mirror of
https://github.com/leozide/leocad
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139 lines
3.2 KiB
C++
139 lines
3.2 KiB
C++
#ifndef _VIEW_H_
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#define _VIEW_H_
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#include "lc_glwidget.h"
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#include "lc_model.h"
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#include "camera.h"
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enum lcTrackButton
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{
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LC_TRACKBUTTON_NONE,
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LC_TRACKBUTTON_LEFT,
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LC_TRACKBUTTON_MIDDLE,
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LC_TRACKBUTTON_RIGHT
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};
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enum lcTrackTool
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{
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LC_TRACKTOOL_NONE,
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LC_TRACKTOOL_INSERT,
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LC_TRACKTOOL_POINTLIGHT,
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LC_TRACKTOOL_SPOTLIGHT,
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LC_TRACKTOOL_CAMERA,
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LC_TRACKTOOL_SELECT,
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LC_TRACKTOOL_MOVE_X,
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LC_TRACKTOOL_MOVE_Y,
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LC_TRACKTOOL_MOVE_Z,
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LC_TRACKTOOL_MOVE_XY,
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LC_TRACKTOOL_MOVE_XZ,
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LC_TRACKTOOL_MOVE_YZ,
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LC_TRACKTOOL_MOVE_XYZ,
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LC_TRACKTOOL_ROTATE_X,
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LC_TRACKTOOL_ROTATE_Y,
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LC_TRACKTOOL_ROTATE_Z,
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LC_TRACKTOOL_ROTATE_XY,
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LC_TRACKTOOL_ROTATE_XYZ,
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LC_TRACKTOOL_ERASER,
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LC_TRACKTOOL_PAINT,
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LC_TRACKTOOL_ZOOM,
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LC_TRACKTOOL_PAN,
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LC_TRACKTOOL_ORBIT_X,
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LC_TRACKTOOL_ORBIT_Y,
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LC_TRACKTOOL_ORBIT_XY,
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LC_TRACKTOOL_ROLL,
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LC_TRACKTOOL_ZOOM_REGION
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};
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enum lcDragState
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{
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LC_DRAGSTATE_NONE,
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LC_DRAGSTATE_PIECE
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// LC_DRAGSTATE_COLOR
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};
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class View : public lcGLWidget
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{
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public:
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View(lcModel* Model);
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virtual ~View();
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void SetModel(lcModel* Model);
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void OnDraw();
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void OnInitialUpdate();
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void OnUpdateCursor();
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void OnLeftButtonDown();
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void OnLeftButtonUp();
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void OnLeftButtonDoubleClick();
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void OnMiddleButtonDown();
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void OnMiddleButtonUp();
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void OnRightButtonDown();
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void OnRightButtonUp();
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void OnMouseMove();
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void OnMouseWheel(float Direction);
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void CancelTrackingOrClearSelection();
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void BeginPieceDrag();
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void EndPieceDrag(bool Accept);
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void SetProjection(bool Ortho);
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void LookAt();
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void ZoomExtents();
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void RemoveCamera();
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void SetCamera(lcCamera* Camera, bool ForceCopy);
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void SetCameraIndex(int Index);
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void SetViewpoint(lcViewpoint Viewpoint);
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void SetDefaultCamera();
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lcMatrix44 GetProjectionMatrix() const;
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LC_CURSOR_TYPE GetCursor() const;
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lcVector3 GetMoveDirection(const lcVector3& Direction) const;
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void GetPieceInsertPosition(lcVector3& Position, lcVector4& Rotation) const;
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lcObjectSection FindObjectUnderPointer(bool PiecesOnly) const;
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lcArray<lcObject*> FindObjectsInBox(float x1, float y1, float x2, float y2) const;
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lcModel* mModel;
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lcCamera* mCamera;
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lcVector3 ProjectPoint(const lcVector3& Point) const
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{
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int Viewport[4] = { 0, 0, mWidth, mHeight };
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return lcProjectPoint(Point, mCamera->mWorldView, GetProjectionMatrix(), Viewport);
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}
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lcVector3 UnprojectPoint(const lcVector3& Point) const
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{
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int Viewport[4] = { 0, 0, mWidth, mHeight };
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return lcUnprojectPoint(Point, mCamera->mWorldView, GetProjectionMatrix(), Viewport);
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}
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void UnprojectPoints(lcVector3* Points, int NumPoints) const
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{
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int Viewport[4] = { 0, 0, mWidth, mHeight };
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lcUnprojectPoints(Points, NumPoints, mCamera->mWorldView, GetProjectionMatrix(), Viewport);
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}
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protected:
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void DrawSelectMoveOverlay();
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void DrawRotateOverlay();
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void DrawSelectZoomRegionOverlay();
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void DrawRotateViewOverlay();
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void DrawGrid();
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void DrawAxes();
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void DrawViewport();
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void UpdateTrackTool();
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lcTool GetCurrentTool() const;
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float GetOverlayScale() const;
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void StartTracking(lcTrackButton TrackButton);
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void StopTracking(bool Accept);
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lcDragState mDragState;
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lcTrackButton mTrackButton;
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lcTrackTool mTrackTool;
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int mMouseDownX;
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int mMouseDownY;
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};
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#endif // _VIEW_H_
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