mirror of
https://github.com/leozide/leocad
synced 2024-12-28 22:23:35 +01:00
245 lines
4.8 KiB
C++
245 lines
4.8 KiB
C++
#pragma once
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#include "lc_math.h"
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#include "lc_array.h"
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typedef lcuint32 lcStep;
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#define LC_STEP_MAX 0xffffffff
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enum lcObjectType
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{
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LC_OBJECT_PIECE,
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LC_OBJECT_CAMERA,
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LC_OBJECT_LIGHT
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};
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template<typename T>
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struct lcObjectKey
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{
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lcStep Step;
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T Value;
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};
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struct lcObjectSection
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{
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lcObject* Object;
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lcuint32 Section;
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};
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struct lcObjectRayTest
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{
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lcCamera* ViewCamera;
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bool PiecesOnly;
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lcVector3 Start;
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lcVector3 End;
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float Distance;
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lcObjectSection ObjectSection;
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};
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struct lcObjectBoxTest
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{
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lcCamera* ViewCamera;
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lcVector4 Planes[6];
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lcArray<lcObject*> Objects;
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};
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#define LC_OBJECT_TRANSFORM_MOVE_X 0x001
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#define LC_OBJECT_TRANSFORM_MOVE_Y 0x002
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#define LC_OBJECT_TRANSFORM_MOVE_Z 0x004
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#define LC_OBJECT_TRANSFORM_ROTATE_X 0x010
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#define LC_OBJECT_TRANSFORM_ROTATE_Y 0x020
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#define LC_OBJECT_TRANSFORM_ROTATE_Z 0x040
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#define LC_OBJECT_TRANSFORM_SCALE_X 0x100
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#define LC_OBJECT_TRANSFORM_SCALE_Y 0x200
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#define LC_OBJECT_TRANSFORM_SCALE_Z 0x400
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class lcObject
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{
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public:
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lcObject(lcObjectType ObjectType);
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virtual ~lcObject();
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public:
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bool IsPiece() const
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{
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return mObjectType == LC_OBJECT_PIECE;
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}
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bool IsCamera() const
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{
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return mObjectType == LC_OBJECT_CAMERA;
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}
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bool IsLight() const
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{
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return mObjectType == LC_OBJECT_LIGHT;
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}
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lcObjectType GetType() const
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{
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return mObjectType;
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}
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virtual bool IsSelected() const = 0;
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virtual bool IsSelected(lcuint32 Section) const = 0;
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virtual void SetSelected(bool Selected) = 0;
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virtual void SetSelected(lcuint32 Section, bool Selected) = 0;
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virtual bool IsFocused() const = 0;
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virtual bool IsFocused(lcuint32 Section) const = 0;
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virtual void SetFocused(lcuint32 Section, bool Focused) = 0;
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virtual lcuint32 GetFocusSection() const = 0;
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virtual lcuint32 GetAllowedTransforms() const = 0;
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virtual lcVector3 GetSectionPosition(lcuint32 Section) const = 0;
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virtual void RayTest(lcObjectRayTest& ObjectRayTest) const = 0;
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virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const = 0;
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virtual void DrawInterface(lcContext* Context) const = 0;
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virtual const char* GetName() const = 0;
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protected:
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template<typename T>
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void SaveKeysLDraw(QTextStream& Stream, const lcArray<lcObjectKey<T>>& Keys, const char* KeyName) const
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{
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const int Count = sizeof(T) / sizeof(float);
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for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
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{
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const lcObjectKey<T>& Key = Keys[KeyIdx];
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Stream << QLatin1String("0 !LEOCAD ") << KeyName << Key.Step << ' ';
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for (int ValueIdx = 0; ValueIdx < Count; ValueIdx++)
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Stream << ((float*)&Key.Value)[ValueIdx] << ' ';
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Stream << QLatin1String("\r\n");
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}
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}
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template<typename T>
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void LoadKeysLDraw(QTextStream& Stream, lcArray<lcObjectKey<T>>& Keys)
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{
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QString Token;
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Stream >> Token;
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int Step = Token.toInt();
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T Value;
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const int Count = sizeof(T) / sizeof(float);
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for (int ValueIdx = 0; ValueIdx < Count; ValueIdx++)
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Stream >> ((float*)&Value)[ValueIdx];
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ChangeKey(Keys, Value, Step, true);
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}
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template<typename T>
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const T& CalculateKey(const lcArray<lcObjectKey<T>>& Keys, lcStep Step)
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{
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const lcObjectKey<T>* PreviousKey = &Keys[0];
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for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
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{
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if (Keys[KeyIdx].Step > Step)
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break;
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PreviousKey = &Keys[KeyIdx];
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}
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return PreviousKey->Value;
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}
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template<typename T>
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void ChangeKey(lcArray<lcObjectKey<T>>& Keys, const T& Value, lcStep Step, bool AddKey)
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{
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lcObjectKey<T>* Key;
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for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
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{
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Key = &Keys[KeyIdx];
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if (Key->Step == Step)
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{
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Key->Value = Value;
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return;
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}
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if (Key->Step > Step)
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{
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if (AddKey)
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{
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Key = &Keys.InsertAt(KeyIdx);
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Key->Step = Step;
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}
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else if (KeyIdx)
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Key = &Keys[KeyIdx - 1];
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Key->Value = Value;
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return;
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}
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}
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if (AddKey || Keys.GetSize() == 0)
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{
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Key = &Keys.Add();
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Key->Step = Step;
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Key->Value = Value;
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}
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else
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{
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Key = &Keys[Keys.GetSize() - 1];
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Key->Value = Value;
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}
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}
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template<typename T>
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void InsertTime(lcArray<lcObjectKey<T>>& Keys, lcStep Start, lcStep Time)
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{
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bool EndKey = false;
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for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
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{
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lcObjectKey<T>& Key = Keys[KeyIdx];
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if ((Key.Step < Start) || (Key.Step == 1))
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continue;
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if (EndKey)
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{
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Keys.RemoveIndex(KeyIdx);
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KeyIdx--;
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continue;
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}
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if (Key.Step >= LC_STEP_MAX - Time)
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{
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Key.Step = LC_STEP_MAX;
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EndKey = true;
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}
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else
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Key.Step += Time;
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}
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}
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template<typename T>
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void RemoveTime(lcArray<lcObjectKey<T>>& Keys, lcStep Start, lcStep Time)
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{
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for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
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{
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lcObjectKey<T>& Key = Keys[KeyIdx];
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if ((Key.Step < Start) || (Key.Step == 1))
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continue;
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if (Key.Step < Start + Time)
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{
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Keys.RemoveIndex(KeyIdx);
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KeyIdx--;
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continue;
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}
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Key.Step -= Time;
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}
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}
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private:
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lcObjectType mObjectType;
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};
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