mirror of
https://github.com/leozide/leocad
synced 2024-12-25 21:58:23 +01:00
113 lines
3.7 KiB
C++
113 lines
3.7 KiB
C++
#include "lc_global.h"
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#include "object.h"
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lcObject::lcObject(lcObjectType ObjectType)
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: mObjectType(ObjectType)
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{
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}
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lcObject::~lcObject()
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{
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}
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QString lcObject::GetCheckpointString(lcObjectPropertyId PropertyId)
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{
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switch (PropertyId)
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{
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case lcObjectPropertyId::PieceId:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Piece Id");
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case lcObjectPropertyId::PieceColor:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Piece Color");
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case lcObjectPropertyId::PieceStepShow:
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case lcObjectPropertyId::PieceStepHide:
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break;
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case lcObjectPropertyId::CameraName:
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return QT_TRANSLATE_NOOP("Checkpoint", "Renaming Camera");
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case lcObjectPropertyId::CameraType:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Camera Type");
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case lcObjectPropertyId::CameraFOV:
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case lcObjectPropertyId::CameraNear:
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case lcObjectPropertyId::CameraFar:
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case lcObjectPropertyId::CameraPositionX:
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case lcObjectPropertyId::CameraPositionY:
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case lcObjectPropertyId::CameraPositionZ:
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case lcObjectPropertyId::CameraTargetX:
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case lcObjectPropertyId::CameraTargetY:
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case lcObjectPropertyId::CameraTargetZ:
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case lcObjectPropertyId::CameraUpX:
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case lcObjectPropertyId::CameraUpY:
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case lcObjectPropertyId::CameraUpZ:
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break;
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case lcObjectPropertyId::LightName:
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return QT_TRANSLATE_NOOP("Checkpoint", "Renaming Light");
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case lcObjectPropertyId::LightType:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Type");
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case lcObjectPropertyId::LightColor:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Color");
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case lcObjectPropertyId::LightBlenderPower:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Blender Power");
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case lcObjectPropertyId::LightPOVRayPower:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light POV-Ray Power");
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case lcObjectPropertyId::LightCastShadow:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Shadow");
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case lcObjectPropertyId::LightPOVRayFadeDistance:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light POV-Ray Fade Distance");
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case lcObjectPropertyId::LightPOVRayFadePower:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light POV-Ray Fade Power");
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case lcObjectPropertyId::LightPointBlenderRadius:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Point Light Blender Radius");
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case lcObjectPropertyId::LightSpotBlenderRadius:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Spot Light Blender Radius");
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case lcObjectPropertyId::LightDirectionalBlenderAngle:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Directional Light Blender Angle");
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case lcObjectPropertyId::LightAreaSizeX:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Area X Size");
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case lcObjectPropertyId::LightAreaSizeY:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Area Y Size");
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case lcObjectPropertyId::LightSpotConeAngle:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Spot Light Cone Angle");
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case lcObjectPropertyId::LightSpotPenumbraAngle:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Spot Light Penumbra Angle");
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case lcObjectPropertyId::LightSpotPOVRayTightness:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Spot Light POV-Ray Tightness");
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case lcObjectPropertyId::LightAreaShape:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Area Light Shape");
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case lcObjectPropertyId::LightAreaPOVRayGridX:
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case lcObjectPropertyId::LightAreaPOVRayGridY:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Area Light Grid");
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case lcObjectPropertyId::ObjectPositionX:
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case lcObjectPropertyId::ObjectPositionY:
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case lcObjectPropertyId::ObjectPositionZ:
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case lcObjectPropertyId::ObjectRotationX:
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case lcObjectPropertyId::ObjectRotationY:
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case lcObjectPropertyId::ObjectRotationZ:
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case lcObjectPropertyId::Count:
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break;
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}
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return QString();
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}
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