leocad/common/lc_glextensions.cpp
2015-05-17 06:47:10 +00:00

319 lines
17 KiB
C++

#include "lc_global.h"
#include "lc_glextensions.h"
bool gSupportsShaderObjects;
bool gSupportsVertexBufferObject;
bool gSupportsFramebufferObjectARB;
bool gSupportsFramebufferObjectEXT;
bool gSupportsAnisotropic;
GLfloat gMaxAnisotropy;
PFNGLBINDBUFFERARBPROC lcBindBufferARB;
PFNGLDELETEBUFFERSARBPROC lcDeleteBuffersARB;
PFNGLGENBUFFERSARBPROC lcGenBuffersARB;
PFNGLISBUFFERARBPROC lcIsBufferARB;
PFNGLBUFFERDATAARBPROC lcBufferDataARB;
PFNGLBUFFERSUBDATAARBPROC lcBufferSubDataARB;
PFNGLGETBUFFERSUBDATAARBPROC lcGetBufferSubDataARB;
PFNGLMAPBUFFERARBPROC lcMapBufferARB;
PFNGLUNMAPBUFFERARBPROC lcUnmapBufferARB;
PFNGLGETBUFFERPARAMETERIVARBPROC lcGetBufferParameterivARB;
PFNGLGETBUFFERPOINTERVARBPROC lcGetBufferPointervARB;
PFNGLISRENDERBUFFERPROC lcIsRenderbuffer;
PFNGLBINDRENDERBUFFERPROC lcBindRenderbuffer;
PFNGLDELETERENDERBUFFERSPROC lcDeleteRenderbuffers;
PFNGLGENRENDERBUFFERSPROC lcGenRenderbuffers;
PFNGLRENDERBUFFERSTORAGEPROC lcRenderbufferStorage;
PFNGLGETRENDERBUFFERPARAMETERIVPROC lcGetRenderbufferParameteriv;
PFNGLISFRAMEBUFFERPROC lcIsFramebuffer;
PFNGLBINDFRAMEBUFFERPROC lcBindFramebuffer;
PFNGLDELETEFRAMEBUFFERSPROC lcDeleteFramebuffers;
PFNGLGENFRAMEBUFFERSPROC lcGenFramebuffers;
PFNGLCHECKFRAMEBUFFERSTATUSPROC lcCheckFramebufferStatus;
PFNGLFRAMEBUFFERTEXTURE1DPROC lcFramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DPROC lcFramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DPROC lcFramebufferTexture3D;
PFNGLFRAMEBUFFERRENDERBUFFERPROC lcFramebufferRenderbuffer;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC lcGetFramebufferAttachmentParameteriv;
PFNGLGENERATEMIPMAPPROC lcGenerateMipmap;
PFNGLBLITFRAMEBUFFERPROC lcBlitFramebuffer;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC lcRenderbufferStorageMultisample;
PFNGLFRAMEBUFFERTEXTURELAYERPROC lcFramebufferTextureLayer;
PFNGLISRENDERBUFFEREXTPROC lcIsRenderbufferEXT;
PFNGLBINDRENDERBUFFEREXTPROC lcBindRenderbufferEXT;
PFNGLDELETERENDERBUFFERSEXTPROC lcDeleteRenderbuffersEXT;
PFNGLGENRENDERBUFFERSEXTPROC lcGenRenderbuffersEXT;
PFNGLRENDERBUFFERSTORAGEEXTPROC lcRenderbufferStorageEXT;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC lcGetRenderbufferParameterivEXT;
PFNGLISFRAMEBUFFEREXTPROC lcIsFramebufferEXT;
PFNGLBINDFRAMEBUFFEREXTPROC lcBindFramebufferEXT;
PFNGLDELETEFRAMEBUFFERSEXTPROC lcDeleteFramebuffersEXT;
PFNGLGENFRAMEBUFFERSEXTPROC lcGenFramebuffersEXT;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC lcCheckFramebufferStatusEXT;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC lcFramebufferTexture1DEXT;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC lcFramebufferTexture2DEXT;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC lcFramebufferTexture3DEXT;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC lcFramebufferRenderbufferEXT;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC lcGetFramebufferAttachmentParameterivEXT;
PFNGLGENERATEMIPMAPEXTPROC lcGenerateMipmapEXT;
PFNGLATTACHSHADERPROC lcAttachShader;
PFNGLBINDATTRIBLOCATIONPROC lcBindAttribLocation;
PFNGLCOMPILESHADERPROC lcCompileShader;
PFNGLCREATEPROGRAMPROC lcCreateProgram;
PFNGLCREATESHADERPROC lcCreateShader;
PFNGLDELETEPROGRAMPROC lcDeleteProgram;
PFNGLDELETESHADERPROC lcDeleteShader;
PFNGLDETACHSHADERPROC lcDetachShader;
PFNGLDISABLEVERTEXATTRIBARRAYPROC lcDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC lcEnableVertexAttribArray;
PFNGLGETACTIVEATTRIBPROC lcGetActiveAttrib;
PFNGLGETACTIVEUNIFORMPROC lcGetActiveUniform;
PFNGLGETATTACHEDSHADERSPROC lcGetAttachedShaders;
PFNGLGETATTRIBLOCATIONPROC lcGetAttribLocation;
PFNGLGETPROGRAMIVPROC lcGetProgramiv;
PFNGLGETPROGRAMINFOLOGPROC lcGetProgramInfoLog;
PFNGLGETSHADERIVPROC lcGetShaderiv;
PFNGLGETSHADERINFOLOGPROC lcGetShaderInfoLog;
PFNGLGETSHADERSOURCEPROC lcGetShaderSource;
PFNGLGETUNIFORMLOCATIONPROC lcGetUniformLocation;
PFNGLGETUNIFORMFVPROC lcGetUniformfv;
PFNGLGETUNIFORMIVPROC lcGetUniformiv;
PFNGLGETVERTEXATTRIBDVPROC lcGetVertexAttribdv;
PFNGLGETVERTEXATTRIBFVPROC lcGetVertexAttribfv;
PFNGLGETVERTEXATTRIBIVPROC lcGetVertexAttribiv;
PFNGLGETVERTEXATTRIBPOINTERVPROC lcGetVertexAttribPointerv;
PFNGLISPROGRAMPROC lcIsProgram;
PFNGLISSHADERPROC lcIsShader;
PFNGLLINKPROGRAMPROC lcLinkProgram;
PFNGLSHADERSOURCEPROC lcShaderSource;
PFNGLUSEPROGRAMPROC lcUseProgram;
PFNGLUNIFORM1FPROC lcUniform1f;
PFNGLUNIFORM2FPROC lcUniform2f;
PFNGLUNIFORM3FPROC lcUniform3f;
PFNGLUNIFORM4FPROC lcUniform4f;
PFNGLUNIFORM1IPROC lcUniform1i;
PFNGLUNIFORM2IPROC lcUniform2i;
PFNGLUNIFORM3IPROC lcUniform3i;
PFNGLUNIFORM4IPROC lcUniform4i;
PFNGLUNIFORM1FVPROC lcUniform1fv;
PFNGLUNIFORM2FVPROC lcUniform2fv;
PFNGLUNIFORM3FVPROC lcUniform3fv;
PFNGLUNIFORM4FVPROC lcUniform4fv;
PFNGLUNIFORM1IVPROC lcUniform1iv;
PFNGLUNIFORM2IVPROC lcUniform2iv;
PFNGLUNIFORM3IVPROC lcUniform3iv;
PFNGLUNIFORM4IVPROC lcUniform4iv;
PFNGLUNIFORMMATRIX2FVPROC lcUniformMatrix2fv;
PFNGLUNIFORMMATRIX3FVPROC lcUniformMatrix3fv;
PFNGLUNIFORMMATRIX4FVPROC lcUniformMatrix4fv;
PFNGLVALIDATEPROGRAMPROC lcValidateProgram;
PFNGLVERTEXATTRIBPOINTERPROC lcVertexAttribPointer;
static bool lcIsGLExtensionSupported(const GLubyte* Extensions, const char* Name)
{
const GLubyte* Start;
GLubyte* Where;
GLubyte* Terminator;
Where = (GLubyte*)strchr(Name, ' ');
if (Where || *Name == '\0')
return false;
if (!Extensions)
return false;
for (Start = Extensions; ;)
{
Where = (GLubyte*)strstr((const char*)Start, Name);
if (!Where)
break;
Terminator = Where + strlen(Name);
if (Where == Start || *(Where - 1) == ' ')
if (*Terminator == ' ' || *Terminator == '\0')
return true;
Start = Terminator;
}
return false;
}
#ifndef QT_NO_DEBUG
static void APIENTRY lcGLDebugCallback(GLenum Source, GLenum Type, GLuint Id, GLenum Severity, GLsizei Length, const GLchar* Message, GLvoid* UserParam)
{
qDebug() << Message;
}
#endif
void lcInitializeGLExtensions(const QGLContext* Context)
{
const GLubyte* Extensions = glGetString(GL_EXTENSIONS);
const GLubyte* Version = glGetString(GL_VERSION);
int VersionMajor = 0, VersionMinor = 0;
if (Version)
sscanf((const char*)Version, "%d.%d", &VersionMajor, &VersionMinor);
#ifndef QT_NO_DEBUG
if (lcIsGLExtensionSupported(Extensions, "GL_KHR_debug"))
{
PFNGLDEBUGMESSAGECALLBACKARBPROC DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKARBPROC)Context->getProcAddress("glDebugMessageCallback");
#ifndef GL_DEBUG_OUTPUT
#define GL_DEBUG_OUTPUT 0x92E0
#endif
if (DebugMessageCallback)
{
DebugMessageCallback((GLDEBUGPROCARB)&lcGLDebugCallback, NULL);
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}
}
#endif
if (lcIsGLExtensionSupported(Extensions, "GL_EXT_texture_filter_anisotropic"))
{
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gMaxAnisotropy);
gSupportsAnisotropic = true;
}
// todo: check gl version and use core functions instead
if (lcIsGLExtensionSupported(Extensions, "GL_ARB_vertex_buffer_object"))
{
lcBindBufferARB = (PFNGLBINDBUFFERARBPROC)Context->getProcAddress("glBindBufferARB");
lcDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)Context->getProcAddress("glDeleteBuffersARB");
lcGenBuffersARB = (PFNGLGENBUFFERSARBPROC)Context->getProcAddress("glGenBuffersARB");
lcIsBufferARB = (PFNGLISBUFFERARBPROC)Context->getProcAddress("glIsBufferARB");
lcBufferDataARB = (PFNGLBUFFERDATAARBPROC)Context->getProcAddress("glBufferDataARB");
lcBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)Context->getProcAddress("glBufferSubDataARB");
lcGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)Context->getProcAddress("glGetBufferSubDataARB");
lcMapBufferARB = (PFNGLMAPBUFFERARBPROC)Context->getProcAddress("glMapBufferARB");
lcUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)Context->getProcAddress("glUnmapBufferARB");
lcGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)Context->getProcAddress("glGetBufferParameterivARB");
lcGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)Context->getProcAddress("glGetBufferPointervARB");
gSupportsVertexBufferObject = true;
}
// todo: check gl version
if (lcIsGLExtensionSupported(Extensions, "GL_ARB_framebuffer_object"))
{
lcIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)Context->getProcAddress("glIsRenderbuffer");
lcBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)Context->getProcAddress("glBindRenderbuffer");
lcDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)Context->getProcAddress("glDeleteRenderbuffers");
lcGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)Context->getProcAddress("glGenRenderbuffers");
lcRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)Context->getProcAddress("glRenderbufferStorage");
lcGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)Context->getProcAddress("glGetRenderbufferParameteriv");
lcIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)Context->getProcAddress("glIsFramebuffer");
lcBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)Context->getProcAddress("glBindFramebuffer");
lcDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)Context->getProcAddress("glDeleteFramebuffers");
lcGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)Context->getProcAddress("glGenFramebuffers");
lcCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)Context->getProcAddress("glCheckFramebufferStatus");
lcFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)Context->getProcAddress("glFramebufferTexture1D");
lcFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)Context->getProcAddress("glFramebufferTexture2D");
lcFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)Context->getProcAddress("glFramebufferTexture3D");
lcFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)Context->getProcAddress("glFramebufferRenderbuffer");
lcGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)Context->getProcAddress("glGetFramebufferAttachmentParameteriv");
lcGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)Context->getProcAddress("glGenerateMipmap");
lcBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)Context->getProcAddress("glBlitFramebuffer");
lcRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)Context->getProcAddress("glRenderbufferStorageMultisample");
lcFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)Context->getProcAddress("glFramebufferTextureLayer");
gSupportsFramebufferObjectARB = true;
}
if (lcIsGLExtensionSupported(Extensions, "GL_EXT_framebuffer_object"))
{
lcIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)Context->getProcAddress("glIsRenderbufferEXT");
lcBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)Context->getProcAddress("glBindRenderbufferEXT");
lcDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)Context->getProcAddress("glDeleteRenderbuffersEXT");
lcGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)Context->getProcAddress("glGenRenderbuffersEXT");
lcRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)Context->getProcAddress("glRenderbufferStorageEXT");
lcGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)Context->getProcAddress("glGetRenderbufferParameterivEXT");
lcIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)Context->getProcAddress("glIsFramebufferEXT");
lcBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)Context->getProcAddress("glBindFramebufferEXT");
lcDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)Context->getProcAddress("glDeleteFramebuffersEXT");
lcGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)Context->getProcAddress("glGenFramebuffersEXT");
lcCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)Context->getProcAddress("glCheckFramebufferStatusEXT");
lcFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)Context->getProcAddress("glFramebufferTexture1DEXT");
lcFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)Context->getProcAddress("glFramebufferTexture2DEXT");
lcFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)Context->getProcAddress("glFramebufferTexture3DEXT");
lcFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)Context->getProcAddress("glFramebufferRenderbufferEXT");
lcGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)Context->getProcAddress("glGetFramebufferAttachmentParameterivEXT");
lcGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)Context->getProcAddress("glGenerateMipmapEXT");
gSupportsFramebufferObjectEXT = true;
}
const GLubyte* GLSLVersion = glGetString(GL_SHADING_LANGUAGE_VERSION);
int GLSLMajor = 0, GLSLMinor = 0;
if (GLSLVersion)
sscanf((const char*)GLSLVersion, "%d.%d", &GLSLMajor, &GLSLMinor);
if (VersionMajor >= 2 && (GLSLMajor > 1 || (GLSLMajor == 1 && GLSLMinor >= 10)))
{
lcAttachShader = (PFNGLATTACHSHADERPROC)Context->getProcAddress("glAttachShader");
lcBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)Context->getProcAddress("glBindAttribLocation");
lcCompileShader = (PFNGLCOMPILESHADERPROC)Context->getProcAddress("glCompileShader");
lcCreateProgram = (PFNGLCREATEPROGRAMPROC)Context->getProcAddress("glCreateProgram");
lcCreateShader = (PFNGLCREATESHADERPROC)Context->getProcAddress("glCreateShader");
lcDeleteProgram = (PFNGLDELETEPROGRAMPROC)Context->getProcAddress("glDeleteProgram");
lcDeleteShader = (PFNGLDELETESHADERPROC)Context->getProcAddress("glDeleteShader");
lcDetachShader = (PFNGLDETACHSHADERPROC)Context->getProcAddress("glDetachShader");
lcDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)Context->getProcAddress("glDisableVertexAttribArray");
lcEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)Context->getProcAddress("glEnableVertexAttribArray");
lcGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)Context->getProcAddress("glGetActiveAttrib");
lcGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)Context->getProcAddress("glGetActiveUniform");
lcGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)Context->getProcAddress("glGetAttachedShaders");
lcGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)Context->getProcAddress("glGetAttribLocation");
lcGetProgramiv = (PFNGLGETPROGRAMIVPROC)Context->getProcAddress("glGetProgramiv");
lcGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)Context->getProcAddress("glGetProgramInfoLog");
lcGetShaderiv = (PFNGLGETSHADERIVPROC)Context->getProcAddress("glGetShaderiv");
lcGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)Context->getProcAddress("glGetShaderInfoLog");
lcGetShaderSource = (PFNGLGETSHADERSOURCEPROC)Context->getProcAddress("glGetShaderSource");
lcGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)Context->getProcAddress("glGetUniformLocation");
lcGetUniformfv = (PFNGLGETUNIFORMFVPROC)Context->getProcAddress("glGetUniformfv");
lcGetUniformiv = (PFNGLGETUNIFORMIVPROC)Context->getProcAddress("glGetUniformiv");
lcGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)Context->getProcAddress("glGetVertexAttribdv");
lcGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)Context->getProcAddress("glGetVertexAttribfv");
lcGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)Context->getProcAddress("glGetVertexAttribiv");
lcGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)Context->getProcAddress("glGetVertexAttribPointerv");
lcIsProgram = (PFNGLISPROGRAMPROC)Context->getProcAddress("glIsProgram");
lcIsShader = (PFNGLISSHADERPROC)Context->getProcAddress("glIsShader");
lcLinkProgram = (PFNGLLINKPROGRAMPROC)Context->getProcAddress("glLinkProgram");
lcShaderSource = (PFNGLSHADERSOURCEPROC)Context->getProcAddress("glShaderSource");
lcUseProgram = (PFNGLUSEPROGRAMPROC)Context->getProcAddress("glUseProgram");
lcUniform1f = (PFNGLUNIFORM1FPROC)Context->getProcAddress("glUniform1f");
lcUniform2f = (PFNGLUNIFORM2FPROC)Context->getProcAddress("glUniform2f");
lcUniform3f = (PFNGLUNIFORM3FPROC)Context->getProcAddress("glUniform3f");
lcUniform4f = (PFNGLUNIFORM4FPROC)Context->getProcAddress("glUniform4f");
lcUniform1i = (PFNGLUNIFORM1IPROC)Context->getProcAddress("glUniform1i");
lcUniform2i = (PFNGLUNIFORM2IPROC)Context->getProcAddress("glUniform2i");
lcUniform3i = (PFNGLUNIFORM3IPROC)Context->getProcAddress("glUniform3i");
lcUniform4i = (PFNGLUNIFORM4IPROC)Context->getProcAddress("glUniform4i");
lcUniform1fv = (PFNGLUNIFORM1FVPROC)Context->getProcAddress("glUniform1fv");
lcUniform2fv = (PFNGLUNIFORM2FVPROC)Context->getProcAddress("glUniform2fv");
lcUniform3fv = (PFNGLUNIFORM3FVPROC)Context->getProcAddress("glUniform3fv");
lcUniform4fv = (PFNGLUNIFORM4FVPROC)Context->getProcAddress("glUniform4fv");
lcUniform1iv = (PFNGLUNIFORM1IVPROC)Context->getProcAddress("glUniform1iv");
lcUniform2iv = (PFNGLUNIFORM2IVPROC)Context->getProcAddress("glUniform2iv");
lcUniform3iv = (PFNGLUNIFORM3IVPROC)Context->getProcAddress("glUniform3iv");
lcUniform4iv = (PFNGLUNIFORM4IVPROC)Context->getProcAddress("glUniform4iv");
lcUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)Context->getProcAddress("glUniformMatrix2fv");
lcUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)Context->getProcAddress("glUniformMatrix3fv");
lcUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)Context->getProcAddress("glUniformMatrix4fv");
lcValidateProgram = (PFNGLVALIDATEPROGRAMPROC)Context->getProcAddress("glValidateProgram");
lcVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)Context->getProcAddress("glVertexAttribPointer");
gSupportsShaderObjects = true;
}
}