mirror of
https://github.com/leozide/leocad
synced 2024-12-28 22:23:35 +01:00
792 lines
21 KiB
C++
792 lines
21 KiB
C++
#include "lc_global.h"
|
|
#include "lc_mesh.h"
|
|
#include "lc_colors.h"
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include <math.h>
|
|
#include "pieceinf.h"
|
|
#include "piece.h"
|
|
#include "group.h"
|
|
#include "project.h"
|
|
#include "lc_model.h"
|
|
#include "lc_file.h"
|
|
#include "lc_application.h"
|
|
#include "lc_library.h"
|
|
#include "lc_context.h"
|
|
#include "lc_qutils.h"
|
|
|
|
#define LC_PIECE_CONTROL_POINT_SIZE 10.0f
|
|
|
|
lcPiece::lcPiece(PieceInfo* Info)
|
|
: lcObject(LC_OBJECT_PIECE)
|
|
{
|
|
mMesh = NULL;
|
|
SetPieceInfo(Info);
|
|
mState = 0;
|
|
mColorIndex = gDefaultColor;
|
|
mColorCode = 16;
|
|
mStepShow = 1;
|
|
mStepHide = LC_STEP_MAX;
|
|
mGroup = NULL;
|
|
mFileLine = -1;
|
|
mPivotMatrix = lcMatrix44Identity();
|
|
|
|
ChangeKey(mPositionKeys, lcVector3(0.0f, 0.0f, 0.0f), 1, true);
|
|
ChangeKey(mRotationKeys, lcMatrix33Identity(), 1, true);
|
|
}
|
|
|
|
lcPiece::~lcPiece()
|
|
{
|
|
if (mPieceInfo)
|
|
mPieceInfo->Release(false);
|
|
|
|
delete mMesh;
|
|
}
|
|
|
|
void lcPiece::SetPieceInfo(PieceInfo* Info)
|
|
{
|
|
mPieceInfo = Info;
|
|
if (mPieceInfo)
|
|
mPieceInfo->AddRef();
|
|
|
|
if (0) // todo: get control points from the piece info
|
|
{
|
|
mControlPoints.SetSize(2);
|
|
mControlPoints[0].Position = lcVector3(0, 0, -30);
|
|
mControlPoints[1].Position = lcVector3(0, 0, 30);
|
|
UpdateMesh();
|
|
}
|
|
else
|
|
{
|
|
mControlPoints.RemoveAll();
|
|
delete mMesh;
|
|
mMesh = NULL;
|
|
}
|
|
}
|
|
|
|
void lcPiece::SaveLDraw(QTextStream& Stream) const
|
|
{
|
|
QLatin1String LineEnding("\r\n");
|
|
|
|
if (mStepHide != LC_STEP_MAX)
|
|
Stream << QLatin1String("0 !LEOCAD PIECE STEP_HIDE ") << mStepHide << LineEnding;
|
|
|
|
if (IsHidden())
|
|
Stream << QLatin1String("0 !LEOCAD PIECE HIDDEN") << LineEnding;
|
|
|
|
if (mState & LC_PIECE_PIVOT_POINT_VALID)
|
|
{
|
|
const float* PivotMatrix = mPivotMatrix;
|
|
float PivotNumbers[12] = { PivotMatrix[12], -PivotMatrix[14], PivotMatrix[13], PivotMatrix[0], -PivotMatrix[8], PivotMatrix[4], -PivotMatrix[2], PivotMatrix[10], -PivotMatrix[6], PivotMatrix[1], -PivotMatrix[9], PivotMatrix[5] };
|
|
|
|
Stream << QLatin1String("0 !LEOCAD PIECE PIVOT ");
|
|
|
|
for (int NumberIdx = 0; NumberIdx < 12; NumberIdx++)
|
|
Stream << ' ' << lcFormatValue(PivotNumbers[NumberIdx]);
|
|
|
|
Stream << LineEnding;
|
|
}
|
|
|
|
if (mPositionKeys.GetSize() > 1)
|
|
SaveKeysLDraw(Stream, mPositionKeys, "PIECE POSITION_KEY ");
|
|
|
|
if (mRotationKeys.GetSize() > 1)
|
|
SaveKeysLDraw(Stream, mRotationKeys, "PIECE ROTATION_KEY ");
|
|
|
|
Stream << "1 " << mColorCode << ' ';
|
|
|
|
const float* Matrix = mModelWorld;
|
|
float Numbers[12] = { Matrix[12], -Matrix[14], Matrix[13], Matrix[0], -Matrix[8], Matrix[4], -Matrix[2], Matrix[10], -Matrix[6], Matrix[1], -Matrix[9], Matrix[5] };
|
|
|
|
for (int NumberIdx = 0; NumberIdx < 12; NumberIdx++)
|
|
Stream << lcFormatValue(Numbers[NumberIdx]) << ' ';
|
|
|
|
Stream << mPieceInfo->GetSaveID() << LineEnding;
|
|
}
|
|
|
|
bool lcPiece::ParseLDrawLine(QTextStream& Stream)
|
|
{
|
|
while (!Stream.atEnd())
|
|
{
|
|
QString Token;
|
|
Stream >> Token;
|
|
|
|
if (Token == QLatin1String("STEP_HIDE"))
|
|
Stream >> mStepHide;
|
|
else if (Token == QLatin1String("HIDDEN"))
|
|
SetHidden(true);
|
|
else if (Token == QLatin1String("PIVOT"))
|
|
{
|
|
float PivotNumbers[12];
|
|
for (int TokenIdx = 0; TokenIdx < 12; TokenIdx++)
|
|
Stream >> PivotNumbers[TokenIdx];
|
|
|
|
lcMatrix44 PivotMatrix(lcVector4( PivotNumbers[3], PivotNumbers[9], -PivotNumbers[6], 0.0f), lcVector4(PivotNumbers[5], PivotNumbers[11], -PivotNumbers[8], 0.0f),
|
|
lcVector4(-PivotNumbers[4], -PivotNumbers[10], PivotNumbers[7], 0.0f), lcVector4(PivotNumbers[0], PivotNumbers[2], -PivotNumbers[1], 1.0f));
|
|
|
|
mPivotMatrix = PivotMatrix;
|
|
mState |= LC_PIECE_PIVOT_POINT_VALID;
|
|
}
|
|
else if (Token == QLatin1String("POSITION_KEY"))
|
|
LoadKeysLDraw(Stream, mPositionKeys);
|
|
else if (Token == QLatin1String("ROTATION_KEY"))
|
|
LoadKeysLDraw(Stream, mRotationKeys);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool lcPiece::FileLoad(lcFile& file)
|
|
{
|
|
lcuint8 version, ch;
|
|
|
|
version = file.ReadU8();
|
|
|
|
if (version > 12) // LeoCAD 0.80
|
|
return false;
|
|
|
|
if (version > 8)
|
|
{
|
|
if (file.ReadU8() != 1)
|
|
return false;
|
|
|
|
lcuint16 time;
|
|
float param[4];
|
|
lcuint8 type;
|
|
lcuint32 n;
|
|
|
|
file.ReadU32(&n, 1);
|
|
while (n--)
|
|
{
|
|
file.ReadU16(&time, 1);
|
|
file.ReadFloats(param, 4);
|
|
file.ReadU8(&type, 1);
|
|
|
|
if (type == 0)
|
|
ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true);
|
|
else if (type == 1)
|
|
ChangeKey(mRotationKeys, lcMatrix33FromAxisAngle(lcVector3(param[0], param[1], param[2]), param[3] * LC_DTOR), time, true);
|
|
}
|
|
|
|
file.ReadU32(&n, 1);
|
|
while (n--)
|
|
{
|
|
file.ReadU16(&time, 1);
|
|
file.ReadFloats(param, 4);
|
|
file.ReadU8(&type, 1);
|
|
}
|
|
}
|
|
|
|
if (version < 9)
|
|
{
|
|
lcuint16 time;
|
|
lcuint8 type;
|
|
|
|
if (version > 5)
|
|
{
|
|
lcuint32 keys;
|
|
float param[4];
|
|
|
|
file.ReadU32(&keys, 1);
|
|
while (keys--)
|
|
{
|
|
file.ReadFloats(param, 4);
|
|
file.ReadU16(&time, 1);
|
|
file.ReadU8(&type, 1);
|
|
|
|
if (type == 0)
|
|
ChangeKey(mPositionKeys, lcVector3(param[0], param[1], param[2]), time, true);
|
|
else if (type == 1)
|
|
ChangeKey(mRotationKeys, lcMatrix33FromAxisAngle(lcVector3(param[0], param[1], param[2]), param[3] * LC_DTOR), time, true);
|
|
}
|
|
|
|
file.ReadU32(&keys, 1);
|
|
while (keys--)
|
|
{
|
|
file.ReadFloats(param, 4);
|
|
file.ReadU16(&time, 1);
|
|
file.ReadU8(&type, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (version > 2)
|
|
{
|
|
file.ReadU8(&ch, 1);
|
|
|
|
while (ch--)
|
|
{
|
|
lcMatrix44 ModelWorld;
|
|
|
|
if (version > 3)
|
|
{
|
|
file.ReadFloats(ModelWorld, 16);
|
|
}
|
|
else
|
|
{
|
|
lcVector3 Translation;
|
|
float Rotation[3];
|
|
file.ReadFloats(Translation, 3);
|
|
file.ReadFloats(Rotation, 3);
|
|
ModelWorld = lcMatrix44Translation(Translation);
|
|
ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld)));
|
|
}
|
|
|
|
lcuint8 b;
|
|
file.ReadU8(&b, 1);
|
|
time = b;
|
|
|
|
ChangeKey(mPositionKeys, ModelWorld.GetTranslation(), 1, true);
|
|
ChangeKey(mRotationKeys, lcMatrix33(ModelWorld), time, true);
|
|
|
|
lcint32 bl;
|
|
file.ReadS32(&bl, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lcVector3 Translation;
|
|
float Rotation[3];
|
|
file.ReadFloats(Translation, 3);
|
|
file.ReadFloats(Rotation, 3);
|
|
lcMatrix44 ModelWorld = lcMatrix44Translation(Translation);
|
|
ModelWorld = lcMul(lcMatrix44RotationZ(Rotation[2] * LC_DTOR), lcMul(lcMatrix44RotationY(Rotation[1] * LC_DTOR), lcMul(lcMatrix44RotationX(Rotation[0] * LC_DTOR), ModelWorld)));
|
|
|
|
ChangeKey(mPositionKeys, lcVector3(ModelWorld.r[3][0], ModelWorld.r[3][1], ModelWorld.r[3][2]), 1, true);
|
|
ChangeKey(mRotationKeys, lcMatrix33(ModelWorld), 1, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Common to all versions.
|
|
char name[LC_PIECE_NAME_LEN];
|
|
if (version < 10)
|
|
{
|
|
memset(name, 0, LC_PIECE_NAME_LEN);
|
|
file.ReadBuffer(name, 9);
|
|
}
|
|
else
|
|
file.ReadBuffer(name, LC_PIECE_NAME_LEN);
|
|
|
|
PieceInfo* pInfo = lcGetPiecesLibrary()->FindPiece(name, NULL, true);
|
|
SetPieceInfo(pInfo);
|
|
|
|
// 11 (0.77)
|
|
if (version < 11)
|
|
{
|
|
lcuint8 Color;
|
|
|
|
file.ReadU8(&Color, 1);
|
|
|
|
if (version < 5)
|
|
mColorCode = lcGetColorCodeFromOriginalColor(Color);
|
|
else
|
|
mColorCode = lcGetColorCodeFromExtendedColor(Color);
|
|
}
|
|
else
|
|
file.ReadU32(&mColorCode, 1);
|
|
mColorIndex = lcGetColorIndex(mColorCode);
|
|
|
|
lcuint8 Step;
|
|
file.ReadU8(&Step, 1);
|
|
mStepShow = Step;
|
|
if (version > 1)
|
|
{
|
|
file.ReadU8(&Step, 1);
|
|
mStepHide = Step == 255 ? LC_STEP_MAX : Step;
|
|
}
|
|
else
|
|
mStepHide = LC_STEP_MAX;
|
|
|
|
if (version > 5)
|
|
{
|
|
file.ReadU16(); // m_nFrameShow
|
|
file.ReadU16(); // m_nFrameHide
|
|
|
|
if (version > 7)
|
|
{
|
|
lcuint8 Hidden;
|
|
file.ReadU8(&Hidden, 1);
|
|
if (Hidden & 1)
|
|
mState |= LC_PIECE_HIDDEN;
|
|
file.ReadU8(&ch, 1);
|
|
file.Seek(ch, SEEK_CUR);
|
|
}
|
|
else
|
|
{
|
|
lcint32 hide;
|
|
file.ReadS32(&hide, 1);
|
|
if (hide != 0)
|
|
mState |= LC_PIECE_HIDDEN;
|
|
file.Seek(81, SEEK_CUR);
|
|
}
|
|
|
|
// 7 (0.64)
|
|
lcint32 i = -1;
|
|
if (version > 6)
|
|
file.ReadS32(&i, 1);
|
|
mGroup = (lcGroup*)(quintptr)i;
|
|
}
|
|
else
|
|
{
|
|
file.ReadU8(&ch, 1);
|
|
if (ch == 0)
|
|
mGroup = (lcGroup*)-1;
|
|
else
|
|
mGroup = (lcGroup*)(quintptr)ch;
|
|
|
|
file.ReadU8(&ch, 1);
|
|
if (ch & 0x01)
|
|
mState |= LC_PIECE_HIDDEN;
|
|
}
|
|
|
|
if (version < 12)
|
|
{
|
|
for (int KeyIdx = 0; KeyIdx < mPositionKeys.GetSize(); KeyIdx++)
|
|
mPositionKeys[KeyIdx].Value *= 25.0f;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void lcPiece::Initialize(const lcMatrix44& WorldMatrix, lcStep Step)
|
|
{
|
|
mStepShow = Step;
|
|
|
|
ChangeKey(mPositionKeys, WorldMatrix.GetTranslation(), 1, true);
|
|
ChangeKey(mRotationKeys, lcMatrix33(WorldMatrix), 1, true);
|
|
|
|
UpdatePosition(Step);
|
|
}
|
|
|
|
void lcPiece::InsertTime(lcStep Start, lcStep Time)
|
|
{
|
|
if (mStepShow >= Start)
|
|
{
|
|
if (mStepShow < LC_STEP_MAX - Time)
|
|
mStepShow += Time;
|
|
else
|
|
mStepShow = LC_STEP_MAX;
|
|
}
|
|
|
|
if (mStepHide >= Start)
|
|
{
|
|
if (mStepHide < LC_STEP_MAX - Time)
|
|
mStepHide += Time;
|
|
else
|
|
mStepHide = LC_STEP_MAX;
|
|
}
|
|
|
|
if (mStepShow >= mStepHide)
|
|
{
|
|
if (mStepShow != LC_STEP_MAX)
|
|
mStepHide = mStepShow + 1;
|
|
else
|
|
{
|
|
mStepShow = LC_STEP_MAX - 1;
|
|
mStepHide = LC_STEP_MAX;
|
|
}
|
|
}
|
|
|
|
lcObject::InsertTime(mPositionKeys, Start, Time);
|
|
lcObject::InsertTime(mRotationKeys, Start, Time);
|
|
}
|
|
|
|
void lcPiece::RemoveTime(lcStep Start, lcStep Time)
|
|
{
|
|
if (mStepShow >= Start)
|
|
{
|
|
if (mStepShow > Time)
|
|
mStepShow -= Time;
|
|
else
|
|
mStepShow = 1;
|
|
}
|
|
|
|
if (mStepHide != LC_STEP_MAX)
|
|
{
|
|
if (mStepHide > Time)
|
|
mStepHide -= Time;
|
|
else
|
|
mStepHide = 1;
|
|
}
|
|
|
|
if (mStepShow >= mStepHide)
|
|
{
|
|
if (mStepShow != LC_STEP_MAX)
|
|
mStepHide = mStepShow + 1;
|
|
else
|
|
{
|
|
mStepShow = LC_STEP_MAX - 1;
|
|
mStepHide = LC_STEP_MAX;
|
|
}
|
|
}
|
|
|
|
lcObject::RemoveTime(mPositionKeys, Start, Time);
|
|
lcObject::RemoveTime(mRotationKeys, Start, Time);
|
|
}
|
|
|
|
void lcPiece::RayTest(lcObjectRayTest& ObjectRayTest) const
|
|
{
|
|
if (mPieceInfo->MinIntersectDist(mModelWorld, ObjectRayTest.Start, ObjectRayTest.End, ObjectRayTest.Distance))
|
|
{
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_POSITION;
|
|
}
|
|
|
|
if (AreControlPointsVisible())
|
|
{
|
|
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(mModelWorld);
|
|
lcVector3 Start = lcMul31(ObjectRayTest.Start, InverseWorldMatrix);
|
|
lcVector3 End = lcMul31(ObjectRayTest.End, InverseWorldMatrix);
|
|
|
|
for (int ControlPointIdx = 0; ControlPointIdx < mControlPoints.GetSize(); ControlPointIdx++)
|
|
{
|
|
lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
|
|
lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
|
|
|
|
Min += mControlPoints[ControlPointIdx].Position;
|
|
Max += mControlPoints[ControlPointIdx].Position;
|
|
|
|
float Distance;
|
|
if (!lcBoundingBoxRayIntersectDistance(Min, Max, Start, End, &Distance, NULL) || (Distance >= ObjectRayTest.Distance))
|
|
continue;
|
|
|
|
ObjectRayTest.ObjectSection.Object = const_cast<lcPiece*>(this);
|
|
ObjectRayTest.ObjectSection.Section = LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIdx;
|
|
ObjectRayTest.Distance = Distance;
|
|
}
|
|
}
|
|
}
|
|
|
|
void lcPiece::BoxTest(lcObjectBoxTest& ObjectBoxTest) const
|
|
{
|
|
if (mPieceInfo->BoxTest(mModelWorld, ObjectBoxTest.Planes))
|
|
ObjectBoxTest.Objects.Add(const_cast<lcPiece*>(this));
|
|
}
|
|
|
|
void lcPiece::DrawInterface(lcContext* Context) const
|
|
{
|
|
float LineWidth = lcGetPreferences().mLineWidth;
|
|
Context->SetLineWidth(2.0f * LineWidth);
|
|
|
|
const lcBoundingBox& BoundingBox = GetBoundingBox();
|
|
const lcVector3& Min = BoundingBox.Min;
|
|
const lcVector3& Max = BoundingBox.Max;
|
|
lcVector3 Edge((Max - Min) * 0.33f);
|
|
|
|
float Verts[48][3] =
|
|
{
|
|
{ Max[0], Max[1], Max[2] }, { Max[0] - Edge[0], Max[1], Max[2] },
|
|
{ Max[0], Max[1], Max[2] }, { Max[0], Max[1] - Edge[1], Max[2] },
|
|
{ Max[0], Max[1], Max[2] }, { Max[0], Max[1], Max[2] - Edge[2] },
|
|
|
|
{ Min[0], Max[1], Max[2] }, { Min[0] + Edge[0], Max[1], Max[2] },
|
|
{ Min[0], Max[1], Max[2] }, { Min[0], Max[1] - Edge[1], Max[2] },
|
|
{ Min[0], Max[1], Max[2] }, { Min[0], Max[1], Max[2] - Edge[2] },
|
|
|
|
{ Max[0], Min[1], Max[2] }, { Max[0] - Edge[0], Min[1], Max[2] },
|
|
{ Max[0], Min[1], Max[2] }, { Max[0], Min[1] + Edge[1], Max[2] },
|
|
{ Max[0], Min[1], Max[2] }, { Max[0], Min[1], Max[2] - Edge[2] },
|
|
|
|
{ Min[0], Min[1], Max[2] }, { Min[0] + Edge[0], Min[1], Max[2] },
|
|
{ Min[0], Min[1], Max[2] }, { Min[0], Min[1] + Edge[1], Max[2] },
|
|
{ Min[0], Min[1], Max[2] }, { Min[0], Min[1], Max[2] - Edge[2] },
|
|
|
|
{ Max[0], Max[1], Min[2] }, { Max[0] - Edge[0], Max[1], Min[2] },
|
|
{ Max[0], Max[1], Min[2] }, { Max[0], Max[1] - Edge[1], Min[2] },
|
|
{ Max[0], Max[1], Min[2] }, { Max[0], Max[1], Min[2] + Edge[2] },
|
|
|
|
{ Min[0], Max[1], Min[2] }, { Min[0] + Edge[0], Max[1], Min[2] },
|
|
{ Min[0], Max[1], Min[2] }, { Min[0], Max[1] - Edge[1], Min[2] },
|
|
{ Min[0], Max[1], Min[2] }, { Min[0], Max[1], Min[2] + Edge[2] },
|
|
|
|
{ Max[0], Min[1], Min[2] }, { Max[0] - Edge[0], Min[1], Min[2] },
|
|
{ Max[0], Min[1], Min[2] }, { Max[0], Min[1] + Edge[1], Min[2] },
|
|
{ Max[0], Min[1], Min[2] }, { Max[0], Min[1], Min[2] + Edge[2] },
|
|
|
|
{ Min[0], Min[1], Min[2] }, { Min[0] + Edge[0], Min[1], Min[2] },
|
|
{ Min[0], Min[1], Min[2] }, { Min[0], Min[1] + Edge[1], Min[2] },
|
|
{ Min[0], Min[1], Min[2] }, { Min[0], Min[1], Min[2] + Edge[2] },
|
|
};
|
|
|
|
Context->SetProgram(LC_PROGRAM_SIMPLE);
|
|
Context->SetWorldMatrix(mModelWorld);
|
|
|
|
if (IsFocused(LC_PIECE_SECTION_POSITION))
|
|
Context->SetInterfaceColor(LC_COLOR_FOCUSED);
|
|
else
|
|
Context->SetInterfaceColor(LC_COLOR_SELECTED);
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormat(0, 3, 0, 0);
|
|
|
|
Context->DrawPrimitives(GL_LINES, 0, 48);
|
|
|
|
if (IsPivotPointVisible())
|
|
{
|
|
const float Size = 5.0f;
|
|
const float Verts[8 * 3] =
|
|
{
|
|
-Size, -Size, -Size, -Size, Size, -Size, Size, Size, -Size, Size, -Size, -Size,
|
|
-Size, -Size, Size, -Size, Size, Size, Size, Size, Size, Size, -Size, Size
|
|
};
|
|
|
|
const GLushort Indices[24] =
|
|
{
|
|
0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7
|
|
};
|
|
|
|
Context->SetWorldMatrix(lcMul(mPivotMatrix, mModelWorld));
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormat(0, 3, 0, 0);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
|
|
if (AreControlPointsVisible())
|
|
{
|
|
for (int ControlPointIdx = 0; ControlPointIdx < mControlPoints.GetSize(); ControlPointIdx++)
|
|
{
|
|
float Verts[8 * 3];
|
|
float* CurVert = Verts;
|
|
|
|
lcVector3 Min(-LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE, -LC_PIECE_CONTROL_POINT_SIZE);
|
|
lcVector3 Max(LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE, LC_PIECE_CONTROL_POINT_SIZE);
|
|
|
|
Min += mControlPoints[ControlPointIdx].Position;
|
|
Max += mControlPoints[ControlPointIdx].Position;
|
|
|
|
*CurVert++ = Min[0]; *CurVert++ = Min[1]; *CurVert++ = Min[2];
|
|
*CurVert++ = Min[0]; *CurVert++ = Max[1]; *CurVert++ = Min[2];
|
|
*CurVert++ = Max[0]; *CurVert++ = Max[1]; *CurVert++ = Min[2];
|
|
*CurVert++ = Max[0]; *CurVert++ = Min[1]; *CurVert++ = Min[2];
|
|
*CurVert++ = Min[0]; *CurVert++ = Min[1]; *CurVert++ = Max[2];
|
|
*CurVert++ = Min[0]; *CurVert++ = Max[1]; *CurVert++ = Max[2];
|
|
*CurVert++ = Max[0]; *CurVert++ = Max[1]; *CurVert++ = Max[2];
|
|
*CurVert++ = Max[0]; *CurVert++ = Min[1]; *CurVert++ = Max[2];
|
|
|
|
const GLushort Indices[36] =
|
|
{
|
|
0, 1, 2, 0, 2, 3, 7, 6, 5, 7, 5, 4, 0, 1, 5, 0, 5, 4,
|
|
2, 3, 7, 2, 7, 6, 0, 3, 7, 0, 7, 4, 1, 2, 6, 1, 6, 5
|
|
};
|
|
|
|
Context->SetVertexBufferPointer(Verts);
|
|
Context->SetVertexFormat(0, 3, 0, 0);
|
|
Context->SetIndexBufferPointer(Indices);
|
|
|
|
if (IsFocused(LC_PIECE_SECTION_CONTROL_POINT_1 + ControlPointIdx))
|
|
Context->SetInterfaceColor(LC_COLOR_FOCUSED);
|
|
else
|
|
Context->SetInterfaceColor(LC_COLOR_CAMERA);
|
|
|
|
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void lcPiece::AddRenderMeshes(lcScene& Scene, bool DrawInterface) const
|
|
{
|
|
bool Focused, Selected;
|
|
|
|
if (DrawInterface)
|
|
{
|
|
Focused = IsFocused();
|
|
Selected = IsSelected();
|
|
}
|
|
else
|
|
{
|
|
Focused = false;
|
|
Selected = false;
|
|
}
|
|
|
|
if (!mMesh)
|
|
mPieceInfo->AddRenderMeshes(Scene, mModelWorld, mColorIndex, Focused, Selected);
|
|
else
|
|
{
|
|
lcRenderMesh RenderMesh;
|
|
|
|
RenderMesh.WorldMatrix = mModelWorld;
|
|
RenderMesh.Mesh = mMesh;
|
|
RenderMesh.ColorIndex = mColorIndex;
|
|
RenderMesh.State = Focused ? LC_RENDERMESH_FOCUSED : (Selected ? LC_RENDERMESH_SELECTED : LC_RENDERMESH_NONE);
|
|
RenderMesh.Distance = fabsf(lcMul31(mModelWorld[3], Scene.mViewMatrix).z);
|
|
RenderMesh.LodIndex = RenderMesh.Mesh->GetLodIndex(RenderMesh.Distance);
|
|
|
|
// bool Translucent = lcIsColorTranslucent(mColorIndex);
|
|
|
|
// if ((mFlags & (LC_PIECE_HAS_SOLID | LC_PIECE_HAS_LINES)) || ((mFlags & LC_PIECE_HAS_DEFAULT) && !Translucent))
|
|
Scene.mOpaqueMeshes.Add(RenderMesh);
|
|
|
|
// if ((mFlags & LC_PIECE_HAS_TRANSLUCENT) || ((mFlags & LC_PIECE_HAS_DEFAULT) && Translucent))
|
|
// Scene.mTranslucentMeshes.Add(RenderMesh);
|
|
}
|
|
|
|
if (Selected)
|
|
Scene.mInterfaceObjects.Add(this);
|
|
}
|
|
|
|
void lcPiece::Move(lcStep Step, bool AddKey, const lcVector3& Distance)
|
|
{
|
|
lcuint32 Section = GetFocusSection();
|
|
|
|
if (Section == LC_PIECE_SECTION_POSITION || Section == LC_PIECE_SECTION_INVALID)
|
|
{
|
|
lcVector3 Position = mModelWorld.GetTranslation() + Distance;
|
|
|
|
SetPosition(Position, Step, AddKey);
|
|
|
|
mModelWorld.SetTranslation(Position);
|
|
}
|
|
else
|
|
{
|
|
int ControlPointIndex = Section - LC_PIECE_SECTION_CONTROL_POINT_1;
|
|
|
|
if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
|
|
mControlPoints[ControlPointIndex].Position += Distance;
|
|
|
|
UpdateMesh();
|
|
}
|
|
}
|
|
|
|
void lcPiece::Rotate(lcStep Step, bool AddKey, const lcMatrix33& RotationMatrix, const lcVector3& Center, const lcMatrix33& RotationFrame)
|
|
{
|
|
lcVector3 Distance = mModelWorld.GetTranslation() - Center;
|
|
lcMatrix33 LocalToWorldMatrix = lcMatrix33(mModelWorld);
|
|
|
|
lcMatrix33 LocalToFocusMatrix = lcMul(LocalToWorldMatrix, RotationFrame);
|
|
lcMatrix33 NewLocalToWorldMatrix = lcMul(LocalToFocusMatrix, RotationMatrix);
|
|
|
|
lcMatrix33 WorldToLocalMatrix = lcMatrix33AffineInverse(LocalToWorldMatrix);
|
|
|
|
Distance = lcMul(Distance, WorldToLocalMatrix);
|
|
Distance = lcMul(Distance, NewLocalToWorldMatrix);
|
|
|
|
NewLocalToWorldMatrix.Orthonormalize();
|
|
|
|
SetPosition(Center + Distance, Step, AddKey);
|
|
SetRotation(NewLocalToWorldMatrix, Step, AddKey);
|
|
}
|
|
|
|
void lcPiece::MovePivotPoint(const lcVector3& Distance)
|
|
{
|
|
if (!IsFocused(LC_PIECE_SECTION_POSITION))
|
|
return;
|
|
|
|
mPivotMatrix.SetTranslation(mPivotMatrix.GetTranslation() + Distance);
|
|
mState |= LC_PIECE_PIVOT_POINT_VALID;
|
|
}
|
|
|
|
void lcPiece::RotatePivotPoint(const lcMatrix33& RotationMatrix)
|
|
{
|
|
if (!IsFocused(LC_PIECE_SECTION_POSITION))
|
|
return;
|
|
|
|
lcMatrix33 NewPivotRotationMatrix = lcMul(RotationMatrix, lcMatrix33(mPivotMatrix));
|
|
NewPivotRotationMatrix.Orthonormalize();
|
|
|
|
mPivotMatrix = lcMatrix44(NewPivotRotationMatrix, mPivotMatrix.GetTranslation());
|
|
mState |= LC_PIECE_PIVOT_POINT_VALID;
|
|
}
|
|
|
|
const char* lcPiece::GetName() const
|
|
{
|
|
return mPieceInfo->m_strDescription;
|
|
}
|
|
|
|
bool lcPiece::IsVisible(lcStep Step)
|
|
{
|
|
if (mState & LC_PIECE_HIDDEN)
|
|
return false;
|
|
|
|
return (mStepShow <= Step) && (mStepHide > Step);
|
|
}
|
|
|
|
const lcBoundingBox& lcPiece::GetBoundingBox() const
|
|
{
|
|
if (!mMesh)
|
|
return mPieceInfo->GetBoundingBox();
|
|
else
|
|
return mMesh->mBoundingBox;
|
|
}
|
|
|
|
void lcPiece::CompareBoundingBox(lcVector3& Min, lcVector3& Max) const
|
|
{
|
|
lcVector3 Points[8];
|
|
|
|
if (!mMesh)
|
|
lcGetBoxCorners(GetBoundingBox(), Points);
|
|
else
|
|
lcGetBoxCorners(mMesh->mBoundingBox, Points);
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
lcVector3 Point = lcMul31(Points[i], mModelWorld);
|
|
|
|
Min = lcMin(Point, Min);
|
|
Max = lcMax(Point, Max);
|
|
}
|
|
}
|
|
|
|
lcGroup* lcPiece::GetTopGroup()
|
|
{
|
|
return mGroup ? mGroup->GetTopGroup() : NULL;
|
|
}
|
|
|
|
void lcPiece::UpdatePosition(lcStep Step)
|
|
{
|
|
lcVector3 Position = CalculateKey(mPositionKeys, Step);
|
|
lcMatrix33 Rotation = CalculateKey(mRotationKeys, Step);
|
|
|
|
mModelWorld = lcMatrix44(Rotation, Position);
|
|
}
|
|
|
|
void lcPiece::UpdateMesh()
|
|
{
|
|
delete mMesh;
|
|
|
|
lcuint16 NumSections[LC_NUM_MESH_LODS] = { 1, 1 };
|
|
|
|
mMesh = new lcMesh();
|
|
mMesh->Create(NumSections, 2, 0, 2);
|
|
|
|
NumSections[0] = 2;
|
|
NumSections[1] = 2;
|
|
|
|
for (int LodIdx = 0; LodIdx < LC_NUM_MESH_LODS; LodIdx++)
|
|
{
|
|
lcMeshSection& Section = mMesh->mLods[LodIdx].Sections[0];
|
|
|
|
Section.ColorIndex = gDefaultColor;
|
|
Section.PrimitiveType = GL_LINES;
|
|
Section.NumIndices = 2;
|
|
Section.Texture = NULL;
|
|
Section.IndexOffset = 0;
|
|
}
|
|
|
|
lcuint16* Index = (lcuint16*)mMesh->mIndexData;
|
|
*Index++ = 0;
|
|
*Index++ = 1;
|
|
|
|
lcVertex* Verts = (lcVertex*)mMesh->mVertexData;
|
|
Verts[0].Position = mControlPoints[0].Position;
|
|
Verts[1].Position = mControlPoints[1].Position;
|
|
|
|
lcVector3 Min(FLT_MAX, FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX, -FLT_MAX);
|
|
|
|
Min = lcMin(mControlPoints[0].Position, Min);
|
|
Min = lcMin(mControlPoints[1].Position, Min);
|
|
|
|
Max = lcMax(mControlPoints[0].Position, Max);
|
|
Max = lcMax(mControlPoints[1].Position, Max);
|
|
|
|
Min -= lcVector3(5.0f, 5.0f, 5.0f);
|
|
Max += lcVector3(5.0f, 5.0f, 5.0f);
|
|
|
|
mMesh->mRadius = lcLength(Max - Min) / 2.0f;
|
|
mMesh->mBoundingBox.Min = Min;
|
|
mMesh->mBoundingBox.Max = Max;
|
|
}
|