0e, 0x78, 0x56, 0x24, 0x08, 0x79, 0x5e, 0x24, 0x09, 0x7a, 0x67, 0x24, 0x08, 0x7b, 0x4b, 0x70, 0x06, 0x7d, 0x51, 0x70, 0x06,
0x00
};
// ============================================================================
TexFont::TexFont()
{
mTexture = 0;
memset(&mGlyphs, 0, sizeof(mGlyphs));
}
TexFont::~TexFont()
{
glDeleteTextures(1, &mTexture);
}
bool TexFont::Initialize()
{
mFontHeight = 16;
if (mTexture == 0)
glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
unsigned char ExpandedData[sizeof(TextureData) * 8];
for (unsigned int TexelIdx = 0; TexelIdx < sizeof(TextureData) * 8; TexelIdx++)
ExpandedData[TexelIdx] = TextureData[TexelIdx / 8] & (1 << (TexelIdx % 8)) ? 255 : 0;
mTextureWidth = 128;
mTextureHeight = 128;
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, mTextureWidth, mTextureHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, ExpandedData);
const unsigned char* Ptr = GlyphData;
for (;;)
{
unsigned char Glyph = *Ptr++;
if (!Glyph)
break;
mGlyphs[Glyph].left = *Ptr++;
mGlyphs[Glyph].bottom = *Ptr++;
mGlyphs[Glyph].width = *Ptr++;
mGlyphs[Glyph].right = mGlyphs[Glyph].left + mGlyphs[Glyph].width;
mGlyphs[Glyph].top = mGlyphs[Glyph].bottom - mFontHeight;
mGlyphs[Glyph].left /= mTextureWidth;
mGlyphs[Glyph].right /= mTextureWidth;
mGlyphs[Glyph].top /= mTextureHeight;
mGlyphs[Glyph].bottom /= mTextureHeight;
}
return true;
}
void TexFont::GetStringDimensions(int* cx, int* cy, const char* Text) const
{
*cx = 0;
*cy = mFontHeight;
while (*Text != 0)
{
*cx += mGlyphs[(int)(*Text)].width;
Text++;
}
}
void TexFont::PrintText(float Left, float Top, float Z, const char* Text) const
{
int Length = strlen(Text);
if (!Length)
return;
float* Verts = new float[4 * 5 * Length];
float* CurVert = Verts;
while (*Text)
{
int ch = *Text;
*CurVert++ = Left;
*CurVert++ = Top;
*CurVert++ = Z;
*CurVert++ = mGlyphs[ch].left;
*CurVert++ = mGlyphs[ch].top;
*CurVert++ = Left;
*CurVert++ = Top - mFontHeight;
*CurVert++ = Z;
*CurVert++ = mGlyphs[ch].left;
*CurVert++ = mGlyphs[ch].bottom;
*CurVert++ = Left + mGlyphs[ch].width;
*CurVert++ = Top - mFontHeight;
*CurVert++ = Z;
*CurVert++ = mGlyphs[ch].right;
*CurVert++ = mGlyphs[ch].bottom;
*CurVert++ = Left + mGlyphs[ch].width;
*CurVert++ = Top;
*CurVert++ = Z;
*CurVert++ = mGlyphs[ch].right;
*CurVert++ = mGlyphs[ch].top;
Left += mGlyphs[ch].width;
Text++;
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 5 * sizeof(float), Verts);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 5 * sizeof(float), Verts + 3);
glDrawArrays(GL_QUADS, 0, 4 * Length);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}