mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
319 lines
17 KiB
C++
319 lines
17 KiB
C++
#include "lc_global.h"
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#include "lc_glextensions.h"
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bool gSupportsShaderObjects;
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bool gSupportsVertexBufferObject;
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bool gSupportsFramebufferObjectARB;
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bool gSupportsFramebufferObjectEXT;
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bool gSupportsAnisotropic;
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GLfloat gMaxAnisotropy;
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PFNGLBINDBUFFERARBPROC lcBindBufferARB;
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PFNGLDELETEBUFFERSARBPROC lcDeleteBuffersARB;
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PFNGLGENBUFFERSARBPROC lcGenBuffersARB;
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PFNGLISBUFFERARBPROC lcIsBufferARB;
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PFNGLBUFFERDATAARBPROC lcBufferDataARB;
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PFNGLBUFFERSUBDATAARBPROC lcBufferSubDataARB;
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PFNGLGETBUFFERSUBDATAARBPROC lcGetBufferSubDataARB;
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PFNGLMAPBUFFERARBPROC lcMapBufferARB;
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PFNGLUNMAPBUFFERARBPROC lcUnmapBufferARB;
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PFNGLGETBUFFERPARAMETERIVARBPROC lcGetBufferParameterivARB;
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PFNGLGETBUFFERPOINTERVARBPROC lcGetBufferPointervARB;
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PFNGLISRENDERBUFFERPROC lcIsRenderbuffer;
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PFNGLBINDRENDERBUFFERPROC lcBindRenderbuffer;
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PFNGLDELETERENDERBUFFERSPROC lcDeleteRenderbuffers;
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PFNGLGENRENDERBUFFERSPROC lcGenRenderbuffers;
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PFNGLRENDERBUFFERSTORAGEPROC lcRenderbufferStorage;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC lcGetRenderbufferParameteriv;
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PFNGLISFRAMEBUFFERPROC lcIsFramebuffer;
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PFNGLBINDFRAMEBUFFERPROC lcBindFramebuffer;
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PFNGLDELETEFRAMEBUFFERSPROC lcDeleteFramebuffers;
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PFNGLGENFRAMEBUFFERSPROC lcGenFramebuffers;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC lcCheckFramebufferStatus;
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PFNGLFRAMEBUFFERTEXTURE1DPROC lcFramebufferTexture1D;
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PFNGLFRAMEBUFFERTEXTURE2DPROC lcFramebufferTexture2D;
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PFNGLFRAMEBUFFERTEXTURE3DPROC lcFramebufferTexture3D;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC lcFramebufferRenderbuffer;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC lcGetFramebufferAttachmentParameteriv;
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PFNGLGENERATEMIPMAPPROC lcGenerateMipmap;
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PFNGLBLITFRAMEBUFFERPROC lcBlitFramebuffer;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC lcRenderbufferStorageMultisample;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC lcFramebufferTextureLayer;
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PFNGLISRENDERBUFFEREXTPROC lcIsRenderbufferEXT;
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PFNGLBINDRENDERBUFFEREXTPROC lcBindRenderbufferEXT;
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PFNGLDELETERENDERBUFFERSEXTPROC lcDeleteRenderbuffersEXT;
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PFNGLGENRENDERBUFFERSEXTPROC lcGenRenderbuffersEXT;
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PFNGLRENDERBUFFERSTORAGEEXTPROC lcRenderbufferStorageEXT;
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PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC lcGetRenderbufferParameterivEXT;
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PFNGLISFRAMEBUFFEREXTPROC lcIsFramebufferEXT;
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PFNGLBINDFRAMEBUFFEREXTPROC lcBindFramebufferEXT;
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PFNGLDELETEFRAMEBUFFERSEXTPROC lcDeleteFramebuffersEXT;
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PFNGLGENFRAMEBUFFERSEXTPROC lcGenFramebuffersEXT;
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PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC lcCheckFramebufferStatusEXT;
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PFNGLFRAMEBUFFERTEXTURE1DEXTPROC lcFramebufferTexture1DEXT;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC lcFramebufferTexture2DEXT;
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PFNGLFRAMEBUFFERTEXTURE3DEXTPROC lcFramebufferTexture3DEXT;
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PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC lcFramebufferRenderbufferEXT;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC lcGetFramebufferAttachmentParameterivEXT;
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PFNGLGENERATEMIPMAPEXTPROC lcGenerateMipmapEXT;
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PFNGLATTACHSHADERPROC lcAttachShader;
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PFNGLBINDATTRIBLOCATIONPROC lcBindAttribLocation;
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PFNGLCOMPILESHADERPROC lcCompileShader;
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PFNGLCREATEPROGRAMPROC lcCreateProgram;
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PFNGLCREATESHADERPROC lcCreateShader;
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PFNGLDELETEPROGRAMPROC lcDeleteProgram;
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PFNGLDELETESHADERPROC lcDeleteShader;
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PFNGLDETACHSHADERPROC lcDetachShader;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC lcDisableVertexAttribArray;
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PFNGLENABLEVERTEXATTRIBARRAYPROC lcEnableVertexAttribArray;
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PFNGLGETACTIVEATTRIBPROC lcGetActiveAttrib;
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PFNGLGETACTIVEUNIFORMPROC lcGetActiveUniform;
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PFNGLGETATTACHEDSHADERSPROC lcGetAttachedShaders;
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PFNGLGETATTRIBLOCATIONPROC lcGetAttribLocation;
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PFNGLGETPROGRAMIVPROC lcGetProgramiv;
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PFNGLGETPROGRAMINFOLOGPROC lcGetProgramInfoLog;
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PFNGLGETSHADERIVPROC lcGetShaderiv;
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PFNGLGETSHADERINFOLOGPROC lcGetShaderInfoLog;
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PFNGLGETSHADERSOURCEPROC lcGetShaderSource;
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PFNGLGETUNIFORMLOCATIONPROC lcGetUniformLocation;
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PFNGLGETUNIFORMFVPROC lcGetUniformfv;
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PFNGLGETUNIFORMIVPROC lcGetUniformiv;
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PFNGLGETVERTEXATTRIBDVPROC lcGetVertexAttribdv;
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PFNGLGETVERTEXATTRIBFVPROC lcGetVertexAttribfv;
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PFNGLGETVERTEXATTRIBIVPROC lcGetVertexAttribiv;
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PFNGLGETVERTEXATTRIBPOINTERVPROC lcGetVertexAttribPointerv;
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PFNGLISPROGRAMPROC lcIsProgram;
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PFNGLISSHADERPROC lcIsShader;
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PFNGLLINKPROGRAMPROC lcLinkProgram;
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PFNGLSHADERSOURCEPROC lcShaderSource;
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PFNGLUSEPROGRAMPROC lcUseProgram;
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PFNGLUNIFORM1FPROC lcUniform1f;
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PFNGLUNIFORM2FPROC lcUniform2f;
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PFNGLUNIFORM3FPROC lcUniform3f;
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PFNGLUNIFORM4FPROC lcUniform4f;
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PFNGLUNIFORM1IPROC lcUniform1i;
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PFNGLUNIFORM2IPROC lcUniform2i;
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PFNGLUNIFORM3IPROC lcUniform3i;
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PFNGLUNIFORM4IPROC lcUniform4i;
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PFNGLUNIFORM1FVPROC lcUniform1fv;
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PFNGLUNIFORM2FVPROC lcUniform2fv;
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PFNGLUNIFORM3FVPROC lcUniform3fv;
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PFNGLUNIFORM4FVPROC lcUniform4fv;
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PFNGLUNIFORM1IVPROC lcUniform1iv;
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PFNGLUNIFORM2IVPROC lcUniform2iv;
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PFNGLUNIFORM3IVPROC lcUniform3iv;
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PFNGLUNIFORM4IVPROC lcUniform4iv;
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PFNGLUNIFORMMATRIX2FVPROC lcUniformMatrix2fv;
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PFNGLUNIFORMMATRIX3FVPROC lcUniformMatrix3fv;
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PFNGLUNIFORMMATRIX4FVPROC lcUniformMatrix4fv;
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PFNGLVALIDATEPROGRAMPROC lcValidateProgram;
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PFNGLVERTEXATTRIBPOINTERPROC lcVertexAttribPointer;
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static bool lcIsGLExtensionSupported(const GLubyte* Extensions, const char* Name)
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{
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const GLubyte* Start;
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GLubyte* Where;
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GLubyte* Terminator;
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Where = (GLubyte*)strchr(Name, ' ');
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if (Where || *Name == '\0')
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return false;
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if (!Extensions)
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return false;
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for (Start = Extensions; ;)
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{
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Where = (GLubyte*)strstr((const char*)Start, Name);
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if (!Where)
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break;
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Terminator = Where + strlen(Name);
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if (Where == Start || *(Where - 1) == ' ')
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if (*Terminator == ' ' || *Terminator == '\0')
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return true;
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Start = Terminator;
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}
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return false;
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}
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#ifndef QT_NO_DEBUG
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static void APIENTRY lcGLDebugCallback(GLenum Source, GLenum Type, GLuint Id, GLenum Severity, GLsizei Length, const GLchar* Message, GLvoid* UserParam)
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{
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qDebug() << Message;
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}
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#endif
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void lcInitializeGLExtensions(const QGLContext* Context)
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{
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const GLubyte* Extensions = glGetString(GL_EXTENSIONS);
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const GLubyte* Version = glGetString(GL_VERSION);
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int VersionMajor = 0, VersionMinor = 0;
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if (Version)
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sscanf((const char*)Version, "%d.%d", &VersionMajor, &VersionMinor);
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#ifndef QT_NO_DEBUG
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if (lcIsGLExtensionSupported(Extensions, "GL_KHR_debug"))
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{
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PFNGLDEBUGMESSAGECALLBACKARBPROC DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKARBPROC)Context->getProcAddress("glDebugMessageCallback");
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#ifndef GL_DEBUG_OUTPUT
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#define GL_DEBUG_OUTPUT 0x92E0
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#endif
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if (DebugMessageCallback)
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{
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DebugMessageCallback((GLDEBUGPROCARB)&lcGLDebugCallback, NULL);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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}
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}
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#endif
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if (lcIsGLExtensionSupported(Extensions, "GL_EXT_texture_filter_anisotropic"))
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{
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gMaxAnisotropy);
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gSupportsAnisotropic = true;
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}
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// todo: check gl version and use core functions instead
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if (lcIsGLExtensionSupported(Extensions, "GL_ARB_vertex_buffer_object"))
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{
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lcBindBufferARB = (PFNGLBINDBUFFERARBPROC)Context->getProcAddress("glBindBufferARB");
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lcDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)Context->getProcAddress("glDeleteBuffersARB");
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lcGenBuffersARB = (PFNGLGENBUFFERSARBPROC)Context->getProcAddress("glGenBuffersARB");
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lcIsBufferARB = (PFNGLISBUFFERARBPROC)Context->getProcAddress("glIsBufferARB");
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lcBufferDataARB = (PFNGLBUFFERDATAARBPROC)Context->getProcAddress("glBufferDataARB");
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lcBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)Context->getProcAddress("glBufferSubDataARB");
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lcGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)Context->getProcAddress("glGetBufferSubDataARB");
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lcMapBufferARB = (PFNGLMAPBUFFERARBPROC)Context->getProcAddress("glMapBufferARB");
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lcUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)Context->getProcAddress("glUnmapBufferARB");
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lcGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)Context->getProcAddress("glGetBufferParameterivARB");
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lcGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)Context->getProcAddress("glGetBufferPointervARB");
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gSupportsVertexBufferObject = true;
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}
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// todo: check gl version
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if (lcIsGLExtensionSupported(Extensions, "GL_ARB_framebuffer_object"))
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{
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lcIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)Context->getProcAddress("glIsRenderbuffer");
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lcBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)Context->getProcAddress("glBindRenderbuffer");
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lcDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)Context->getProcAddress("glDeleteRenderbuffers");
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lcGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)Context->getProcAddress("glGenRenderbuffers");
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lcRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)Context->getProcAddress("glRenderbufferStorage");
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lcGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)Context->getProcAddress("glGetRenderbufferParameteriv");
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lcIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)Context->getProcAddress("glIsFramebuffer");
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lcBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)Context->getProcAddress("glBindFramebuffer");
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lcDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)Context->getProcAddress("glDeleteFramebuffers");
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lcGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)Context->getProcAddress("glGenFramebuffers");
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lcCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)Context->getProcAddress("glCheckFramebufferStatus");
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lcFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)Context->getProcAddress("glFramebufferTexture1D");
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lcFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)Context->getProcAddress("glFramebufferTexture2D");
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lcFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)Context->getProcAddress("glFramebufferTexture3D");
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lcFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)Context->getProcAddress("glFramebufferRenderbuffer");
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lcGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)Context->getProcAddress("glGetFramebufferAttachmentParameteriv");
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lcGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)Context->getProcAddress("glGenerateMipmap");
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lcBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)Context->getProcAddress("glBlitFramebuffer");
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lcRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)Context->getProcAddress("glRenderbufferStorageMultisample");
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lcFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)Context->getProcAddress("glFramebufferTextureLayer");
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gSupportsFramebufferObjectARB = true;
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}
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if (lcIsGLExtensionSupported(Extensions, "GL_EXT_framebuffer_object"))
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{
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lcIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)Context->getProcAddress("glIsRenderbufferEXT");
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lcBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)Context->getProcAddress("glBindRenderbufferEXT");
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lcDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)Context->getProcAddress("glDeleteRenderbuffersEXT");
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lcGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)Context->getProcAddress("glGenRenderbuffersEXT");
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lcRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)Context->getProcAddress("glRenderbufferStorageEXT");
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lcGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)Context->getProcAddress("glGetRenderbufferParameterivEXT");
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lcIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)Context->getProcAddress("glIsFramebufferEXT");
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lcBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)Context->getProcAddress("glBindFramebufferEXT");
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lcDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)Context->getProcAddress("glDeleteFramebuffersEXT");
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lcGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)Context->getProcAddress("glGenFramebuffersEXT");
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lcCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)Context->getProcAddress("glCheckFramebufferStatusEXT");
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lcFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)Context->getProcAddress("glFramebufferTexture1DEXT");
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lcFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)Context->getProcAddress("glFramebufferTexture2DEXT");
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lcFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)Context->getProcAddress("glFramebufferTexture3DEXT");
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lcFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)Context->getProcAddress("glFramebufferRenderbufferEXT");
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lcGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)Context->getProcAddress("glGetFramebufferAttachmentParameterivEXT");
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lcGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)Context->getProcAddress("glGenerateMipmapEXT");
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gSupportsFramebufferObjectEXT = true;
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}
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const GLubyte* GLSLVersion = glGetString(GL_SHADING_LANGUAGE_VERSION);
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int GLSLMajor = 0, GLSLMinor = 0;
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if (GLSLVersion)
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sscanf((const char*)GLSLVersion, "%d.%d", &GLSLMajor, &GLSLMinor);
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if (VersionMajor >= 2 && (GLSLMajor > 1 || (GLSLMajor == 1 && GLSLMinor >= 10)))
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{
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lcAttachShader = (PFNGLATTACHSHADERPROC)Context->getProcAddress("glAttachShader");
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lcBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)Context->getProcAddress("glBindAttribLocation");
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lcCompileShader = (PFNGLCOMPILESHADERPROC)Context->getProcAddress("glCompileShader");
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lcCreateProgram = (PFNGLCREATEPROGRAMPROC)Context->getProcAddress("glCreateProgram");
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lcCreateShader = (PFNGLCREATESHADERPROC)Context->getProcAddress("glCreateShader");
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lcDeleteProgram = (PFNGLDELETEPROGRAMPROC)Context->getProcAddress("glDeleteProgram");
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lcDeleteShader = (PFNGLDELETESHADERPROC)Context->getProcAddress("glDeleteShader");
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lcDetachShader = (PFNGLDETACHSHADERPROC)Context->getProcAddress("glDetachShader");
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lcDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)Context->getProcAddress("glDisableVertexAttribArray");
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lcEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)Context->getProcAddress("glEnableVertexAttribArray");
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lcGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)Context->getProcAddress("glGetActiveAttrib");
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lcGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)Context->getProcAddress("glGetActiveUniform");
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lcGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)Context->getProcAddress("glGetAttachedShaders");
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lcGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)Context->getProcAddress("glGetAttribLocation");
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lcGetProgramiv = (PFNGLGETPROGRAMIVPROC)Context->getProcAddress("glGetProgramiv");
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lcGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)Context->getProcAddress("glGetProgramInfoLog");
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lcGetShaderiv = (PFNGLGETSHADERIVPROC)Context->getProcAddress("glGetShaderiv");
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lcGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)Context->getProcAddress("glGetShaderInfoLog");
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lcGetShaderSource = (PFNGLGETSHADERSOURCEPROC)Context->getProcAddress("glGetShaderSource");
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lcGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)Context->getProcAddress("glGetUniformLocation");
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lcGetUniformfv = (PFNGLGETUNIFORMFVPROC)Context->getProcAddress("glGetUniformfv");
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lcGetUniformiv = (PFNGLGETUNIFORMIVPROC)Context->getProcAddress("glGetUniformiv");
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lcGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)Context->getProcAddress("glGetVertexAttribdv");
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lcGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)Context->getProcAddress("glGetVertexAttribfv");
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lcGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)Context->getProcAddress("glGetVertexAttribiv");
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lcGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)Context->getProcAddress("glGetVertexAttribPointerv");
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lcIsProgram = (PFNGLISPROGRAMPROC)Context->getProcAddress("glIsProgram");
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lcIsShader = (PFNGLISSHADERPROC)Context->getProcAddress("glIsShader");
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lcLinkProgram = (PFNGLLINKPROGRAMPROC)Context->getProcAddress("glLinkProgram");
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lcShaderSource = (PFNGLSHADERSOURCEPROC)Context->getProcAddress("glShaderSource");
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lcUseProgram = (PFNGLUSEPROGRAMPROC)Context->getProcAddress("glUseProgram");
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lcUniform1f = (PFNGLUNIFORM1FPROC)Context->getProcAddress("glUniform1f");
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lcUniform2f = (PFNGLUNIFORM2FPROC)Context->getProcAddress("glUniform2f");
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lcUniform3f = (PFNGLUNIFORM3FPROC)Context->getProcAddress("glUniform3f");
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lcUniform4f = (PFNGLUNIFORM4FPROC)Context->getProcAddress("glUniform4f");
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lcUniform1i = (PFNGLUNIFORM1IPROC)Context->getProcAddress("glUniform1i");
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lcUniform2i = (PFNGLUNIFORM2IPROC)Context->getProcAddress("glUniform2i");
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lcUniform3i = (PFNGLUNIFORM3IPROC)Context->getProcAddress("glUniform3i");
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lcUniform4i = (PFNGLUNIFORM4IPROC)Context->getProcAddress("glUniform4i");
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lcUniform1fv = (PFNGLUNIFORM1FVPROC)Context->getProcAddress("glUniform1fv");
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lcUniform2fv = (PFNGLUNIFORM2FVPROC)Context->getProcAddress("glUniform2fv");
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lcUniform3fv = (PFNGLUNIFORM3FVPROC)Context->getProcAddress("glUniform3fv");
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lcUniform4fv = (PFNGLUNIFORM4FVPROC)Context->getProcAddress("glUniform4fv");
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lcUniform1iv = (PFNGLUNIFORM1IVPROC)Context->getProcAddress("glUniform1iv");
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lcUniform2iv = (PFNGLUNIFORM2IVPROC)Context->getProcAddress("glUniform2iv");
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lcUniform3iv = (PFNGLUNIFORM3IVPROC)Context->getProcAddress("glUniform3iv");
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lcUniform4iv = (PFNGLUNIFORM4IVPROC)Context->getProcAddress("glUniform4iv");
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lcUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)Context->getProcAddress("glUniformMatrix2fv");
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lcUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)Context->getProcAddress("glUniformMatrix3fv");
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lcUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)Context->getProcAddress("glUniformMatrix4fv");
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lcValidateProgram = (PFNGLVALIDATEPROGRAMPROC)Context->getProcAddress("glValidateProgram");
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lcVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)Context->getProcAddress("glVertexAttribPointer");
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gSupportsShaderObjects = true;
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}
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}
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