mirror of
https://github.com/leozide/leocad
synced 2024-11-17 07:47:55 +01:00
134 lines
2.7 KiB
C++
134 lines
2.7 KiB
C++
#pragma once
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#include "lc_math.h"
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#include "lc_array.h"
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enum class lcObjectType
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{
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Piece,
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Camera,
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Light
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};
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template<typename T>
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struct lcObjectKey
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{
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lcStep Step;
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T Value;
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};
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template<typename T>
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class lcObjectKeyArray
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{
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public:
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int GetSize() const
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{
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return static_cast<int>(mKeys.size());
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}
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bool IsEmpty() const
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{
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return mKeys.empty();
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}
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void RemoveAll()
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{
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mKeys.clear();
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}
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void SaveKeysLDraw(QTextStream& Stream, const char* KeyName) const;
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void LoadKeysLDraw(QTextStream& Stream);
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const T& CalculateKey(lcStep Step) const;
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void ChangeKey(const T& Value, lcStep Step, bool AddKey);
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void InsertTime(lcStep Start, lcStep Time);
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void RemoveTime(lcStep Start, lcStep Time);
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protected:
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std::vector<lcObjectKey<T>> mKeys;
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};
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struct lcObjectSection
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{
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lcObject* Object;
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quint32 Section;
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};
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struct lcObjectRayTest
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{
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lcCamera* ViewCamera;
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bool PiecesOnly;
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bool IgnoreSelected;
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lcVector3 Start;
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lcVector3 End;
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float Distance;
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lcObjectSection ObjectSection;
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};
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struct lcObjectBoxTest
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{
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lcCamera* ViewCamera;
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lcVector4 Planes[6];
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lcArray<lcObject*> Objects;
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};
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#define LC_OBJECT_TRANSFORM_MOVE_X 0x001
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#define LC_OBJECT_TRANSFORM_MOVE_Y 0x002
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#define LC_OBJECT_TRANSFORM_MOVE_Z 0x004
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#define LC_OBJECT_TRANSFORM_ROTATE_X 0x010
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#define LC_OBJECT_TRANSFORM_ROTATE_Y 0x020
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#define LC_OBJECT_TRANSFORM_ROTATE_Z 0x040
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#define LC_OBJECT_TRANSFORM_SCALE_X 0x100
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#define LC_OBJECT_TRANSFORM_SCALE_Y 0x200
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#define LC_OBJECT_TRANSFORM_SCALE_Z 0x400
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class lcObject
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{
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public:
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lcObject(lcObjectType ObjectType);
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virtual ~lcObject();
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lcObject(const lcObject&) = delete;
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lcObject& operator=(const lcObject&) = delete;
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public:
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bool IsPiece() const
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{
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return mObjectType == lcObjectType::Piece;
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}
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bool IsCamera() const
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{
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return mObjectType == lcObjectType::Camera;
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}
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bool IsLight() const
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{
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return mObjectType == lcObjectType::Light;
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}
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lcObjectType GetType() const
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{
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return mObjectType;
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}
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virtual bool IsSelected() const = 0;
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virtual bool IsSelected(quint32 Section) const = 0;
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virtual void SetSelected(bool Selected) = 0;
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virtual void SetSelected(quint32 Section, bool Selected) = 0;
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virtual bool IsFocused() const = 0;
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virtual bool IsFocused(quint32 Section) const = 0;
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virtual void SetFocused(quint32 Section, bool Focused) = 0;
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virtual quint32 GetFocusSection() const = 0;
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virtual quint32 GetAllowedTransforms() const = 0;
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virtual lcVector3 GetSectionPosition(quint32 Section) const = 0;
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virtual void RayTest(lcObjectRayTest& ObjectRayTest) const = 0;
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virtual void BoxTest(lcObjectBoxTest& ObjectBoxTest) const = 0;
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virtual void DrawInterface(lcContext* Context, const lcScene& Scene) const = 0;
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virtual void RemoveKeyFrames() = 0;
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virtual QString GetName() const = 0;
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private:
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lcObjectType mObjectType;
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};
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