mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
199 lines
3.8 KiB
C++
199 lines
3.8 KiB
C++
#ifndef _PIECE_H_
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#define _PIECE_H_
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class PieceInfo;
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#include "object.h"
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#include "lc_colors.h"
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#include "lc_math.h"
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#define LC_PIECE_HIDDEN 0x01
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#define LC_PIECE_POSITION_SELECTED 0x02
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#define LC_PIECE_POSITION_FOCUSED 0x04
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#define LC_PIECE_SELECTION_MASK (LC_PIECE_POSITION_SELECTED)
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#define LC_PIECE_FOCUS_MASK (LC_PIECE_POSITION_FOCUSED)
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enum lcPieceSection
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{
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LC_PIECE_SECTION_POSITION
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};
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class lcPiece : public lcObject
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{
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public:
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lcPiece(PieceInfo* pPieceInfo);
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~lcPiece();
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virtual bool IsSelected() const
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{
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return (mState & LC_PIECE_SELECTION_MASK) != 0;
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}
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virtual bool IsSelected(lcuint32 Section) const
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{
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return (mState & LC_PIECE_SELECTION_MASK) != 0;
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}
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virtual void SetSelected(bool Selected)
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{
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if (Selected)
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mState |= LC_PIECE_SELECTION_MASK;
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else
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mState &= ~(LC_PIECE_SELECTION_MASK | LC_PIECE_FOCUS_MASK);
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}
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virtual void SetSelected(lcuint32 Section, bool Selected)
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{
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if (Selected)
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mState |= LC_PIECE_POSITION_SELECTED;
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else
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mState &= ~(LC_PIECE_SELECTION_MASK | LC_PIECE_FOCUS_MASK);
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}
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virtual bool IsFocused() const
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{
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return (mState & LC_PIECE_FOCUS_MASK) != 0;
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}
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virtual bool IsFocused(lcuint32 Section) const
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{
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return (mState & LC_PIECE_FOCUS_MASK) != 0;
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}
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virtual void SetFocused(lcuint32 Section, bool Focused)
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{
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if (Focused)
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mState |= LC_PIECE_POSITION_SELECTED | LC_PIECE_POSITION_FOCUSED;
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else
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mState &= ~LC_PIECE_FOCUS_MASK;
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}
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virtual lcuint32 GetFocusSection() const
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{
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if (mState & LC_PIECE_POSITION_FOCUSED)
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return LC_PIECE_SECTION_POSITION;
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return ~0;
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}
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virtual lcVector3 GetSectionPosition(lcuint32 Section) const
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{
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switch (Section)
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{
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case LC_PIECE_SECTION_POSITION:
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return mModelWorld.GetTranslation();
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}
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return lcVector3(0.0f, 0.0f, 0.0f);
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}
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void SaveLDraw(QTextStream& Stream) const;
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bool ParseLDrawLine(QTextStream& Stream);
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virtual void RayTest(lcObjectRayTest& ObjectRayTest) const;
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virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const;
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virtual void DrawInterface(lcContext* Context, const lcMatrix44& ViewMatrix) const;
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void InsertTime(lcStep Start, lcStep Time);
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void RemoveTime(lcStep Start, lcStep Time);
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bool IsHidden() const
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{
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return (mState & LC_PIECE_HIDDEN) != 0;
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}
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void SetHidden(bool Hidden)
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{
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if (Hidden)
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mState |= LC_PIECE_HIDDEN;
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else
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mState &= ~LC_PIECE_HIDDEN;
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}
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const char* GetName() const;
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bool IsVisible(lcStep Step);
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void Initialize(const lcMatrix44& WorldMatrix, lcStep Step);
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void CompareBoundingBox(float box[6]);
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void SetPieceInfo(PieceInfo* pPieceInfo);
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bool FileLoad(lcFile& file);
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void UpdatePosition(lcStep Step);
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void Move(lcStep Step, bool AddKey, const lcVector3& Distance);
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lcGroup* GetTopGroup();
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void SetGroup(lcGroup* Group)
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{
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mGroup = Group;
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}
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lcGroup* GetGroup()
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{
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return mGroup;
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}
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lcStep GetStepShow() const
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{
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return mStepShow;
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}
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lcStep GetStepHide() const
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{
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return mStepHide;
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}
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void SetStepHide(lcStep Step)
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{
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mStepHide = Step;
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}
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void SetStepShow(lcStep Step)
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{
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mStepShow = Step;
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}
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void SetColorCode(lcuint32 ColorCode)
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{
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mColorCode = ColorCode;
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mColorIndex = lcGetColorIndex(ColorCode);
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}
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void SetColorIndex(int ColorIndex)
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{
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mColorIndex = ColorIndex;
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mColorCode = lcGetColorCode(ColorIndex);
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}
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void SetPosition(const lcVector3& Position, lcStep Step, bool AddKey)
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{
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ChangeKey(mPositionKeys, Position, Step, AddKey);
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}
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void SetRotation(const lcMatrix33& Rotation, lcStep Step, bool AddKey)
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{
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ChangeKey(mRotationKeys, Rotation, Step, AddKey);
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}
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public:
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PieceInfo* mPieceInfo;
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int mColorIndex;
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lcuint32 mColorCode;
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lcMatrix44 mModelWorld;
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protected:
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lcArray<lcObjectKey<lcVector3>> mPositionKeys;
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lcArray<lcObjectKey<lcMatrix33>> mRotationKeys;
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// Atributes
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lcGroup* mGroup;
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lcStep mStepShow;
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lcStep mStepHide;
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lcuint8 mState;
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};
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#endif // _PIECE_H
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