leocad/qt/lc_qminifigdialog.cpp
2014-04-20 01:50:41 +00:00

326 lines
10 KiB
C++

#include "lc_global.h"
#include "lc_qminifigdialog.h"
#include "ui_lc_qminifigdialog.h"
#include "lc_qglwidget.h"
#include "lc_qcolorpicker.h"
#include "minifig.h"
#include "lc_mainwindow.h"
#include "preview.h"
lcQMinifigDialog::lcQMinifigDialog(QWidget *parent, void *data) :
QDialog(parent),
ui(new Ui::lcQMinifigDialog)
{
ui->setupUi(this);
QGridLayout *previewLayout = new QGridLayout(ui->minifigFrame);
previewLayout->setContentsMargins(0, 0, 0, 0);
wizard = new MinifigWizard((lcMinifig*)data);
lcQGLWidget *minifigWidget = new lcQGLWidget(NULL, (lcQGLWidget*)gMainWindow->mPreviewWidget->mWidget, wizard, false);
minifigWidget->setMinimumWidth(100);
previewLayout->addWidget(minifigWidget);
connect(ui->hatsType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->hats2Type, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->headType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->neckType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->bodyType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->body2Type, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->body3Type, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->rarmType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->larmType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->rhandType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->lhandType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->rhandaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->lhandaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->rlegType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->llegType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->rlegaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->llegaType, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int)));
connect(ui->hatsColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->hats2Color, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->headColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->neckColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->bodyColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->body2Color, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->body3Color, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->rarmColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->larmColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->rhandColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->lhandColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->rhandaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->lhandaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->rlegColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->llegColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->rlegaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->llegaColor, SIGNAL(colorChanged(int)), this, SLOT(colorChanged(int)));
connect(ui->hatsAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->hats2Angle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->headAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->rarmAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->larmAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->rhandAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->lhandAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->rhandaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->lhandaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->rlegAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->llegAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->rlegaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
connect(ui->llegaAngle, SIGNAL(valueChanged(double)), this, SLOT(angleChanged(double)));
options = (lcMinifig*)data;
for (int itemIndex = 0; itemIndex < LC_MFW_NUMITEMS; itemIndex++)
{
lcArray<lcMinifigPieceInfo>& parts = wizard->mSettings[itemIndex];
QStringList typeList;
for (int partIndex = 0; partIndex < parts.GetSize(); partIndex++)
typeList.append(parts[partIndex].Description);
QComboBox *itemType = getTypeComboBox(itemIndex);
itemType->blockSignals(true);
itemType->addItems(typeList);
itemType->setCurrentIndex(wizard->GetSelectionIndex(itemIndex));
itemType->blockSignals(false);
lcQColorPicker *colorPicker = getColorPicker(itemIndex);
colorPicker->blockSignals(true);
colorPicker->setCurrentColor(options->Colors[itemIndex]);
colorPicker->blockSignals(false);
}
wizard->OnInitialUpdate();
}
lcQMinifigDialog::~lcQMinifigDialog()
{
delete wizard;
delete ui;
}
void lcQMinifigDialog::accept()
{
QDialog::accept();
}
void lcQMinifigDialog::typeChanged(int index)
{
wizard->SetSelectionIndex(getTypeIndex(sender()), index);
wizard->Redraw();
}
void lcQMinifigDialog::colorChanged(int index)
{
wizard->SetColor(getColorIndex(sender()), index);
wizard->Redraw();
}
void lcQMinifigDialog::angleChanged(double value)
{
wizard->SetAngle(getAngleIndex(sender()), value);
wizard->Redraw();
}
QComboBox *lcQMinifigDialog::getTypeComboBox(int type)
{
switch (type)
{
case LC_MFW_HATS:
return ui->hatsType;
case LC_MFW_HATS2:
return ui->hats2Type;
case LC_MFW_HEAD:
return ui->headType;
case LC_MFW_NECK:
return ui->neckType;
case LC_MFW_BODY:
return ui->bodyType;
case LC_MFW_BODY2:
return ui->body2Type;
case LC_MFW_BODY3:
return ui->body3Type;
case LC_MFW_RARM:
return ui->rarmType;
case LC_MFW_LARM:
return ui->larmType;
case LC_MFW_RHAND:
return ui->rhandType;
case LC_MFW_LHAND:
return ui->lhandType;
case LC_MFW_RHANDA:
return ui->rhandaType;
case LC_MFW_LHANDA:
return ui->lhandaType;
case LC_MFW_RLEG:
return ui->rlegType;
case LC_MFW_LLEG:
return ui->llegType;
case LC_MFW_RLEGA:
return ui->rlegaType;
case LC_MFW_LLEGA:
return ui->llegaType;
}
return NULL;
}
int lcQMinifigDialog::getTypeIndex(QObject *widget)
{
if (widget == ui->hatsType)
return LC_MFW_HATS;
else if (widget == ui->hats2Type)
return LC_MFW_HATS2;
else if (widget == ui->headType)
return LC_MFW_HEAD;
else if (widget == ui->neckType)
return LC_MFW_NECK;
else if (widget == ui->bodyType)
return LC_MFW_BODY;
else if (widget == ui->body2Type)
return LC_MFW_BODY2;
else if (widget == ui->body3Type)
return LC_MFW_BODY;
else if (widget == ui->rarmType)
return LC_MFW_RARM;
else if (widget == ui->larmType)
return LC_MFW_LARM;
else if (widget == ui->rhandType)
return LC_MFW_RHAND;
else if (widget == ui->lhandType)
return LC_MFW_LHAND;
else if (widget == ui->rhandaType)
return LC_MFW_RHANDA;
else if (widget == ui->lhandaType)
return LC_MFW_LHANDA;
else if (widget == ui->rlegType)
return LC_MFW_RLEG;
else if (widget == ui->llegType)
return LC_MFW_LLEG;
else if (widget == ui->rlegaType)
return LC_MFW_RLEGA;
else if (widget == ui->llegaType)
return LC_MFW_LLEGA;
return -1;
}
lcQColorPicker* lcQMinifigDialog::getColorPicker(int type)
{
switch (type)
{
case LC_MFW_HATS:
return ui->hatsColor;
case LC_MFW_HATS2:
return ui->hats2Color;
case LC_MFW_HEAD:
return ui->headColor;
case LC_MFW_NECK:
return ui->neckColor;
case LC_MFW_BODY:
return ui->bodyColor;
case LC_MFW_BODY2:
return ui->body2Color;
case LC_MFW_BODY3:
return ui->body3Color;
case LC_MFW_RARM:
return ui->rarmColor;
case LC_MFW_LARM:
return ui->larmColor;
case LC_MFW_RHAND:
return ui->rhandColor;
case LC_MFW_LHAND:
return ui->lhandColor;
case LC_MFW_RHANDA:
return ui->rhandaColor;
case LC_MFW_LHANDA:
return ui->lhandaColor;
case LC_MFW_RLEG:
return ui->rlegColor;
case LC_MFW_LLEG:
return ui->llegColor;
case LC_MFW_RLEGA:
return ui->rlegaColor;
case LC_MFW_LLEGA:
return ui->llegaColor;
}
return NULL;
}
int lcQMinifigDialog::getColorIndex(QObject *widget)
{
if (widget == ui->hatsColor)
return LC_MFW_HATS;
else if (widget == ui->hats2Color)
return LC_MFW_HATS2;
else if (widget == ui->headColor)
return LC_MFW_HEAD;
else if (widget == ui->neckColor)
return LC_MFW_NECK;
else if (widget == ui->bodyColor)
return LC_MFW_BODY;
else if (widget == ui->body2Color)
return LC_MFW_BODY2;
else if (widget == ui->body3Color)
return LC_MFW_BODY;
else if (widget == ui->rarmColor)
return LC_MFW_RARM;
else if (widget == ui->larmColor)
return LC_MFW_LARM;
else if (widget == ui->rhandColor)
return LC_MFW_RHAND;
else if (widget == ui->lhandColor)
return LC_MFW_LHAND;
else if (widget == ui->rhandaColor)
return LC_MFW_RHANDA;
else if (widget == ui->lhandaColor)
return LC_MFW_LHANDA;
else if (widget == ui->rlegColor)
return LC_MFW_RLEG;
else if (widget == ui->llegColor)
return LC_MFW_LLEG;
else if (widget == ui->rlegaColor)
return LC_MFW_RLEGA;
else if (widget == ui->llegaColor)
return LC_MFW_LLEGA;
return -1;
}
int lcQMinifigDialog::getAngleIndex(QObject *widget)
{
if (widget == ui->hatsAngle)
return LC_MFW_HATS;
else if (widget == ui->hats2Angle)
return LC_MFW_HATS2;
else if (widget == ui->headAngle)
return LC_MFW_HEAD;
else if (widget == ui->rarmAngle)
return LC_MFW_RARM;
else if (widget == ui->larmAngle)
return LC_MFW_LARM;
else if (widget == ui->rhandAngle)
return LC_MFW_RHAND;
else if (widget == ui->lhandAngle)
return LC_MFW_LHAND;
else if (widget == ui->rhandaAngle)
return LC_MFW_RHANDA;
else if (widget == ui->lhandaAngle)
return LC_MFW_LHANDA;
else if (widget == ui->rlegAngle)
return LC_MFW_RLEG;
else if (widget == ui->llegAngle)
return LC_MFW_LLEG;
else if (widget == ui->rlegaAngle)
return LC_MFW_RLEGA;
else if (widget == ui->llegaAngle)
return LC_MFW_LLEGA;
return -1;
}