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https://github.com/leozide/leocad
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127 lines
3.1 KiB
C++
Executable file
127 lines
3.1 KiB
C++
Executable file
#ifndef _CURVE_H_
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#define _CURVE_H_
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#include "object.h"
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#include "opengl.h"
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#include "array.h"
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class Curve;
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class CurvePoint;
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class PieceInfo;
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//#define LC_CURVE_POINT_HIDDEN 0x01
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#define LC_CURVE_POINT_SELECTED 0x02
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#define LC_CURVE_POINT_FOCUSED 0x04
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#define LC_CURVE_POINT_ARROW1_FOCUSED 0x08
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#define LC_CURVE_POINT_ARROW2_FOCUSED 0x10
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#define LC_CURVE_POINT_CONTINUOUS 0x20
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typedef enum
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{
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LC_CURVE_POINT_KEY_POSITION,
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LC_CURVE_POINT_KEY_DIRECTION1,
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LC_CURVE_POINT_KEY_DIRECTION2,
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LC_CURVE_POINT_KEY_ANGLE,
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LC_CURVE_POINT_KEY_COUNT
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} LC_CURVE_POINT_KEY_TYPES;
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class CurvePoint : public Object
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{
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public:
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// constructors / destructor
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CurvePoint (Curve *pParent);
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CurvePoint (Curve *pParent, const float *pos, const float *dir);
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virtual ~CurvePoint ();
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// object functions
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bool FileLoad(lcFile& file);
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void FileSave(lcFile& file) const;
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void MinIntersectDist (LC_CLICKLINE* pLine);
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bool IntersectsVolume(const Vector4* Planes, int NumPlanes)
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{ return false; }
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void UpdatePosition (unsigned short nTime, bool bAnimation);
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void Move (unsigned short nTime, bool bAnimation, bool bAddKey, float dx, float dy, float dz);
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void Render (LC_RENDER_INFO* pInfo);
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void Select (bool bSelecting, bool bFocus, bool bMultiple);
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// query functions
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Curve* GetParent () const
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{ return m_pParent; }
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const float* GetPosition () const
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{ return m_fPos; }
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const float* GetDirection1 () const
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{ return m_fDir1; }
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const float* GetDirection2 () const
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{ return m_fDir2; }
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float GetAngle () const
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{ return m_fAngle; }
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protected:
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void Initialize ();
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Curve* m_pParent;
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static GLuint m_nArrowList;
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static GLuint m_nSphereList;
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unsigned char m_nState;
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// temporary
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float m_fPos[3];
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float m_fDir1[3];
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float m_fDir2[3];
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float m_fAngle;
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unsigned char m_nLastHit; // FIXME: create arrow objects, ugly hack for now
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};
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// =============================================================================
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#define LC_CURVE_HIDDEN 0x01
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#define LC_CURVE_SELECTED 0x02
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#define LC_CURVE_FOCUSED 0x04
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#define LC_CURVE_LOOP 0x10
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#define LC_CURVE_FIXED_SIZE 0x20
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// all the different types of curved objects
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typedef enum
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{
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LC_CURVE_TYPE_HOSE
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} LC_CURVE_TYPE;
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class Curve : public Object
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{
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public:
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// constructors / destructor
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Curve ();
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Curve (PieceInfo *pInfo, const float *pos, unsigned char color);
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virtual ~Curve ();
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// object functions
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bool FileLoad(lcFile& file);
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void FileSave(lcFile& file) const;
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void MinIntersectDist (LC_CLICKLINE* pLine);
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void UpdatePosition (unsigned short nTime, bool bAnimation);
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void Move (unsigned short nTime, bool bAnimation, bool bAddKey, float dx, float dy, float dz);
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void Render (LC_RENDER_INFO* pInfo);
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void Select (bool bSelecting, bool bFocus, bool bMultiple);
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// implementation
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void DeselectOtherPoints (CurvePoint *pSender, bool bFocusOnly);
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protected:
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void Initialize ();
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void TesselateHose ();
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LC_CURVE_TYPE m_nCurveType;
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unsigned char m_nState;
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unsigned char m_nColor;
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float m_fLength;
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float m_fUp0[3];
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GLuint m_nDisplayList;
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PtrArray<CurvePoint> m_Points;
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};
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#endif // _CURVE_H_
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